Remove an unused member, this will save a bit of memory, which multiplies with inventory size.
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49b1a8546c
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04422b477f
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@ -331,7 +331,7 @@ protected:
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F32 mAutoOpenCountdown;
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S32 mLastArrangeGeneration;
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S32 mLastCalculatedWidth;
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bool mNeedsSort;
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// bool mNeedsSort; <FS:ND/> Unused.
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public:
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typedef enum e_recurse_type
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