commit
0451902bcd
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@ -40,6 +40,8 @@
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#include "llfocusmgr.h"
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#include "lllocalcliprect.h"
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#include "lltrans.h"
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#include "boost/bind.hpp"
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static const S32 DRAGGER_BAR_MARGIN = 4;
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@ -72,6 +74,7 @@ LLAccordionCtrl::LLAccordionCtrl(const Params& params):LLPanel(params)
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{
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initNoTabsWidget(params.no_matched_tabs_text);
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mNoVisibleTabsOrigString = LLTrans::getString(params.no_visible_tabs_text.initial_value().asString());
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mSingleExpansion = params.single_expansion;
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if(mFitParent && !mSingleExpansion)
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{
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@ -386,7 +389,7 @@ void LLAccordionCtrl::initNoTabsWidget(const LLTextBox::Params& tb_params)
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{
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LLTextBox::Params tp = tb_params;
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tp.rect(getLocalRect());
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mNoMatchedTabsOrigString = tp.initial_value().asString();
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mNoMatchedTabsOrigString = LLTrans::getString(tp.initial_value().asString());
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mNoVisibleTabsHelpText = LLUICtrlFactory::create<LLTextBox>(tp, this);
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}
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@ -1,4 +1,4 @@
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version 21
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version 22
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// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
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// Should be combined into one table
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@ -59,6 +59,7 @@ RenderTextureMemoryMultiple 1 1.0
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RenderShaderLightingMaxLevel 1 3
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SkyUseClassicClouds 1 1
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WatchdogDisabled 1 1
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RenderUseStreamVBO 1 1
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//
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@ -431,6 +432,10 @@ list ATIOldDriver
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RenderAvatarVP 0 0
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RenderAvatarCloth 0 0
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// ATI cards generally perform better when not using VBOs for streaming data
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list ATI
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RenderUseStreamVBO 1 0
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/// Tweaked NVIDIA
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@ -403,7 +403,10 @@ void LLWearableHoldingPattern::checkMissingWearables()
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for (S32 type = 0; type < LLWearableType::WT_COUNT; ++type)
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{
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llinfos << "type " << type << " requested " << requested_by_type[type] << " found " << found_by_type[type] << llendl;
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if (requested_by_type[type] > found_by_type[type])
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{
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llwarns << "got fewer wearables than requested, type " << type << ": requested " << requested_by_type[type] << ", found " << found_by_type[type] << llendl;
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}
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if (found_by_type[type] > 0)
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continue;
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if (
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@ -670,12 +673,15 @@ bool LLWearableHoldingPattern::pollMissingWearables()
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bool timed_out = isTimedOut();
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bool missing_completed = isMissingCompleted();
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bool done = timed_out || missing_completed;
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llinfos << "polling missing wearables, waiting for items " << mTypesToRecover.size()
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<< " links " << mTypesToLink.size()
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<< " wearables, timed out " << timed_out
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<< " elapsed " << mWaitTime.getElapsedTimeF32()
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<< " done " << done << llendl;
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if (!done)
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{
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llinfos << "polling missing wearables, waiting for items " << mTypesToRecover.size()
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<< " links " << mTypesToLink.size()
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<< " wearables, timed out " << timed_out
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<< " elapsed " << mWaitTime.getElapsedTimeF32()
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<< " done " << done << llendl;
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}
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if (done)
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{
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@ -795,12 +801,8 @@ void LLWearableHoldingPattern::onWearableAssetFetch(LLWearable *wearable)
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}
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mResolved += 1; // just counting callbacks, not successes.
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llinfos << "onWearableAssetFetch, resolved count " << mResolved << " of requested " << getFoundList().size() << llendl;
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if (wearable)
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{
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llinfos << "wearable found, type " << wearable->getType() << " asset " << wearable->getAssetID() << llendl;
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}
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else
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llinfos << "resolved " << mResolved << "/" << getFoundList().size() << llendl;
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if (!wearable)
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{
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llwarns << "no wearable found" << llendl;
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}
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@ -830,10 +832,14 @@ void LLWearableHoldingPattern::onWearableAssetFetch(LLWearable *wearable)
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LLFoundData& data = *iter;
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if(wearable->getAssetID() == data.mAssetID)
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{
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data.mWearable = wearable;
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// Failing this means inventory or asset server are corrupted in a way we don't handle.
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llassert((data.mWearableType < LLWearableType::WT_COUNT) && (wearable->getType() == data.mWearableType));
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break;
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if ((data.mWearableType >= LLWearableType::WT_COUNT) || (wearable->getType() != data.mWearableType))
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{
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llwarns << "recovered wearable but type invalid. inventory wearable type: " << data.mWearableType << " asset wearable type: " << wearable->getType() << llendl;
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break;
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}
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data.mWearable = wearable;
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}
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}
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}
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@ -1635,7 +1641,7 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering)
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// the saved outfit stored as a folder link
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updateIsDirty();
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dumpCat(getCOF(),"COF, start");
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//dumpCat(getCOF(),"COF, start");
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bool follow_folder_links = true;
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LLUUID current_outfit_id = getCOF();
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@ -1718,7 +1724,7 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering)
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{
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LLFoundData& found = *it;
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llinfos << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << llendl;
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lldebugs << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << llendl;
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// Fetch the wearables about to be worn.
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LLWearableList::instance().getAsset(found.mAssetID,
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@ -1619,85 +1619,71 @@ BOOL LLFolderBridge::isClipboardPasteableAsLink() const
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BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
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BOOL drop)
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{
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// This should never happen, but if an inventory item is incorrectly parented,
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// the UI will get confused and pass in a NULL.
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if(!inv_cat) return FALSE;
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LLInventoryModel* model = getInventoryModel();
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if(!model) return FALSE;
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if (!inv_cat) return FALSE; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
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if (!model) return FALSE;
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if (!isAgentAvatarValid()) return FALSE;
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if (!isAgentInventory()) return FALSE; // cannot drag categories into library
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// cannot drag categories into library
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if(!isAgentInventory())
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{
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return FALSE;
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}
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// check to make sure source is agent inventory, and is represented there.
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LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
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BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
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const BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
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&& (LLToolDragAndDrop::SOURCE_AGENT == source);
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BOOL accept = FALSE;
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S32 i;
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LLInventoryModel::cat_array_t descendent_categories;
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LLInventoryModel::item_array_t descendent_items;
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if(is_agent_inventory)
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if (is_agent_inventory)
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{
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const LLUUID& cat_id = inv_cat->getUUID();
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const LLUUID &cat_id = inv_cat->getUUID();
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const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
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const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
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const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
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const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT);
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const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
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// Is the destination the trash?
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const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
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BOOL move_is_into_trash = (mUUID == trash_id)
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|| model->isObjectDescendentOf(mUUID, trash_id);
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BOOL is_movable = (!LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()));
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const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
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BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
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BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
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if (move_is_into_current_outfit || move_is_into_outfit)
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{
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// BAP - restrictions?
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is_movable = true;
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}
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//--------------------------------------------------------------------------------
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// Determine if folder can be moved.
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//
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BOOL is_movable = TRUE;
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if (LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()))
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is_movable = FALSE;
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if (move_is_into_outfit)
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is_movable = FALSE;
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if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE))
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is_movable = FALSE;
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LLInventoryModel::cat_array_t descendent_categories;
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LLInventoryModel::item_array_t descendent_items;
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gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE);
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for (S32 i=0; i < descendent_categories.count(); ++i)
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{
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is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604
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}
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if( is_movable )
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{
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gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
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for( i = 0; i < descendent_categories.count(); i++ )
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LLInventoryCategory* category = descendent_categories[i];
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if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
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{
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LLInventoryCategory* category = descendent_categories[i];
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if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
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// Can't move "special folders" (e.g. Textures Folder).
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is_movable = FALSE;
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break;
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}
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}
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if (move_is_into_trash)
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{
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for (S32 i=0; i < descendent_items.count(); ++i)
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{
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LLInventoryItem* item = descendent_items[i];
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if (get_is_item_worn(item->getUUID()))
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{
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// ...can't move "special folders" like Textures
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is_movable = FALSE;
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break;
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}
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}
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if( is_movable )
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{
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if( move_is_into_trash )
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{
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for( i = 0; i < descendent_items.count(); i++ )
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{
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LLInventoryItem* item = descendent_items[i];
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if (get_is_item_worn(item->getUUID()))
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{
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is_movable = FALSE;
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break; // It's generally movable, but not into the trash!
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}
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}
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break; // It's generally movable, but not into the trash.
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}
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}
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}
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//
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//--------------------------------------------------------------------------------
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accept = is_movable
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&& (mUUID != cat_id) // Can't move a folder into itself
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&& (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
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@ -1707,7 +1693,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
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// Look for any gestures and deactivate them
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if (move_is_into_trash)
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{
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for (i = 0; i < descendent_items.count(); i++)
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for (S32 i=0; i < descendent_items.count(); i++)
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{
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LLInventoryItem* item = descendent_items[i];
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if (item->getType() == LLAssetType::AT_GESTURE
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@ -2855,14 +2841,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
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BOOL drop)
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{
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LLInventoryModel* model = getInventoryModel();
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if(!model || !inv_item) return FALSE;
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// cannot drag into library
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if(!isAgentInventory())
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{
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return FALSE;
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}
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if(!isAgentInventory()) return FALSE; // cannot drag into library
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if (!isAgentAvatarValid()) return FALSE;
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LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
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@ -2870,9 +2851,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
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LLViewerObject* object = NULL;
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if(LLToolDragAndDrop::SOURCE_AGENT == source)
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{
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const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
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const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
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const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
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const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
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const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
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const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
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const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
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const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
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@ -1660,6 +1660,17 @@ bool LLInventoryModel::loadSkeleton(
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}
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}
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// Invalidate all categories that failed fetching descendents for whatever
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// reason (e.g. one of the descendents was a broken link).
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for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin();
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invalid_cat_it != invalid_categories.end();
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invalid_cat_it++)
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{
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LLViewerInventoryCategory* cat = (*invalid_cat_it).get();
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cat->setVersion(NO_VERSION);
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llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl;
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}
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// At this point, we need to set the known descendents for each
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// category which successfully cached so that we do not
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// needlessly fetch descendents for categories which we have.
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@ -1682,17 +1693,6 @@ bool LLInventoryModel::loadSkeleton(
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}
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}
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// Invalidate all categories that failed fetching descendents for whatever
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// reason (e.g. one of the descendents was a broken link).
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for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin();
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invalid_cat_it != invalid_categories.end();
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invalid_cat_it++)
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{
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LLViewerInventoryCategory* cat = (*invalid_cat_it).get();
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cat->setVersion(NO_VERSION);
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llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl;
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}
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if(remove_inventory_file)
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{
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// clean up the gunzipped file.
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@ -765,12 +765,19 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
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{
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LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
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if(regionp != mRegionp && regionp && mRegionp)
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if(regionp != mRegionp && regionp && mRegionp)//region cross
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{
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//this is the redundant position and region update, but it is necessary in case the viewer misses the following
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//position and region update messages from sim.
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//this redundant update should not cause any problems.
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LLVector3 delta_pos = mRegionp->getOriginAgent() - regionp->getOriginAgent();
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setPosition(getPosition() + delta_pos) ; //update the region position immediately.
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setPositionParent(getPosition() + delta_pos); //update to the new region position immediately.
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setRegion(regionp) ; //change the region.
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}
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else
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{
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mRegionp = regionp ;
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}
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mRegionp = regionp ;
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}
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if (!mRegionp)
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@ -313,7 +313,10 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
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//
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// Load Species-Specific data
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//
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static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
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mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
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mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
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mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
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mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength;
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mLeafScale = sSpeciesTable[mSpecies]->mLeafScale;
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@ -2253,7 +2253,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
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}
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}
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}
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llpushcallstacks ;
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{
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LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
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for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
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@ -2266,15 +2265,12 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
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}
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}
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}
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llpushcallstacks ;
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{
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LLFastTimer ftm(FTM_CLIENT_COPY);
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LLVertexBuffer::clientCopy();
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}
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llpushcallstacks ;
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postSort(camera);
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llpushcallstacks ;
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postSort(camera);
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||||
}
|
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void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
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|
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@ -2544,6 +2540,7 @@ void LLPipeline::postSort(LLCamera& camera)
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assertInitialized();
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||||
|
||||
llpushcallstacks ;
|
||||
//rebuild drawable geometry
|
||||
for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
|
||||
{
|
||||
|
|
@ -2554,7 +2551,7 @@ void LLPipeline::postSort(LLCamera& camera)
|
|||
group->rebuildGeom();
|
||||
}
|
||||
}
|
||||
|
||||
llpushcallstacks ;
|
||||
//rebuild groups
|
||||
sCull->assertDrawMapsEmpty();
|
||||
|
||||
|
|
@ -2574,6 +2571,7 @@ void LLPipeline::postSort(LLCamera& camera)
|
|||
|
||||
|
||||
rebuildPriorityGroups();
|
||||
llpushcallstacks ;
|
||||
|
||||
const S32 bin_count = 1024*8;
|
||||
|
||||
|
|
@ -2675,7 +2673,7 @@ void LLPipeline::postSort(LLCamera& camera)
|
|||
|
||||
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
|
||||
}
|
||||
|
||||
llpushcallstacks ;
|
||||
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
|
||||
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
|
||||
{
|
||||
|
|
@ -2723,7 +2721,7 @@ void LLPipeline::postSort(LLCamera& camera)
|
|||
forAllVisibleDrawables(renderSoundHighlights);
|
||||
}
|
||||
}
|
||||
|
||||
llpushcallstacks ;
|
||||
// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
|
||||
if (LLFloaterTelehub::renderBeacons())
|
||||
{
|
||||
|
|
@ -2753,6 +2751,7 @@ void LLPipeline::postSort(LLCamera& camera)
|
|||
}
|
||||
|
||||
//LLSpatialGroup::sNoDelete = FALSE;
|
||||
llpushcallstacks ;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@
|
|||
background_visible="true"
|
||||
bg_alpha_color="DkGray2"
|
||||
bg_opaque_color="DkGray2"
|
||||
no_matched_tabs_text.value="Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search]."
|
||||
no_matched_tabs_text.value="NoOutfitsTabsMatched"
|
||||
no_matched_tabs_text.v_pad="10"
|
||||
no_visible_tabs_text.value="..."
|
||||
no_visible_tabs_text.value="NoOutfits"
|
||||
follows="all"
|
||||
height="400"
|
||||
layout="topleft"
|
||||
|
|
|
|||
|
|
@ -2172,12 +2172,17 @@ Clears (deletes) the media and all params from the given face.
|
|||
<string name="PanelDirEventsDateText">[mthnum,datetime,slt]/[day,datetime,slt]</string>
|
||||
|
||||
<!-- panel contents -->
|
||||
<string name="PanelContentsTooltip">Content of object</string>
|
||||
<string name="PanelContentsNewScript">New Script</string>
|
||||
<string name="PanelContentsTooltip">Content of object</string>
|
||||
|
||||
<!-- panel preferences general -->
|
||||
<string name="BusyModeResponseDefault">The Resident you messaged is in 'busy mode' which means they have requested not to be disturbed. Your message will still be shown in their IM panel for later viewing.</string>
|
||||
|
||||
<!-- Outfits Panel -->
|
||||
<string name="NoOutfits">You don't have any outfits yet. Try [secondlife:///app/search/all/ Search]</string>
|
||||
<string name="NoOutfitsTabsMatched">Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search].</string>
|
||||
|
||||
<!-- Mute -->
|
||||
<string name="MuteByName">(By name)</string>
|
||||
<string name="MuteAgent">(Resident)</string>
|
||||
|
|
|
|||
Loading…
Reference in New Issue