SL-17653 Fix writing of PBR materials to gbuffer.

meow-7.2.2
Dave Parks 2022-06-23 23:43:41 -05:00
parent 39f762c2d1
commit 088ddc28a4
6 changed files with 150 additions and 67 deletions

View File

@ -53,8 +53,11 @@ VARYING vec3 vary_position;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
#ifdef HAS_NORMAL_MAP
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord1;
VARYING vec3 vary_normal;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
VARYING vec3 vary_mat2;
VARYING vec2 vary_texcoord1;
#endif
#ifdef HAS_SPECULAR_MAP
@ -77,24 +80,31 @@ void main()
#ifdef HAS_NORMAL_MAP
vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
vec3 tnorm = norm.xyz * 2 - 1;
norm.xyz = norm.xyz * 2 - 1;
vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
dot(norm.xyz,vary_mat1),
dot(norm.xyz,vary_mat2));
#else
vec4 norm = vec4(0,0,0,1.0);
// vec3 tnorm = vary_normal;
vec3 tnorm = vec3(0,0,1);
#endif
tnorm = normalize(tnorm.xyz);
norm.xyz = normalize(tnorm.xyz);
// RGB = Occlusion, Roughness, Metal
// default values
// occlusion ?
// roughness 1.0
// metal 1.0
#ifdef HAS_SPECULAR_MAP
vec3 spec = texture2D(specularMap, vary_texcoord0.xy).rgb; // TODO: FIXME: vary_texcoord2
vec3 spec = texture2D(specularMap, vary_texcoord2.xy).rgb;
#else
vec3 spec = vec3(0,1,1);
vec3 spec = vec3(1,1,1);
#endif
norm.xyz = normalize(tnorm.xyz);
#if DEBUG_BASIC
col.rgb = vec3( 1, 0, 1 );
@ -111,6 +121,6 @@ void main()
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vec4(spec.rgb, vertex_color.a); // Occlusion, Roughness, Metal
frag_data[2] = vec4(encode_normal(norm.xyz), vertex_color.a, GBUFFER_FLAG_HAS_PBR); //
frag_data[2] = vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR); //
frag_data[3] = vec4(emissive,0); // Emissive
}

View File

@ -23,59 +23,122 @@
* $/LicenseInfo$
*/
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
#define DIFFUSE_ALPHA_MODE_IGNORE 0
#define DIFFUSE_ALPHA_MODE_BLEND 1
#define DIFFUSE_ALPHA_MODE_MASK 2
#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
#ifdef HAS_SKIN
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
mat4 getObjectSkinnedTransform();
#else
uniform mat3 normal_matrix;
uniform mat4 modelview_projection_matrix;
#endif
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !defined(HAS_SKIN)
uniform mat4 modelview_matrix;
#endif
VARYING vec3 vary_position;
#endif
uniform mat4 texture_matrix0;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
#ifdef HAS_NORMAL_MAP
ATTRIBUTE vec4 tangent;
ATTRIBUTE vec2 texcoord1;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
VARYING vec3 vary_mat2;
#endif
ATTRIBUTE vec4 tangent;
ATTRIBUTE vec2 texcoord1;
#if HAS_SPECULAR_MAP
ATTRIBUTE vec2 texcoord2;
#endif
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
VARYING vec3 vary_mat2;
VARYING vec3 vary_position;
VARYING vec2 vary_texcoord1;
#else
VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1; // normal map
VARYING vec2 vary_texcoord2; // specular map
void passTextureIndex();
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_position = (modelview_matrix * vec4(position.xyz,1.0)).xyz;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
#ifdef HAS_NORMAL_MAP
//vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
vary_texcoord1 = texcoord1;
// vary_mat0 = vec3(t.x, b.x, n.x);
// vary_mat1 = vec3(t.y, b.y, n.y);
// vary_mat2 = vec3(t.z, b.z, n.z);
#endif
#ifdef HAS_SPECULAR_MAP
//vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
vary_texcoord2 = texcoord2;
ATTRIBUTE vec2 texcoord2;
VARYING vec2 vary_texcoord2;
#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
void main()
{
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
#endif
vertex_color = diffuse_color;
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
#ifdef HAS_NORMAL_MAP
vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
#endif
#ifdef HAS_SPECULAR_MAP
vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
#endif
#ifdef HAS_SKIN
vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#ifdef HAS_NORMAL_MAP
vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz);
vec3 b = cross(n, t)*tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
vary_mat2 = vec3(t.z, b.z, n.z);
#else //HAS_NORMAL_MAP
vary_normal = n;
#endif //HAS_NORMAL_MAP
#else //HAS_SKIN
vec3 n = normalize(normal_matrix * normal);
#ifdef HAS_NORMAL_MAP
vec3 t = normalize(normal_matrix * tangent.xyz);
vec3 b = cross(n,t)*tangent.w;
//vec3 t = cross(b,n) * binormal.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
vary_mat2 = vec3(t.z, b.z, n.z);
#else //HAS_NORMAL_MAP
vary_normal = n;
#endif //HAS_NORMAL_MAP
#endif //HAS_SKIN
vertex_color = diffuse_color;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !defined(HAS_SKIN)
vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
#endif
#endif
}

View File

@ -105,7 +105,7 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
{
if (params.mTexture.notNull())
{
gGL.getTexUnit(-1)->bindFast(params.mTexture); // diffuse
gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
}
}
@ -120,9 +120,9 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
}
// Similar to LLDrawPooLMaterials::pushMaterialsBatch(params, getVertexDataMask(), false);
LLRenderPass::applyModelMatrix(params);
params.mVertexBuffer->setBufferFast(getVertexDataMask());
params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE);
//LLRenderPass::applyModelMatrix(params);
//params.mVertexBuffer->setBufferFast(getVertexDataMask());
//params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}

View File

@ -41,6 +41,7 @@ public:
| LLVertexBuffer::MAP_TEXCOORD0 // Diffuse
| LLVertexBuffer::MAP_TEXCOORD1 // Normal
| LLVertexBuffer::MAP_TEXCOORD2 // Spec <-- ORM Occlusion Roughness Metal
| LLVertexBuffer::MAP_TANGENT
| LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }

View File

@ -2024,10 +2024,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mVertexBuffer->flush();
}
if (!mat && do_bump)
if ((!mat && !gltf_mat) && do_bump)
{
mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range);
mVObjp->getVolume()->genTangents(f);
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a tangent = vf.mTangents[i];

View File

@ -264,6 +264,7 @@ LLGLSLShader gNormalMapGenProgram;
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredPBROpaqueProgram;
LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@ -1325,6 +1326,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
gDeferredPBROpaqueProgram.unload();
gDeferredSkinnedPBROpaqueProgram.unload();
return TRUE;
}
@ -1616,22 +1618,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms);
llassert(success);
}
if (success)
{
gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader";
gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;
gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
gDeferredPBROpaqueProgram.mShaderFiles.clear();
gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
llassert(success);
}
}
gDeferredMaterialProgram[1].mFeatures.hasLighting = true;
@ -1652,6 +1638,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
if (success)
{
gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader";
gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;
gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
gDeferredPBROpaqueProgram.mShaderFiles.clear();
gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("DIFFUSE_ALPHA_MODE", "0");
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
if (success)
{
success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
}
llassert(success);
}
if (success)
{