diff --git a/.hgtags b/.hgtags index 6edf9b0330..456d1d540f 100644 --- a/.hgtags +++ b/.hgtags @@ -260,12 +260,12 @@ c6175c955a19e9b9353d242889ec1779b5762522 3.2.5-release 3d75c836d178c7c7e788f256afe195f6cab764a2 3.2.7-beta1 89980333c99dbaf1787fe20784f1d8849e9b5d4f 3.2.8-start 16f8e2915f3f2e4d732fb3125daf229cb0fd1875 DRTVWR-114_3.2.8-beta1 +37dd400ad721e2a89ee820ffc1e7e433c68f3ca2 3.2.9-start 16f8e2915f3f2e4d732fb3125daf229cb0fd1875 3.2.8-beta1 987425b1acf4752379b2e1eb20944b4b35d67a85 DRTVWR-115_3.2.8-beta2 987425b1acf4752379b2e1eb20944b4b35d67a85 3.2.8-beta2 51b2fd52e36aab8f670e0874e7e1472434ec4b4a DRTVWR-113_3.2.8-release 51b2fd52e36aab8f670e0874e7e1472434ec4b4a 3.2.8-release -37dd400ad721e2a89ee820ffc1e7e433c68f3ca2 3.2.9-start e9c82fca5ae6fb8a8af29012d78fb194a29323f3 DRTVWR-117_3.2.9-beta1 e9c82fca5ae6fb8a8af29012d78fb194a29323f3 3.2.9-beta1 a01ef9bed28627f4ca543fbc1d70c79cc297a90f DRTVWR-118_3.2.9-beta2 diff --git a/indra/linux_updater/linux_updater.cpp b/indra/linux_updater/linux_updater.cpp index eed00ac06e..9872c0ce27 100644 --- a/indra/linux_updater/linux_updater.cpp +++ b/indra/linux_updater/linux_updater.cpp @@ -751,7 +751,7 @@ void parse_args_and_init(int argc, char **argv, UpdaterAppState *app_state) else if ((!strcmp(argv[i], "--image-dir")) && (++i < argc)) { app_state->image_dir = argv[i]; - app_state->image_dir_iter = new LLDirIterator(argv[i], "/*.jpg"); + app_state->image_dir_iter = new LLDirIterator(argv[i], "*.jpg"); } else if ((!strcmp(argv[i], "--dest")) && (++i < argc)) { diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index e81a27c2bc..3ebb2bffb0 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -126,7 +126,7 @@ public: virtual void addDebugText( const std::string& text ) = 0; - virtual const LLUUID& getID() = 0; + virtual const LLUUID& getID() const = 0; //------------------------------------------------------------------------- // End Interface //------------------------------------------------------------------------- diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp index e295e3c621..8276ec836a 100644 --- a/indra/llcommon/llsd.cpp +++ b/indra/llcommon/llsd.cpp @@ -269,6 +269,7 @@ namespace virtual LLSD::UUID asUUID() const { return LLUUID(mValue); } virtual LLSD::Date asDate() const { return LLDate(mValue); } virtual LLSD::URI asURI() const { return LLURI(mValue); } + virtual int size() const { return mValue.size(); } }; LLSD::Integer ImplString::asInteger() const diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index b93d429feb..5161ee6291 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -548,6 +548,7 @@ LLCurl::Multi::Multi(F32 idle_time_out) mErrorCount(0), mState(STATE_READY), mDead(FALSE), + mValid(TRUE), mMutexp(NULL), mDeletionMutexp(NULL), mEasyMutexp(NULL) @@ -583,22 +584,33 @@ LLCurl::Multi::Multi(F32 idle_time_out) LLCurl::Multi::~Multi() { - cleanup() ; + cleanup(true) ; + + delete mDeletionMutexp ; + mDeletionMutexp = NULL ; } -void LLCurl::Multi::cleanup() +void LLCurl::Multi::cleanup(bool deleted) { if(!mCurlMultiHandle) { return ; //nothing to clean. } + llassert_always(deleted || !mValid) ; + LLMutexLock lock(mDeletionMutexp); + // Clean up active for(easy_active_list_t::iterator iter = mEasyActiveList.begin(); iter != mEasyActiveList.end(); ++iter) { Easy* easy = *iter; check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); + + if(deleted) + { + easy->mResponder = NULL ; //avoid triggering mResponder. + } delete easy; } mEasyActiveList.clear(); @@ -610,11 +622,9 @@ void LLCurl::Multi::cleanup() check_curl_multi_code(LLCurl::deleteMultiHandle(mCurlMultiHandle)); mCurlMultiHandle = NULL ; - + delete mMutexp ; mMutexp = NULL ; - delete mDeletionMutexp ; - mDeletionMutexp = NULL ; delete mEasyMutexp ; mEasyMutexp = NULL ; @@ -644,10 +654,20 @@ void LLCurl::Multi::unlock() void LLCurl::Multi::markDead() { - LLMutexLock lock(mDeletionMutexp) ; + { + LLMutexLock lock(mDeletionMutexp) ; - mDead = TRUE ; - LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_URGENT) ; + if(mCurlMultiHandle != NULL) + { + mDead = TRUE ; + LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_URGENT) ; + + return; + } + } + + //not valid, delete it. + delete this; } void LLCurl::Multi::setState(LLCurl::Multi::ePerformState state) @@ -741,10 +761,14 @@ bool LLCurl::Multi::doPerform() setState(STATE_COMPLETED) ; mIdleTimer.reset() ; } - else if(mIdleTimer.getElapsedTimeF32() > mIdleTimeOut) //idle for too long, remove it. + else if(!mValid && mIdleTimer.getElapsedTimeF32() > mIdleTimeOut) //idle for too long, remove it. { dead = true ; } + else if(mValid && mIdleTimer.getElapsedTimeF32() > mIdleTimeOut - 1.f) //idle for too long, mark it invalid. + { + mValid = FALSE ; + } return dead ; } @@ -966,15 +990,8 @@ void LLCurlThread::killMulti(LLCurl::Multi* multi) return ; } - if(multi->isValid()) - { multi->markDead() ; } - else - { - deleteMulti(multi) ; - } -} //private bool LLCurlThread::doMultiPerform(LLCurl::Multi* multi) @@ -992,6 +1009,10 @@ void LLCurlThread::deleteMulti(LLCurl::Multi* multi) void LLCurlThread::cleanupMulti(LLCurl::Multi* multi) { multi->cleanup() ; + if(multi->isDead()) //check if marked dead during cleaning up. + { + deleteMulti(multi) ; + } } //------------------------------------------------------------ diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h index fd664c0fa1..d6a7714d4c 100644 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -304,7 +304,7 @@ public: ePerformState getState() ; bool isCompleted() ; - bool isValid() {return mCurlMultiHandle != NULL ;} + bool isValid() {return mCurlMultiHandle != NULL && mValid;} bool isDead() {return mDead;} bool waitToComplete() ; @@ -318,7 +318,7 @@ public: private: void easyFree(LLCurl::Easy*); - void cleanup() ; + void cleanup(bool deleted = false) ; CURLM* mCurlMultiHandle; @@ -333,6 +333,7 @@ private: ePerformState mState; BOOL mDead ; + BOOL mValid ; LLMutex* mMutexp ; LLMutex* mDeletionMutexp ; LLMutex* mEasyMutexp ; diff --git a/indra/llmessage/llsdmessagereader.cpp b/indra/llmessage/llsdmessagereader.cpp index 3d8ca2ad9f..a6fccd2a56 100644 --- a/indra/llmessage/llsdmessagereader.cpp +++ b/indra/llmessage/llsdmessagereader.cpp @@ -276,7 +276,7 @@ S32 getElementSize(const LLSD& llsd) case LLSD::TypeReal: return sizeof(F64); case LLSD::TypeString: - return llsd.asString().size(); + return llsd.size(); case LLSD::TypeUUID: return sizeof(LLUUID); case LLSD::TypeDate: diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 946e602fee..013b86f32c 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -94,9 +94,15 @@ void APIENTRY gl_debug_callback(GLenum source, llwarns << "Severity: " << std::hex << severity << llendl; llwarns << "Message: " << message << llendl; llwarns << "-----------------------" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llerrs << "Halting on GL Error" << llendl; + } } #endif +void parse_glsl_version(S32& major, S32& minor); + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -295,6 +301,7 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; #if LL_WINDOWS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; @@ -443,7 +450,8 @@ LLGLManager::LLGLManager() : mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), - + mGLSLVersionMajor(0), + mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) @@ -554,6 +562,29 @@ bool LLGLManager::initGL() mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; + if (mGLVersion >= 2.f) + { + parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN + //never use GLSL greater than 1.20 on OSX + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + { + mGLSLVersionMajor = 1; + mGLSLVersionMinor = 20; + } +#endif + } + + if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) + { //use texture compression + glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); + } + else + { //GL version is < 3.0, always disable texture compression + LLImageGL::sCompressTextures = false; + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -574,11 +605,8 @@ bool LLGLManager::initGL() #endif // LL_WINDOWS #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS - // release 7277 is a point at which we verify that ATI OpenGL - // drivers get pretty stable with SL, ~Catalyst 8.2, - // for both Win32 and Linux. - if (mDriverVersionRelease < 7277 && - mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited. + // count any pre OpenGL 3.0 implementation as an old driver + if (mGLVersion < 3.f) { mATIOldDriver = TRUE; } @@ -717,6 +745,11 @@ bool LLGLManager::initGL() } #endif + if (mIsIntel && mGLVersion <= 3.f) + { //never try to use framebuffer objects on older intel drivers (crashy) + mHasFramebufferObject = FALSE; + } + if (mHasFramebufferObject) { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); @@ -1300,6 +1333,7 @@ void LLGLManager::initExtensions() glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); @@ -1878,7 +1912,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); - if (gGLManager.mHasVertexShader) + if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction) { //make sure vertex attribs are all disabled GLint count; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count); @@ -1930,6 +1964,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) : case GL_COLOR_MATERIAL: case GL_FOG: case GL_LINE_STIPPLE: + case GL_POLYGON_STIPPLE: mState = 0; break; } @@ -2098,6 +2133,55 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } + +void parse_glsl_version(S32& major, S32& minor) +{ + // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: + // .[.] [] + + const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + major = 0; + minor = 0; + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, minor); +} + LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6a147b8e19..5a33c98708 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -138,6 +138,8 @@ public: S32 mDriverVersionMinor; S32 mDriverVersionRelease; F32 mGLVersion; // e.g = 1.4 + S32 mGLSLVersionMajor; + S32 mGLSLVersionMinor; std::string mDriverVersionVendorString; S32 mVRAM; // VRAM in MB diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 10aad202e1..d61ec707f0 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -199,6 +199,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -460,6 +461,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -693,6 +695,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3773568ad8..4b7e639aed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,7 +109,12 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); +#if !LL_DARWIN + if (glIsProgramARB(obj[i])) +#endif + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); @@ -161,8 +166,9 @@ BOOL LLGLSLShader::createShader(vector * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 78591ddd38..17131c9d8a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -57,6 +57,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; BOOL LLImageGL::sAllowReadBackRaw = FALSE ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; +bool LLImageGL::sCompressTextures = false; std::set LLImageGL::sImageList; @@ -477,6 +478,8 @@ void LLImageGL::init(BOOL usemipmaps) mDiscardLevelInAtlas = -1 ; mTexelsInAtlas = 0 ; mTexelsInGLTexture = 0 ; + + mAllowCompression = true; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; @@ -705,7 +708,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in); + LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) { analyzeAlpha(data_in, w, h); @@ -747,7 +750,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, - data_in); + data_in, mAllowCompression); analyzeAlpha(data_in, w, h); stop_glerror(); @@ -805,7 +808,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data); + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); @@ -863,7 +866,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, - mFormatPrimary, mFormatType, (GLvoid *)data_in); + mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); analyzeAlpha(data_in, w, h); updatePickMask(w, h, data_in); @@ -1110,7 +1113,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) } // static -void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression) { bool use_scratch = false; U32* scratch = NULL; @@ -1173,6 +1176,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } } + if (LLImageGL::sCompressTextures && allow_compression) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + default: + llwarns << "Could not compress format: " << std::hex << intformat << llendl; + break; + } + } + stop_glerror(); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); stop_glerror(); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 2cfb15b0d9..e23005fe29 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -94,12 +94,13 @@ public: void setSize(S32 width, S32 height, S32 ncomponents); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} + void setAllowCompression(bool allow) { mAllowCompression = allow; } // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D() // for tracking purposes and will be deprecated in the future static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false); - static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); + static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, @@ -209,6 +210,8 @@ private: U32 mTexelsInAtlas ; U32 mTexelsInGLTexture; + bool mAllowCompression; + protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) @@ -246,7 +249,7 @@ public: static BOOL sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static BOOL sAutomatedTest; - + static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS BOOL mMissed; // Missed on last bind? BOOL getMissed() const { return mMissed; }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index b0ddacbb05..51f45ca91e 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -416,12 +416,14 @@ void LLTexUnit::unbind(eTextureType type) if (mIndex < 0) return; + //always flush and activate for consistency + // some code paths assume unbind always flushes and sets the active texture + gGL.flush(); + activate(); + // Disabled caching of binding state. if (mCurrTexType == type) { - gGL.flush(); - - activate(); mCurrTexture = 0; if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE) { diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index ef2a7395da..780f1dc484 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -143,7 +143,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) { clear_glerror(); - LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); if (glGetError() != GL_NO_ERROR) { llwarns << "Could not allocate color buffer for render target." << llendl; @@ -223,7 +223,7 @@ bool LLRenderTarget::allocateDepth() U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 908443e8cf..7d384450e6 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -575,34 +575,46 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade GLcharARB* text[4096]; GLuint count = 0; - F32 version = gGLManager.mGLVersion; - -//hack to never use GLSL > 1.20 on OSX -#if LL_DARWIN - version = llmin(version, 2.9f); -#endif - - if (version < 2.1f) + S32 major_version = gGLManager.mGLSLVersionMajor; + S32 minor_version = gGLManager.mGLSLVersionMinor; + + if (major_version == 1 && minor_version < 30) { - text[count++] = strdup("#version 110\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); - } - else if (version < 3.3f) - { - //set version to 1.20 - text[count++] = strdup("#version 120\n"); - text[count++] = strdup("#define FXAA_GLSL_120 1\n"); - text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); + if (minor_version < 10) + { + //should NEVER get here -- if major version is 1 and minor version is less than 10, + // viewer should never attempt to use shaders, continuing will result in undefined behavior + llerrs << "Unsupported GLSL Version." << llendl; + } + + if (minor_version <= 19) + { + text[count++] = strdup("#version 110\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } + else if (minor_version <= 29) + { + //set version to 1.20 + text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } } else { - if (version < 4.f) + if (major_version < 4) { //set version to 1.30 text[count++] = strdup("#version 130\n"); + + //some implementations of GLSL 1.30 require integer precision be explicitly declared + text[count++] = strdup("precision mediump int;\n"); + text[count++] = strdup("precision highp float;\n"); } else { //set version to 400 @@ -618,16 +630,25 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //"varying" state is "out" in a vertex program, "in" in a fragment program // ("varying" is deprecated after version 1.20) text[count++] = strdup("#define VARYING out\n"); + text[count++] = strdup("#define VARYING_FLAT flat out\n"); } else { text[count++] = strdup("#define VARYING in\n"); + text[count++] = strdup("#define VARYING_FLAT flat in\n"); } //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define texture2D texture\n"); text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); + + if (major_version > 1 || minor_version >= 40) + { //GLSL 1.40 replaces texture2DRect et al with texture + text[count++] = strdup("#define texture2DRect texture\n"); + text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); + } } //copy preprocessor definitions into buffer @@ -651,22 +672,24 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - VARYING float vary_texture_index; + VARYING_FLAT ivec4 vary_texture_index; + + vec4 ret = vec4(1,0,1,1); vec4 diffuseLookup(vec2 texcoord) { - switch (int(vary_texture_index+0.25)) + switch (vary_texture_index.r)) { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); + case 0: ret = texture2D(tex0, texcoord); break; + case 1: ret = texture2D(tex1, texcoord); break; + case 2: ret = texture2D(tex2, texcoord); break; . . . - case N: return texture2D(texN, texcoord); + case N: return texture2D(texN, texcoord); break; } - return vec4(0,0,0,0); + return ret; } */ @@ -679,7 +702,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (texture_index_channels > 1) { - text[count++] = strdup("VARYING float vary_texture_index;\n"); + text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n"); } text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); @@ -691,45 +714,28 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("return texture2D(tex0, texcoord);\n"); text[count++] = strdup("}\n"); } - else if (gGLManager.mGLVersion >= 3.f) - { - text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); + else if (major_version > 1 || minor_version >= 30) + { //switches are supported in GLSL 1.30 and later + text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); + text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); text[count++] = strdup("\t{\n"); //switch body for (S32 i = 0; i < texture_index_channels; ++i) { - std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i); text[count++] = strdup(case_str.c_str()); } text[count++] = strdup("\t}\n"); - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); + text[count++] = strdup("\treturn ret;\n"); text[count++] = strdup("}\n"); } else - { - //switches aren't supported, make block that looks like: - /* - int ti = int(vary_texture_index+0.25); - if (ti == 0) return texture2D(tex0, texcoord); - if (ti == 1) return texture2D(tex1, texcoord); - . - . - . - if (ti == N) return texture2D(texN, texcoord); - */ - - text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n"); - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i); - text[count++] = strdup(if_str.c_str()); - } - - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); - text[count++] = strdup("}\n"); - } + { //should never get here. Indexed texture rendering requires GLSL 1.30 or later + // (for passing integers between vertex and fragment shaders) + llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + } } //copy file into memory @@ -1070,6 +1076,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("magnification"); mReservedUniforms.push_back("max_cof"); mReservedUniforms.push_back("res_scale"); + mReservedUniforms.push_back("dof_width"); + mReservedUniforms.push_back("dof_height"); mReservedUniforms.push_back("depthMap"); mReservedUniforms.push_back("shadowMap0"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 950e6c9c2f..e28bda6de2 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -142,6 +142,8 @@ public: DOF_MAGNIFICATION, DOF_MAX_COF, DOF_RES_SCALE, + DOF_WIDTH, + DOF_HEIGHT, DEFERRED_DEPTH, DEFERRED_SHADOW0, diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index e4a5cd0299..1b179bdbb1 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -38,6 +38,8 @@ #include "llglslshader.h" #include "llmemory.h" +#define LL_VBO_POOLING 0 + //Next Highest Power Of Two //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) @@ -49,6 +51,35 @@ U32 nhpo2(U32 v) return r; } +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i) +{ + llassert(i > 0); + llassert(nhpo2(i) == i); + + U32 r = 0; + + while (i >>= 1) ++r; + + return r; +} + + +const U32 LL_VBO_BLOCK_SIZE = 2048; + +U32 vbo_block_size(U32 size) +{ //what block size will fit size? + U32 mod = size % LL_VBO_BLOCK_SIZE; + return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); +} + +U32 vbo_block_index(U32 size) +{ + return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; +} + + //============================================================================ @@ -57,7 +88,11 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); + U32 LLVBOPool::sBytesPooled = 0; +U32 LLVBOPool::sIndexBytesPooled = 0; +U32 LLVertexBuffer::sAllocatedIndexBytes = 0; +U32 LLVertexBuffer::sIndexCount = 0; LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; @@ -74,6 +109,7 @@ U32 LLVertexBuffer::sLastMask = 0; bool LLVertexBuffer::sVBOActive = false; bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; +U32 LLVertexBuffer::sVertexCount = 0; bool LLVertexBuffer::sMapped = false; bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; @@ -134,39 +170,35 @@ public: }; -//which power of 2 is i? -//assumes i is a power of 2 > 0 -U32 wpo2(U32 i) -{ - llassert(i > 0); - llassert(nhpo2(i) == i); - - U32 r = 0; - - while (i >>= 1) ++r; - - return r; -} - volatile U8* LLVBOPool::allocate(U32& name, U32 size) { - llassert(nhpo2(size) == size); + llassert(vbo_block_size(size) == size); + + volatile U8* ret = NULL; - U32 i = wpo2(size); +#if LL_VBO_POOLING + + U32 i = vbo_block_index(size); if (mFreeList.size() <= i) { mFreeList.resize(i+1); } - volatile U8* ret = NULL; - if (mFreeList[i].empty()) { //make a new buffer glGenBuffersARB(1, &name); glBindBufferARB(mType, name); - LLVertexBuffer::sAllocatedBytes += size; + + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) { @@ -185,19 +217,55 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size) name = mFreeList[i].front().mGLName; ret = mFreeList[i].front().mClientData; - sBytesPooled -= size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + } + else + { + sIndexBytesPooled -= size; + } mFreeList[i].pop_front(); } +#else //no pooling + + glGenBuffersARB(1, &name); + glBindBufferARB(mType, name); + + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } + + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); + ret = (U8*) ll_aligned_malloc_16(size); + } + else + { //always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } + + glBindBufferARB(mType, 0); + +#endif return ret; } void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { - llassert(nhpo2(size) == size); + llassert(vbo_block_size(size) == size); - U32 i = wpo2(size); +#if LL_VBO_POOLING + + U32 i = vbo_block_index(size); llassert(mFreeList.size() > i); @@ -211,9 +279,29 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) } else { - sBytesPooled += size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled += size; + } + else + { + sIndexBytesPooled += size; + } mFreeList[i].push_back(rec); } +#else //no pooling + glDeleteBuffersARB(1, &name); + ll_aligned_free_16((U8*) buffer); + + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes -= size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes -= size; + } +#endif } void LLVBOPool::cleanup() @@ -237,8 +325,16 @@ void LLVBOPool::cleanup() l.pop_front(); - LLVertexBuffer::sAllocatedBytes -= size; - sBytesPooled -= size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + LLVertexBuffer::sAllocatedBytes -= size; + } + else + { + sIndexBytesPooled -= size; + LLVertexBuffer::sAllocatedIndexBytes -= size; + } } size *= 2; @@ -284,6 +380,12 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { bool error = false; + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) + { + //make sure texture index is disabled + data_mask = data_mask & ~MAP_TEXTURE_INDEX; + } + if (LLGLSLShader::sNoFixedFunction) { for (U32 i = 0; i < TYPE_MAX; ++i) @@ -892,6 +994,9 @@ LLVertexBuffer::~LLVertexBuffer() mFence = NULL; + sVertexCount -= mNumVerts; + sIndexCount -= mNumIndices; + llassert_always(!mMappedData && !mMappedIndexData); }; @@ -923,7 +1028,7 @@ void LLVertexBuffer::waitFence() const void LLVertexBuffer::genBuffer(U32 size) { - mSize = nhpo2(size); + mSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -939,7 +1044,7 @@ void LLVertexBuffer::genBuffer(U32 size) void LLVertexBuffer::genIndices(U32 size) { - mIndicesSize = nhpo2(size); + mIndicesSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -1102,10 +1207,10 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) llassert(nverts >= 0); - if (nverts >= 65535) + if (nverts > 65536) { llwarns << "Vertex buffer overflow!" << llendl; - nverts = 65535; + nverts = 65536; } U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); @@ -1115,7 +1220,9 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) createGLBuffer(needed_size); } + sVertexCount -= mNumVerts; mNumVerts = nverts; + sVertexCount += mNumVerts; } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -1131,7 +1238,9 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) createGLIndices(needed_size); } + sIndexCount -= mNumIndices; mNumIndices = nindices; + sIndexCount += mNumIndices; } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) @@ -1193,7 +1302,7 @@ void LLVertexBuffer::setupVertexArray() 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, 4, //TYPE_CLOTHWEIGHT, - 1, //TYPE_TEXTURE_INDEX + 4, //TYPE_TEXTURE_INDEX }; U32 attrib_type[] = @@ -1210,7 +1319,24 @@ void LLVertexBuffer::setupVertexArray() GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_FLOAT, //TYPE_TEXTURE_INDEX + GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX + }; + + bool attrib_integer[] = + { + false, //TYPE_VERTEX, + false, //TYPE_NORMAL, + false, //TYPE_TEXCOORD0, + false, //TYPE_TEXCOORD1, + false, //TYPE_TEXCOORD2, + false, //TYPE_TEXCOORD3, + false, //TYPE_COLOR, + false, //TYPE_EMISSIVE, + false, //TYPE_BINORMAL, + false, //TYPE_WEIGHT, + false, //TYPE_WEIGHT4, + false, //TYPE_CLOTHWEIGHT, + true, //TYPE_TEXTURE_INDEX }; U32 attrib_normalized[] = @@ -1238,7 +1364,21 @@ void LLVertexBuffer::setupVertexArray() if (mTypeMask & (1 << i)) { glEnableVertexAttribArrayARB(i); - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + + if (attrib_integer[i]) + { +#if !LL_DARWIN + //glVertexattribIPointer requires GLSL 1.30 or later + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + } +#endif + } + else + { + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } } else { @@ -2147,10 +2287,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) stop_glerror(); volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - /*if ((data_mask & mTypeMask) != data_mask) + if (gDebugGL && ((data_mask & mTypeMask) != data_mask)) { llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; - }*/ + } if (LLGLSLShader::sNoFixedFunction) { @@ -2220,11 +2360,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } - if (data_mask & MAP_TEXTURE_INDEX) + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { +#if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif } if (data_mask & MAP_VERTEX) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index d859199663..7477dec3ad 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -55,6 +55,7 @@ class LLVBOPool { public: static U32 sBytesPooled; + static U32 sIndexBytesPooled; LLVBOPool(U32 vboUsage, U32 vboType) : mUsage(vboUsage) @@ -332,6 +333,9 @@ public: static bool sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; + static U32 sAllocatedIndexBytes; + static U32 sVertexCount; + static U32 sIndexCount; static U32 sBindCount; static U32 sSetCount; }; diff --git a/indra/llui/llmultifloater.cpp b/indra/llui/llmultifloater.cpp index f3a48835b1..aa5f577897 100644 --- a/indra/llui/llmultifloater.cpp +++ b/indra/llui/llmultifloater.cpp @@ -349,7 +349,7 @@ void LLMultiFloater::setVisible(BOOL visible) BOOL LLMultiFloater::handleKeyHere(KEY key, MASK mask) { - if (key == 'W' && mask == (MASK_CONTROL|MASK_SHIFT)) + if (key == 'W' && mask == MASK_CONTROL) { LLFloater* floater = getActiveFloater(); // is user closeable and is system closeable diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 7aeeae298f..104481cbfc 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -280,12 +280,23 @@ bool LLTextBase::truncate() if (getLength() >= S32(mMaxTextByteLength / 4)) { // Have to check actual byte size - LLWString text(getWText()); - S32 utf8_byte_size = wstring_utf8_length(text); + S32 utf8_byte_size = 0; + LLSD value = getViewModel()->getValue(); + if (value.type() == LLSD::TypeString) + { + // save a copy for strings. + utf8_byte_size = value.size(); + } + else + { + // non string LLSDs need explicit conversion to string + utf8_byte_size = value.asString().size(); + } + if ( utf8_byte_size > mMaxTextByteLength ) { // Truncate safely in UTF-8 - std::string temp_utf8_text = wstring_to_utf8str(text); + std::string temp_utf8_text = value.asString(); temp_utf8_text = utf8str_truncate( temp_utf8_text, mMaxTextByteLength ); LLWString text = utf8str_to_wstring( temp_utf8_text ); // remove extra bit of current string, to preserve formatting, etc. @@ -592,8 +603,7 @@ void LLTextBase::drawText() S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::segment_vec_t* segments ) { - LLWString text(getWText()); - S32 old_len = text.length(); // length() returns character length + S32 old_len = getLength(); // length() returns character length S32 insert_len = wstr.length(); pos = getEditableIndex(pos, true); @@ -653,8 +663,7 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s } } - text.insert(pos, wstr); - getViewModel()->setDisplay(text); + getViewModel()->getEditableDisplay().insert(pos, wstr); if ( truncate() ) { @@ -669,7 +678,6 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length) { - LLWString text(getWText()); segment_set_t::iterator seg_iter = getSegIterContaining(pos); while(seg_iter != mSegments.end()) { @@ -715,8 +723,7 @@ S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length) ++seg_iter; } - text.erase(pos, length); - getViewModel()->setDisplay(text); + getViewModel()->getEditableDisplay().erase(pos, length); // recreate default segment in case we erased everything createDefaultSegment(); @@ -733,9 +740,7 @@ S32 LLTextBase::overwriteCharNoUndo(S32 pos, llwchar wc) { return 0; } - LLWString text(getWText()); - text[pos] = wc; - getViewModel()->setDisplay(text); + getViewModel()->getEditableDisplay()[pos] = wc; onValueChange(pos, pos + 1); needsReflow(pos); @@ -1685,6 +1690,8 @@ static LLUIImagePtr image_from_icon_name(const std::string& icon_name) } } +static LLFastTimer::DeclareTimer FTM_PARSE_HTML("Parse HTML"); + void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Params& input_params) { LLStyle::Params style_params(input_params); @@ -1693,6 +1700,7 @@ void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Para S32 part = (S32)LLTextParser::WHOLE; if (mParseHTML && !style_params.is_link) // Don't search for URLs inside a link segment (STORM-358). { + LLFastTimer _(FTM_PARSE_HTML); S32 start=0,end=0; LLUrlMatch match; std::string text = new_text; @@ -1760,8 +1768,11 @@ void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Para } } +static LLFastTimer::DeclareTimer FTM_APPEND_TEXT("Append Text"); + void LLTextBase::appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params) { + LLFastTimer _(FTM_APPEND_TEXT); if (new_text.empty()) return; diff --git a/indra/llui/lltextbox.cpp b/indra/llui/lltextbox.cpp index 6a905b7ec0..11cfa1d263 100644 --- a/indra/llui/lltextbox.cpp +++ b/indra/llui/lltextbox.cpp @@ -150,7 +150,7 @@ S32 LLTextBox::getTextPixelHeight() LLSD LLTextBox::getValue() const { - return LLSD(getText()); + return getViewModel()->getValue(); } BOOL LLTextBox::setTextArg( const std::string& key, const LLStringExplicit& text ) diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index b5e27616b7..87bf518aa1 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -831,7 +831,11 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL gGL.flush(); glLineWidth(2.5f); - glLineStipple(2, 0x3333 << shift); + + if (!LLGLSLShader::sNoFixedFunction) + { + glLineStipple(2, 0x3333 << shift); + } gGL.begin(LLRender::LINES); { diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h index 763af5d8a2..ef2e314799 100644 --- a/indra/llui/llviewmodel.h +++ b/indra/llui/llviewmodel.h @@ -102,6 +102,7 @@ public: // New functions /// Get the stored value in string form const LLWString& getDisplay() const { return mDisplay; } + LLWString& getEditableDisplay() { mDirty = true; mUpdateFromDisplay = true; return mDisplay; } /** * Set the display string directly (see LLTextEditor). What the user is diff --git a/indra/llvfs/lldir.cpp b/indra/llvfs/lldir.cpp index f3ac17d612..32d081d552 100644 --- a/indra/llvfs/lldir.cpp +++ b/indra/llvfs/lldir.cpp @@ -86,6 +86,13 @@ S32 LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask) std::string fullpath; S32 result; + // File masks starting with "/" will match nothing, so we consider them invalid. + if (LLStringUtil::startsWith(mask, getDirDelimiter())) + { + llwarns << "Invalid file mask: " << mask << llendl; + llassert(!"Invalid file mask"); + } + LLDirIterator iter(dirname, mask); while (iter.next(filename)) { diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index ebc3203f14..792c1b4b7b 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -367,6 +367,10 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, U32 fsaa_samples) : LLWindow(callbacks, fullscreen, flags) { + + //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways + LoadLibrary(L"opengl32.dll"); + mFSAASamples = fsaa_samples; mIconResource = gIconResource; mOverrideAspectRatio = 0.f; @@ -1455,7 +1459,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO } else { - llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << " context." << llendl; + llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << + (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << llendl; done = true; if (LLRender::sGLCoreProfile) diff --git a/indra/lscript/lscript_byteformat.h b/indra/lscript/lscript_byteformat.h index 7dd21bb1ad..a294def734 100644 --- a/indra/lscript/lscript_byteformat.h +++ b/indra/lscript/lscript_byteformat.h @@ -529,6 +529,7 @@ typedef enum e_lscript_runtime_permissions SCRIPT_PERMISSION_CHANGE_PERMISSIONS, SCRIPT_PERMISSION_TRACK_CAMERA, SCRIPT_PERMISSION_CONTROL_CAMERA, + SCRIPT_PERMISSION_TELEPORT, SCRIPT_PERMISSION_EOF } LSCRIPTRunTimePermissions; @@ -545,6 +546,7 @@ const U32 LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_EOF] = (0x1 << 9), // SCRIPT_PERMISSION_CHANGE_PERMISSIONS (0x1 << 10),// SCRIPT_PERMISSION_TRACK_CAMERA (0x1 << 11),// SCRIPT_PERMISSION_CONTROL_CAMERA + (0x1 << 12),// SCRIPT_PERMISSION_TELEPORT }; // http_request string constants diff --git a/indra/lscript/lscript_compile/indra.l b/indra/lscript/lscript_compile/indra.l index 4e103ae2ba..96b7e57e97 100644 --- a/indra/lscript/lscript_compile/indra.l +++ b/indra/lscript/lscript_compile/indra.l @@ -212,7 +212,8 @@ extern "C" { int yyerror(const char *fmt, ...); } "PERMISSION_CHANGE_JOINTS" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CHANGE_JOINTS]; return(INTEGER_CONSTANT); } "PERMISSION_CHANGE_PERMISSIONS" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CHANGE_PERMISSIONS]; return(INTEGER_CONSTANT); } "PERMISSION_TRACK_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRACK_CAMERA]; return(INTEGER_CONSTANT); } -"PERMISSION_CONTROL_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CONTROL_CAMERA]; return(INTEGER_CONSTANT); } +"PERMISSION_CONTROL_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CONTROL_CAMERA]; return(INTEGER_CONSTANT); } +"PERMISSION_TELEPORT" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TELEPORT]; return(INTEGER_CONSTANT); } "INVENTORY_TEXTURE" { count(); yylval.ival = LLAssetType::AT_TEXTURE; return(INTEGER_CONSTANT); } "INVENTORY_SOUND" { count(); yylval.ival = LLAssetType::AT_SOUND; return(INTEGER_CONSTANT); } diff --git a/indra/mac_updater/mac_updater.cpp b/indra/mac_updater/mac_updater.cpp index 809f66cb1d..aa45c5d23f 100644 --- a/indra/mac_updater/mac_updater.cpp +++ b/indra/mac_updater/mac_updater.cpp @@ -1188,9 +1188,7 @@ void *updatethreadproc(void*) llinfos << "Clearing cache..." << llendl; - char mask[LL_MAX_PATH]; /* Flawfinder: ignore */ - snprintf(mask, LL_MAX_PATH, "%s*.*", gDirUtilp->getDirDelimiter().c_str()); - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), "*.*"); llinfos << "Clear complete." << llendl; diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini index 82b43432eb..318b69438a 100644 --- a/indra/newview/app_settings/keywords.ini +++ b/indra/newview/app_settings/keywords.ini @@ -91,6 +91,7 @@ PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to req # PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera +PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ee8c15752b..bd109120cf 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7252,7 +7252,7 @@ WebContentWindowLimit Comment - Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit) + Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit) Persist 1 Type @@ -7620,6 +7620,17 @@ Value 1 + RenderCompressTextures + + Comment + Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart) + Persist + 1 + Type + Boolean + Value + 0 + RenderPerformanceTest Comment @@ -8060,6 +8071,18 @@ 0 + RenderDepthPrePass + + Comment + EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures. + Persist + 1 + Type + Boolean + Value + 0 + + RenderDepthOfField Comment @@ -9112,28 +9135,19 @@ Value 0 - RenderUseShaderLOD - - Comment - Whether we want to have different shaders for LOD - Persist - 1 - Type - Boolean - Value - 1 - - RenderUseShaderNearParticles - - Comment - Whether we want to use shaders on near particles - Persist - 1 - Type - Boolean - Value - 0 - + + RenderAutoHideSurfaceAreaLimit + + Comment + Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload. + Persist + 1 + Type + F32 + Value + 0 + + RenderVBOEnable Comment diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 3e4d438ed3..7a35905280 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -34,5 +36,5 @@ uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); + frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c012efa056..dd87ddb330 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -69,6 +69,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 8641827777..beb3290187 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -81,9 +81,9 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; + frag_color = color; + //frag_color = vec4(1,0,1,1); + //frag_color = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index c13ea702db..cb87b754b4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -26,14 +26,14 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -79,6 +79,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index eada38eaaa..5a0e8ff684 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -41,7 +41,6 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); VARYING vec3 vary_position; VARYING vec3 vary_ambient; VARYING vec3 vary_directional; -VARYING vec3 vary_normal; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -110,8 +109,7 @@ void main() gl_Position = frag_pos; vary_position = pos.xyz; - vary_normal = norm; - + calcAtmospherics(pos.xyz); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 5c36118a50..cf38a2f4f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -48,7 +48,6 @@ VARYING vec3 vary_ambient; VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; -VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -134,8 +133,6 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = light_position[0].xyz; - vary_ambient = col.rgb*diffuse_color.rgb; vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 402f681631..22c9a4d14e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -23,17 +23,17 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a); - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index ded6cced27..81961d7746 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -27,11 +27,8 @@ uniform mat4 modelview_matrix; uniform mat4 texture_matrix0; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; - mat4 getObjectSkinnedTransform(); void main() @@ -42,8 +39,6 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vertex_color = diffuse_color; - vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl new file mode 100644 index 0000000000..5f395801e5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -0,0 +1,148 @@ +/** + * @file avatarAlphaNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + + +uniform float near_clip; + +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + } + + return da; +} + +void main() +{ + vary_texcoord0 = texcoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); + + col.rgb = col.rgb * color.rgb; + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 9a3b2e3e8a..46d2aa4877 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -41,9 +43,9 @@ void main() discard; } - gl_FragData[0] = vec4(diff.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(diff.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 558a88009a..3686f2f647 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -33,7 +35,7 @@ VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 60d4dae99f..f400eb7a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -111,6 +113,6 @@ void main() col /= defined_weight.xyxx; col.y *= col.y; - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 6cc5f23aca..680eadb852 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -46,9 +48,9 @@ void main() dot(norm,vary_mat1), dot(norm,vary_mat2)); - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 6c205074b4..8ba75010a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -30,7 +30,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec2 texcoord2; +ATTRIBUTE vec3 binormal; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -52,7 +52,7 @@ void main() vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index db272cf601..1d8ca04ccd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -98,8 +100,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), alpha1); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index e612efba61..ccbc3c557c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -83,6 +85,6 @@ void main() sc = max(sc, -max_cof); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor.rgb = diff.rgb + bloom.rgb; - gl_FragColor.a = sc/max_cof*0.5+0.5; + frag_color.rgb = diff.rgb + bloom.rgb; + frag_color.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e9989a4e48..b2027d3a5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index fdf8d72b38..ead384b07c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index bb20e2ca47..f73fa6f231 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7bde49eb86..227aa2aae3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -36,10 +38,10 @@ VARYING vec2 vary_texcoord0; void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 75b45111e0..d442e5403a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -35,9 +37,9 @@ void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 01e3505359..a425e5062e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -37,14 +39,24 @@ uniform vec2 screen_res; uniform float max_cof; uniform float res_scale; +uniform float dof_width; +uniform float dof_height; VARYING vec2 vary_fragcoord; +vec4 dofSample(sampler2DRect tex, vec2 tc) +{ + tc.x = min(tc.x, dof_width); + tc.y = min(tc.y, dof_height); + + return texture2DRect(tex, tc); +} + void main() { vec2 tc = vary_fragcoord.xy; - vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); + vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); @@ -63,5 +75,5 @@ void main() diff = mix(diff, col*0.25, a); } - gl_FragColor = mix(diff, dof, a); + frag_color = mix(diff, dof, a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 92f78125d8..6aa4d7b4ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 fullbrightAtmosTransport(vec3 light); @@ -45,6 +47,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 84ae2f9f10..36433a5827 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 5af9406452..e02a7b405b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #define FXAA_PC 1 @@ -341,18 +343,23 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // + #if (FXAA_GLSL_130 == 0) + #define FXAA_GATHER4_ALPHA 0 + #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif + #endif #endif /*============================================================================ @@ -2113,6 +2120,6 @@ void main() //diff = texture2D(diffuseMap, vary_tc); - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 29ca80ae92..da1b234240 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -184,5 +186,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor.xyz = giAmbient(pos, norm); + frag_color.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a44173a2a4..bc0719cb82 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -45,7 +47,7 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); - gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); + frag_data[0] = vec4(col.rgb, col.a * 0.005); + frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); + frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index e014a14ad8..dcf474824d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -26,12 +26,14 @@ uniform sampler2DRect diffuseMap; #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec2 vary_fragcoord; void main() { - gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); + frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 179c721a2f..53a2a13392 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -141,6 +143,6 @@ void main() discard; } - gl_FragColor.rgb = out_col; - gl_FragColor.a = 0.0; + frag_color.rgb = out_col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 2196d14895..75de47614c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadows @@ -242,6 +244,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index 879942d8fa..62cfa5c316 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D alphaMap; @@ -52,5 +54,5 @@ void main() norm *= 0.5; norm += 0.5; - gl_FragColor = vec4(norm, alpha); + frag_color = vec4(norm, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index b673d00d6e..a5e04fba57 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -118,6 +120,6 @@ void main() discard; } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 18d451bf87..bf362e21a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -122,5 +124,5 @@ void main() diff /= w; } - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index c275434777..eb5beeef39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -40,6 +42,6 @@ void main() vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + frag_color = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl similarity index 96% rename from indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl index 0d5c8e7287..bd0cb50464 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl @@ -1,5 +1,5 @@ /** - * @file postgiV.glsl + * @file postDeferredV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,17 +24,17 @@ */ uniform mat4 modelview_projection_matrix; - + ATTRIBUTE vec3 position; - VARYING vec2 vary_fragcoord; + uniform vec2 screen_res; void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 84d65d5b3b..96f9628424 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR - out vec4 gl_FragColor; - #endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; @@ -96,5 +98,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragColor.rgb = col; + frag_color.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index c1fb7b55d4..cf8cf8364a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -44,7 +46,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index bf75ca262e..7e55fdc12a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -24,14 +24,16 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 96ad0aa93a..faa54a316e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -57,8 +59,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), 1.0); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index cb7603f4fd..7c02d31d43 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -26,7 +26,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0; // Output parameters VARYING vec4 vary_HazeColor; -VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -60,8 +58,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; - + // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); //vec3 P = position.xyz + vec3(0,50,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 0c53a4ffa5..b5501c2820 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -322,7 +324,7 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; + frag_color.rgb = col; - gl_FragColor.a = bloom; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index cc0f4e5b6b..7ed8ed3370 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -27,7 +27,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -184,6 +186,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 03fccd2766..821058804c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec4 vertex_color; @@ -36,7 +38,7 @@ void main() { vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragData[0] = col; - gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = col; + frag_data[1] = vec4(0,0,0,0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index adc7c5d005..5ca817aff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -28,10 +28,12 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(0,0,0,0); + frag_color = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl similarity index 81% rename from indra/newview/app_settings/shaders/class1/deferred/giV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl index e5d3bb8ea6..47e9d15fbc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -1,5 +1,5 @@ /** - * @file giV.glsl + * @file sunLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,13 +24,8 @@ */ uniform mat4 modelview_projection_matrix; - + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -39,10 +34,4 @@ void main() //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index fc5959a33c..2422d73a3e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadow, SSAO only @@ -37,8 +39,6 @@ uniform sampler2D noiseMap; // Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform float ssao_radius; uniform float ssao_max_radius; uniform float ssao_factor; @@ -49,9 +49,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -uniform float shadow_bias; -uniform float shadow_offset; - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -128,8 +125,8 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor[0] = 1.0; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; + frag_color[0] = 1.0; + frag_color[1] = calcAmbientOcclusion(pos, norm); + frag_color[2] = 1.0; + frag_color[3] = 1.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 5522e6c41d..8a5e482e80 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D detail_0; @@ -51,9 +53,9 @@ void main() float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(outColor.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index ea98d6884c..6cf6106b51 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 20d0170535..d4d2f5f571 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -43,7 +45,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 4c9ea24a24..42dc7c0980 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif vec3 scaleSoftClip(vec3 inColor); @@ -157,7 +159,7 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse - gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace + frag_data[0] = vec4(color.rgb, 0.5); // diffuse + frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + frag_data[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 9a3d792224..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseMap; @@ -46,7 +48,7 @@ void main() float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 90bb84323c..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -54,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 18f6d91804..668a710c04 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -59,6 +61,6 @@ void main() /// Add WL Components outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); + frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index e5c7ced52c..a956562396 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -60,6 +62,6 @@ void main() outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); outColor = applyWaterFog(outColor); - gl_FragColor = outColor; + frag_color = outColor; } diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 1fdb90f792..0d8dab0a41 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -106,5 +108,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor = applyWaterFog(fb,view.xyz); + frag_color = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 444c896d38..79bffab745 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 scaleSoftClip(vec3 inColor); @@ -135,5 +137,5 @@ void main() color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index d2f5e1987a..f520f301d9 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/interface/clipF.glsl b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl new file mode 100644 index 0000000000..ac2bc8703b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl @@ -0,0 +1,46 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform vec4 color; +uniform vec4 clip_plane; + +VARYING vec3 vary_position; + + +void main() +{ + if (dot(vary_position,clip_plane.xyz)+clip_plane.w < 0.0) + { + discard; + } + + frag_color = color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl new file mode 100644 index 0000000000..e376b25a71 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl @@ -0,0 +1,38 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec3 vary_position; + +void main() +{ + vary_position = (modelview_matrix*vec4(position.xyz,1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 4b481ba834..a96d04cc39 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -38,5 +40,5 @@ void main() { vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index 6bcc97ba18..67c6baddbb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -24,12 +24,14 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; void main() { - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index f67703b839..ed803de277 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #extension GL_ARB_texture_rectangle : enable @@ -37,6 +39,6 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(glowMap, vary_texcoord0.xy) + + frag_color = texture2D(glowMap, vary_texcoord0.xy) + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index c66a6e5b48..59520bb99f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -38,5 +40,5 @@ void main() { vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; - gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); + frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index ecbc30f05f..6cc9bbbea2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; @@ -34,5 +36,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 85f819f4c2..db130e456c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -24,10 +24,12 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index fafeb5a7b4..415181126b 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -33,5 +35,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index f790122749..67dc500493 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -36,5 +38,5 @@ void main() { float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(vertex_color.rgb, alpha); + frag_color = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index a0bb255cfa..772bb374e8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect screenMap; @@ -36,5 +38,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; + frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index cdb48163dd..95679e93e7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -35,5 +37,5 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 36d6e06fc5..299bfb72aa 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -34,5 +36,5 @@ VARYING vec4 vertex_color; void main() { - gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 10413bdeb0..cf29939cb2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 1164e5b0a6..4070d41f47 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 735f5b3813..d6ebfcb825 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index ba99c0ed71..6c34643aab 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index c3edc0bd70..2ff7f795b0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 276fad4f44..f4477bd29a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl index 4e1e664e6b..2738ff8947 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index c981e9eba2..777c8b45bb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index a4893f0359..4fa3b1d939 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -51,6 +53,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index c10cde98e0..58984a4263 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -48,6 +50,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index e9b26087f4..a39b7205d7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 754b2922d9..99a6fe85fe 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 2547f9e750..df182168f3 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index f69b907dc7..63f92a8844 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl index aa3ef8cdd9..0e68091e7c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 9f1a358b53..0aca768021 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index e9c27dbefd..52e3b2ad02 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 595ad74365..474d5ea496 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 68c727d62c..d2a4c47aac 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index f32b9e1958..f3bd662364 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -47,6 +49,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 103dd633c9..b68240ba0d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -46,6 +48,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index bef72752da..da3b20012d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting_water() color = applyWaterFog(color); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index e9537d1e9d..00609e93cd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,6 +41,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl index 8b0c25b705..13ecb7a636 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 4b85d61aca..d55f0db530 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D texture0; @@ -38,5 +40,5 @@ void main() float tex0 = texture2D(texture0, vary_texcoord0.xy).a; float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); + frag_color = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 3c6e22b295..add437d144 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl index a95c9e0ab9..7c0699d72f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -ATTRIBUTE float texture_index; +ATTRIBUTE ivec4 texture_index; -VARYING float vary_texture_index; +VARYING_FLAT ivec4 vary_texture_index; void passTextureIndex() { diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 1179b212ae..08f6ec63fe 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -78,7 +80,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -87,31 +89,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = diffuseLookup(vary_texcoord0.xy); @@ -125,6 +161,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 0df557f2aa..aae6a070e2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -91,7 +93,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -100,33 +102,68 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } - + else + { + shadow = 1.0; + } + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); @@ -138,6 +175,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 331dbc7079..931577359e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -90,7 +92,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -99,31 +101,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -137,6 +173,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 14a683971a..f7f1f649ce 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -253,6 +255,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 27ea77b5a2..61a7f1e32f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -330,6 +332,6 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; + frag_color.rgb = col; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 31bd0c79da..99a277fbfc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -201,6 +203,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 229c2f4b67..8c4ccf9cb3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2, shadows, no SSAO @@ -129,11 +131,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -152,32 +154,62 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -198,19 +230,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = 1.0; + frag_color[0] = shadow; + frag_color[1] = 1.0; spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 6b420833b9..02075a7687 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -25,7 +25,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2 -- shadows and SSAO @@ -190,11 +192,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -212,33 +214,63 @@ void main() else { vec4 lpos; - - if (spos.z < -shadow_clip.z) + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -259,19 +291,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + frag_color[0] = shadow; + frag_color[1] = calcAmbientOcclusion(pos, norm); spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 4ab06c6e21..96c70651b1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -96,7 +98,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = alpha1; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = alpha1; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index c9d96b2cf4..e2a2367626 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -57,7 +59,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = 1.0; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = 1.0; } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 76bb2b0976..e8a109e661 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -71,6 +72,38 @@ RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderLocalLights 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + + // // Low Graphics Settings // @@ -94,7 +127,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -222,6 +255,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // @@ -302,6 +341,7 @@ RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 5e217e000a..3a0e7e3697 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -68,6 +69,37 @@ RenderShadowDetail 1 2 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + // // Low Graphics Settings // @@ -219,6 +251,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // @@ -291,10 +329,15 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 +list OpenGLPre30 +RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 + list Intel RenderAnisotropic 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 915a012a39..96362ff4bb 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -70,6 +71,37 @@ RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + // // Low Graphics Settings // @@ -93,7 +125,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -247,6 +279,12 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // "Default" setups for safe, low, medium, high // @@ -286,6 +324,7 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 + list TexUnit8orLess RenderDeferredSSAO 0 0 @@ -295,6 +334,7 @@ RenderDeferredSSAO 1 0 list Intel RenderAnisotropic 1 0 RenderLocalLights 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index ae2cf910f2..398a64378e 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -70,6 +71,37 @@ RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + // // Low Graphics Settings // @@ -93,7 +125,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -221,6 +253,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // @@ -299,6 +337,7 @@ RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 198e702459..777d54a5c3 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -205,6 +205,7 @@ ATI Radeon X800 .*ATI.*Radeon ?X8.* 2 1 ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 ATI Rage 128 .*ATI.*Rage 128.* 0 1 +ATI R300 (9700) .*R300.* 1 1 ATI R350 (9800) .*R350.* 1 1 ATI R580 (X1900) .*R580.* 3 1 ATI RC410 (Xpress 200) .*RC410.* 0 0 diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1174d108d2..4d94c90cc6 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -528,6 +528,7 @@ static void settings_to_globals() LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); + LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); @@ -545,7 +546,7 @@ static void settings_to_globals() gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns")); gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns")); gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle")); - + gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc"); gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates"); LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale"); @@ -1014,6 +1015,15 @@ bool LLAppViewer::init() } } +#if LL_WINDOWS + if (gGLManager.mIsIntel && + LLFeatureManager::getInstance()->getGPUClass() > 0 && + gGLManager.mGLVersion <= 3.f) + { + LLNotificationsUtil::add("IntelOldDriver"); + } +#endif + // save the graphics card gDebugInfo["GraphicsCard"] = LLFeatureManager::getInstance()->getGPUString(); @@ -1511,7 +1521,6 @@ bool LLAppViewer::cleanup() if (! isError()) { std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); - logdir += gDirUtilp->getDirDelimiter(); gDirUtilp->deleteFilesInDir(logdir, "*-*-*-*-*.dmp"); } @@ -1760,8 +1769,7 @@ bool LLAppViewer::cleanup() if (mPurgeOnExit) { llinfos << "Purging all cache files on exit" << llendflush; - std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), "*.*"); } removeMarkerFile(); // Any crashes from here on we'll just have to ignore @@ -2995,8 +3003,7 @@ void LLAppViewer::cleanupSavedSettings() void LLAppViewer::removeCacheFiles(const std::string& file_mask) { - std::string mask = gDirUtilp->getDirDelimiter() + file_mask; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), file_mask); } void LLAppViewer::writeSystemInfo() @@ -3855,8 +3862,7 @@ void LLAppViewer::purgeCache() LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << LL_ENDL; LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE); LLVOCache::getInstance()->removeCache(LL_PATH_CACHE); - std::string mask = "*.*"; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), "*.*"); } std::string LLAppViewer::getSecondLifeTitle() const diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 9a7cdcfa21..267e0f03b9 100755 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -594,7 +594,7 @@ namespace action_give_inventory } S32 count = LLShareInfo::instance().mAvatarNames.size(); - bool shared = false; + bool shared = count && !inventory_selected_uuids.empty(); // iterate through avatars for(S32 i = 0; i < count; ++i) @@ -616,8 +616,10 @@ namespace action_give_inventory LLViewerInventoryCategory* inv_cat = gInventory.getCategory(*it); if (inv_cat) { - LLGiveInventory::doGiveInventoryCategory(avatar_uuid, inv_cat, session_id); - shared = true; + if (!LLGiveInventory::doGiveInventoryCategory(avatar_uuid, inv_cat, session_id, "ItemsShared")) + { + shared = false; + } break; } LLViewerInventoryItem* inv_item = gInventory.getItem(*it); @@ -632,8 +634,10 @@ namespace action_give_inventory } else { - LLGiveInventory::doGiveInventoryItem(avatar_uuid, inv_item, session_id); - shared = true; + if (!LLGiveInventory::doGiveInventoryItem(avatar_uuid, inv_item, session_id)) + { + shared = false; + } } } if (noncopy_items.beginArray() != noncopy_items.endArray()) @@ -643,8 +647,10 @@ namespace action_give_inventory LLSD payload; payload["agent_id"] = avatar_uuid; payload["items"] = noncopy_items; + payload["success_notification"] = "ItemsShared"; LLNotificationsUtil::add("CannotCopyWarning", substitutions, payload, &LLGiveInventory::handleCopyProtectedItem); + shared = false; break; } } diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp index f530d10ddc..84e73e96fa 100644 --- a/indra/newview/llchathistory.cpp +++ b/indra/newview/llchathistory.cpp @@ -495,7 +495,7 @@ protected: void showInfoCtrl() { - if (mAvatarID.isNull() || mFrom.empty() || SYSTEM_FROM == mFrom) return; + if (mAvatarID.isNull() || mFrom.empty() || CHAT_SOURCE_SYSTEM == mSourceType) return; if (!sInfoCtrl) { @@ -689,8 +689,11 @@ void LLChatHistory::clear() mLastFromID = LLUUID::null; } +static LLFastTimer::DeclareTimer FTM_APPEND_MESSAGE("Append Chat Message"); + void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LLStyle::Params& input_append_params) { + LLFastTimer _(FTM_APPEND_MESSAGE); bool use_plain_text_chat_history = args["use_plain_text_chat_history"].asBoolean(); llassert(mEditor); @@ -783,7 +786,7 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL timestamp_style.color(timestamp_color); timestamp_style.readonly_color(timestamp_color); } - mEditor->appendText("[" + chat.mTimeStr + "] ", mEditor->getText().size() != 0, timestamp_style); + mEditor->appendText("[" + chat.mTimeStr + "] ", mEditor->getLength() != 0, timestamp_style); if (utf8str_trim(chat.mFromName).size() != 0) { @@ -842,7 +845,7 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL else { view = getHeader(chat, style_params, args); - if (mEditor->getText().size() == 0) + if (mEditor->getLength() == 0) p.top_pad = 0; else p.top_pad = mTopHeaderPad; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 21b21c152a..d2cedc7035 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -450,7 +450,7 @@ void LLDrawable::makeStatic(BOOL warning_enabled) { if (isState(ACTIVE)) { - clearState(ACTIVE); + clearState(ACTIVE | ANIMATED_CHILD); if (mParent.notNull() && mParent->isActive() && warning_enabled) { @@ -538,9 +538,9 @@ F32 LLDrawable::updateXform(BOOL undamped) target_rot = new_rot; target_scale = new_scale; } - else + else if (mVObjp->getAngularVelocity().isExactlyZero()) { - // snap to final position + // snap to final position (only if no target omega is applied) dist_squared = 0.0f; if (getVOVolume() && !isRoot()) { //child prim snapping to some position, needs a rebuild @@ -549,15 +549,31 @@ F32 LLDrawable::updateXform(BOOL undamped) } } - if ((mCurrentScale != target_scale) || - (!isRoot() && - (dist_squared >= MIN_INTERPOLATE_DISTANCE_SQUARED || - !mVObjp->getAngularVelocity().isExactlyZero() || - target_pos != mXform.getPosition() || - target_rot != mXform.getRotation()))) - { //child prim moving or scale change requires immediate rebuild + LLVector3 vec = mCurrentScale-target_scale; + + + + if (vec*vec > MIN_INTERPOLATE_DISTANCE_SQUARED) + { //scale change requires immediate rebuild + mCurrentScale = target_scale; gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE); } + else if (!isRoot() && + (!mVObjp->getAngularVelocity().isExactlyZero() || + target_pos != mXform.getPosition() || + target_rot != mXform.getRotation())) + { //child prim moving relative to parent, tag as needing to be rendered atomically and rebuild + if (!isState(LLDrawable::ANIMATED_CHILD)) + { + setState(LLDrawable::ANIMATED_CHILD); + gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE); + LLSpatialGroup* group = getSpatialGroup(); + if (group) + { + gPipeline.markRebuild(group, TRUE); + } + } + } else if (!getVOVolume() && !isAvatar()) { movePartition(); @@ -568,9 +584,7 @@ F32 LLDrawable::updateXform(BOOL undamped) mXform.setRotation(target_rot); mXform.setScale(LLVector3(1,1,1)); //no scale in drawable transforms (IT'S A RULE!) mXform.updateMatrix(); - - mCurrentScale = target_scale; - + if (mSpatialBridge) { gPipeline.markMoved(mSpatialBridge, FALSE); @@ -651,7 +665,6 @@ BOOL LLDrawable::updateMoveUndamped() } mVObjp->clearChanged(LLXform::MOVED); - return TRUE; } @@ -1529,10 +1542,10 @@ BOOL LLDrawable::isAnimating() const return TRUE; } - if (!isRoot() && !mVObjp->getAngularVelocity().isExactlyZero()) - { + /*if (!isRoot() && !mVObjp->getAngularVelocity().isExactlyZero()) + { //target omega return TRUE; - } + }*/ return FALSE; } diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index e268640a21..6a3d15db7f 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -277,6 +277,7 @@ public: HAS_ALPHA = 0x04000000, RIGGED = 0x08000000, PARTITION_MOVE = 0x10000000, + ANIMATED_CHILD = 0x20000000, } EDrawableFlags; private: //aligned members diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index b002c11af5..0103373fd2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1138,6 +1138,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted()); + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b58efe62ab..6f71e6ebc8 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1341,8 +1341,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // immediately assign bump to a global smart pointer in case some local smart pointer // accidentally releases it. LLPointer bump = LLViewerTextureManager::getLocalTexture( TRUE ); - - + if (!LLPipeline::sRenderDeferred) { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); @@ -1351,6 +1350,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { //convert to normal map + + //disable compression on normal maps to prevent errors below + bump->getGLTexture()->setAllowCompression(false); + { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 5d6081a35c..a93b2b71de 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,8 +125,16 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - { - // force rendering to on-screen portion of frame buffer + //only images up to 512x512 are supported + llassert(mFullHeight <= 512); + llassert(mFullWidth <= 512); + + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete()) + { //using offscreen render target, just use the bottom left corner + mOrigin.set(0, 0); + } + else + { // force rendering to on-screen portion of frame buffer LLCoordScreen window_pos; gViewerWindow->getWindow()->getPosition( &window_pos ); mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner @@ -140,9 +148,9 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) mOrigin.mY += window_pos.mY; mOrigin.mY = llmax(mOrigin.mY, 0) ; } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Set up camera LLViewerCamera* camera = LLViewerCamera::getInstance(); mCamera.setOrigin(*camera); @@ -208,6 +216,13 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete(); + + if (use_fbo) + { + gPipeline.mWaterDis.bindTarget(); + } + LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -241,6 +256,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + if (use_fbo) + { + gPipeline.mWaterDis.flush(); + } + return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index cfb4147e71..4108d69e82 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1742,14 +1742,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a texIdx; - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); + U8 index = mTextureIndex < 255 ? mTextureIndex : 0; + + F32 val = 0.f; + U8* vp = (U8*) &val; + vp[0] = index; + vp[1] = 0; + vp[2] = 0; + vp[3] = 0; + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); LLVector4Logical mask; mask.clear(); mask.setElement<3>(); - texIdx.set(0,0,0,index); + texIdx.set(0,0,0,val); { LLFastTimer t(FTM_FACE_POSITION_STORE); diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index f4b6dc2c81..e65fc05c41 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -1191,7 +1191,7 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) } else if (action == "paste") { - pastFromClipboard(); + pasteFromClipboard(); } else if (action == "delete") { @@ -1239,7 +1239,7 @@ BOOL LLFavoritesBarCtrl::isClipboardPasteable() const return TRUE; } -void LLFavoritesBarCtrl::pastFromClipboard() const +void LLFavoritesBarCtrl::pasteFromClipboard() const { LLInventoryModel* model = &gInventory; if(model && isClipboardPasteable()) diff --git a/indra/newview/llfavoritesbar.h b/indra/newview/llfavoritesbar.h index 2f75b3bb0e..447d30f1f4 100644 --- a/indra/newview/llfavoritesbar.h +++ b/indra/newview/llfavoritesbar.h @@ -90,7 +90,7 @@ protected: bool enableSelected(const LLSD& userdata); void doToSelected(const LLSD& userdata); BOOL isClipboardPasteable() const; - void pastFromClipboard() const; + void pasteFromClipboard() const; void showDropDownMenu(); diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 08f9d26705..ec2493dd2e 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -670,7 +670,14 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) switch (level) { case 0: - maskFeatures("Low"); + if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) + { //only use fixed function by default if GL version < 3.0 or this is an intel graphics chip + maskFeatures("LowFixedFunction"); + } + else + { //same as low, but with "Basic Shaders" enabled + maskFeatures("Low"); + } break; case 1: maskFeatures("Mid"); @@ -779,6 +786,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("MapBufferRange"); } + if (gGLManager.mVRAM > 512) + { + maskFeatures("VRAMGT512"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 32a533570a..1876d2dc33 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -368,7 +368,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate() LLPath *path = &volume->getPath(); if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) { - mVO->markForUpdate(TRUE); + //mVO->markForUpdate(TRUE); if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0)) { return; // we did not get updated or initialized, proceeding without can be dangerous @@ -729,7 +729,11 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) else if (!mUpdated || rotated) { volume->mDrawable->setState(LLDrawable::REBUILD_POSITION); - volume->dirtyMesh(); + LLSpatialGroup* group = volume->mDrawable->getSpatialGroup(); + if (group) + { + group->dirtyMesh(); + } volume->genBBoxes(isVolumeGlobal()); } diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index b050a638dc..ac33a05f42 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -416,6 +416,9 @@ void LLFloaterBvhPreview::draw() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::resetMotion() { + if (!mAnimPreview) + return; + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); @@ -535,6 +538,9 @@ BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { + if (!mAnimPreview) + return false; + mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); @@ -670,7 +676,7 @@ void LLFloaterBvhPreview::onCommitBaseAnim() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitLoop() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -689,7 +695,7 @@ void LLFloaterBvhPreview::onCommitLoop() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitLoopIn() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -709,7 +715,7 @@ void LLFloaterBvhPreview::onCommitLoopIn() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitLoopOut() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -729,7 +735,7 @@ void LLFloaterBvhPreview::onCommitLoopOut() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitName() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -770,7 +776,7 @@ void LLFloaterBvhPreview::onCommitEmote() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitPriority() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -784,7 +790,7 @@ void LLFloaterBvhPreview::onCommitPriority() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitEaseIn() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -799,7 +805,7 @@ void LLFloaterBvhPreview::onCommitEaseIn() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitEaseOut() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -814,7 +820,7 @@ void LLFloaterBvhPreview::onCommitEaseOut() //----------------------------------------------------------------------------- bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -834,7 +840,7 @@ bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) //----------------------------------------------------------------------------- bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data) { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9f..116bd241c4 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -37,6 +37,7 @@ #include "llspinctrl.h" #include "llstartup.h" #include "lltextbox.h" +#include "llcombobox.h" #include "pipeline.h" // Linden library includes @@ -99,6 +100,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); @@ -142,6 +149,13 @@ BOOL LLFloaterHardwareSettings::postBuild() { childSetAction("OK", onBtnOK, this); + if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) + { //remove FSAA settings above "4x" + LLComboBox* combo = getChild("fsaa"); + combo->remove("8x"); + combo->remove("16x"); + } + refresh(); center(); diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index 86001e4146..618fd7fc31 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -2195,7 +2195,7 @@ void LLFolderView::doIdle() mFilter->clearModified(); BOOL filter_modified_and_active = mCompletedFilterGeneration < mFilter->getCurrentGeneration() && mFilter->isNotDefault(); - mNeedsAutoSelect = filter_modified_and_active && + mNeedsAutoSelect = mFilter->hasFilterString() && !(gFocusMgr.childHasKeyboardFocus(this) || gFocusMgr.getMouseCapture()); // filter to determine visiblity before arranging diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index afad27b4e0..c8ce5f7432 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -2146,14 +2146,8 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) item->dirtyFilter(); - // Update the folder creation date if the folder has no creation date - bool setting_date = false; - const time_t item_creation_date = item->getCreationDate(); - if ((item_creation_date > 0) && (mCreationDate == 0)) - { - setCreationDate(item_creation_date); - setting_date = true; - } + // Update the folder creation date if the child is newer than our current date + setCreationDate(llmax(mCreationDate, item->getCreationDate())); // Handle sorting requestArrange(); @@ -2163,11 +2157,8 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) LLFolderViewFolder* parentp = getParentFolder(); while (parentp) { - // Update the parent folder creation date - if (setting_date && (parentp->mCreationDate == 0)) - { - parentp->setCreationDate(item_creation_date); - } + // Update the folder creation date if the child is newer than our current date + parentp->setCreationDate(llmax(parentp->mCreationDate, item->getCreationDate())); if (parentp->mSortFunction.isByDate()) { diff --git a/indra/newview/llgiveinventory.cpp b/indra/newview/llgiveinventory.cpp index 30858871ec..72bea8db10 100644 --- a/indra/newview/llgiveinventory.cpp +++ b/indra/newview/llgiveinventory.cpp @@ -220,17 +220,25 @@ bool LLGiveInventory::doGiveInventoryItem(const LLUUID& to_agent, return res; } -void LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, +bool LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* cat, - const LLUUID& im_session_id) + const LLUUID& im_session_id, + const std::string& notification_name) { - if (!cat) return; + if (!cat) + { + return false; + } llinfos << "LLGiveInventory::giveInventoryCategory() - " << cat->getUUID() << llendl; - if (!isAgentAvatarValid()) return; + if (!isAgentAvatarValid()) + { + return false; + } + bool give_successful = true; // Test out how many items are being given. LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; @@ -253,24 +261,24 @@ void LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, if (!complete) { LLNotificationsUtil::add("IncompleteInventory"); - return; + give_successful = false; } count = items.count() + cats.count(); if (count > MAX_ITEMS) { LLNotificationsUtil::add("TooManyItems"); - return; + give_successful = false; } else if (count == 0) { LLNotificationsUtil::add("NoItems"); - return; + give_successful = false; } - else + else if (give_successful) { if (0 == giveable.countNoCopy()) { - LLGiveInventory::commitGiveInventoryCategory(to_agent, cat, im_session_id); + give_successful = LLGiveInventory::commitGiveInventoryCategory(to_agent, cat, im_session_id); } else { @@ -279,9 +287,16 @@ void LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, LLSD payload; payload["agent_id"] = to_agent; payload["folder_id"] = cat->getUUID(); + if (!notification_name.empty()) + { + payload["success_notification"] = notification_name; + } LLNotificationsUtil::add("CannotCopyCountItems", args, payload, &LLGiveInventory::handleCopyProtectedCategory); + give_successful = false; } } + + return give_successful; } ////////////////////////////////////////////////////////////////////////// @@ -325,6 +340,7 @@ bool LLGiveInventory::handleCopyProtectedItem(const LLSD& notification, const LL S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLSD itmes = notification["payload"]["items"]; LLInventoryItem* item = NULL; + bool give_successful = true; switch(option) { case 0: // "Yes" @@ -343,15 +359,21 @@ bool LLGiveInventory::handleCopyProtectedItem(const LLSD& notification, const LL else { LLNotificationsUtil::add("CannotGiveItem"); + give_successful = false; } } + if (give_successful && notification["payload"]["success_notification"].isDefined()) + { + LLNotificationsUtil::add(notification["payload"]["success_notification"].asString()); + } break; default: // no, cancel, whatever, who cares, not yes. LLNotificationsUtil::add("TransactionCancelled"); + give_successful = false; break; } - return false; + return give_successful; } // static @@ -408,13 +430,14 @@ bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, cons { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryCategory* cat = NULL; + bool give_successful = true; switch(option) { case 0: // "Yes" cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID()); if (cat) { - LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(), + give_successful = LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(), cat); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; @@ -430,27 +453,37 @@ bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, cons gInventory.deleteObject(items.get(i)->getUUID()); } gInventory.notifyObservers(); + + if (give_successful && notification["payload"]["success_notification"].isDefined()) + { + LLNotificationsUtil::add(notification["payload"]["success_notification"].asString()); + } } else { LLNotificationsUtil::add("CannotGiveCategory"); + give_successful = false; } break; default: // no, cancel, whatever, who cares, not yes. LLNotificationsUtil::add("TransactionCancelled"); + give_successful = false; break; } - return false; + return give_successful; } // static -void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, +bool LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* cat, const LLUUID& im_session_id) { - if (!cat) return; + if (!cat) + { + return false; + } llinfos << "LLGiveInventory::commitGiveInventoryCategory() - " << cat->getUUID() << llendl; @@ -467,6 +500,7 @@ void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, LLInventoryModel::EXCLUDE_TRASH, giveable); + bool give_successful = true; // MAX ITEMS is based on (sizeof(uuid)+2) * count must be < // MTUBYTES or 18 * count < 1200 => count < 1200/18 => // 66. I've cut it down a bit from there to give some pad. @@ -474,12 +508,12 @@ void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, if (count > MAX_ITEMS) { LLNotificationsUtil::add("TooManyItems"); - return; + give_successful = false; } else if (count == 0) { LLNotificationsUtil::add("NoItems"); - return; + give_successful = false; } else { @@ -545,6 +579,8 @@ void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, logInventoryOffer(to_agent, im_session_id); } + + return give_successful; } // EOF diff --git a/indra/newview/llgiveinventory.h b/indra/newview/llgiveinventory.h index e1e221c75b..85bc1ed49c 100644 --- a/indra/newview/llgiveinventory.h +++ b/indra/newview/llgiveinventory.h @@ -62,9 +62,10 @@ public: /** * Gives passed inventory category to specified avatar in specified session. */ - static void doGiveInventoryCategory(const LLUUID& to_agent, + static bool doGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* item, - const LLUUID &session_id = LLUUID::null); + const LLUUID &session_id = LLUUID::null, + const std::string& notification = std::string()); // give inventory item functionality static bool handleCopyProtectedItem(const LLSD& notification, const LLSD& response); @@ -85,7 +86,7 @@ private: // give inventory category functionality static bool handleCopyProtectedCategory(const LLSD& notification, const LLSD& response); - static void commitGiveInventoryCategory(const LLUUID& to_agent, + static bool commitGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* cat, const LLUUID &im_session_id = LLUUID::null); diff --git a/indra/newview/llimfloatercontainer.cpp b/indra/newview/llimfloatercontainer.cpp index c8e48b0d42..0f0ae896a2 100644 --- a/indra/newview/llimfloatercontainer.cpp +++ b/indra/newview/llimfloatercontainer.cpp @@ -119,6 +119,7 @@ void LLIMFloaterContainer::addFloater(LLFloater* floaterp, void LLIMFloaterContainer::onCloseFloater(LLUUID& id) { mSessions.erase(id); + setFocus(TRUE); } void LLIMFloaterContainer::onNewMessageReceived(const LLSD& data) diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index a7c4618fa4..4000570872 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -3237,7 +3237,6 @@ public: //just like a normal IM //this is just replicated code from process_improved_im //and should really go in it's own function -jwolk - LLChat chat; std::string message = message_params["message"].asString(); std::string name = message_params["from_name"].asString(); @@ -3255,14 +3254,7 @@ public: name, LLMute::flagTextChat); - BOOL is_linden = LLMuteList::getInstance()->isLinden(name); - std::string separator_string(": "); - - chat.mMuted = is_muted && !is_linden; - chat.mFromID = from_id; - chat.mFromName = name; - - if (!is_linden && is_busy) + if (is_busy || is_muted) { return; } diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp index acc139c569..a7b93b8030 100644 --- a/indra/newview/llinspectobject.cpp +++ b/indra/newview/llinspectobject.cpp @@ -111,6 +111,7 @@ private: private: LLUUID mObjectID; + LLUUID mPreviousObjectID; S32 mObjectFace; viewer_media_t mMediaImpl; LLMediaEntry* mMediaEntry; @@ -249,6 +250,7 @@ void LLInspectObject::onClose(bool app_quitting) { // Release selection to deselect mObjectSelection = NULL; + mPreviousObjectID = mObjectID; getChild("gear_btn")->hideMenu(); } @@ -266,6 +268,13 @@ void LLInspectObject::update() LLSelectNode* nodep = selection->getFirstRootNode(); if (!nodep) return; + // If we don't have fresh object info yet and it's the object we inspected last time, + // keep showing the previously retrieved data until we get the update. + if (!nodep->mValid && nodep->getObject()->getID() == mPreviousObjectID) + { + return; + } + updateButtons(nodep); updateName(nodep); updateDescription(nodep); diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 5496c273f2..d176aa9da6 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -599,7 +599,7 @@ void LLInventoryFilter::setHoursAgo(U32 hours) bool are_date_limits_valid = mFilterOps.mMinDate == time_min() && mFilterOps.mMaxDate == time_max(); bool is_increasing = hours > mFilterOps.mHoursAgo; - bool is_increasing_from_zero = is_increasing && !mFilterOps.mHoursAgo; + bool is_increasing_from_zero = is_increasing && !mFilterOps.mHoursAgo && !isSinceLogoff(); // *NOTE: need to cache last filter time, in case filter goes stale BOOL less_restrictive = (are_date_limits_valid && ((is_increasing && mFilterOps.mHoursAgo)) || !hours); diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index a71b699fdd..33886c2e93 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -819,6 +819,11 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item) { parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); new_item->setParent(parent_id); + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate new_folder(parent_id, 1); + update.push_back(new_folder); + accountForUpdate(update); + } item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 3a88fbd96d..f8088d04b4 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -60,6 +60,7 @@ #include "llworld.h" #include "llui.h" #include "pipeline.h" +#include "llviewershadermgr.h" const S32 NUM_AXES = 3; const S32 MOUSE_DRAG_SLOP = 2; // pixels @@ -1580,7 +1581,11 @@ void LLManipTranslate::renderSnapGuides() LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); LLGLEnable stipple(GL_LINE_STIPPLE); gGL.flush(); - glLineStipple(1, 0x3333); + + if (!LLGLSLShader::sNoFixedFunction) + { + glLineStipple(1, 0x3333); + } switch (mManipPart) { @@ -1645,17 +1650,28 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, LLQuaternion grid_rotation, LLColor4 inner_color) { - if (!gSavedSettings.getBOOL("GridCrossSections")) + if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction) { return; } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY }; U32 num_types = LL_ARRAY_SIZE(types); GLuint stencil_mask = 0xFFFFFFFF; //stencil in volumes + gGL.flush(); + + if (shader) + { + gClipProgram.bind(); + } + { glStencilMask(stencil_mask); glClearStencil(1); @@ -1666,6 +1682,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, glStencilFunc(GL_ALWAYS, 0, stencil_mask); gGL.setColorMask(false, false); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor4f(1,1,1,1); //setup clip plane @@ -1675,10 +1692,12 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, normal = -normal; } F32 d = -(selection_center * normal); - F64 plane[] = { normal.mV[0], normal.mV[1], normal.mV[2], d }; - LLGLEnable clip(GL_CLIP_PLANE0); - glClipPlane(GL_CLIP_PLANE0, plane); + glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d ); + gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane); + + gClipProgram.uniform4fv("clip_plane", 1, plane.v); + BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS); @@ -1729,6 +1748,11 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, F32 sz = mGridSizeMeters; F32 tiles = sz; + if (shader) + { + shader->bind(); + } + //draw volume/plane intersections { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index bd20210190..bc7f522848 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -508,6 +508,7 @@ void LLMeshRepoThread::run() while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); LODRequest req = mLODReqQ.front(); @@ -525,6 +526,7 @@ void LLMeshRepoThread::run() while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); HeaderRequest req = mHeaderReqQ.front(); @@ -671,6 +673,12 @@ std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) { //protected by mMutex + + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -747,6 +755,11 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -824,6 +837,11 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -950,6 +968,11 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); bool retval = true; @@ -1068,10 +1091,11 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat { LLUUID mesh_id = mesh_params.getSculptID(); - mHeaderMutex->lock(); - mMeshHeaderSize[mesh_id] = header_size; - mMeshHeader[mesh_id] = header; - mHeaderMutex->unlock(); + { + LLMutexLock lock(mHeaderMutex); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + } //check for pending requests pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); @@ -1596,7 +1620,7 @@ void LLMeshUploadThread::doWholeModelUpload() mCurlRequest->process(); //sleep for 10ms to prevent eating a whole core apr_sleep(10000); - } while (mCurlRequest->getQueued() > 0); + } while (!LLAppViewer::isQuitting() && mCurlRequest->getQueued() > 0); } delete mCurlRequest; @@ -1635,7 +1659,7 @@ void LLMeshUploadThread::requestWholeModelFee() mCurlRequest->process(); //sleep for 10ms to prevent eating a whole core apr_sleep(10000); - } while (mCurlRequest->getQueued() > 0); + } while (!LLApp::isQuitting() && mCurlRequest->getQueued() > 0); delete mCurlRequest; mCurlRequest = NULL; @@ -1646,6 +1670,11 @@ void LLMeshUploadThread::requestWholeModelFee() void LLMeshRepoThread::notifyLoadedMeshes() { + if (!mMutex) + { + return; + } + while (!mLoadedQ.empty()) { mMutex->lock(); @@ -2357,93 +2386,92 @@ void LLMeshRepository::notifyLoadedMeshes() } } - mMeshMutex->lock(); - mThread->mMutex->lock(); + { + LLMutexLock lock1(mMeshMutex); + LLMutexLock lock2(mThread->mMutex); - //popup queued error messages from background threads - while (!mUploadErrorQ.empty()) - { - LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); - mUploadErrorQ.pop(); - } - - S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); - - if (push_count > 0) - { - //calculate "score" for pending requests - - //create score map - std::map score_map; - - for (U32 i = 0; i < 4; ++i) + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) { - for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) - { - F32 max_score = 0.f; - for (std::set::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) - { - LLViewerObject* object = gObjectList.findObject(*obj_iter); + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } - if (object) + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) { - F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); - max_score = llmax(max_score, cur_score); + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } } } - } - score_map[iter->first.getSculptID()] = max_score; + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + LLMeshRepository::sLODPending--; + push_count--; } } - //set "score" for pending requests - for (std::vector::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + //send skin info requests + while (!mPendingSkinRequests.empty()) { - iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); } - - //sort by "score" - std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); - - while (!mPendingRequests.empty() && push_count > 0) + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) { - LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); - mThread->loadMeshLOD(request.mMeshParams, request.mLOD); - mPendingRequests.erase(mPendingRequests.begin()); - LLMeshRepository::sLODPending--; - push_count--; + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); } - } - - //send skin info requests - while (!mPendingSkinRequests.empty()) - { - mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); - mPendingSkinRequests.pop(); - } - //send decomposition requests - while (!mPendingDecompositionRequests.empty()) - { - mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); - mPendingDecompositionRequests.pop(); - } + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } - //send physics shapes decomposition requests - while (!mPendingPhysicsShapeRequests.empty()) - { - mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); - mPendingPhysicsShapeRequests.pop(); + mThread->notifyLoadedMeshes(); } - - mThread->notifyLoadedMeshes(); - - mThread->mMutex->unlock(); - mMeshMutex->unlock(); mThread->mSignal->signal(); } @@ -3091,13 +3119,14 @@ void LLPhysicsDecomp::doDecomposition() num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); } - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mCurRequest->mHullMesh.resize(num_hulls); - mMutex->unlock(); + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + } for (S32 i = 0; i < num_hulls; ++i) { @@ -3121,14 +3150,14 @@ void LLPhysicsDecomp::doDecomposition() get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[i] = p; + } } { LLMutexLock lock(mMutex); - mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } @@ -3196,7 +3225,6 @@ void LLPhysicsDecomp::doDecompositionSingleHull() LLCDMeshData mesh; -#if 1 setMeshData(mesh, true); LLCDResult ret = decomp->buildSingleHull() ; @@ -3207,11 +3235,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() } else { - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(1); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(1); + mCurRequest->mHullMesh.clear(); + } std::vector p; LLCDHull hull; @@ -3227,93 +3256,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } - - mMutex->lock(); - mCurRequest->mHull[0] = p; - mMutex->unlock(); + + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[0] = p; + } } -#else - setMeshData(mesh, false); - - //set all parameters to default - std::map param_map; - - static const LLCDParam* params = NULL; - static S32 param_count = 0; - - if (!params) - { - param_count = decomp->getParameters(¶ms); - } - - for (S32 i = 0; i < param_count; ++i) - { - decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); - } - - const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; - const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; - const S32 DECOMP_PREVIEW = 0; - const S32 SIMPLIFY_RETAIN = 0; - - decomp->setParam("Decompose Quality", DECOMP_PREVIEW); - decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); - decomp->setParam("Retain%", 0.f); - - LLCDResult ret = LLCD_OK; - ret = decomp->executeStage(STAGE_DECOMPOSE); - - if (ret) - { - llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - ret = decomp->executeStage(STAGE_SIMPLIFY); - - if (ret) - { - llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - S32 num_hulls =0; - if (LLConvexDecomposition::getInstance() != NULL) - { - num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); - } - - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); - - for (S32 i = 0; i < num_hulls; ++i) - { - std::vector p; - LLCDHull hull; - // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code - LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); - - const F32* v = hull.mVertexBase; - - for (S32 j = 0; j < hull.mNumVertices; ++j) - { - LLVector3 vert(v[0], v[1], v[2]); - p.push_back(vert); - v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); - } - - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); - } - } - } -#endif { completeCurrent(); diff --git a/indra/newview/llnavigationbar.cpp b/indra/newview/llnavigationbar.cpp index 2a08cb1845..95caa2731a 100644 --- a/indra/newview/llnavigationbar.cpp +++ b/indra/newview/llnavigationbar.cpp @@ -267,7 +267,6 @@ LLNavigationBar::LLNavigationBar() mBtnForward(NULL), mBtnHome(NULL), mCmbLocation(NULL), - mPurgeTPHistoryItems(false), mSaveToLocationHistory(false) { buildFromFile( "panel_navigation_bar.xml"); @@ -338,12 +337,6 @@ void LLNavigationBar::setVisible(BOOL visible) void LLNavigationBar::draw() { - if(mPurgeTPHistoryItems) - { - LLTeleportHistory::getInstance()->purgeItems(); - mPurgeTPHistoryItems = false; - } - if (isBackgroundVisible()) { static LLUICachedControl drop_shadow_floater ("DropShadowFloater", 0); @@ -687,7 +680,7 @@ void LLNavigationBar::clearHistoryCache() LLLocationHistory* lh = LLLocationHistory::getInstance(); lh->removeItems(); lh->save(); - mPurgeTPHistoryItems= true; + LLTeleportHistory::getInstance()->purgeItems(); } int LLNavigationBar::getDefNavBarHeight() diff --git a/indra/newview/llnavigationbar.h b/indra/newview/llnavigationbar.h index e4ce9e3998..7878bab24e 100644 --- a/indra/newview/llnavigationbar.h +++ b/indra/newview/llnavigationbar.h @@ -145,7 +145,6 @@ private: boost::signals2::connection mTeleportFailedConnection; boost::signals2::connection mTeleportFinishConnection; boost::signals2::connection mHistoryMenuConnection; - bool mPurgeTPHistoryItems; // if true, save location to location history when teleport finishes bool mSaveToLocationHistory; }; diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index b4224e30e6..705046a517 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -103,15 +103,17 @@ BOOL LLNearbyChatBar::postBuild() mNearbyChat = getChildView("nearby_chat"); - LLUICtrl* show_btn = getChild("show_nearby_chat"); + gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); + BOOL show_nearby_chat = gSavedSettings.getBOOL("nearbychat_history_visibility"); + + LLButton* show_btn = getChild("show_nearby_chat"); show_btn->setCommitCallback(boost::bind(&LLNearbyChatBar::onToggleNearbyChatPanel, this)); + show_btn->setToggleState(show_nearby_chat); mOutputMonitor = getChild("chat_zone_indicator"); mOutputMonitor->setVisible(FALSE); - gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); - - mNearbyChat->setVisible(gSavedSettings.getBOOL("nearbychat_history_visibility")); + showNearbyChatPanel(show_nearby_chat); // Register for font change notifications LLViewerChat::setFontChangedCallback(boost::bind(&LLNearbyChatBar::onChatFontChange, this, _1)); @@ -392,26 +394,23 @@ void LLNearbyChatBar::sendChat( EChatType type ) } } - -void LLNearbyChatBar::onToggleNearbyChatPanel() +void LLNearbyChatBar::showNearbyChatPanel(bool show) { - LLView* nearby_chat = getChildView("nearby_chat"); - - if (nearby_chat->getVisible()) + if (!show) { - if (!isMinimized()) + if (mNearbyChat->getVisible() && !isMinimized()) { mExpandedHeight = getRect().getHeight(); } setResizeLimits(getMinWidth(), COLLAPSED_HEIGHT); - nearby_chat->setVisible(FALSE); + mNearbyChat->setVisible(FALSE); reshape(getRect().getWidth(), COLLAPSED_HEIGHT); enableResizeCtrls(true, true, false); storeRectControl(); } else { - nearby_chat->setVisible(TRUE); + mNearbyChat->setVisible(TRUE); setResizeLimits(getMinWidth(), EXPANDED_MIN_HEIGHT); reshape(getRect().getWidth(), mExpandedHeight); enableResizeCtrls(true); @@ -421,6 +420,11 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() gSavedSettings.setBOOL("nearbychat_history_visibility", mNearbyChat->getVisible()); } +void LLNearbyChatBar::onToggleNearbyChatPanel() +{ + showNearbyChatPanel(!mNearbyChat->getVisible()); +} + void LLNearbyChatBar::setMinimized(BOOL b) { LLNearbyChat* nearby_chat = getChild("nearby_chat"); diff --git a/indra/newview/llnearbychatbar.h b/indra/newview/llnearbychatbar.h index 8547cf0bce..0b1c3a4ca4 100644 --- a/indra/newview/llnearbychatbar.h +++ b/indra/newview/llnearbychatbar.h @@ -37,6 +37,8 @@ class LLNearbyChatBar : public LLFloater { + LOG_CLASS(LLNearbyChatBar); + public: // constructor for inline chat-bars (e.g. hosted in chat history window) LLNearbyChatBar(const LLSD& key); @@ -76,6 +78,7 @@ protected: /* virtual */ bool applyRectControl(); + void showNearbyChatPanel(bool show); void onToggleNearbyChatPanel(); static LLWString stripChannelNumber(const LLWString &mesg, S32* channel); diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index 5d7a5b1c59..f86e583b9e 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -40,6 +40,7 @@ #include "llagent.h" #include "llbutton.h" +#include "llcallbacklist.h" #include "llfocusmgr.h" #include "llnotifications.h" #include "llprogressbar.h" @@ -72,6 +73,8 @@ LLProgressView::LLProgressView() mStartupComplete(false) { mUpdateEvents.listen("self", boost::bind(&LLProgressView::handleUpdate, this, _1)); + mFadeToWorldTimer.stop(); + mFadeFromLoginTimer.stop(); } BOOL LLProgressView::postBuild() @@ -87,8 +90,6 @@ BOOL LLProgressView::postBuild() mCancelBtn = getChild("cancel_btn"); mCancelBtn->setClickedCallback( LLProgressView::onCancelButtonClicked, NULL ); - mFadeToWorldTimer.stop(); - mFadeFromLoginTimer.stop(); getChild("title_text")->setText(LLStringExplicit(LLAppViewer::instance()->getSecondLifeTitle())); @@ -106,6 +107,9 @@ BOOL LLProgressView::postBuild() LLProgressView::~LLProgressView() { + // Just in case something went wrong, make sure we deregister our idle callback. + gIdleCallbacks.deleteFunction(onIdle, this); + gFocusMgr.releaseFocusIfNeeded( this ); sInstance = NULL; @@ -154,6 +158,7 @@ void LLProgressView::revealIntroPanel() } mFadeFromLoginTimer.start(); + gIdleCallbacks.addFunction(onIdle, this); } void LLProgressView::setStartupComplete() @@ -236,13 +241,6 @@ void LLProgressView::draw() } LLPanel::draw(); - - if (mFadeFromLoginTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME ) - { - mFadeFromLoginTimer.stop(); - LLPanelLogin::closePanel(); - } - return; } @@ -424,3 +422,21 @@ void LLProgressView::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent even } } } + + +// static +void LLProgressView::onIdle(void* user_data) +{ + LLProgressView* self = (LLProgressView*) user_data; + + // Close login panel on mFadeToWorldTimer expiration. + if (self->mFadeFromLoginTimer.getStarted() && + self->mFadeFromLoginTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME) + { + self->mFadeFromLoginTimer.stop(); + LLPanelLogin::closePanel(); + + // Nothing to do anymore. + gIdleCallbacks.deleteFunction(onIdle, user_data); + } +} diff --git a/indra/newview/llprogressview.h b/indra/newview/llprogressview.h index fac00ad04d..813576b21d 100644 --- a/indra/newview/llprogressview.h +++ b/indra/newview/llprogressview.h @@ -41,6 +41,8 @@ class LLProgressView : public LLViewerMediaObserver { + LOG_CLASS(LLProgressView); + public: LLProgressView(); virtual ~LLProgressView(); @@ -74,10 +76,6 @@ public: static void onClickMessage(void*); bool onAlertModal(const LLSD& sd); - // note - this is not just hiding the intro panel - it also hides the parent panel - // and is used when the intro is finished and we want to show the world - void removeIntroPanel(); - protected: LLProgressBar* mProgressBar; LLMediaCtrl* mMediaCtrl; @@ -96,6 +94,7 @@ protected: LLEventStream mUpdateEvents; bool handleUpdate(const LLSD& event_data); + static void onIdle(void* user_data); }; #endif // LL_LLPROGRESSVIEW_H diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 6111255a66..c69dcfad81 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -3051,11 +3051,11 @@ bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response, // TODO: Make sure you have delete permissions on all of them. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); // attempt to derez into the trash. - LLDeRezInfo* info = new LLDeRezInfo(DRD_TRASH, trash_id); + LLDeRezInfo info(DRD_TRASH, trash_id); LLSelectMgr::getInstance()->sendListToRegions("DeRezObject", packDeRezHeader, packObjectLocalID, - (void*)info, + (void*) &info, SEND_ONLY_ROOTS); // VEFFECT: Delete Object - one effect for all deletes if (LLSelectMgr::getInstance()->mSelectedObjects->mSelectType != SELECT_TYPE_HUD) @@ -3745,13 +3745,15 @@ void LLSelectMgr::deselectAllIfTooFar() void LLSelectMgr::selectionSetObjectName(const std::string& name) { + std::string name_copy(name); + // we only work correctly if 1 object is selected. if(mSelectedObjects->getRootObjectCount() == 1) { sendListToRegions("ObjectName", packAgentAndSessionID, packObjectName, - (void*)(new std::string(name)), + (void*)(&name_copy), SEND_ONLY_ROOTS); } else if(mSelectedObjects->getObjectCount() == 1) @@ -3759,20 +3761,22 @@ void LLSelectMgr::selectionSetObjectName(const std::string& name) sendListToRegions("ObjectName", packAgentAndSessionID, packObjectName, - (void*)(new std::string(name)), + (void*)(&name_copy), SEND_INDIVIDUALS); } } void LLSelectMgr::selectionSetObjectDescription(const std::string& desc) { + std::string desc_copy(desc); + // we only work correctly if 1 object is selected. if(mSelectedObjects->getRootObjectCount() == 1) { sendListToRegions("ObjectDescription", packAgentAndSessionID, packObjectDescription, - (void*)(new std::string(desc)), + (void*)(&desc_copy), SEND_ONLY_ROOTS); } else if(mSelectedObjects->getObjectCount() == 1) @@ -3780,7 +3784,7 @@ void LLSelectMgr::selectionSetObjectDescription(const std::string& desc) sendListToRegions("ObjectDescription", packAgentAndSessionID, packObjectDescription, - (void*)(new std::string(desc)), + (void*)(&desc_copy), SEND_INDIVIDUALS); } } @@ -4298,15 +4302,14 @@ void LLSelectMgr::packObjectName(LLSelectNode* node, void* user_data) gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); gMessageSystem->addStringFast(_PREHASH_Name, *name); } - delete name; } // static void LLSelectMgr::packObjectDescription(LLSelectNode* node, void* user_data) { const std::string* desc = (const std::string*)user_data; - if(!desc->empty()) - { + if(desc) + { // Empty (non-null, but zero length) descriptions are OK gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); gMessageSystem->addStringFast(_PREHASH_Description, *desc); @@ -5580,7 +5583,7 @@ void pushWireframe(LLDrawable* drawable) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); } } @@ -5607,7 +5610,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) if (shader) { - gHighlightProgram.bind(); + gDebugProgram.bind(); } gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 24cb559fd0..64b82aa0bb 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -94,7 +94,7 @@ BOOL LLSidepanelTaskInfo::postBuild() mPayBtn = getChild("pay_btn"); mPayBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onPayButtonClicked, this)); mBuyBtn = getChild("buy_btn"); - mBuyBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onBuyButtonClicked, this)); + mBuyBtn->setClickedCallback(boost::bind(&handle_buy)); mDetailsBtn = getChild("details_btn"); mDetailsBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onDetailsButtonClicked, this)); @@ -1114,8 +1114,6 @@ void LLSidepanelTaskInfo::doClickAction(U8 click_action) // Set click action back to its old value U8 click_action = 0; LLSelectMgr::getInstance()->selectionGetClickAction(&click_action); -// box->setCurrentByIndex((S32)click_action); - return; } } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 5d196a465f..1ded126bee 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1186,6 +1186,7 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) //====================================== LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : + mObjectBoxSize(1.f), mState(0), mGeometryBytes(0), mSurfaceArea(0.f), @@ -1464,10 +1465,14 @@ void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNo unbound(); } -void LLSpatialGroup::destroyGL() +void LLSpatialGroup::destroyGL(bool keep_occlusion) { setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY); - gPipeline.markRebuild(this, TRUE); + + if (!keep_occlusion) + { //going to need a rebuild + gPipeline.markRebuild(this, TRUE); + } mLastUpdateTime = gFrameTimeSeconds; mVertexBuffer = NULL; @@ -1475,16 +1480,20 @@ void LLSpatialGroup::destroyGL() clearDrawMap(); - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) + if (!keep_occlusion) { - if (mOcclusionQuery[i]) + for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { - sQueryPool.release(mOcclusionQuery[i]); - mOcclusionQuery[i] = 0; + if (mOcclusionQuery[i]) + { + sQueryPool.release(mOcclusionQuery[i]); + mOcclusionQuery[i] = 0; + } } + + mOcclusionVerts = NULL; } - mOcclusionVerts = NULL; for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) { @@ -1634,7 +1643,9 @@ void LLSpatialGroup::checkOcclusion() else { assert_states_valid(this); + setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); + assert_states_valid(this); } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6c14ecf452..ccc65f3da0 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -316,7 +316,7 @@ public: void buildOcclusion(); //rebuild mOcclusionVerts void checkOcclusion(); //read back last occlusion query (if any) void doOcclusion(LLCamera* camera); //issue occlusion query - void destroyGL(); + void destroyGL(bool keep_occlusion = false); void updateDistance(LLCamera& camera); BOOL needsUpdate(); @@ -378,6 +378,8 @@ public: LLVector4a mObjectBounds[2]; // bounding box (center, size) of objects in this node LLVector4a mViewAngle; LLVector4a mLastUpdateViewAngle; + + F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() private: U32 mCurUpdatingTime ; diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 0adb187dd2..001d8e184a 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -889,6 +889,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); + + if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction) + { + gGL.setColorMask(false, false); + + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY + }; + + U32 num_types = LL_ARRAY_SIZE(types); + gOcclusionProgram.bind(); + for (U32 i = 0; i < num_types; i++) + { + gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + + gOcclusionProgram.unbind(); + } + + gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 12aed8f448..b944daa8fe 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -88,6 +88,7 @@ #include "lltoolpie.h" #include "lltoolselectland.h" #include "lltrans.h" +#include "llviewerdisplay.h" //for gWindowResized #include "llviewergenericmessage.h" #include "llviewerhelp.h" #include "llviewermenufile.h" // init_menu_file() @@ -200,7 +201,7 @@ BOOL enable_take(); void handle_take(); void handle_object_show_inspector(); void handle_avatar_show_inspector(); -bool confirm_take(const LLSD& notification, const LLSD& response); +bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle); void handle_buy_object(LLSaleInfo sale_info); void handle_buy_contents(LLSaleInfo sale_info); @@ -1113,6 +1114,7 @@ class LLAdvancedToggleWireframe : public view_listener_t bool handleEvent(const LLSD& userdata) { gUseWireframe = !(gUseWireframe); + gWindowResized = TRUE; LLPipeline::updateRenderDeferred(); gPipeline.resetVertexBuffers(); return true; @@ -4405,7 +4407,10 @@ void handle_take() LLNotification::Params params("ConfirmObjectTakeLock"); params.payload(payload); - params.functor.function(confirm_take); + // MAINT-290 + // Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez. + // Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened + params.functor.function(boost::bind(confirm_take, _1, _2, LLSelectMgr::instance().getSelection())); if(locked_but_takeable_object || !you_own_everything) @@ -4458,7 +4463,7 @@ void handle_avatar_show_inspector() -bool confirm_take(const LLSD& notification, const LLSD& response) +bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(enable_take() && (option == 0)) diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index dc55247df2..dc2ea4bd1f 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -975,11 +975,12 @@ void upload_done_callback( args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); LLNotificationsUtil::add("CannotUploadReason", args); } + + delete data; + data = NULL; } LLUploadDialog::modalUploadFinished(); - delete data; - data = NULL; // *NOTE: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 2917fee62e..18efeaf9e3 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -156,7 +156,8 @@ const std::string SCRIPT_QUESTIONS[SCRIPT_PERMISSION_EOF] = "AddAndRemoveJoints", "ChangePermissions", "TrackYourCamera", - "ControlYourCamera" + "ControlYourCamera", + "TeleportYourAgent" }; const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = @@ -171,7 +172,8 @@ const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = FALSE, // AddAndRemoveJoints FALSE, // ChangePermissions FALSE, // TrackYourCamera, - FALSE // ControlYourCamera + FALSE, // ControlYourCamera + FALSE // TeleportYourAgent }; bool friendship_offer_callback(const LLSD& notification, const LLSD& response) @@ -2702,7 +2704,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) case IM_SESSION_SEND: { - if (!is_linden && is_busy) + if (is_busy) { return; } @@ -2766,7 +2768,11 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) chat.mSourceType = CHAT_SOURCE_OBJECT; - if(SYSTEM_FROM == name) + // To conclude that the source type of message is CHAT_SOURCE_SYSTEM it's not + // enough to check only from name (i.e. fromName = "Second Life"). For example + // source type of messages from objects called "Second Life" should not be CHAT_SOURCE_SYSTEM. + bool chat_from_system = (SYSTEM_FROM == name) && region_id.isNull() && position.isNull(); + if(chat_from_system) { // System's UUID is NULL (fixes EXT-4766) chat.mFromID = LLUUID::null; @@ -2791,7 +2797,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) // Note: lie to Nearby Chat, pretending that this is NOT an IM, because // IMs from obejcts don't open IM sessions. LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); - if(SYSTEM_FROM != name && nearby_chat) + if(!chat_from_system && nearby_chat) { chat.mOwnerID = from_id; LLSD args; @@ -2810,7 +2816,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) //Object IMs send with from name: 'Second Life' need to be displayed also in notification toasts (EXT-1590) - if (SYSTEM_FROM != name) break; + if (!chat_from_system) break; LLSD substitutions; substitutions["NAME"] = name; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 6db2138688..0473e2b7c0 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -72,6 +72,7 @@ LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; +LLGLSLShader gClipProgram; LLGLSLShader gAlphaMaskProgram; //object shaders @@ -363,6 +364,12 @@ void LLViewerShaderMgr::setShaders() //NEVER use more than 16 texture channels (work around for prevalent driver bug) LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + if (gGLManager.mGLSLVersionMajor < 1 || + (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) + { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier + LLGLSLShader::sIndexedTextureChannels = 1; + } + reentrance = true; if (LLRender::sGLCoreProfile) @@ -407,6 +414,8 @@ void LLViewerShaderMgr::setShaders() // Shaders LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl; + for (S32 i = 0; i < SHADER_COUNT; i++) { mVertexShaderLevel[i] = 0; @@ -416,6 +425,7 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sNoFixedFunction = false; LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") + && (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) && gSavedSettings.getBOOL("VertexShaderEnable")) { //using shaders, disable fixed function @@ -484,65 +494,104 @@ void LLViewerShaderMgr::setShaders() gPipeline.mVertexShadersLoaded = 1; // Load all shaders to set max levels - loadShadersEnvironment(); - loadShadersWater(); - loadShadersWindLight(); - loadShadersEffects(); - loadShadersInterface(); - - // Load max avatar shaders to set the max level - mVertexShaderLevel[SHADER_AVATAR] = 3; - mMaxAvatarShaderLevel = 3; - - if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject()) - { //hardware skinning is enabled and rigged attachment shaders loaded correctly - BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); - S32 avatar_class = 1; - - // cloth is a class3 shader - if(avatar_cloth) - { - avatar_class = 3; - } + loaded = loadShadersEnvironment(); - // Set the actual level - mVertexShaderLevel[SHADER_AVATAR] = avatar_class; - loadShadersAvatar(); - if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class) - { - if (mVertexShaderLevel[SHADER_AVATAR] == 0) + if (loaded) + { + loaded = loadShadersWater(); + } + + if (loaded) + { + loaded = loadShadersWindLight(); + } + + if (loaded) + { + loaded = loadShadersEffects(); + } + + if (loaded) + { + loaded = loadShadersInterface(); + } + + if (loaded) + { + // Load max avatar shaders to set the max level + mVertexShaderLevel[SHADER_AVATAR] = 3; + mMaxAvatarShaderLevel = 3; + + if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject()) + { //hardware skinning is enabled and rigged attachment shaders loaded correctly + BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); + S32 avatar_class = 1; + + // cloth is a class3 shader + if(avatar_cloth) { + avatar_class = 3; + } + + // Set the actual level + mVertexShaderLevel[SHADER_AVATAR] = avatar_class; + loadShadersAvatar(); + if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class) + { + if (mVertexShaderLevel[SHADER_AVATAR] == 0) + { + gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + } + if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3) + { + avatar_cloth = true; + } + else + { + avatar_cloth = false; + } + gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth); + } + } + else + { //hardware skinning not possible, neither is deferred rendering + mVertexShaderLevel[SHADER_AVATAR] = 0; + mVertexShaderLevel[SHADER_DEFERRED] = 0; + + if (gSavedSettings.getBOOL("RenderAvatarVP")) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); gSavedSettings.setBOOL("RenderAvatarVP", FALSE); } - if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3) - { - avatar_cloth = true; - } - else - { - avatar_cloth = false; - } - gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth); + + loadShadersAvatar(); // unloads + + loaded = loadShadersObject(); } } - else - { //hardware skinning not possible, neither is deferred rendering - mVertexShaderLevel[SHADER_AVATAR] = 0; - mVertexShaderLevel[SHADER_DEFERRED] = 0; - if (gSavedSettings.getBOOL("RenderAvatarVP")) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); - gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + if (!loaded) + { //some shader absolutely could not load, try to fall back to a simpler setting + if (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) + { //disable windlight and try again + gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE); + reentrance = false; + setShaders(); + return; } - loadShadersAvatar(); // unloads - loadShadersObject(); - } + if (gSavedSettings.getBOOL("VertexShaderEnable")) + { //disable shaders outright and try again + gSavedSettings.setBOOL("VertexShaderEnable", FALSE); + reentrance = false; + setShaders(); + return; + } + } - if (!loadShadersDeferred()) - { + if (loaded && !loadShadersDeferred()) + { //everything else succeeded but deferred failed, disable deferred and try again gSavedSettings.setBOOL("RenderDeferred", FALSE); reentrance = false; setShaders(); @@ -592,6 +641,7 @@ void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); gDebugProgram.unload(); + gClipProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gCustomAlphaProgram.unload(); @@ -741,7 +791,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); - shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) + { + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. @@ -758,11 +811,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + S32 ch = 1; - if (gGLManager.mGLVersion < 3.1f) - { //force to 1 texture index channel for old drivers - ch = 1; + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { //use indexed texture rendering for GLSL >= 1.30 + ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } std::vector index_channels; @@ -816,7 +869,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() if (mVertexShaderLevel[SHADER_ENVIRONMENT] == 0) { gTerrainProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -856,7 +909,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.unload(); gUnderWaterProgram.unload(); gTerrainWaterProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -941,7 +994,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.unload(); gPostColorFilterProgram.unload(); gPostNightVisionProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -1206,6 +1259,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; + std::string vertex = "deferred/sunLightV.glsl"; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { @@ -1214,11 +1268,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; + if (mVertexShaderLevel[SHADER_DEFERRED] == 1) + { //no shadows, no SSAO, no frag coord + vertex = "deferred/sunLightNoFragCoordV.glsl"; + } } gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1416,7 +1474,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1440,7 +1498,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); @@ -1450,7 +1508,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredCoFProgram.mName = "Deferred CoF Shader"; gDeferredCoFProgram.mShaderFiles.clear(); - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); @@ -1460,7 +1518,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; gDeferredDoFCombineProgram.mShaderFiles.clear(); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); @@ -1470,7 +1528,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); @@ -2393,7 +2451,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.unload(); gAvatarEyeballProgram.unload(); gAvatarPickProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -2487,7 +2545,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (mVertexShaderLevel[SHADER_INTERFACE] == 0) { gHighlightProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -2638,6 +2696,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gDebugProgram.createShader(NULL, NULL); } + if (success) + { + gClipProgram.mName = "Clip Shader"; + gClipProgram.mShaderFiles.clear(); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB)); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB)); + gClipProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gClipProgram.createShader(NULL, NULL); + } + if (success) { gAlphaMaskProgram.mName = "Alpha Mask Shader"; @@ -2665,7 +2733,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() { gWLSkyProgram.unload(); gWLCloudProgram.unload(); - return FALSE; + return TRUE; } if (success) diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 95eb551bf1..d10aba85c7 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -216,6 +216,7 @@ extern LLGLSLShader gGlowCombineProgram; extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; +extern LLGLSLShader gClipProgram; extern LLGLSLShader gAlphaMaskProgram; //output tex0[tc0] + tex1[tc1] diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 61236edc86..a0782c1852 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1377,10 +1377,10 @@ void LLViewerFetchedTexture::dump() // ONLY called from LLViewerFetchedTextureList void LLViewerFetchedTexture::destroyTexture() { - if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory. - { - return ; - } + //if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory. + //{ + // return ; + //} if (mNeedsCreateTexture)//return if in the process of generating a new texture. { return ; @@ -3290,10 +3290,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL sMediaMap.insert(std::make_pair(id, this)); mGLTexturep = gl_image ; + if(mGLTexturep.isNull()) { generateGLTexture() ; } + + mGLTexturep->setAllowCompression(false); + mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ; mIsPlaying = FALSE ; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b96441127d..af8afef203 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -263,6 +263,9 @@ protected: void reorganizeVolumeList() ; void setTexelsPerImage(); private: + friend class LLBumpImageList; + friend class LLUIImageList; + //note: do not make this function public. /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 089f45ca89..c463b85913 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -680,7 +680,7 @@ void LLViewerTextureList::updateImagesDecodePriorities() // Flush formatted images using a lazy flush // const F32 LAZY_FLUSH_TIMEOUT = 30.f; // stop decoding - const F32 MAX_INACTIVE_TIME = 50.f; // actually delete + const F32 MAX_INACTIVE_TIME = 20.f; // actually delete S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference S32 num_refs = imagep->getNumRefs(); @@ -1432,6 +1432,9 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st imagep->setAddressMode(LLTexUnit::TAM_CLAMP); + //don't compress UI images + imagep->getGLTexture()->setAllowCompression(false); + //all UI images are non-deletable imagep->setNoDelete(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 589714c25c..35527d4977 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -534,7 +534,10 @@ public: } - addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); + addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); @@ -742,40 +745,41 @@ public: if (gSavedSettings.getBOOL("DebugShowTextureInfo")) { LLViewerObject* objectp = NULL ; - //objectp = = gAgentCamera.getFocusObject(); LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); if (nodep) { - objectp = nodep->getObject(); + objectp = nodep->getObject(); } + if (objectp && !objectp->isDead()) { S32 num_faces = objectp->mDrawable->getNumFaces() ; - + std::set tex_list; + for(S32 i = 0 ; i < num_faces; i++) { LLFace* facep = objectp->mDrawable->getFace(i) ; if(facep) - { - //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], - // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); - //ypos += y_inc; - - addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); - ypos += y_inc; - - //const LLTextureEntry *tep = facep->getTextureEntry(); - //if(tep) - //{ - // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; - // ypos += y_inc; - //} - - LLViewerTexture* tex = facep->getTexture() ; + { + LLViewerFetchedTexture* tex = dynamic_cast(facep->getTexture()) ; if(tex) { - addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + if(tex_list.find(tex) != tex_list.end()) + { + continue ; //already displayed. + } + tex_list.insert(tex); + + std::string uuid_str; + tex->getID().toString(uuid_str); + uuid_str = uuid_str.substr(0,7); + + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", uuid_str.c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + + addText(xpos, ypos, llformat("discard level: %d desired level: %d Missing: %s", tex->getDiscardLevel(), + tex->getDesiredDiscardLevel(), tex->isMissingAsset() ? "Y" : "N")); ypos += y_inc; } } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bc7f5a9744..7cbb47100d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3365,7 +3365,7 @@ void LLVOAvatar::slamPosition() mRoot.updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() +bool LLVOAvatar::isVisuallyMuted() const { static LLCachedControl max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); static LLCachedControl max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); @@ -3434,7 +3434,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; @@ -3474,6 +3474,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } + else + { + mUpdatePeriod = 1; + } + // don't early out for your own avatar, as we rely on your animations playing reliably // for example, the "turn around" animation when entering customize avatar needs to trigger @@ -5029,7 +5034,7 @@ void LLVOAvatar::addDebugText(const std::string& text) //----------------------------------------------------------------------------- // getID() //----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() +const LLUUID& LLVOAvatar::getID() const { return mID; } @@ -8296,7 +8301,7 @@ void LLVOAvatar::updateImpostors() BOOL LLVOAvatar::isImpostor() const { - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; + return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index dd0317f555..6a4e09593c 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -185,7 +185,7 @@ public: void resetSpecificJointPosition( const std::string& name ); virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID(); + virtual const LLUUID& getID() const; virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); virtual LLJoint* findCollisionVolume(U32 volume_id); virtual S32 getCollisionVolumeID(std::string &name); @@ -382,7 +382,7 @@ private: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - bool isVisuallyMuted(); + bool isVisuallyMuted() const; U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 5c10a80b07..6ce93d641c 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -447,14 +447,21 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co continue; } - count++; - facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis(); - obj->mDepth += facep->mDistance; + if ((facep->getGeomCount() + vertex_count) <= 65536) + { + count++; + facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis(); + obj->mDepth += facep->mDistance; - mFaceList.push_back(facep); - vertex_count += facep->getGeomCount(); - index_count += facep->getIndicesCount(); - llassert(facep->getIndicesCount() < 65536); + mFaceList.push_back(facep); + vertex_count += facep->getGeomCount(); + index_count += facep->getIndicesCount(); + llassert(facep->getIndicesCount() < 65536); + } + else + { + facep->clearVertexBuffer(); + } } obj->mDepth /= count; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 438d578ac5..433fa475ee 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -682,7 +682,21 @@ void LLVOVolume::updateTextures() const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) { - updateTextureVirtualSize(); + updateTextureVirtualSize(); + + /*if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive()) + { //delete vertex buffer to free up some VRAM + LLSpatialGroup* group = mDrawable->getSpatialGroup(); + if (group) + { + group->destroyGL(true); + + //flag the group as having changed geometry so it gets a rebuild next time + //it becomes visible + group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); + } + }*/ + } } @@ -715,7 +729,15 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) if(!forced) { if(!isVisible()) - { + { //don't load textures for non-visible faces + const S32 num_faces = mDrawable->getNumFaces(); + for (S32 i = 0; i < num_faces; i++) + { + LLFace* face = mDrawable->getFace(i); + face->setPixelArea(0.f); + face->setVirtualSize(0.f); + } + return ; } @@ -1416,7 +1438,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); -// bool rigged = false; + // bool rigged = false; LLVolume* volume = mRiggedVolume; if (!volume) { @@ -1471,7 +1493,7 @@ void LLVOVolume::preRebuild() } } -void LLVOVolume::updateRelativeXform() +void LLVOVolume::updateRelativeXform(bool force_identity) { if (mVolumeImpl) { @@ -1495,15 +1517,16 @@ void LLVOVolume::updateRelativeXform() mRelativeXform.invert(); mRelativeXformInvTrans.transpose(); } - else if (drawable->isActive()) + else if (drawable->isActive() || force_identity) { // setup relative transforms LLQuaternion delta_rot; LLVector3 delta_pos, delta_scale; //matrix from local space to parent relative/global space - delta_rot = drawable->isSpatialRoot() ? LLQuaternion() : mDrawable->getRotation(); - delta_pos = drawable->isSpatialRoot() ? LLVector3(0,0,0) : mDrawable->getPosition(); + bool use_identity = force_identity || drawable->isSpatialRoot(); + delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation(); + delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition(); delta_scale = mDrawable->getScale(); // Vertex transform (4x4) @@ -1604,7 +1627,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) return res; } - dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); + LLSpatialGroup* group = drawable->getSpatialGroup(); + if (group) + { + group->dirtyMesh(); + } BOOL compiled = FALSE; @@ -1617,6 +1644,8 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) if (mVolumeChanged || mFaceMappingChanged ) { + dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); + compiled = TRUE; if (mVolumeChanged) @@ -1635,6 +1664,8 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) } else if ((mLODChanged) || (mSculptChanged)) { + dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); + LLVolume *old_volumep, *new_volumep; F32 old_lod, new_lod; S32 old_num_faces, new_num_faces ; @@ -3935,9 +3966,14 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, const LLMatrix4* model_mat = NULL; LLDrawable* drawable = facep->getDrawable(); - if (drawable->isActive()) + + if (drawable->isState(LLDrawable::ANIMATED_CHILD)) { - model_mat = &(drawable->getRenderMatrix()); + model_mat = &drawable->getWorldMatrix(); + } + else if (drawable->isActive()) + { + model_mat = &drawable->getRenderMatrix(); } else { @@ -4042,7 +4078,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume"); -static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) { @@ -4084,7 +4119,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate) { - LLFastTimer ftm(FTM_REBUILD_VBO); LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB); rebuildMesh(group); @@ -4093,8 +4127,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } group->mBuilt = 1.f; - LLFastTimer ftm(FTM_REBUILD_VBO); - + LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB); LLVOAvatar* pAvatarVO = NULL; @@ -4123,6 +4156,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mGeometryBytes = 0; group->mSurfaceArea = 0; + //cache object box size since it might be used for determining visibility + group->mObjectBoxSize = group->mObjectBounds[1].getLength3().getF32(); + group->clearDrawMap(); mFaceList.clear(); @@ -4586,6 +4622,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVOVolume* vobj = drawablep->getVOVolume(); vobj->preRebuild(); + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + vobj->updateRelativeXform(true); + } + LLVolume* volume = vobj->getVolume(); for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { @@ -4605,6 +4646,12 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) } } } + + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + vobj->updateRelativeXform(); + } + drawablep->clearState(LLDrawable::REBUILD_ALL); } @@ -4645,7 +4692,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } - llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); +// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); } struct CompareBatchBreakerModified @@ -4714,11 +4761,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } - S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity + S32 texture_index_channels = 1; - if (gGLManager.mGLVersion < 3.1f) + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - texture_index_channels = 1; + texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } if (LLPipeline::sRenderDeferred && distance_sort) @@ -4919,10 +4966,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: LLVOVolume* vobj = drawablep->getVOVolume(); LLVolume* volume = vobj->getVolume(); + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + vobj->updateRelativeXform(true); + } + U32 te_idx = facep->getTEOffset(); facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset); + + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + vobj->updateRelativeXform(false); + } } } @@ -5086,6 +5143,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun mFaceList.clear(); //for each drawable + for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; @@ -5106,11 +5164,14 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun //sum up face verts and indices drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); - if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) + + + if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA && + facep->getGeomCount() + vertex_count <= 65536) { vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); - llassert(facep->getIndicesCount() < 65536); + //remember face (for sorting) mFaceList.push_back(facep); } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 3cf434dc26..b2873c9894 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -203,7 +203,7 @@ public: LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); - void updateRelativeXform(); + void updateRelativeXform(bool force_identity = false); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); /*virtual*/ BOOL updateLOD(); diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 315616e8a5..cd78157944 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -160,7 +160,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, @@ -197,6 +197,13 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) F32 size_inv = 1.f / size; + F32 z_fudge = 0.f; + + if (getIsEdgePatch()) + { //bump edge patches down 10 cm to prevent aliasing along edges + z_fudge = -0.1f; + } + for (y = 0; y < size; y++) { for (x = 0; x < size; x++) @@ -205,6 +212,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) position_agent = getPositionAgent() - getScale() * 0.5f; position_agent.mV[VX] += (x + 0.5f) * step_x; position_agent.mV[VY] += (y + 0.5f) * step_y; + position_agent.mV[VZ] += z_fudge; *verticesp++ = position_agent - right + up; *verticesp++ = position_agent - right - up; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index fbd8b3ada3..e1d3c802da 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -839,7 +839,6 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -851,7 +850,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - water_height)); + 256.f+DEFAULT_WATER_HEIGHT)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -908,7 +907,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; + LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a64655960f..4a0ccb3e5d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -187,6 +187,7 @@ F32 LLPipeline::RenderShadowFOVCutoff; BOOL LLPipeline::CameraOffset; F32 LLPipeline::CameraMaxCoF; F32 LLPipeline::CameraDoFResScale; +F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; @@ -592,6 +593,7 @@ void LLPipeline::init() gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } LLPipeline::~LLPipeline() @@ -811,6 +813,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -872,6 +878,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } + + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } else { @@ -1007,6 +1017,7 @@ void LLPipeline::refreshCachedSettings() CameraOffset = gSavedSettings.getBOOL("CameraOffset"); CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); updateRenderDeferred(); } @@ -1076,10 +1087,11 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -1122,7 +1134,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1137,7 +1149,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1173,7 +1185,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -1782,6 +1794,16 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) if (done) { drawablep->clearState(LLDrawable::ON_MOVE_LIST); + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) // && drawablep->getVObj()->getAngularVelocity().isExactlyZero()) + { //not a target omega object, will likely not receive any future world matrix updates + // -- this keeps attachments from getting stuck in space and falling off your avatar + drawablep->clearState(LLDrawable::ANIMATED_CHILD); + LLSpatialGroup* group = drawablep->getSpatialGroup(); + if (group) + { + group->dirtyGeom(); + } + } iter = moved_list.erase(curiter); } } @@ -3332,7 +3354,9 @@ void LLPipeline::postSort(LLCamera& camera) { LLSpatialGroup* group = *i; if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + group->isOcclusionState(LLSpatialGroup::OCCLUDED) || + (RenderAutoHideSurfaceAreaLimit > 0.f && + group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { continue; } @@ -6642,9 +6666,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mDeferredLight.flush(); } + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + glViewport(0,0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; @@ -6657,7 +6684,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6702,6 +6729,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -8811,16 +8840,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances @@ -8877,8 +8906,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3c4e389ce0..252fe1346c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -849,6 +849,7 @@ public: static BOOL CameraOffset; static F32 CameraMaxCoF; static F32 CameraDoFResScale; + static F32 RenderAutoHideSurfaceAreaLimit; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/xui/de/floater_about_land.xml b/indra/newview/skins/default/xui/de/floater_about_land.xml index b893ab79e5..9e330f9766 100644 --- a/indra/newview/skins/default/xui/de/floater_about_land.xml +++ b/indra/newview/skins/default/xui/de/floater_about_land.xml @@ -374,7 +374,7 @@ Nur große Parzellen können in der Suche aufgeführt werden. - Avatare auf dieser Parzelle sehen und mit ihnen chatten + Avatare in anderen Parzellen können Avatare in dieser Parzelle sehen und mit ihnen chatten @@ -458,12 +458,12 @@ Nur große Parzellen können in der Suche aufgeführt werden. Zugang zu dieser Parzelle - + - Zugang auf Einwohner beschränken, die überprüft wurden von: + Zugang nur Einwohnern gestatten, die: - - + + diff --git a/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml new file mode 100644 index 0000000000..a412b530a4 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ + + + + 1 Ordner + + + [NUM] Ordner + + + Ordner übertragen... + + + Initialisieren... + + + + + + Laden... + + + + +