DRTVWR-559: PBR: Cleanup
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55b071dcd7
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08c23419be
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@ -68,6 +68,9 @@ vec2 getScreenXY(vec4 clip);
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void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight );
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vec3 srgb_to_linear(vec3 c);
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// Util
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vec3 hue_to_rgb(float hue);
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void main()
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{
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#if defined(LOCAL_LIGHT_KILL)
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