SL-17967 - _ARB constant removal

master
Howard Stearns 2022-09-01 13:38:22 -07:00
parent 2082443220
commit 01d03edd85
22 changed files with 139 additions and 139 deletions

View File

@ -1658,8 +1658,8 @@ void LLGLState::initClass()
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
glDisable(GL_MULTISAMPLE_ARB);
sStateMap[GL_MULTISAMPLE] = GL_FALSE;
glDisable(GL_MULTISAMPLE);
}
//static
@ -1766,7 +1766,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
stop_glerror();
GLint activeTexture;
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
stop_glerror();
BOOL error = FALSE;
@ -1794,12 +1794,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
"GL_TEXTURE_2D",
"GL_TEXTURE_COORD_ARRAY",
"GL_TEXTURE_1D",
"GL_TEXTURE_CUBE_MAP_ARB",
"GL_TEXTURE_CUBE_MAP",
"GL_TEXTURE_GEN_S",
"GL_TEXTURE_GEN_T",
"GL_TEXTURE_GEN_Q",
"GL_TEXTURE_GEN_R",
"GL_TEXTURE_RECTANGLE_ARB",
"GL_TEXTURE_RECTANGLE",
"GL_TEXTURE_2D_MULTISAMPLE"
};
@ -1808,12 +1808,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
GL_TEXTURE_2D,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_1D,
GL_TEXTURE_CUBE_MAP_ARB,
GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_GEN_S,
GL_TEXTURE_GEN_T,
GL_TEXTURE_GEN_Q,
GL_TEXTURE_GEN_R,
GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_RECTANGLE,
GL_TEXTURE_2D_MULTISAMPLE
};

View File

@ -75,7 +75,7 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
mGLMultisample(GL_MULTISAMPLE_ARB)
mGLMultisample(GL_MULTISAMPLE)
{ }
};

View File

@ -69,9 +69,9 @@ static const U32 LL_NUM_LIGHT_UNITS = 8;
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_CUBE_MAP_ARB,
GL_TEXTURE_CUBE_MAP_ARRAY_ARB,
GL_TEXTURE_RECTANGLE,
GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_CUBE_MAP_ARRAY,
GL_TEXTURE_2D_MULTISAMPLE,
GL_TEXTURE_3D
};
@ -340,7 +340,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
activate();
enable(LLTexUnit::TT_CUBE_MAP);
mCurrTexture = cubeMap->mImages[0]->getTexName();
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture);
mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
cubeMap->mImages[0]->updateBindStats();
if (cubeMap->mImages[0]->mTexOptionsDirty)
@ -470,7 +470,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
if (mCurrTexType == TT_CUBE_MAP)
{
glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
}
}
@ -545,7 +545,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_PREV_ALPHA:
case TBS_ONE_MINUS_PREV_COLOR:
case TBS_ONE_MINUS_PREV_ALPHA:
return GL_PREVIOUS_ARB;
return GL_PREVIOUS;
// All four cases should return the same value.
case TBS_TEX_COLOR:
@ -559,18 +559,18 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_VERT_ALPHA:
case TBS_ONE_MINUS_VERT_COLOR:
case TBS_ONE_MINUS_VERT_ALPHA:
return GL_PRIMARY_COLOR_ARB;
return GL_PRIMARY_COLOR;
// All four cases should return the same value.
case TBS_CONST_COLOR:
case TBS_CONST_ALPHA:
case TBS_ONE_MINUS_CONST_COLOR:
case TBS_ONE_MINUS_CONST_ALPHA:
return GL_CONSTANT_ARB;
return GL_CONSTANT;
default:
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
return GL_PRIMARY_COLOR_ARB;
return GL_PRIMARY_COLOR;
}
}
@ -639,7 +639,7 @@ void LLTexUnit::debugTextureUnit(void)
if (mIndex < 0) return;
GLint activeTexture;
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
if ((GL_TEXTURE0 + mIndex) != activeTexture)
{
U32 set_unit = (activeTexture - GL_TEXTURE0);

View File

@ -83,11 +83,11 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
//static
LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER);
LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER);
LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER);
LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER);
LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER);
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
@ -183,7 +183,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
mMissCount[i]++;
}
if (mType == GL_ARRAY_BUFFER_ARB)
if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes += size;
}
@ -192,10 +192,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
LLVertexBuffer::sAllocatedIndexBytes += size;
}
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW)
{
glBufferData(mType, size, 0, mUsage);
if (mUsage != GL_DYNAMIC_COPY_ARB)
if (mUsage != GL_DYNAMIC_COPY)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
if (!ret)
@ -212,7 +212,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
glBufferData(mType, size, 0, GL_STATIC_DRAW_ARB);
glBufferData(mType, size, 0, GL_STATIC_DRAW);
}
glBindBuffer(mType, 0);
@ -225,7 +225,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
rec.mGLName = name;
rec.mClientData = ret;
if (mType == GL_ARRAY_BUFFER_ARB)
if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled += size;
}
@ -241,7 +241,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
name = mFreeList[i].front().mGLName;
ret = mFreeList[i].front().mClientData;
if (mType == GL_ARRAY_BUFFER_ARB)
if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
}
@ -263,7 +263,7 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size)
deleteBuffer(name);
ll_aligned_free_fallback((U8*) buffer);
if (mType == GL_ARRAY_BUFFER_ARB)
if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes -= size;
}
@ -322,7 +322,7 @@ void LLVBOPool::cleanup()
l.pop_front();
if (mType == GL_ARRAY_BUFFER_ARB)
if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
LLVertexBuffer::sAllocatedBytes -= size;
@ -763,12 +763,12 @@ void LLVertexBuffer::unbind()
if (sVBOActive)
{
glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
sVBOActive = false;
}
if (sIBOActive)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sIBOActive = false;
}
@ -801,32 +801,32 @@ S32 LLVertexBuffer::determineUsage(S32 usage)
ret_usage = 0;
}
if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw)
{
ret_usage = 0;
}
if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw)
{
ret_usage = GL_STREAM_DRAW_ARB;
ret_usage = GL_STREAM_DRAW;
}
if (ret_usage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
ret_usage = GL_STREAM_DRAW_ARB;
ret_usage = GL_STREAM_DRAW;
}
if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
if (ret_usage && ret_usage != GL_STREAM_DRAW)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
if (ret_usage != GL_DYNAMIC_COPY_ARB)
if (ret_usage != GL_DYNAMIC_COPY)
{
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
ret_usage = GL_STREAM_DRAW_ARB;
ret_usage = GL_STREAM_DRAW;
}
else
{
ret_usage = GL_DYNAMIC_DRAW_ARB;
ret_usage = GL_DYNAMIC_DRAW;
}
}
}
@ -859,7 +859,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mMappable(false),
mFence(NULL)
{
mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping);
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
@ -982,11 +982,11 @@ void LLVertexBuffer::genBuffer(U32 size)
{
mSize = vbo_block_size(size);
if (mUsage == GL_STREAM_DRAW_ARB)
if (mUsage == GL_STREAM_DRAW)
{
mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
}
else if (mUsage == GL_DYNAMIC_DRAW_ARB)
else if (mUsage == GL_DYNAMIC_DRAW)
{
mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
}
@ -1003,7 +1003,7 @@ void LLVertexBuffer::genIndices(U32 size)
{
mIndicesSize = vbo_block_size(size);
if (mUsage == GL_STREAM_DRAW_ARB)
if (mUsage == GL_STREAM_DRAW)
{
mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
}
@ -1017,7 +1017,7 @@ void LLVertexBuffer::genIndices(U32 size)
void LLVertexBuffer::releaseBuffer()
{
if (mUsage == GL_STREAM_DRAW_ARB)
if (mUsage == GL_STREAM_DRAW)
{
sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
}
@ -1034,7 +1034,7 @@ void LLVertexBuffer::releaseBuffer()
void LLVertexBuffer::releaseIndices()
{
if (mUsage == GL_STREAM_DRAW_ARB)
if (mUsage == GL_STREAM_DRAW)
{
sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
}
@ -1499,7 +1499,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
#ifdef GL_ARB_map_buffer_range
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@ -1512,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (gDebugGL)
{
GLint size = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
if (size < mSize)
{
@ -1520,7 +1520,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@ -1531,20 +1531,20 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (map_range)
{
#ifndef LL_MESA_HEADLESS
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@ -1568,8 +1568,8 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//print out more debug info before crash
LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
GLint size;
glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL;
//--------------------
GLint buff;
@ -1684,7 +1684,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
#ifdef GL_ARB_map_buffer_range
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@ -1693,7 +1693,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
else
{
#ifdef GL_ARB_map_buffer_range
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@ -1704,20 +1704,20 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (map_range)
{
#ifndef LL_MESA_HEADLESS
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@ -1793,12 +1793,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (mSize >= length + offset)
{
glBufferSubData(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset);
}
else
{
GLint size = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mSize
<< ", gl buffer size: " << size
@ -1814,7 +1814,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@ -1833,13 +1833,13 @@ void LLVertexBuffer::unmapBuffer()
if (gGLManager.mHasMapBufferRange)
{
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
#endif
}
else if (gGLManager.mHasFlushBufferRange)
{
#ifndef LL_MESA_HEADLESS
glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length);
#endif
}
}
@ -1848,7 +1848,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
stop_glerror();
glUnmapBuffer(GL_ARRAY_BUFFER_ARB);
glUnmapBuffer(GL_ARRAY_BUFFER);
stop_glerror();
mMappedData = NULL;
@ -1873,12 +1873,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (mIndicesSize >= length + offset)
{
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset);
}
else
{
GLint size = 0;
glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mIndicesSize
<< ", gl buffer size: " << size
@ -1894,7 +1894,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@ -1913,14 +1913,14 @@ void LLVertexBuffer::unmapBuffer()
if (gGLManager.mHasMapBufferRange)
{
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
#endif
}
else if (gGLManager.mHasFlushBufferRange)
{
#ifdef GL_APPLE_flush_buffer_range
#ifndef LL_MESA_HEADLESS
glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER, offset, length);
#endif
#endif
}
@ -1931,7 +1931,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
mMappedIndexData = NULL;
}
@ -2085,7 +2085,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer);
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@ -2102,7 +2102,7 @@ bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer);
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@ -2125,7 +2125,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
}*/
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
@ -2140,7 +2140,7 @@ bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
@ -2302,7 +2302,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sVBOActive)
{
glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
sBindCount++;
sVBOActive = false;
setup = true; // ... or a VBO is deactivated
@ -2317,7 +2317,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sIBOActive)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sBindCount++;
sIBOActive = false;
}

View File

@ -288,7 +288,7 @@ public:
U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;

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@ -1252,7 +1252,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) :
LLDrawable(root->getVObj(), true),
LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp)
LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE

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@ -54,7 +54,7 @@
#include "llviewertexturelist.h"
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sBufferUsage = GL_STREAM_DRAW;
static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
@ -146,11 +146,11 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
sBufferUsage = GL_DYNAMIC_DRAW_ARB;
sBufferUsage = GL_DYNAMIC_DRAW;
}
else
{
sBufferUsage = GL_STREAM_DRAW_ARB;
sBufferUsage = GL_STREAM_DRAW;
}
}
@ -934,7 +934,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
GL_STREAM_DRAW) //avatars are always stream draw due to morph targets
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
}

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@ -1224,7 +1224,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW);
vf.mVertexBuffer = buff;
buff->allocateBuffer(vf.mNumVertices, 0, true);
@ -1539,7 +1539,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
if (use_transform_feedback &&
mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
mVertexBuffer->getUsage() == GL_DYNAMIC_COPY &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
mVertexBuffer->useVBOs() && //target buffer is in VRAM
!rebuild_weights && //TODO: add support for weights

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@ -1084,7 +1084,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW);
if (!buff->allocateBuffer(3, 0, true))
{

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@ -6029,7 +6029,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
{
//Need to because crash on ATI 3800 (and similar cards) MAINT-5018
LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;

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@ -1581,7 +1581,7 @@ void renderOctree(LLSpatialGroup* group)
if (group->mBuilt > 0.f)
{
group->mBuilt -= 2.f * gFrameIntervalSeconds.value();
if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
if (group->mBufferUsage == GL_STATIC_DRAW)
{
col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
}
@ -1591,7 +1591,7 @@ void renderOctree(LLSpatialGroup* group)
//col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
}
if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
if (group->mBufferUsage != GL_STATIC_DRAW)
{
LLGLDepthTest gl_depth(FALSE, FALSE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@ -1686,7 +1686,7 @@ void renderOctree(LLSpatialGroup* group)
}
else
{
if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty()
&& group->getSpatialPartition()->mRenderByGroup)
{
col.setVec(0.8f, 0.4f, 0.1f, 0.1f);

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@ -190,7 +190,7 @@ void LLSprite::updateFace(LLFace &face)
{
LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0,
GL_STREAM_DRAW_ARB);
GL_STREAM_DRAW);
buff->allocateBuffer(4, 12, TRUE);
face.setGeomIndex(0);
face.setIndicesIndex(0);

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@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
mDepthMask = TRUE;
mSlopRatio = 0.1f;
mRenderPass = LLRenderPass::PASS_GRASS;
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
mBufferUsage = GL_DYNAMIC_DRAW;
}
void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
if (drawablep->isAnimating())
{
group->mBufferUsage = GL_STREAM_DRAW_ARB;
group->mBufferUsage = GL_STREAM_DRAW;
}
U32 count = 0;

View File

@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
if (!face->getVertexBuffer())
{
face->setSize(5, 12);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "

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@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW);
U32 count = LL_MAX_PARTICLE_COUNT;
if (!sVB->allocateBuffer(count*4, count*6, true))
{
@ -738,7 +738,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;

View File

@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setSize(4, 6);
face->setGeomIndex(0);
face->setIndicesIndex(0);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
buff->allocateBuffer(4, 6, TRUE);
face->setVertexBuffer(buff);
@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
if (!facep->getVertexBuffer())
{
facep->setSize(4, 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
if (!face->getVertexBuffer() || quads*4 != face->getGeomCount())
{
face->setSize(quads * 4, quads * 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "

View File

@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer
{
public:
LLVertexBufferTerrain() :
LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW)
{
//texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
};
@ -1001,7 +1001,7 @@ U32 LLVOSurfacePatch::getPartitionType() const
}
LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mOcclusionEnabled = FALSE;
mInfiniteFarClip = TRUE;

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@ -921,7 +921,7 @@ void LLVOTree::updateMesh()
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!buff->allocateBuffer(vert_count, index_count, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const
}
LLTreePartition::LLTreePartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;

View File

@ -5182,7 +5182,7 @@ U32 LLVOVolume::getPartitionType() const
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
@ -5190,7 +5190,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
mBufferUsage = GL_DYNAMIC_DRAW;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
@ -5202,7 +5202,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
mBufferUsage = GL_DYNAMIC_DRAW;
mSlopRatio = 0.25f;
}
@ -5788,7 +5788,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
useage = GL_STREAM_DRAW_ARB;
useage = GL_STREAM_DRAW;
}
LLVOVolume* vobj = drawablep->getVOVolume();
@ -6408,10 +6408,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (use_transform_feedback &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
buffer_usage == GL_DYNAMIC_DRAW && //target buffer is in VRAM
!(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
{
buffer_usage = GL_DYNAMIC_COPY_ARB;
buffer_usage = GL_DYNAMIC_COPY;
}
#if LL_DARWIN
@ -6645,9 +6645,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW)
{
buffer_usage = GL_STREAM_DRAW_ARB;
buffer_usage = GL_STREAM_DRAW;
}
//create vertex buffer
@ -7065,7 +7065,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
usage = GL_STREAM_DRAW_ARB;
usage = GL_STREAM_DRAW;
}
}
@ -7094,7 +7094,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
usage = GL_STREAM_DRAW_ARB;
usage = GL_STREAM_DRAW;
}
//for each face

View File

@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
LLVertexBuffer* buff = face->getVertexBuffer();
if (!buff || !buff->isWriteable())
{
buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const
}
LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mInfiniteFarClip = TRUE;
mDrawableType = LLPipeline::RENDER_TYPE_WATER;

View File

@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
if (mFsSkyVerts.isNull())
{
mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
{
@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
for (U32 i = 0; i < strips_segments ;++i)
{
LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
mStripsVerts[i] = segment;
U32 num_stacks_this_seg = stacks_per_seg;

View File

@ -536,7 +536,7 @@ void LLPipeline::init()
if (mCubeVB.isNull())
{
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
@ -2418,7 +2418,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
@ -2677,7 +2677,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@ -4063,7 +4063,7 @@ void render_hud_elements()
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
// Draw the tracking overlays
@ -4371,7 +4371,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
gGL.matrixMode(LLRender::MM_MODELVIEW);
LLGLSPipeline gls_pipeline;
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
@ -4592,7 +4592,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
}
}
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLVertexBuffer::unbind();
@ -4682,7 +4682,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
LLGLEnable cull(GL_CULL_FACE);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
calcNearbyLights(camera);
setupHWLights(NULL);
@ -8078,7 +8078,7 @@ void LLPipeline::renderFinalize()
gGL.getTexUnit(0)->bind(&mGlow[1]);
gGL.getTexUnit(1)->bind(&mRT->screen);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
buff->setBuffer(mask);
buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
@ -8246,8 +8246,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@ -8268,8 +8268,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@ -8448,7 +8448,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
GL_NEAREST);
}
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
@ -8717,7 +8717,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (mCubeVB.isNull())
{
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@ -9224,7 +9224,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@ -9232,7 +9232,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}