<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
  height="400"
  layout="topleft"
  name="prefs_graphics_advanced"
  help_topic="Preferences_Graphics_Advanced"
  single_instance="true"
  save_rect="true"
  title="ADVANCED GRAPHICS PREFERENCES"
  width="800">

<!-- This block shows Advanced Settings -->

  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="GeneralText"
    top="5"
    left="10"
    width="128">
     General
  </text>

  <slider
    control_name="RenderFarClip"
    decimal_digits="0"
    follows="left|top"
    height="16"
    increment="8"
    initial_value="160"
    label="Draw distance:"
    label_width="185"
    layout="topleft"
    left="30"
    min_val="64"
    max_val="512"
    name="DrawDistance"
    top_delta="16"
    width="330" />
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="DrawDistanceMeterText2"
    top_delta="0"
    left_delta="330"
    width="20">
     m
  </text> 
  <slider
    control_name="RenderMaxPartCount"
    decimal_digits="0"
    follows="left|top"
    height="16"
    increment="256"
    initial_value="4096"
    label="Max. particle count:"
    label_width="185"
    layout="topleft"
    left="30"
    max_val="8192"
    name="MaxParticleCount"
    top_delta="16"
    width="336" />

  <slider
    control_name="RenderGlowResolutionPow"
    decimal_digits="0"
    follows="left|top"
    height="16"
    increment="1"
    initial_value="8"
    label="Post process quality:"
    label_width="185"
    layout="topleft"
    left="30"
    min_val="8"
    max_val="9"
    name="RenderPostProcess"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="PostProcessText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="PostProcessText"
    top_delta="0"
    left_delta="304"
    width="65">
       Low
  </text>

  <check_box
    control_name="RenderVSyncEnable"
    height="16"
    initial_value="true"
    label="Enable VSync"
    layout="topleft"
    left="30"
    top_delta="16"
    name="vsync"
    tool_tip="Synchronizes the frame rate to the refresh rate of the monitor, which results in smooth performance."
    width="315" />

  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="AvatarText"
    top_delta="20"
    left="10"
    width="128">
     Avatar
  </text>

  <slider
    control_name="IndirectMaxComplexity"
    tool_tip="Controls at what point a visually complex avatar is drawn as a JellyDoll"
    follows="left|top"
    height="16"
    initial_value="101"
    increment="1"
    label="Maximum complexity:"
    label_width="185"
    layout="topleft"
    left="30"
    min_val="1"
    max_val="101"
    name="IndirectMaxComplexity"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateIndirectMaxComplexity"
      parameter="IndirectMaxComlexityText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    top_delta="0"
    left_delta="304"
    text_readonly_color="LabelDisabledColor"
    name="IndirectMaxComplexityText"
    width="65">
       0
  </text>

  <slider
    control_name="IndirectMaxNonImpostors"
    decimal_digits="0"
    follows="left|top"
    height="16"
    increment="1"
    initial_value="12"
    label="Max. # of non-impostors:"
    label_width="185"
    layout="topleft"
    left="30"
    min_val="1"
    max_val="66"
    name="IndirectMaxNonImpostors"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateIndirectMaxNonImpostors"
      parameter="IndirectNonImpostorsText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    top_delta="0"
    left_delta="304"
    text_readonly_color="LabelDisabledColor"
    name="IndirectMaxNonImpostorsText"
    width="65">
       0
  </text>

  <slider
    control_name="RenderAvatarLODFactor"
    follows="left|top"
    height="16"
    increment="0.125"
    initial_value="160"
    label="Detail:"
    label_width="185"
    layout="topleft"
    left="30"
    name="AvatarMeshDetail"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="AvatarMeshDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="AvatarMeshDetailText"
    top_delta="0"
    left_delta="304"
    width="65">
     Low
  </text>

  <slider
    control_name="RenderAvatarPhysicsLODFactor"
    follows="left|top"
    height="16"
    initial_value="100"
    increment=".05"
    label="Physics:"
    label_width="185"
    layout="topleft"
    left="30"
    name="AvatarPhysicsDetail"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="AvatarPhysicsDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    top_delta="0"
    left_delta="304"
    name="AvatarPhysicsDetailText"
    width="65">
       Low
  </text>

  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="HardwareText"
    top_delta="20"
    left="10"
    width="128">
     Hardware
  </text>

  <slider
    control_name="TextureMemory"
    decimal_digits="0"
    follows="left|top"
    height="16"
    increment="16"
    initial_value="32"
    label="Texture Memory (MB):"
    label_width="185"
    layout="topleft"
    left="30"
    max_val="4096"
    name="GraphicsCardTextureMemory"
    tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."
    top_delta="16"
    width="335" />

  <slider
    control_name="RenderFogRatio"
    follows="left|top"
    height="16"
    initial_value="4"
    decimal_digits="1"
    label="Fog Distance Ratio:"
    label_width="185"
    layout="topleft"
    left="30"
    name="fog"
    min_val="0.5"
    max_val="10"
    increment="0.1"
    top_delta="16"
    width="332" />

  <slider
    control_name="RenderGamma"
    follows="left|top"
    height="16"
    initial_value="1"
    decimal_digits="2"
    label="Gamma:"
    label_width="185"
    layout="topleft"
    left="30"
    name="gamma"
    min_val="0"
    max_val="2"
    increment="0.01"
    top_delta="16"
    width="332" />
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    left="30"
    name="(brightness, lower is brighter)"
    top_delta="16"
    width="260">
      (0 = default brightness, lower = brighter)
  </text>

  <check_box
    control_name="RenderAnisotropic"
    height="16"
    label="Anisotropic Filtering (slower when enabled)"
    layout="topleft"
    left="30"
    name="ani"
    top_delta="16"
    width="256" />

  <check_box
    control_name="RenderCompressTextures"
    height="16"
    initial_value="true"
    label="Enable Texture Compression (requires restart)"
    layout="topleft"
    left="30"
    top_delta="16"
    name="texture compression"
    tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality."
    width="315" />

  <check_box
    control_name="RenderHiDPI"
    height="16"
    initial_value="true"
    label="Enable support for HiDPI displays (requires restart)"
    layout="topleft"
    left="30"
    top_delta="16"
    name="use HiDPI"
    tool_tip="Enable OpenGL for High-Resolution Drawing."
    width="315" />

  <text
    type="string"
    length="1"
    follows="left|top"
    height="20"
    layout="topleft"
    left="30"
    name="antialiasing label"
    top_delta="20"
    width="100">
      Antialiasing:
  </text>
  <combo_box
    control_name="RenderFSAASamples"
    height="20"
    initial_value="false"
    label="Antialiasing"
    layout="topleft"
    left_pad="40"
    name="fsaa"
    top_delta="0"
    width="90">
    <combo_box.item
      label="Disabled"
      name="FSAADisabled"
      value="0" />
    <combo_box.item
      label="2x"
      name="2x"
      value="2" />
    <combo_box.item
     label="4x"
     name="4x"
     value="4" />
    <combo_box.item
     label="8x"
     name="8x"
     value="8" />
    <combo_box.item
     label="16x"
     name="16x"
     value="16" />
  </combo_box>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    left_pad="10"
    name="antialiasing restart"
    top_delta="0"
    width="130">
     (requires restart)
  </text>
   <view_border
      bevel_style="in"
      height="322"
      layout="topleft"
      left="385"
      name="vert_border"
      top="16"      
      width="0"/>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="MeshText"
    top_delta="20"
    left="400"
  	top="21"
    width="128">
     Mesh
  </text>

  <slider
    control_name="RenderTerrainLODFactor"
    follows="left|top"
    height="16"
    increment="0.125"
    initial_value="160"
    label="Terrain Mesh Detail:"
    label_width="185"
    layout="topleft"
    left="420"
    min_val="1"
    max_val="2"
    name="TerrainMeshDetail"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="TerrainMeshDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="TerrainMeshDetailText"
    text_readonly_color="LabelDisabledColor"
    top_delta="0"
    left_delta="304"
    width="65">
       Low
  </text>

  <slider
    control_name="RenderTreeLODFactor"
    follows="left|top"
    height="16"
    increment="0.125"
    initial_value="160"
    label="Trees:"
    label_width="185"
    layout="topleft"
    left="420"
    name="TreeMeshDetail"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="TreeMeshDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="TreeMeshDetailText"
    top_delta="0"
    left_delta="304"
    width="65">
       Low
  </text>

  <slider
    control_name="RenderVolumeLODFactor"
    follows="left|top"
    height="16"
    increment="0.125"
    initial_value="160"
    label="Objects:"
    label_width="185"
    layout="topleft"
    left="420"
    min_val="1"
    max_val="2"
    name="ObjectMeshDetail"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="ObjectMeshDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="ObjectMeshDetailText"
    top_delta="0"
    left_delta="304"
    width="65">
       Low
  </text>

  <slider
    control_name="RenderFlexTimeFactor"
    follows="left|top"
    height="16"
    initial_value="160"
    label="Flexiprims:"
    label_width="185"
    layout="topleft"
    left="420"
    name="FlexibleMeshDetail"
    show_text="false"
    top_delta="16"
    width="300">
    <slider.commit_callback
   function="Pref.UpdateSliderText"
      parameter="FlexibleMeshDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="FlexibleMeshDetailText"
    top_delta="0"
    left_delta="304"
    width="65">
       Low
  </text>
  
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="ShadersText"
    top_delta="20"
    left="400"
    width="128">
     Shaders
  </text>

  <check_box
    control_name="RenderTransparentWater"
    height="16"
    initial_value="true"
    label="Transparent Water"
    layout="topleft"
    left="420"
    name="TransparentWater"
    top_delta="16"
    width="300">
    <check_box.commit_callback
      function="Pref.RenderOptionUpdate" />
  </check_box>

  <check_box
    control_name="RenderObjectBump"
    height="16"
    initial_value="true"
    label="Bump mapping and shiny"
    layout="topleft"
    left="420"
    name="BumpShiny"
    top_delta="16"
    width="300">
    <check_box.commit_callback
      function="Pref.RenderOptionUpdate" />
  </check_box>

  <check_box
    control_name="RenderLocalLights"
    height="16"
    initial_value="true"
    label="Local Lights"
    layout="topleft"
    left="420"
    name="LocalLights"
    top_delta="16"
    width="300" />

  <slider
    control_name="RenderTerrainDetail"
    follows="left|top"
    height="16"
    label="Terrain Detail:"
    label_width="165"
    layout="topleft"
    left="440"
    show_text="false"
    initial_value="0"
    increment="1"
    min_val="0"
    max_val="1"
    name="TerrainDetail"
    top_delta="16"
    width="280" >
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="TerrainDetail" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    top_delta="0"
    left_delta="284"
    name="TerrainDetailText"
    text_readonly_color="LabelDisabledColor"
    width="65">
       Low
  </text>

  <check_box
    control_name="RenderAvatarCloth"
    height="16"
    initial_value="true"
    label="Avatar cloth"
    layout="topleft"
    left="440"
    name="AvatarCloth"
    top_delta="16"
    width="280" />

  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    name="ReflectionsText"
    text_readonly_color="LabelDisabledColor"
    top_delta="16"
    left="440"
    width="128">
       Water Reflections:
  </text>
  <combo_box
    control_name="RenderReflectionDetail"
    height="18"
    layout="topleft"
    left_delta="170"
    top_delta="0"
    name="Reflections"
    width="150">
      <combo_box.item
        label="None; opaque"
        name="0"
        value="-2"/>
      <combo_box.item
        label="None; transparent"
        name="0"
        value="-1"/>
      <combo_box.item
        label="Minimal"
        name="0"
        value="0"/>
      <combo_box.item
        label="Terrain and trees"
        name="1"
        value="1"/>
      <combo_box.item
        label="All static objects"
        name="2"
        value="2"/>
      <combo_box.item
        label="All avatars and objects"
        name="3"
        value="3"/>
      <combo_box.item
        label="Everything"
        name="4"
        value="4"/>
  </combo_box>

  <check_box
    control_name="WindLightUseAtmosShaders"
    height="16"
    initial_value="true"
    label="Atmospheric shaders"
    layout="topleft"
    left="440"
    name="WindLightUseAtmosShaders"
    top_delta="16"
    width="280">
    <check_box.commit_callback
      function="Pref.RenderOptionUpdate" />
  </check_box>

  <slider
    control_name="WLSkyDetail"
    decimal_digits="0"
    follows="left|top"
    height="16"
    increment="8"
    initial_value="160"
    label="Sky:"
    label_width="145"
    layout="topleft"
    left="460"
    min_val="16"
    max_val="128"
    name="SkyMeshDetail"
    show_text="false"
    top_delta="16"
    width="260">
    <slider.commit_callback
      function="Pref.UpdateSliderText"
      parameter="SkyMeshDetailText" />
  </slider>
  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    left_delta="264"
    name="SkyMeshDetailText"
    text_readonly_color="LabelDisabledColor"
    top_delta="0"
    width="65">
       Low
  </text>

  <check_box
    control_name="RenderDeferred"
    height="16"
    initial_value="true"
    label="Advanced Lighting Model"
    layout="topleft"
    left="460"
    name="UseLightShaders"
    top_delta="16"
    width="260">
    <check_box.commit_callback
      function="Pref.RenderOptionUpdate" />
  </check_box>

  <check_box
    control_name="RenderDeferredSSAO"
    height="16"
    initial_value="true"
    label="Ambient Occlusion"
    layout="topleft"
    left="480"
    name="UseSSAO"
    top_delta="16"
    width="240">
    <check_box.commit_callback
      function="Pref.RenderOptionUpdate" />
  </check_box>

  <check_box
    control_name="RenderDepthOfField"
    height="16"
    initial_value="true"
    label="Depth of Field"
    layout="topleft"
    left="480"
    name="UseDoF"
    top_delta="16"
    width="240">
    <check_box.commit_callback
      function="Pref.RenderOptionUpdate" />
  </check_box>

  <!--
  <check_box
    control_name="RenderUseAdvancedAtmospherics"
    height="16"
    initial_value="true"
    label="Advanced Atmospherics"
    layout="topleft"
    left="480"
    name="UseAdvancedAtmo"
    top_delta="16"
    width="240">
    <check_box.commit_callback
      function="Pref.AdvancedAtmosphericsEnable" />
  </check_box>
  -->

  <text
    type="string"
    length="1"
    follows="left|top"
    height="16"
    layout="topleft"
    left="480"
    name="RenderShadowDetailText"
    text_readonly_color="LabelDisabledColor"
    top_delta="16"
    width="128">
      Shadows:
  </text>
  <combo_box
   control_name="RenderShadowDetail"
   height="18"
   layout="topleft"
   left_delta="130"
   top_delta="0" 
   name="ShadowDetail"
   width="150">
     <combo_box.item
       label="None"
       name="0"
       value="0"/>
     <combo_box.item
       label="Sun/Moon"
       name="1"
       value="1"/>
     <combo_box.item
       label="Sun/Moon + Projectors"
       name="2"
       value="2"/>
  </combo_box>
  
<!-- End of Advanced Settings block -->
	<view_border
      bevel_style="in"
      height="0"
      layout="topleft"
      left="13"
      name="horiz_border"
      top_pad="21"
      top_delta="5"
      width="774"/>
  <button
    follows="top|left"
    height="23"
    label="Reset to recommended settings"
    layout="topleft"
    left="20"
    name="Defaults"
    top_delta="10"
    width="210">
    <button.commit_callback
      function="Pref.HardwareDefaults" />
  </button>

  <button
    follows="right|bottom"
    height="23"
    label="OK"
    label_selected="OK"
    layout="topleft"
    right="-115"
    name="OK"
    top_delta="0"
    width="80">
      <button.commit_callback
        function="Pref.OK"
        parameter="closeadvanced" />
   </button>

   <button
    follows="right|bottom"
    height="23"
    label="Cancel"
    label_selected="Cancel"
    layout="topleft"
    left_pad="5"
    right="-20"
    name="Cancel"
    top_delta="0"
    width="80" >
      <button.commit_callback
        function="Pref.Cancel"
        parameter="closeadvanced" />
   </button>

<!-- These two check boxes are dummies and will never be displayed.  They are here so the control variables
are saved in a preset file. -->
  <check_box
    control_name="RenderAvatarMaxComplexity"
    visible="false"
    height="0"
    label="RenderAvatarMaxComplexity"
    layout="topleft"
    left="0"
    name="RenderAvatarMaxComplexity"
    top_delta="0"
    width="0">
  </check_box>

  <check_box
    control_name="RenderAvatarMaxNonImpostors"
    visible="false"
    height="0"
    label="RenderAvatarMaxNonImpostors"
    layout="topleft"
    left="0"
    name="RenderAvatarMaxNonImpostors"
    top_delta="0"
    width="0">
  </check_box>
</floater>
