SL-17635 remove unused variables

master
Maxim Nikolenko 2022-06-21 17:55:29 +03:00
parent 791b7ff0e9
commit 076a895062
18 changed files with 6 additions and 119 deletions

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@ -1624,9 +1624,6 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
//genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
F32 t = 0.f;
F32 tStep = 1.0f / mPath.size();
F32 toggle = 0.5f;
for (S32 i=0;i<(S32)mPath.size();i++)
{
@ -1635,7 +1632,6 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
toggle = -0.5f;
else
toggle = 0.5f;
t += tStep;
}
}

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@ -127,13 +127,7 @@ BOOL LLDataPacker::unpackFixed(F32 &value, const char *name,
total_bits++;
}
S32 min_val;
U32 max_val;
if (is_signed)
{
min_val = 1 << int_bits;
min_val *= -1;
}
max_val = 1 << int_bits;
F32 fixed_val;

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@ -374,7 +374,6 @@ BOOL LLThrottleGroup::dynamicAdjust()
}
mDynamicAdjustTime = mt_sec;
S32 total = 0;
// Update historical information
for (i = 0; i < TC_EOF; i++)
{
@ -391,7 +390,6 @@ BOOL LLThrottleGroup::dynamicAdjust()
}
mBitsSentThisPeriod[i] = 0;
total += ll_round(mBitsSentHistory[i]);
}
// Look for busy channels

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@ -881,8 +881,6 @@ LLSD LLModel::writeModel(
LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm)
{
U32 bytes = 0;
std::string::size_type cur_offset = 0;
LLSD header;
@ -904,7 +902,6 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO
header["skin"]["offset"] = (LLSD::Integer) cur_offset;
header["skin"]["size"] = (LLSD::Integer) size;
cur_offset += size;
bytes += size;
}
}
@ -920,7 +917,6 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO
header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset;
header["physics_convex"]["size"] = (LLSD::Integer) size;
cur_offset += size;
bytes += size;
}
}
@ -942,7 +938,6 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO
header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
header[model_names[i]]["size"] = (LLSD::Integer) size;
cur_offset += size;
bytes += size;
}
}

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@ -395,7 +395,6 @@ void LLLayoutStack::updateLayout()
space_to_distribute += panelp ? ll_round((F32)mPanelSpacing * panelp->getVisibleAmount()) : 0;
S32 remaining_space = space_to_distribute;
F32 fraction_distributed = 0.f;
if (space_to_distribute > 0 && total_visible_fraction > 0.f)
{ // give space proportionally to visible auto resize panels
BOOST_FOREACH(LLLayoutPanel* panelp, mPanels)
@ -404,7 +403,6 @@ void LLLayoutStack::updateLayout()
{
F32 fraction_to_distribute = (panelp->mFractionalSize * panelp->getAutoResizeFactor()) / (total_visible_fraction);
S32 delta = ll_round((F32)space_to_distribute * fraction_to_distribute);
fraction_distributed += fraction_to_distribute;
panelp->mTargetDim += delta;
remaining_space -= delta;
}

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@ -621,8 +621,6 @@ void LLWindowMacOSX::getMouseDeltas(float* delta)
BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL enable_vsync)
{
BOOL glNeedsInit = FALSE;
mFullscreen = fullscreen;
if (mWindow == NULL)
@ -637,9 +635,6 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
mGLView = createOpenGLView(mWindow, mFSAASamples, enable_vsync);
mContext = getCGLContextObj(mGLView);
// Since we just created the context, it needs to be set up.
glNeedsInit = TRUE;
gGLManager.mVRAM = getVramSize(mGLView);
}
@ -1721,9 +1716,7 @@ void LLSplashScreenMacOSX::updateImpl(const std::string& mesg)
{
if(mWindow != NULL)
{
CFStringRef string = NULL;
string = CFStringCreateWithCString(NULL, mesg.c_str(), kCFStringEncodingUTF8);
CFStringCreateWithCString(NULL, mesg.c_str(), kCFStringEncodingUTF8);
}
}

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@ -504,20 +504,6 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t
is.close();
}
//get time domain
LLSD::Real cur_total_time = 0.0;
for (U32 i = 0; i < cur_data.size(); ++i)
{
cur_total_time += cur_data[i]["Total"]["Time"].asReal();
}
LLSD::Real base_total_time = 0.0;
for (U32 i = 0; i < base_data.size(); ++i)
{
base_total_time += base_data[i]["Total"]["Time"].asReal();
}
//allocate raw scratch space
LLPointer<LLImageRaw> scratch = new LLImageRaw(1024, 512, 3);

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@ -3132,7 +3132,6 @@ bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account, U32
gInventory.accountForUpdate(update);
}
U32 changes = 0x0;
if (account)
{
mask |= LLInventoryObserver::CREATE;
@ -3140,7 +3139,7 @@ bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account, U32
//as above, this loop never seems to loop more than once per call
for (item_array_t::iterator it = items.begin(); it != items.end(); ++it)
{
changes |= gInventory.updateItem(*it, mask);
gInventory.updateItem(*it, mask);
}
gInventory.notifyObservers();
gViewerWindow->getWindow()->decBusyCount();
@ -4551,12 +4550,10 @@ void LLInventoryModel::FetchItemHttpHandler::processData(LLSD & content, LLCore:
}
// as above, this loop never seems to loop more than once per call
U32 changes(0U);
for (LLInventoryModel::item_array_t::iterator it = items.begin(); it != items.end(); ++it)
{
changes |= gInventory.updateItem(*it);
gInventory.updateItem(*it);
}
// *HUH: Have computed 'changes', nothing uses it.
gInventory.notifyObservers();
gViewerWindow->getWindow()->decBusyCount();

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@ -386,7 +386,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
return;
}
const BOOL hide_clip_plane = TRUE;
LLColor4 target_fog(0.f, 0.2f, 0.5f, 0.f);
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
@ -472,33 +471,17 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
render_fog_color = sky_fog_color;
F32 fog_density = 0.f;
fog_distance = mFogRatio * distance;
if (camera_height > water_height)
{
LLColor4 fog(render_fog_color);
mGLFogCol = fog;
if (hide_clip_plane)
{
// For now, set the density to extend to the cull distance.
const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f)))
fog_density = f_log/fog_distance;
}
else
{
const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f))
fog_density = (f_log)/fog_distance;
}
}
else
{
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
F32 depth = water_height - camera_height;
// get the water param manager variables
float water_fog_density = pwater->getModifiedWaterFogDensity(depth <= 0.0f);
LLColor4 water_fog_color(pwater->getWaterFogColor());
@ -512,9 +495,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
// set the gl fog color
mGLFogCol = fogCol;
// set the density based on what the shaders use
fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale");
}
mFogColor = sky_fog_color;

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@ -2054,17 +2054,6 @@ EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_
if (volume->unpackVolumeFaces(stream, data_size))
{
//load volume faces into decomposition buffer
S32 vertex_count = 0;
S32 index_count = 0;
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
vertex_count += face.mNumVertices;
index_count += face.mNumIndices;
}
d->mPhysicsShapeMesh.clear();
std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions;

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@ -2583,8 +2583,6 @@ void LLModelPreview::clearBuffers()
void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
{
U32 tri_count = 0;
U32 vertex_count = 0;
U32 mesh_count = 0;
@ -2720,10 +2718,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
mVertexBuffer[lod][mdl].push_back(vb);
vertex_count += num_vertices;
tri_count += num_indices / 3;
++mesh_count;
}
}
}

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@ -69,11 +69,9 @@ void LLPatchVertexArray::create(U32 surface_width, U32 patch_width, F32 meters_p
// (The -1 is there because an LLSurface has a buffer of 1 on
// its East and North edges).
U32 power_of_two = 1;
U32 surface_order = 0;
while (power_of_two < (surface_width-1))
{
power_of_two *= 2;
surface_order += 1;
}
if (power_of_two == (surface_width-1))

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@ -332,7 +332,6 @@ bool LLPresetsManager::savePreset(const std::string& subdirectory, std::string n
else
{
ECameraPreset new_camera_preset = (ECameraPreset)gSavedSettings.getU32("CameraPresetType");
bool new_camera_offsets = false;
if (IS_CAMERA)
{
if (isDefaultCameraPreset(name))
@ -354,7 +353,6 @@ bool LLPresetsManager::savePreset(const std::string& subdirectory, std::string n
{
new_camera_preset = CAMERA_PRESET_CUSTOM;
}
new_camera_offsets = (!isDefaultCameraPreset(name) || (ECameraPreset)gSavedSettings.getU32("CameraPresetType") != new_camera_preset);
}
for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
{

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@ -266,14 +266,11 @@ void LLSceneView::draw()
U32 count = triangles[idx].size();
U32 total = 0;
gGL.begin(LLRender::LINE_STRIP);
//plot triangles
for (U32 i = 0; i < count; ++i)
{
U32 tri_count = triangles[idx][i];
total += tri_count;
F32 y = (F32) (tri_count-tri_domain[0])/triangle_range*tri_rect.getHeight()+tri_rect.mBottom;
F32 x = (F32) i / count * tri_rect.getWidth() + tri_rect.mLeft;
@ -290,15 +287,8 @@ void LLSceneView::draw()
gGL.end();
gGL.flush();
U32 total_visible = 0;
count = visible_triangles[idx].size();
for (U32 i = 0; i < count; ++i)
{
U32 tri_count = visible_triangles[idx][i];
total_visible += tri_count;
}
std::string label = llformat("%s Object Triangle Counts (Ktris) -- Visible: %.2f/%.2f (%.2f KB Visible)",
category[idx], total_visible_triangles[idx]/1024.f, total_triangles[idx]/1024.f, total_visible_bytes[idx]/1024.f);

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@ -1148,15 +1148,14 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
total_update_count--;
}
}
S32 fetch_count = 0;
size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count));
S32 min_count = max_priority_count + min_update_count;
for (entries_list_t::iterator iter3 = entries.begin();
iter3 != entries.end(); )
{
LLViewerFetchedTexture* imagep = *iter3++;
fetch_count += (imagep->updateFetch() ? 1 : 0);
imagep->updateFetch();
if (min_count <= min_update_count)
{
mLastFetchKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType());

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@ -845,9 +845,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
U32 index_count = 0;
U32 vertex_count = 0;
group->clearDrawMap();
LLVertexBuffer* buffer = group->mVertexBuffer;
@ -913,9 +910,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
llassert(facep->getIndicesCount() == 6);
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
S32 idx = draw_vec.size()-1;
BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);

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@ -1748,16 +1748,6 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
}
}
bool rigged = false;
if (!isAnimatedObject())
{
rigged = isRiggedMesh() && isAttachment();
}
else
{
rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying;
}
if (any_valid_boxes)
{

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@ -763,14 +763,13 @@ void LLWorld::updateParticles()
void LLWorld::renderPropertyLines()
{
S32 region_count = 0;
S32 vertex_count = 0;
for (region_list_t::iterator iter = mVisibleRegionList.begin();
iter != mVisibleRegionList.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
region_count++;
vertex_count += regionp->renderPropertyLines();
regionp->renderPropertyLines();
}
}
@ -778,7 +777,6 @@ void LLWorld::renderPropertyLines()
void LLWorld::updateNetStats()
{
F64Bits bits;
U32 packets = 0;
for (region_list_t::iterator iter = mActiveRegionList.begin();
iter != mActiveRegionList.end(); ++iter)
@ -786,7 +784,6 @@ void LLWorld::updateNetStats()
LLViewerRegion* regionp = *iter;
regionp->updateNetStats();
bits += regionp->mBitsReceived;
packets += llfloor( regionp->mPacketsReceived );
regionp->mBitsReceived = (F32Bits)0.f;
regionp->mPacketsReceived = 0.f;
}