More fixes - still a bit hacky but getting there.

meow-7.2.2
Jonathan "Geenz" Goodman 2025-05-04 19:05:34 -04:00
parent f6b066073e
commit 008f89f7e9
2 changed files with 71 additions and 25 deletions

View File

@ -118,6 +118,8 @@ bool LLGLTFLoader::OpenFile(const std::string &filename)
return false;
}
mTransform.setIdentity();
mMeshesLoaded = parseMeshes();
if (mMeshesLoaded) uploadMeshes();
@ -147,33 +149,44 @@ bool LLGLTFLoader::parseMeshes()
if (meshidx >= 0)
{
LLModel* pModel = new LLModel(volume_params, 0.f);
auto mesh = mGLTFAsset.mMeshes[meshidx];
if (populateModelFromMesh(pModel, mesh, mats) && (LLModel::NO_ERRORS == pModel->getStatus()) && validate_model(pModel))
if (mGLTFAsset.mMeshes.size() > meshidx)
{
mModelList.push_back(pModel);
LLVector3 mesh_scale_vector = LLVector3(node.mScale);
LLVector3 mesh_translation_vector = LLVector3(node.mTranslation);
LLModel* pModel = new LLModel(volume_params, 0.f);
auto mesh = mGLTFAsset.mMeshes[meshidx];
if (populateModelFromMesh(pModel, mesh, mats) && (LLModel::NO_ERRORS == pModel->getStatus()) && validate_model(pModel))
{
mModelList.push_back(pModel);
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(LLVector3(node.mTranslation));
mesh_translation *= mTransform;
mTransform = mesh_translation;
mTransform.condition();
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transform;
transform = LLMatrix4((float*)&node.mAssetMatrix[0][0]);
/*
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transform;
transform = mesh_scale;
*/
LLMatrix4 mesh_rotation;
mesh_rotation.initRotation(LLQuaternion(node.mRotation[0], node.mRotation[1], node.mRotation[2], node.mRotation[3]));
mesh_rotation *= mTransform;
mTransform = mesh_rotation;
mTransform.condition();
mScene[transform].push_back(LLModelInstance(pModel, node.mName, transform, mats));
}
else
{
setLoadState(ERROR_MODEL + pModel->getStatus());
delete (pModel);
return false;
LLMatrix4 mesh_scale;
mesh_scale.initScale(LLVector3(glm::abs(node.mScale)));
mesh_scale *= mTransform;
mTransform = mesh_scale;
mTransform.condition();
LLVector3 mesh_scale_vector = LLVector3(node.mScale);
LLVector3 mesh_translation_vector = LLVector3(node.mTranslation);
transform = mTransform;
mScene[transform].push_back(LLModelInstance(pModel, pModel->mLabel, transform, mats));
}
else
{
setLoadState(ERROR_MODEL + pModel->getStatus());
delete (pModel);
return false;
}
}
}
}
@ -243,11 +256,42 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &
pModel->getMaterialList().push_back("mat" + std::to_string(prim.mMaterial));
mats["mat" + std::to_string(prim.mMaterial)] = impMat;
}
else {
LL_INFOS() << "Unable to process mesh due to 16-bit index limits" << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorBadElement";
mWarningsArray.append(args);
return false;
}
}
return true;
}
/*
void LLGLTFLoader::processPrimitive(const LL::GLTF::Primitive& primitive, const LL::GLTF::Node& node)
{
LLMatrix4 translation;
translation.setTranslation(LLVector3(node.mTranslation));
translation *= mTransform;
mTransform = translation;
mTransform.condition();
LLMatrix4 rotation;
rotation = LLMatrix4(LLQuaternion(node.mRotation[0], node.mRotation[1], node.mRotation[2], node.mRotation[3]));
rotation *= mTransform;
mTransform = rotation;
mTransform.condition();
LLMatrix4 scale;
scale.initScale(LLVector3(glm::abs(node.mScale)));
scale *= mTransform;
mTransform = scale;
mTransform.condition();
if (primitive.mPositions.size()) {
}
}
/*
LLModel::EModelStatus loadFaceFromGLTFModel(LLModel* pModel, const LL::GLTF::Mesh& mesh, material_map& mats, LLSD& log_msg)
{
LLVolumeFace face;

View File

@ -168,6 +168,8 @@ private:
bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, material_map& mats);
LLUUID imageBufferToTextureUUID(const gltf_texture& tex);
void processPrimitive(const LL::GLTF::Primitive& primitive, const LL::GLTF::Node& node);
// bool mPreprocessGLTF;
/* Below inherited from dae loader - unknown if/how useful here