ARES-SDK/ARES/application/saver.event.lsl

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/* =========================================================================
*
* Nanite Systems Advanced Research Encapsulation System
*
* Copyright (c) 20222024 Nanite Systems Corporation
*
* =========================================================================
*
* saver Utility - Event Handlers
*
* This program is covered under the terms of the ARES Software Copyright
* License, Section 2 (ASCL-ii). Although it appears in ARES as part of
* commercial software, it may be used as the basis of derivative,
* non-profit works that retain a compatible license. Derivative works of
* ASCL-ii software must retain proper attribution in documentation and
* source files as described in the terms of the ASCL. Furthermore, they
* must be distributed free of charge and provided with complete, legible
* source code included in the package.
*
* To see the full text of the ASCL, type 'help license' on any standard
* ARES distribution, or visit http://nanite-systems.com/ASCL for the
* current version.
*
* DISCLAIMER
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS
* IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED.
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
* DAMAGES HOWEVER CAUSED ON ANY THEORY OF LIABILITY ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* =========================================================================
*
*/
timer() {
list acts;
if(current_saver == "stars") {
float cycle = 0;
float now = llGetTime() * 0.2;
float t = now - llFloor(now);
integer n = STARS_LAYERS;
while(n--) {
float i = (float)n / STARS_LAYERS;
float scale = t + i;
if(scale > 1.0) {
scale -= 1.0;
}
float o = (1 - scale * scale * scale) * (scale * scale - 0.05) * 4.25;
if(o > 1)
o = 1;
else if(o < 0)
o = 0;
acts += [
PRIM_LINK_TARGET, SS_FG + n,
//PRIM_SIZE, ONES * (2 + scale * 4.0),
PRIM_SIZE, ONES * (1.0 / (1.01 - scale)),
PRIM_POSITION, <-5, 0, 0>,
PRIM_COLOR, 0, ONES, o,
PRIM_ROTATION,
// llEuler2Rot(<0, 0, scale * TWO_PI>) *
VISIBLE,
PRIM_TEXTURE, 0, STARS_TEX, ONES, ZV, n * n
];
}
} else if(current_saver == "bounce") {
integer usable_width = screen_width - 256;
integer usable_height = screen_height - 128;
// float now = llGetAndResetTime();
bounce_pos += bounce_dir * BOUNCE_SPEED;
if(bounce_pos.y <= usable_width * -0.5
|| bounce_pos.y >= usable_width * 0.5) {
bounce_dir.y = -bounce_dir.y;
}
if(bounce_pos.z <= usable_height * -0.5
|| bounce_pos.z >= usable_height * 0.5) {
bounce_dir.z = -bounce_dir.z;
}
acts += [
PRIM_LINK_TARGET, SS_FG,
PRIM_SIZE, <256, 128, 0> * pixel_scale,
PRIM_POSITION, <-5, 0, 0> + bounce_pos * pixel_scale,
PRIM_TEXTURE, 0, model_badge, ONES, ZV, 0,
PRIM_ROTATION, VISIBLE,
PRIM_COLOR, 0, <1, 0, 0> * llEuler2Rot(<0, 0, llGetTime()> * PI) * 0.5 + ONES * 0.5, 1
];
} else if(current_saver == "toasters") {
integer n = TOASTERS;
while(n--) {
vector tp = getv(toaster_pos, n);
tp += <0, 2, -1> * (n + MIN_TOAST_SPEED);
integer visible = 1;
if(tp.y >= screen_width * 0.5 + 64
|| tp.z <= screen_height * -0.5 - 64) {
tp.y = screen_width * 0.25 - llFloor(llFrand(screen_width * 2));
tp.z = screen_height * 0.5 + 128;
visible = 0;
integer is_toast = llFrand(1.5) > 1;
if(!is_toast)
llSetLinkTextureAnim(SS_FG + n, ANIM_ON | LOOP | PING_PONG, ALL_SIDES, 4, 4, 0, 4, 16);
else
llSetLinkTextureAnim(SS_FG + n, ANIM_ON | LOOP | PING_PONG, ALL_SIDES, 4, 4, 4, 1, 16);
} else if(tp.y < (screen_width * -0.5 - 64)
|| tp.z > (screen_height * 0.5 + 64)) {
visible = 0;
}
acts += [
PRIM_LINK_TARGET, SS_FG + n,
PRIM_SIZE, <64, 64, 0> * pixel_scale,
PRIM_TEXTURE, 0, TOASTER_TEX, <0.25, 0.25, 0>, <-.375, .375, 0>, 0,
PRIM_POSITION, tp * pixel_scale - <5, 0, 0>,
PRIM_ROTATION, VISIBLE,
PRIM_COLOR, 0, ONES, visible
];
toaster_pos = alter(toaster_pos, [tp], n, n);
}
} else {
echo(current_saver);
}
setp(0, acts);
}