# Conflicts:
#	indra/newview/llreflectionmapmanager.cpp
#	indra/newview/llviewercontrol.cpp
#	indra/newview/pipeline.cpp
master
Ansariel 2025-08-31 12:07:48 +02:00
commit 0573e31002
14 changed files with 162 additions and 49 deletions

View File

@ -47,13 +47,21 @@ jobs:
artifact: Windows-installer
install-path: 'C:\viewer-automation-main'
- os: windows
runner: qa-windows-z600-dan
runner: qa-windows-kurt
artifact: Windows-installer
install-path: 'C:\viewer-automation-main'
- os: mac
runner: qa-mac-dan
artifact: macOS-installer
install-path: '$HOME/Documents/viewer-automation'
- os: mac
runner: qa-mac-atlas
artifact: macOS-installer
install-path: '$HOME/Documents/viewer-automation'
- os: mac
runner: qa-mac-caleb
artifact: macOS-installer
install-path: '$HOME/Documents/viewer-automation'
fail-fast: false
runs-on: [self-hosted, "${{ matrix.runner }}"]

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@ -1199,6 +1199,7 @@ void LLFloaterPreference::onOpen(const LLSD& key)
// Forget previous language changes.
mLanguageChanged = false;
mLastQualityLevel = gSavedSettings.getU32("RenderQualityPerformance");
// Display selected maturity icons.
onChangeMaturity();
@ -2381,6 +2382,33 @@ void LLFloaterPreference::onCommitWindowedMode()
void LLFloaterPreference::onChangeQuality(const LLSD& data)
{
U32 level = (U32)(data.asReal());
constexpr U32 LVL_HIGH = 4;
if (level >= LVL_HIGH && mLastQualityLevel < level)
{
constexpr U32 LOW_MEM_THRESHOLD = 4097;
U32 total_mem = (U32Megabytes)LLMemory::getMaxMemKB();
if (total_mem < LOW_MEM_THRESHOLD)
{
LLSD args;
args["TOTAL_MEM"] = LLSD::Integer(total_mem);
LLNotificationsUtil::add("PreferenceQualityWithLowMemory", args, LLSD(), [this](const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// If cancel pressed
if (option == 1)
{
constexpr U32 LVL_MED_PLUS = 3;
gSavedSettings.setU32("RenderQualityPerformance", LVL_MED_PLUS);
mLastQualityLevel = LVL_MED_PLUS;
LLFeatureManager::getInstance()->setGraphicsLevel(LVL_MED_PLUS, true);
refreshEnabledGraphics();
refresh();
}
}
);
}
}
mLastQualityLevel = level;
LLFeatureManager::getInstance()->setGraphicsLevel(level, true);
refreshEnabledGraphics();
refresh();

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@ -315,6 +315,7 @@ private:
bool mOriginalIMViaEmail;
bool mLanguageChanged;
bool mAvatarDataInitialized;
U32 mLastQualityLevel = 0;
std::string mPriorInstantMessageLogPath;
bool mOriginalHideOnlineStatus;

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@ -2567,7 +2567,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
LLPointer<LLMeshSkinInfo> info = nullptr;
info = new LLMeshSkinInfo(mesh_id, skin);
if (isAgentAvatarValid())
if (isAgentAvatarValid() && gAgentAvatarp->mInitFlags != 0)
{ // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes,
// generate a map of mesh joint numbers to LLVOAvatar joint numbers
LLSkinningUtil::initJointNums(info, gAgentAvatarp);

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@ -222,15 +222,11 @@ void LLReflectionMapManager::update()
resume();
}
static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1);
// static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); // <FS:Beq/> No longer required use the pipeline cached version instead
static LLCachedControl<U32> sReflectionProbeCount(gSavedSettings, "RenderReflectionProbeCount", 256U);
static LLCachedControl<S32> sProbeDynamicAllocation(gSavedSettings, "RenderReflectionProbeDynamicAllocation", -1);
mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f);
{
U32 probe_count_temp = mDynamicProbeCount;
if (sProbeDynamicAllocation > -1)
if (mRenderReflectionProbeDynamicAllocation > -1)
{
if (LLPipeline::sReflectionProbeLevel == (S32)LLReflectionMap::ProbeLevel::NONE)// <FS:Beq/> No longer required use the pipeline cached version instead
{
@ -249,20 +245,20 @@ void LLReflectionMapManager::update()
mDynamicProbeCount = 256;
}
if (sProbeDynamicAllocation > 1)
if (mRenderReflectionProbeDynamicAllocation > 1)
{
// Round mDynamicProbeCount to the nearest increment of 16
mDynamicProbeCount = ((mDynamicProbeCount + sProbeDynamicAllocation / 2) / sProbeDynamicAllocation) * 16;
mDynamicProbeCount = llclamp(mDynamicProbeCount, 1, sReflectionProbeCount);
mDynamicProbeCount = ((mDynamicProbeCount + mRenderReflectionProbeDynamicAllocation / 2) / mRenderReflectionProbeDynamicAllocation) * 16;
mDynamicProbeCount = llclamp(mDynamicProbeCount, 1, mRenderReflectionProbeCount);
}
else
{
mDynamicProbeCount = llclamp(mDynamicProbeCount + sProbeDynamicAllocation, 1, sReflectionProbeCount);
mDynamicProbeCount = llclamp(mDynamicProbeCount + mRenderReflectionProbeDynamicAllocation, 1, mRenderReflectionProbeCount);
}
}
else
{
mDynamicProbeCount = sReflectionProbeCount;
mDynamicProbeCount = mRenderReflectionProbeCount;
}
mDynamicProbeCount = llmin(mDynamicProbeCount, LL_MAX_REFLECTION_PROBE_COUNT);
@ -328,7 +324,7 @@ void LLReflectionMapManager::update()
bool did_update = false;
bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
bool realtime = mRenderReflectionProbeDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
LLReflectionMap* closestDynamic = nullptr;
@ -458,7 +454,7 @@ void LLReflectionMapManager::update()
}
// <FS:Beq> This code is no longer required and this update loop should self-cleanse
// However: There appears to be something that causes the reference count to be 2 for some probes that should no longer be in use.
// if (sLevel == 0)
// if (mRenderReflectionProbeLevel == 0)
// {
// // only update default probe when coverage is set to none
// llassert(probe == mDefaultProbe);
@ -522,6 +518,14 @@ void LLReflectionMapManager::update()
}
}
void LLReflectionMapManager::refreshSettings()
{
mRenderReflectionProbeDetail = gSavedSettings.getS32("RenderReflectionProbeDetail");
//mRenderReflectionProbeLevel = gSavedSettings.getS32("RenderReflectionProbeLevel"); // <FS:Beq/> No longer required use the pipeline cached version instead
mRenderReflectionProbeCount = gSavedSettings.getU32("RenderReflectionProbeCount");
mRenderReflectionProbeDynamicAllocation = gSavedSettings.getS32("RenderReflectionProbeDynamicAllocation");
}
LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group)
{
if (gGLManager.mGLVersion < 4.05f || !LLPipeline::sReflectionProbesEnabled)
@ -793,7 +797,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
}
else
{
llassert(gSavedSettings.getS32("RenderReflectionProbeLevel") > 0); // should never update a probe that's not the default probe if reflection coverage is none
llassert(mRenderReflectionProbeLevel > 0); // should never update a probe that's not the default probe if reflection coverage is none
probe->update(mRenderTarget.getWidth(), face);
}

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@ -109,6 +109,8 @@ public:
// maintain reflection probes
void update();
void refreshSettings();
// add a probe for the given spatial group
LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr);
@ -247,6 +249,12 @@ private:
U32 mDynamicProbeCount;
// cached settings from gSavedSettings
S32 mRenderReflectionProbeDetail = -1;
S32 mRenderReflectionProbeLevel = 3;
U32 mRenderReflectionProbeCount = 256U;
S32 mRenderReflectionProbeDynamicAllocation = -1;
// resolution of reflection probes
U32 mProbeResolution = 128;

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@ -557,23 +557,9 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
return true;
}
// static bool handleReflectionsEnabled(const LLSD& newvalue)
// {
// // <FS:Beq> FIRE-33659 - everything is too dark when reflections are disabled.
// if(newvalue.asBoolean())
// {
// // TODO(Beq): This setting level should probably be governed by render quality settings.
// gSavedSettings.setS32("RenderReflectionProbeLevel", 3);
// }
// else
// {
// gSavedSettings.setS32("RenderReflectionProbeLevel", 0);
// }
// return true;
// }
static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
{
gPipeline.mReflectionMapManager.refreshSettings();
if (gPipeline.isInit())
{
LLPipeline::refreshCachedSettings();
@ -586,6 +572,12 @@ static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
return true;
}
static bool handleReflectionProbeCountChanged(const LLSD& newvalue)
{
gPipeline.mReflectionMapManager.refreshSettings();
return true;
}
#if LL_DARWIN
static bool handleAppleUseMultGLChanged(const LLSD& newvalue)
{
@ -1317,7 +1309,8 @@ void settings_setup_listeners()
// [/SL:KB]
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeLevel", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeDetail", handleReflectionProbeDetailChanged);
// setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionsEnabled); // <FS:Beq/> FIRE-33659 better way to enable/disable reflections
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeCount", handleReflectionProbeCountChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged);
#if LL_DARWIN
setting_setup_signal_listener(gSavedSettings, "RenderAppleUseMultGL", handleAppleUseMultGLChanged);
#endif

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@ -4284,6 +4284,17 @@ void send_agent_update(bool force_send, bool send_reliable)
msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
static F32 last_draw_disatance_step = 1024;
F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance;
if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow())
{
// If we are low on memory, reduce requested draw distance
// Discard's bias is clamped to 4 so we need to check 2 to 4 range
// Factor is intended to go from 1.0 to 2.0
F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f;
memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / factor, gAgentCamera.mDrawDistance / 2.f);
}
if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC)
{
// Inform interest list, prioritize closer area.
@ -4292,25 +4303,25 @@ void send_agent_update(bool force_send, bool send_reliable)
// closer ones.
// Todo: revise and remove once server gets distance sorting.
last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f);
last_draw_disatance_step = llmin(last_draw_disatance_step, memory_limited_draw_distance);
msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step);
}
else if (last_draw_disatance_step < gAgentCamera.mDrawDistance)
else if (last_draw_disatance_step < memory_limited_draw_distance)
{
static LLFrameTimer last_step_time;
if (last_step_time.getElapsedTimeF32() > 1.f)
{
// gradually increase draw distance
// Idealy this should be not per second, but based on how loaded
// mesh thread is, but hopefully this is temporary.
last_step_time.reset();
F32 step = gAgentCamera.mDrawDistance * 0.1f;
last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance);
F32 step = memory_limited_draw_distance * 0.1f;
last_draw_disatance_step = llmin(last_draw_disatance_step + step, memory_limited_draw_distance);
}
msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step);
}
else
{
msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
last_draw_disatance_step = memory_limited_draw_distance;
msg->addF32Fast(_PREHASH_Far, memory_limited_draw_distance);
}
msg->addU32Fast(_PREHASH_ControlFlags, control_flags);

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@ -547,8 +547,16 @@ void LLViewerTexture::updateClass()
if (is_low && !was_low)
{
// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
if (is_sys_low)
{
// Not having system memory is more serious, so discard harder
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f * getSystemMemoryBudgetFactor());
}
else
{
// Slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
}
if (is_sys_low || over_pct > 2.f)
{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
@ -582,8 +590,13 @@ void LLViewerTexture::updateClass()
sEvaluationTimer.reset();
// lower discard bias over time when at least 10% of budget is free
const F32 FREE_PERCENTAGE_TRESHOLD = -0.1f;
if (sDesiredDiscardBias > 1.f && over_pct < FREE_PERCENTAGE_TRESHOLD)
constexpr F32 FREE_PERCENTAGE_TRESHOLD = -0.1f;
constexpr U32 FREE_SYS_MEM_TRESHOLD = 100;
static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512);
const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory() + FREE_SYS_MEM_TRESHOLD);
if (sDesiredDiscardBias > 1.f
&& over_pct < FREE_PERCENTAGE_TRESHOLD
&& getFreeSystemMemory() > MIN_FREE_MAIN_MEMORY)
{
static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f);
@ -650,24 +663,42 @@ void LLViewerTexture::updateClass()
}
//static
bool LLViewerTexture::isSystemMemoryLow()
U32Megabytes LLViewerTexture::getFreeSystemMemory()
{
static LLFrameTimer timer;
static U32Megabytes physical_res = U32Megabytes(U32_MAX);
static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512);
const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory);
if (timer.getElapsedTimeF32() < MEMORY_CHECK_WAIT_TIME) //call this once per second.
{
return physical_res < MIN_FREE_MAIN_MEMORY;
return physical_res;
}
timer.reset();
LLMemory::updateMemoryInfo();
physical_res = LLMemory::getAvailableMemKB();
return physical_res < MIN_FREE_MAIN_MEMORY;
return physical_res;
}
//static
bool LLViewerTexture::isSystemMemoryLow()
{
static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512);
const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory);
return getFreeSystemMemory() < MIN_FREE_MAIN_MEMORY;
}
F32 LLViewerTexture::getSystemMemoryBudgetFactor()
{
static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512);
const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory);
S32 free_budget = (S32Megabytes)getFreeSystemMemory() - MIN_FREE_MAIN_MEMORY;
if (free_budget < 0)
{
// Result should range from 1 (0 free budget) to 2 (-512 free budget)
return 1.f - free_budget / MIN_FREE_MAIN_MEMORY;
}
return 1.f;
}
//end of static functions

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@ -118,6 +118,7 @@ public:
static void initClass();
static void updateClass();
static bool isSystemMemoryLow();
static F32 getSystemMemoryBudgetFactor();
LLViewerTexture(bool usemipmaps = true);
LLViewerTexture(const LLUUID& id, bool usemipmaps) ;
@ -194,6 +195,8 @@ private:
friend class LLBumpImageList;
friend class LLUIImageList;
static U32Megabytes getFreeSystemMemory();
protected:
friend class LLViewerTextureList;
LLUUID mID;

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@ -503,14 +503,23 @@ void LLVOCacheEntry::updateDebugSettings()
//min radius: all objects within this radius remain loaded in memory
static LLCachedControl<F32> min_radius(gSavedSettings,"SceneLoadMinRadius");
static const F32 MIN_RADIUS = 1.0f;
const F32 draw_radius = gAgentCamera.mDrawDistance;
F32 draw_radius = gAgentCamera.mDrawDistance;
if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow())
{
// Discard's bias maximum is 4 so we need to check 2 to 4 range
// Factor is intended to go from 1.0 to 2.0
F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f;
// For safety cap reduction at 50%, we don't want to go below half of draw distance
draw_radius = llmax(draw_radius / factor, draw_radius / 2.f);
}
const F32 clamped_min_radius = llclamp((F32) min_radius, MIN_RADIUS, draw_radius); // [1, mDrawDistance]
sNearRadius = MIN_RADIUS + ((clamped_min_radius - MIN_RADIUS) * adjust_factor);
// a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold
static LLCachedControl<F32> rear_max_radius_frac(gSavedSettings,"SceneLoadRearMaxRadiusFraction");
const F32 min_radius_plus_one = sNearRadius + 1.f;
const F32 max_radius = rear_max_radius_frac * gAgentCamera.mDrawDistance;
const F32 max_radius = rear_max_radius_frac * draw_radius;
const F32 clamped_max_radius = llclamp(max_radius, min_radius_plus_one, draw_radius); // [sNearRadius, mDrawDistance]
sRearFarRadius = min_radius_plus_one + ((clamped_max_radius - min_radius_plus_one) * adjust_factor);

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@ -473,6 +473,8 @@ void LLPipeline::init()
sRenderBeacons = gSavedSettings.getBOOL("renderbeacons");
sRenderHighlight = gSavedSettings.getBOOL("renderhighlights");
mReflectionMapManager.refreshSettings();
mInitialized = true;
stop_glerror();

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@ -4956,6 +4956,10 @@ Diese können anhand von http://opensimulator.org/wiki/inventory die erkannten F
Dateien können nicht verschoben werden. Vorheriger Pfad wurde wiederhergestellt.
<usetemplate ignoretext="Dateien können nicht verschoben werden. Vorheriger Pfad wurde wiederhergestellt." name="okignore" yestext="OK"/>
</notification>
<notification name="PreferenceQualityWithLowMemory">
Ihr System besitzt [TOTAL_MEM]MB Speicher. Dieser ist eventuell nicht ausreichend, um den Viewer auf höheren Einstellungen zu betreiben und kann zu Problemen führen.
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="Fortsetzen"/>
</notification>
<notification name="DefaultObjectPermissions">
Problem beim Speichern der standardmäßigen Objektberechtigungen: [REASON]. Versuchen Sie später, die Standardberechtigungen einzustellen.
<usetemplate name="okbutton" yestext="OK"/>

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@ -13469,6 +13469,17 @@ They can use http://opensimulator.org/wiki/inventory to fix the issues.
yestext="OK"/>
</notification>
<notification
icon="alertmodal.tga"
name="PreferenceQualityWithLowMemory"
type="alert">
Your system has [TOTAL_MEM]MB of memory, which might not be enough to run viewer at higher settings and might result in issues.
<usetemplate
name="okcancelbuttons"
notext="Cancel"
yestext="Continue"/>
</notification>
<notification
icon="alertmodal.tga"
name="DefaultObjectPermissions"