SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.

meow-7.2.2
Dave Parks 2012-02-10 14:28:16 -06:00
parent 289d756ea8
commit 077130eaee
3 changed files with 9 additions and 3 deletions

View File

@ -133,6 +133,7 @@ public:
PASS_ALPHA,
PASS_ALPHA_MASK,
PASS_FULLBRIGHT_ALPHA_MASK,
PASS_ALPHA_INVISIBLE,
NUM_RENDER_TYPES,
};

View File

@ -337,6 +337,7 @@ void LLDrawPoolAlpha::render(S32 pass)
pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
if(shaders)
{

View File

@ -4433,10 +4433,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
else
{
if (te->getColor().mV[3] > 0.f)
{
{ //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA);
alpha_faces.push_back(facep);
}
alpha_faces.push_back(facep);
}
}
else
@ -4947,7 +4947,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (is_alpha)
{
// can we safely treat this as an alpha mask?
if (facep->canRenderAsMask())
if (facep->getFaceColor().mV[3] <= 0.f)
{ //100% transparent, don't render unless we're highlighting transparent
registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
}
else if (facep->canRenderAsMask())
{
if (te->getFullbright() || LLPipeline::sNoAlpha)
{