Merge from default branch

--HG--
branch : product-engine
meow-7.2.2
Vadim Savchuk 2010-07-08 13:53:43 +03:00
commit 0451902bcd
10 changed files with 120 additions and 111 deletions

View File

@ -40,6 +40,8 @@
#include "llfocusmgr.h"
#include "lllocalcliprect.h"
#include "lltrans.h"
#include "boost/bind.hpp"
static const S32 DRAGGER_BAR_MARGIN = 4;
@ -72,6 +74,7 @@ LLAccordionCtrl::LLAccordionCtrl(const Params& params):LLPanel(params)
{
initNoTabsWidget(params.no_matched_tabs_text);
mNoVisibleTabsOrigString = LLTrans::getString(params.no_visible_tabs_text.initial_value().asString());
mSingleExpansion = params.single_expansion;
if(mFitParent && !mSingleExpansion)
{
@ -386,7 +389,7 @@ void LLAccordionCtrl::initNoTabsWidget(const LLTextBox::Params& tb_params)
{
LLTextBox::Params tp = tb_params;
tp.rect(getLocalRect());
mNoMatchedTabsOrigString = tp.initial_value().asString();
mNoMatchedTabsOrigString = LLTrans::getString(tp.initial_value().asString());
mNoVisibleTabsHelpText = LLUICtrlFactory::create<LLTextBox>(tp, this);
}

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@ -1,4 +1,4 @@
version 21
version 22
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
@ -59,6 +59,7 @@ RenderTextureMemoryMultiple 1 1.0
RenderShaderLightingMaxLevel 1 3
SkyUseClassicClouds 1 1
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
//
@ -431,6 +432,10 @@ list ATIOldDriver
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
// ATI cards generally perform better when not using VBOs for streaming data
list ATI
RenderUseStreamVBO 1 0
/// Tweaked NVIDIA

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@ -403,7 +403,10 @@ void LLWearableHoldingPattern::checkMissingWearables()
for (S32 type = 0; type < LLWearableType::WT_COUNT; ++type)
{
llinfos << "type " << type << " requested " << requested_by_type[type] << " found " << found_by_type[type] << llendl;
if (requested_by_type[type] > found_by_type[type])
{
llwarns << "got fewer wearables than requested, type " << type << ": requested " << requested_by_type[type] << ", found " << found_by_type[type] << llendl;
}
if (found_by_type[type] > 0)
continue;
if (
@ -670,12 +673,15 @@ bool LLWearableHoldingPattern::pollMissingWearables()
bool timed_out = isTimedOut();
bool missing_completed = isMissingCompleted();
bool done = timed_out || missing_completed;
llinfos << "polling missing wearables, waiting for items " << mTypesToRecover.size()
<< " links " << mTypesToLink.size()
<< " wearables, timed out " << timed_out
<< " elapsed " << mWaitTime.getElapsedTimeF32()
<< " done " << done << llendl;
if (!done)
{
llinfos << "polling missing wearables, waiting for items " << mTypesToRecover.size()
<< " links " << mTypesToLink.size()
<< " wearables, timed out " << timed_out
<< " elapsed " << mWaitTime.getElapsedTimeF32()
<< " done " << done << llendl;
}
if (done)
{
@ -795,12 +801,8 @@ void LLWearableHoldingPattern::onWearableAssetFetch(LLWearable *wearable)
}
mResolved += 1; // just counting callbacks, not successes.
llinfos << "onWearableAssetFetch, resolved count " << mResolved << " of requested " << getFoundList().size() << llendl;
if (wearable)
{
llinfos << "wearable found, type " << wearable->getType() << " asset " << wearable->getAssetID() << llendl;
}
else
llinfos << "resolved " << mResolved << "/" << getFoundList().size() << llendl;
if (!wearable)
{
llwarns << "no wearable found" << llendl;
}
@ -830,10 +832,14 @@ void LLWearableHoldingPattern::onWearableAssetFetch(LLWearable *wearable)
LLFoundData& data = *iter;
if(wearable->getAssetID() == data.mAssetID)
{
data.mWearable = wearable;
// Failing this means inventory or asset server are corrupted in a way we don't handle.
llassert((data.mWearableType < LLWearableType::WT_COUNT) && (wearable->getType() == data.mWearableType));
break;
if ((data.mWearableType >= LLWearableType::WT_COUNT) || (wearable->getType() != data.mWearableType))
{
llwarns << "recovered wearable but type invalid. inventory wearable type: " << data.mWearableType << " asset wearable type: " << wearable->getType() << llendl;
break;
}
data.mWearable = wearable;
}
}
}
@ -1635,7 +1641,7 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering)
// the saved outfit stored as a folder link
updateIsDirty();
dumpCat(getCOF(),"COF, start");
//dumpCat(getCOF(),"COF, start");
bool follow_folder_links = true;
LLUUID current_outfit_id = getCOF();
@ -1718,7 +1724,7 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering)
{
LLFoundData& found = *it;
llinfos << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << llendl;
lldebugs << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << llendl;
// Fetch the wearables about to be worn.
LLWearableList::instance().getAsset(found.mAssetID,

View File

@ -1619,85 +1619,71 @@ BOOL LLFolderBridge::isClipboardPasteableAsLink() const
BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
BOOL drop)
{
// This should never happen, but if an inventory item is incorrectly parented,
// the UI will get confused and pass in a NULL.
if(!inv_cat) return FALSE;
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
if (!inv_cat) return FALSE; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
if (!model) return FALSE;
if (!isAgentAvatarValid()) return FALSE;
if (!isAgentInventory()) return FALSE; // cannot drag categories into library
// cannot drag categories into library
if(!isAgentInventory())
{
return FALSE;
}
// check to make sure source is agent inventory, and is represented there.
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
const BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
BOOL accept = FALSE;
S32 i;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
if(is_agent_inventory)
if (is_agent_inventory)
{
const LLUUID& cat_id = inv_cat->getUUID();
const LLUUID &cat_id = inv_cat->getUUID();
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
// Is the destination the trash?
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
BOOL move_is_into_trash = (mUUID == trash_id)
|| model->isObjectDescendentOf(mUUID, trash_id);
BOOL is_movable = (!LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()));
const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
if (move_is_into_current_outfit || move_is_into_outfit)
{
// BAP - restrictions?
is_movable = true;
}
//--------------------------------------------------------------------------------
// Determine if folder can be moved.
//
BOOL is_movable = TRUE;
if (LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()))
is_movable = FALSE;
if (move_is_into_outfit)
is_movable = FALSE;
if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE))
is_movable = FALSE;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE);
for (S32 i=0; i < descendent_categories.count(); ++i)
{
is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604
}
if( is_movable )
{
gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
for( i = 0; i < descendent_categories.count(); i++ )
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
// Can't move "special folders" (e.g. Textures Folder).
is_movable = FALSE;
break;
}
}
if (move_is_into_trash)
{
for (S32 i=0; i < descendent_items.count(); ++i)
{
LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
// ...can't move "special folders" like Textures
is_movable = FALSE;
break;
}
}
if( is_movable )
{
if( move_is_into_trash )
{
for( i = 0; i < descendent_items.count(); i++ )
{
LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
is_movable = FALSE;
break; // It's generally movable, but not into the trash!
}
}
break; // It's generally movable, but not into the trash.
}
}
}
//
//--------------------------------------------------------------------------------
accept = is_movable
&& (mUUID != cat_id) // Can't move a folder into itself
&& (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
@ -1707,7 +1693,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
// Look for any gestures and deactivate them
if (move_is_into_trash)
{
for (i = 0; i < descendent_items.count(); i++)
for (S32 i=0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
@ -2855,14 +2841,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if(!model || !inv_item) return FALSE;
// cannot drag into library
if(!isAgentInventory())
{
return FALSE;
}
if(!isAgentInventory()) return FALSE; // cannot drag into library
if (!isAgentAvatarValid()) return FALSE;
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
@ -2870,9 +2851,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);

View File

@ -1660,6 +1660,17 @@ bool LLInventoryModel::loadSkeleton(
}
}
// Invalidate all categories that failed fetching descendents for whatever
// reason (e.g. one of the descendents was a broken link).
for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin();
invalid_cat_it != invalid_categories.end();
invalid_cat_it++)
{
LLViewerInventoryCategory* cat = (*invalid_cat_it).get();
cat->setVersion(NO_VERSION);
llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl;
}
// At this point, we need to set the known descendents for each
// category which successfully cached so that we do not
// needlessly fetch descendents for categories which we have.
@ -1682,17 +1693,6 @@ bool LLInventoryModel::loadSkeleton(
}
}
// Invalidate all categories that failed fetching descendents for whatever
// reason (e.g. one of the descendents was a broken link).
for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin();
invalid_cat_it != invalid_categories.end();
invalid_cat_it++)
{
LLViewerInventoryCategory* cat = (*invalid_cat_it).get();
cat->setVersion(NO_VERSION);
llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl;
}
if(remove_inventory_file)
{
// clean up the gunzipped file.

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@ -765,12 +765,19 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
{
LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
if(regionp != mRegionp && regionp && mRegionp)
if(regionp != mRegionp && regionp && mRegionp)//region cross
{
//this is the redundant position and region update, but it is necessary in case the viewer misses the following
//position and region update messages from sim.
//this redundant update should not cause any problems.
LLVector3 delta_pos = mRegionp->getOriginAgent() - regionp->getOriginAgent();
setPosition(getPosition() + delta_pos) ; //update the region position immediately.
setPositionParent(getPosition() + delta_pos); //update to the new region position immediately.
setRegion(regionp) ; //change the region.
}
else
{
mRegionp = regionp ;
}
mRegionp = regionp ;
}
if (!mRegionp)

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@ -313,7 +313,10 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
//
// Load Species-Specific data
//
static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength;
mLeafScale = sSpeciesTable[mSpecies]->mLeafScale;

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@ -2253,7 +2253,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
}
llpushcallstacks ;
{
LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
@ -2266,15 +2265,12 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
}
llpushcallstacks ;
{
LLFastTimer ftm(FTM_CLIENT_COPY);
LLVertexBuffer::clientCopy();
}
llpushcallstacks ;
postSort(camera);
llpushcallstacks ;
postSort(camera);
}
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
@ -2544,6 +2540,7 @@ void LLPipeline::postSort(LLCamera& camera)
assertInitialized();
llpushcallstacks ;
//rebuild drawable geometry
for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
{
@ -2554,7 +2551,7 @@ void LLPipeline::postSort(LLCamera& camera)
group->rebuildGeom();
}
}
llpushcallstacks ;
//rebuild groups
sCull->assertDrawMapsEmpty();
@ -2574,6 +2571,7 @@ void LLPipeline::postSort(LLCamera& camera)
rebuildPriorityGroups();
llpushcallstacks ;
const S32 bin_count = 1024*8;
@ -2675,7 +2673,7 @@ void LLPipeline::postSort(LLCamera& camera)
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
}
llpushcallstacks ;
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
{
@ -2723,7 +2721,7 @@ void LLPipeline::postSort(LLCamera& camera)
forAllVisibleDrawables(renderSoundHighlights);
}
}
llpushcallstacks ;
// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
if (LLFloaterTelehub::renderBeacons())
{
@ -2753,6 +2751,7 @@ void LLPipeline::postSort(LLCamera& camera)
}
//LLSpatialGroup::sNoDelete = FALSE;
llpushcallstacks ;
}

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@ -14,9 +14,9 @@
background_visible="true"
bg_alpha_color="DkGray2"
bg_opaque_color="DkGray2"
no_matched_tabs_text.value="Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search]."
no_matched_tabs_text.value="NoOutfitsTabsMatched"
no_matched_tabs_text.v_pad="10"
no_visible_tabs_text.value="..."
no_visible_tabs_text.value="NoOutfits"
follows="all"
height="400"
layout="topleft"

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@ -2172,12 +2172,17 @@ Clears (deletes) the media and all params from the given face.
<string name="PanelDirEventsDateText">[mthnum,datetime,slt]/[day,datetime,slt]</string>
<!-- panel contents -->
<string name="PanelContentsTooltip">Content of object</string>
<string name="PanelContentsNewScript">New Script</string>
<string name="PanelContentsTooltip">Content of object</string>
<!-- panel preferences general -->
<string name="BusyModeResponseDefault">The Resident you messaged is in &apos;busy mode&apos; which means they have requested not to be disturbed. Your message will still be shown in their IM panel for later viewing.</string>
<!-- Outfits Panel -->
<string name="NoOutfits">You don't have any outfits yet. Try [secondlife:///app/search/all/ Search]</string>
<string name="NoOutfitsTabsMatched">Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search].</string>
<!-- Mute -->
<string name="MuteByName">(By name)</string>
<string name="MuteAgent">(Resident)</string>