Update FMOD Studio to 2.03.07 on Windows
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82673191e2
commit
096e32ff03
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@ -950,11 +950,9 @@
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<key>archive</key>
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<map>
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<key>hash</key>
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<string>595e7aa51f2161b8d11c3afcc88e2197</string>
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<key>hash_algorithm</key>
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<string>md5</string>
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<string>4a0da36b4a31332df62dadf6438f935e</string>
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<key>url</key>
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<string>file:///c:/cygwin/opt/firestorm/fmodstudio-2.02.26-windows64-243641704.tar.bz2</string>
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<string>file:///c:/cygwin/opt/firestorm/fmodstudio-2.03.07-windows64-251121127.tar.bz2</string>
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</map>
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<key>name</key>
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<string>windows64</string>
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@ -44,9 +44,9 @@
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#include "sound_ids.h"
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const U32 EXTRA_SOUND_CHANNELS = 10;
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constexpr U32 EXTRA_SOUND_CHANNELS = 10;
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FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
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FMOD_RESULT F_CALL windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
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FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
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@ -69,13 +69,13 @@ static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
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return true;
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}
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LLUUID FMOD_GUID_to_LLUUID(FMOD_GUID guid)
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static LLUUID FMOD_GUID_to_LLUUID(FMOD_GUID guid)
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{
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return LLUUID(llformat("%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x", guid.Data1, guid.Data2, guid.Data3,
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guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]));
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}
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void set_device(FMOD::System* system, const LLUUID& device_uuid)
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static void set_device(FMOD::System* system, const LLUUID& device_uuid)
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{
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LL_INFOS() << "LLAudioEngine_FMODSTUDIO::setDevice with device_uuid=" << device_uuid << LL_ENDL;
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@ -113,7 +113,7 @@ void set_device(FMOD::System* system, const LLUUID& device_uuid)
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}
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}
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FMOD_RESULT F_CALLBACK systemCallback(FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void *commanddata2, void* userdata)
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FMOD_RESULT F_CALL systemCallback(FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void *commanddata2, void* userdata)
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{
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FMOD::System* sys = (FMOD::System*)system;
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LLAudioEngine_FMODSTUDIO* audio_engine = (LLAudioEngine_FMODSTUDIO*)userdata;
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@ -881,7 +881,7 @@ void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
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// not the main thread. May have implications for callees or audio
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// engine shutdown.
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FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
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FMOD_RESULT F_CALL windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
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{
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// inbuffer = fmod's original mixbuffer.
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// outbuffer = the buffer passed from the previous DSP unit.
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