<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
 bevel_style="none"
 follows="left|top"
 height="580"
 width="580"
 name="panel_performance_huds"
 layout="topleft"
 left="0"
 top="0">
  <button
    height="16"
    width="16"
    layout="topleft"
    mouse_opaque="true"
    follows="left|top"
    name="back_btn"
    top="7"
    image_selected="Arrow_Left_Off"
    image_pressed="Arrow_Left_Off"
    image_unselected="Arrow_Left_Off"
    left="15"
    is_toggle="true">
  </button>
  <text
   follows="left|top"
   height="18"
   layout="topleft"
   left_pad="0"
   valign="center"
   halign="center"
   top="6"
   name="back_lbl"
   width="32">
    Back
  </text>
  <text
   follows="left|top"
   font="SansSerifLarge"
   text_color="White"
   height="20"
   layout="topleft"
   left="20"
   top_pad="15"
   name="huds_title"
   width="135">
    Your active HUDs
  </text>
  <text
   follows="left|top"
   font="SansSerifSmall"
   text_color="White"
   height="18"
   layout="topleft"
   top_pad="5"
   left="20"
   name="huds_desc1"
   width="540">
    Detaching HUDs you aren't using saves memory and can make Second Life run faster.
  </text>
  <text
   follows="left|top"
   font="SansSerifSmall"
   text_color="White"
   height="18"
   layout="topleft"
   top_pad="3"
   left="20"
   name="huds_desc2"
   width="540">
    Note: Using a HUD's minimize button does not detach it. 
  </text>
  <name_list
    column_padding="0"
    draw_stripes="true"
    height="450"
    follows="left|top"
    layout="topleft"
    name="hud_list"
    top_pad="10"
    width="540">
        <name_list.columns
         label=""
         name="complex_visual"
         width="90" />
        <name_list.columns
         label=""
         name="complex_value"
         width="40" />
        <name_list.columns
         label=""
         name="name"/>
  </name_list>
</panel>

