Added 2 minor fixes for LLFace

Added init value for mCloseToCmera for LLFace
Changed mCloseToCamera assignment from True to 1.0f (It was a bool at one point) in LLFace
master
minerjr 2025-03-11 23:51:23 -03:00
parent 5b0801e535
commit 0a4601b764
1 changed files with 4 additions and 1 deletions

View File

@ -180,6 +180,9 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mFaceColor = LLColor4(1,0,0,1);
mImportanceToCamera = 0.f ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings, not happening with SL Viewer
mCloseToCamera = 0.0f;
// </FS:minerjr> [FIRE-35081]
mBoundingSphereRadius = 0.0f ;
mTexExtents[0].set(0, 0);
@ -2517,7 +2520,7 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
mImportanceToCamera = 1.0f ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings, not happening with SL Viewer
mInFrustum = true; // If the face is important to the camera, it is in the frustum
mCloseToCamera = true;
mCloseToCamera = 1.0f;
// </FS:minerjr> [FIRE-35081]
}
else