SH-2689 FIX - a bit more logging and related cleanup. Somewhat arbitrarily calling this done, although tweaks will be ongoing
parent
2959bcd3de
commit
07545e99fc
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@ -4004,7 +4004,7 @@ void LLVOAvatar::updateVisibility()
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LLNameValue* firstname = getNVPair("FirstName");
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if (firstname)
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{
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llinfos << avString() << " updating visiblity" << llendl;
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llinfos << avString() << " updating visibility" << llendl;
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}
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else
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{
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@ -4216,7 +4216,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
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LLNameValue* firstname = getNVPair("FirstName");
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if (firstname)
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{
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llinfos << "Avatar " << firstname->getString() << " in render" << llendl;
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llinfos << avString() << " in render" << llendl;
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}
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else
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{
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@ -7231,8 +7231,9 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
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}
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// runway - is this right? Will be called every time *except* the first.
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// FIXME - trying toggle
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// runway - was
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// if (!is_first_appearance_message )
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// which means it would be called on second appearance message - probably wrong.
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if (is_first_appearance_message )
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{
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onFirstTEMessageReceived();
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@ -2339,7 +2339,7 @@ void LLVOAvatarSelf::outputRezDiagnostics() const
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void LLVOAvatarSelf::outputRezTiming(const std::string& msg) const
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{
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llinfos
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<< " Avatar '" << getFullname() << "' "
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<< avString()
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<< llformat("%s. Time from avatar creation: %.2f", msg.c_str(), mDebugSelfLoadTimer.getElapsedTimeF32())
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<< llendl;
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}
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