Merged in DRTVWR-519 (pull request #373)

SL-14269 FIXED Textures are corrupt after reducing the cache size.

Approved-by: Callum Linden
meow-7.2.2
Maxim Nikolenko 2020-11-13 00:20:37 +00:00 committed by Callum Linden
commit 08b4b73f6c
1 changed files with 18 additions and 28 deletions

View File

@ -54,6 +54,7 @@ const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead
const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = 16 * 16 * 4 + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
const F32 TEXTURE_LAZY_PURGE_TIME_LIMIT = .004f; // 4ms. Would be better to autoadjust, but there is a major cache rework in progress.
const F32 TEXTURE_PRUNING_MAX_TIME = 15.f;
class LLTextureCacheWorker : public LLWorkerClass
{
@ -1550,7 +1551,6 @@ void LLTextureCache::readHeaderCache()
if (num_entries - empty_entries > sCacheMaxEntries)
{
// Special case: cache size was reduced, need to remove entries
// Note: After we prune entries, we will call this again and create the LRU
U32 entries_to_purge = (num_entries - empty_entries) - sCacheMaxEntries;
LL_INFOS() << "Texture Cache Entries: " << num_entries << " Max: " << sCacheMaxEntries << " Empty: " << empty_entries << " Purging: " << entries_to_purge << LL_ENDL;
// We can exit the following loop with the given condition, since if we'd reach the end of the lru set we'd have:
@ -1563,7 +1563,7 @@ void LLTextureCache::readHeaderCache()
++iter;
}
}
else
{
S32 lru_entries = (S32)((F32)sCacheMaxEntries * TEXTURE_CACHE_LRU_SIZE);
for (std::set<lru_data_t>::iterator iter = lru.begin(); iter != lru.end(); ++iter)
@ -1577,30 +1577,19 @@ void LLTextureCache::readHeaderCache()
if (purge_list.size() > 0)
{
LLTimer timer;
for (std::set<U32>::iterator iter = purge_list.begin(); iter != purge_list.end(); ++iter)
{
std::string tex_filename = getTextureFileName(entries[*iter].mID);
removeEntry((S32)*iter, entries[*iter], tex_filename);
}
// If we removed any entries, we need to rebuild the entries list,
// write the header, and call this again
std::vector<Entry> new_entries;
for (U32 i=0; i<num_entries; i++)
{
const Entry& entry = entries[i];
if (entry.mImageSize > 0)
//make sure that pruning entries doesn't take too much time
if (timer.getElapsedTimeF32() > TEXTURE_PRUNING_MAX_TIME)
{
new_entries.push_back(entry);
break;
}
}
mFreeList.clear(); // recreating list, no longer valid.
llassert_always(new_entries.size() <= sCacheMaxEntries);
mHeaderEntriesInfo.mEntries = new_entries.size();
writeEntriesHeader();
writeEntriesAndClose(new_entries);
mHeaderMutex.unlock(); // unlock the mutex before calling again
readHeaderCache(); // repeat with new entries file
mHeaderMutex.lock();
writeEntriesAndClose(entries);
}
else
{
@ -1723,7 +1712,7 @@ void LLTextureCache::purgeTexturesLazy(F32 time_limit_sec)
}
S64 cache_size = mTexturesSizeTotal;
S64 purged_cache_size = (sCacheMaxTexturesSize * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
for (time_idx_set_t::iterator iter = time_idx_set.begin();
iter != time_idx_set.end(); ++iter)
{
@ -1819,21 +1808,26 @@ void LLTextureCache::purgeTextures(bool validate)
}
S64 cache_size = mTexturesSizeTotal;
S64 purged_cache_size = (sCacheMaxTexturesSize * (S64)((1.f-TEXTURE_CACHE_PURGE_AMOUNT)*100)) / 100;
S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
S32 purge_count = 0;
for (time_idx_set_t::iterator iter = time_idx_set.begin();
iter != time_idx_set.end(); ++iter)
{
S32 idx = iter->second;
bool purge_entry = false;
if (validate)
if (cache_size >= purged_cache_size)
{
purge_entry = true;
}
else if (validate)
{
// make sure file exists and is the correct size
U32 uuididx = entries[idx].mID.mData[0];
if (uuididx == validate_idx)
{
std::string filename = getTextureFileName(entries[idx].mID);
LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
std::string filename = getTextureFileName(entries[idx].mID);
LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
// mHeaderAPRFilePoolp because this is under header mutex in main thread
S32 bodysize = LLAPRFile::size(filename, mHeaderAPRFilePoolp);
if (bodysize != entries[idx].mBodySize)
@ -1843,10 +1837,6 @@ void LLTextureCache::purgeTextures(bool validate)
}
}
}
else if (cache_size >= purged_cache_size)
{
purge_entry = true;
}
else
{
break;