made avatar rotation threshold configurable via a setting
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4c333d64ca
commit
04a8a9755b
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@ -621,6 +621,28 @@
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<key>Value</key>
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<string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
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</map>
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<key>AvatarRotateThresholdSlow</key>
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<map>
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<key>Comment</key>
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<string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<integer>60</integer>
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</map>
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<key>AvatarRotateThresholdFast</key>
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<map>
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<key>Comment</key>
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<string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<integer>2</integer>
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</map>
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<key>AvatarBakedTextureUploadTimeout</key>
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<map>
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<key>Comment</key>
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@ -149,10 +149,6 @@ const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
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const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
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const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
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const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this!
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const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between
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const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction
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// when moving fast & slow
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const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
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const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
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@ -3652,7 +3648,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
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BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
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LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV );
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F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST);
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static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow");
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static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast");
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F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast);
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if (self_in_mouselook)
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{
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