NORSPEC-291 put back conversion to srgb in deferred water shader

meow-7.2.2
Graham Linden 2013-07-17 10:29:02 -07:00
parent 9aeb3b48d7
commit 0160491f88
1 changed files with 1 additions and 1 deletions

View File

@ -192,7 +192,7 @@ void main()
//wavef = normalize(wavef);
vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
frag_data[0] = vec4(color.rgb, 0.5); // diffuse
frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
}