SL-11368, fix missing water uniforms for low shader settings
parent
eb4ceb533d
commit
0524a1a86f
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@ -1608,11 +1608,8 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
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void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
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{
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if (gPipeline.canUseWindLightShaders())
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{
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updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
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updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
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}
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updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
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updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
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}
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void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition)
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