commit
0a4ddfffdc
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@ -102,6 +102,8 @@ const std::string LLSettingsSky::SETTING_MAX_Y("max_y");
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const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation");
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const std::string LLSettingsSky::SETTING_MOON_SCALE("moon_scale");
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const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id");
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const std::string LLSettingsSky::SETTING_MOON_BRIGHTNESS("moon_brightness");
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const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness");
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const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color");
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const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation");
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@ -555,6 +557,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
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validation.push_back(Validator(SETTING_MOON_SCALE, false, LLSD::TypeReal,
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boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));
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validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID));
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validation.push_back(Validator(SETTING_MOON_BRIGHTNESS, false, LLSD::TypeReal,
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boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
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validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal,
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boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(500.0f)))));
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validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray,
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@ -686,6 +691,9 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
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dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605);
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dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue();
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dfltsetting[SETTING_MOON_BRIGHTNESS] = LLSD::Real(0.5f);
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dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId();
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dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(256.0000);
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dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue();
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dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue();
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@ -1496,6 +1504,16 @@ void LLSettingsSky::setMoonTextureId(LLUUID id)
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setValue(SETTING_MOON_TEXTUREID, id);
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}
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F32 LLSettingsSky::getMoonBrightness() const
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{
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return mSettings[SETTING_MOON_BRIGHTNESS].asReal();
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}
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void LLSettingsSky::setMoonBrightness(F32 brightness_factor)
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{
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setValue(SETTING_MOON_BRIGHTNESS, brightness_factor);
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}
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F32 LLSettingsSky::getStarBrightness() const
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{
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return mSettings[SETTING_STAR_BRIGHTNESS].asReal();
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@ -66,6 +66,8 @@ public:
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static const std::string SETTING_MOON_ROTATION;
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static const std::string SETTING_MOON_SCALE;
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static const std::string SETTING_MOON_TEXTUREID;
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static const std::string SETTING_MOON_BRIGHTNESS;
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static const std::string SETTING_STAR_BRIGHTNESS;
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static const std::string SETTING_SUNLIGHT_COLOR;
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static const std::string SETTING_SUN_ROTATION;
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@ -205,6 +207,9 @@ public:
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LLUUID getMoonTextureId() const;
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void setMoonTextureId(LLUUID id);
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F32 getMoonBrightness() const;
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void setMoonBrightness(F32 brightness_factor);
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F32 getStarBrightness() const;
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void setStarBrightness(F32 val);
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@ -1325,6 +1325,8 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("ice_level");
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mReservedUniforms.push_back("rainbow_map");
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mReservedUniforms.push_back("halo_map");
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mReservedUniforms.push_back("moon_brightness");
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mReservedUniforms.push_back("moon_phase");
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llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
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@ -239,6 +239,10 @@ public:
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ICE_LEVEL,
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RAINBOW_MAP,
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HALO_MAP,
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MOON_BRIGHTNESS,
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MOON_PHASE,
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END_RESERVED_UNIFORMS
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} eGLSLReservedUniforms;
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@ -39,6 +39,7 @@ vec3 fullbrightScaleSoftClip(vec3 light);
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uniform vec4 color;
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uniform vec4 sunlight_color;
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uniform vec3 lumWeights;
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uniform float moon_brightness;
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uniform float minLuminance;
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uniform sampler2D diffuseMap;
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uniform sampler2D altDiffuseMap;
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@ -51,15 +52,23 @@ void main()
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vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
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vec4 c = mix(moonA, moonB, blend_factor);
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if (c.a < 0.1f)
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{
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discard;
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}
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c.rgb = pow(c.rgb, vec3(0.7f));
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c.rgb = fullbrightAtmosTransport(c.rgb);
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c.rgb = fullbrightScaleSoftClip(c.rgb);
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// mix factor which blends when sunlight is brighter
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// and shows true moon color at night
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vec3 luma_weights = vec3(0.1, 0.3, 0.0);
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float mix = 1.0f - dot(sunlight_color.rgb, luma_weights);
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frag_data[0] = vec4(c.rgb, mix * c.a);
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vec3 luma_weights = vec3(0.2, 0.3, 0.2);
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float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights);
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c.rgb = pow(c.rgb, 1.2 - vec3(mix * moon_brightness));
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frag_data[0] = vec4(c.rgb, mix * (moon_brightness + (c.a * 0.25)));
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frag_data[1] = vec4(0.0);
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frag_data[2] = vec4(0.0f);
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}
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@ -39,6 +39,7 @@ vec3 fullbrightScaleSoftClip(vec3 light);
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uniform vec4 color;
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uniform vec4 sunlight_color;
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uniform vec3 lumWeights;
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uniform float moon_brightness;
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uniform float minLuminance;
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uniform sampler2D diffuseMap;
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uniform sampler2D altDiffuseMap;
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@ -51,13 +52,22 @@ void main()
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vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
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vec4 c = mix(moonA, moonB, blend_factor);
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c.rgb = pow(c.rgb, vec3(0.45f));
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if (c.a < 0.1f)
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{
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discard;
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}
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c.rgb = pow(c.rgb, vec3(0.7f));
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c.rgb = fullbrightAtmosTransport(c.rgb);
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c.rgb = fullbrightScaleSoftClip(c.rgb);
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// mix factor which blends when sunlight is brighter
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// and shows true moon color at night
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vec3 luma_weights = vec3(0.1, 0.3, 0.0);
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float mix = 1.0f - dot(sunlight_color.rgb, luma_weights);
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frag_color = vec4(c.rgb, mix * c.a);
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vec3 luma_weights = vec3(0.2, 0.3, 0.2);
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float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights);
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c.rgb = pow(c.rgb, 1.2 - vec3(mix * moon_brightness));
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frag_color = vec4(c.rgb, mix * (moon_brightness + (c.a * 0.25)));
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}
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@ -224,6 +224,22 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
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LLGLDisable blend(GL_BLEND);
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sky_shader->bind();
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LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
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LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex();
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LLViewerTexture* halo_tex = gSky.mVOSkyp->getHaloTex();
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sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
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sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
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F32 moisture_level = (float)psky->getSkyMoistureLevel();
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F32 droplet_radius = (float)psky->getSkyDropletRadius();
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F32 ice_level = (float)psky->getSkyIceLevel();
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sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level);
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sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
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sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
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/// Render the skydome
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renderDome(origin, camHeightLocal, sky_shader);
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@ -484,6 +500,12 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
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moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
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}
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LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
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F32 moon_brightness = (float)psky->getMoonBrightness();
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moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness);
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moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
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moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
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@ -72,6 +72,7 @@ namespace
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const std::string FIELD_SKY_MOON_ROTATION("moon_rotation");
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const std::string FIELD_SKY_MOON_IMAGE("moon_image");
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const std::string FIELD_SKY_MOON_SCALE("moon_scale");
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const std::string FIELD_SKY_MOON_BRIGHTNESS("moon_brightness");
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const std::string FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL("rayleigh_exponential");
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const std::string FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE("rayleigh_exponential_scale");
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@ -398,6 +399,7 @@ BOOL LLPanelSettingsSkySunMoonTab::postBuild()
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getChild<LLTextureCtrl>(FIELD_SKY_MOON_IMAGE)->setAllowNoTexture(TRUE);
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getChild<LLTextureCtrl>(FIELD_SKY_MOON_IMAGE)->setAllowLocalTexture(FALSE);
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getChild<LLUICtrl>(FIELD_SKY_MOON_SCALE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoonScaleChanged(); });
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getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoonBrightnessChanged(); });
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refresh();
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@ -411,6 +413,9 @@ void LLPanelSettingsSkySunMoonTab::setEnabled(BOOL enabled)
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getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setEnabled(enabled);
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getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setEnabled(enabled);
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getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setEnabled(enabled);
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getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->setEnabled(enabled);
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getChild<LLUICtrl>(FIELD_SKY_MOON_SCALE)->setEnabled(enabled);
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getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->setEnabled(enabled);
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}
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void LLPanelSettingsSkySunMoonTab::refresh()
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@ -438,6 +443,7 @@ void LLPanelSettingsSkySunMoonTab::refresh()
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getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->setRotation(mSkySettings->getMoonRotation());
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getChild<LLTextureCtrl>(FIELD_SKY_MOON_IMAGE)->setValue(mSkySettings->getMoonTextureId());
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getChild<LLUICtrl>(FIELD_SKY_MOON_SCALE)->setValue(mSkySettings->getMoonScale());
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getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->setValue(mSkySettings->getMoonBrightness());
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}
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//-------------------------------------------------------------------------
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@ -513,6 +519,12 @@ void LLPanelSettingsSkySunMoonTab::onMoonScaleChanged()
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setIsDirty();
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}
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void LLPanelSettingsSkySunMoonTab::onMoonBrightnessChanged()
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{
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mSkySettings->setMoonBrightness((getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->getValue().asReal()));
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mSkySettings->update();
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setIsDirty();
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}
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LLPanelSettingsSkyDensityTab::LLPanelSettingsSkyDensityTab()
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{
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@ -123,6 +123,7 @@ private:
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void onSunImageChanged();
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void onMoonRotationChanged();
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void onMoonScaleChanged();
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void onMoonBrightnessChanged();
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void onMoonImageChanged();
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};
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@ -873,6 +873,57 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh
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}
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}
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void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water)
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{
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if (!gAgent.getRegion())
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{
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return;
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}
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if (mRegionList.empty())
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{
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LL_WARNS() << "No regions!" << LL_ENDL;
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return;
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}
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* regionp = *iter;
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LLVOWater* waterp = regionp->getLand().getWaterObj();
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if (waterp && waterp->mDrawable)
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{
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waterp->mDrawable->setVisible(camera);
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cull->pushDrawable(waterp->mDrawable);
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}
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}
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if (include_void_water)
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{
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for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
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iter != mHoleWaterObjects.end(); ++ iter)
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{
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LLVOWater* waterp = *iter;
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if (waterp && waterp->mDrawable)
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{
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waterp->mDrawable->setVisible(camera);
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cull->pushDrawable(waterp->mDrawable);
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}
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}
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}
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S32 dir;
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for (dir = 0; dir < 8; dir++)
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{
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LLVOWater* waterp = mEdgeWaterObjects[dir];
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if (waterp && waterp->mDrawable)
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{
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waterp->mDrawable->setVisible(camera);
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cull->pushDrawable(waterp->mDrawable);
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}
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}
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}
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void LLWorld::updateWaterObjects()
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{
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if (!gAgent.getRegion())
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@ -138,6 +138,9 @@ public:
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LLViewerTexture *getDefaultWaterTexture();
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void updateWaterObjects();
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void precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water);
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void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);
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void shiftRegions(const LLVector3& offset);
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@ -88,6 +88,7 @@
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#include "llvocache.h"
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#include "llvoground.h"
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#include "llvosky.h"
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#include "llvowlsky.h"
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#include "llvotree.h"
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#include "llvovolume.h"
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#include "llvosurfacepatch.h"
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@ -2415,21 +2416,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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{
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LLVector3 pnorm;
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F32 height = region->getWaterHeight();
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if (water_clip < 0)
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{ //camera is above water, clip plane points up
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pnorm.setVec(0,0,1);
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plane.setVec(pnorm, -height);
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}
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else if (water_clip > 0)
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{ //camera is below water, clip plane points down
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pnorm = LLVector3(0,0,-1);
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plane.setVec(pnorm, height);
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}
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pnorm.setVec(0,0,-(F32)water_clip);
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plane.setVec(pnorm, height * pnorm.mV[VZ]);
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}
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}
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glh::matrix4f modelview = get_last_modelview();
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glh::matrix4f proj = get_last_projection();
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glh::matrix4f proj = get_last_projection();
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LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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@ -2455,9 +2449,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
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{
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LLViewerRegion* region = *iter;
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if (water_clip != 0)
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if (water_clip != 0 && LLPipeline::sReflectionRender)
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{
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LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
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LLPlane plane(LLVector3(0,0, -(F32)water_clip), water_clip * region->getWaterHeight());
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camera.setUserClipPlane(plane);
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}
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else
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@ -2513,7 +2507,20 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
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}
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if (hasRenderType(LLPipeline::RENDER_TYPE_WL_SKY) &&
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gPipeline.canUseWindLightShaders() &&
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gSky.mVOWLSkyp.notNull() &&
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gSky.mVOWLSkyp->mDrawable.notNull())
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{
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gSky.mVOWLSkyp->mDrawable->setVisible(camera);
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sCull->pushDrawable(gSky.mVOWLSkyp->mDrawable);
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}
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if (hasRenderType(LLPipeline::RENDER_TYPE_WATER))
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{
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LLWorld::getInstance()->precullWaterObjects(camera, sCull, hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER));
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}
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gGL.matrixMode(LLRender::MM_PROJECTION);
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gGL.popMatrix();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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@ -9823,21 +9830,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
|
|||
F32 plane_d;
|
||||
|
||||
S32 water_clip = 0;
|
||||
if (!LLViewerCamera::getInstance()->cameraUnderWater())
|
||||
{ //camera is above water, clip plane points up
|
||||
pnorm.setVec(0,0,1);
|
||||
plane_d = -water_height;
|
||||
plane.setVec(pnorm, -distance_to_water);
|
||||
water_clip = -1;
|
||||
|
||||
if (LLViewerCamera::getInstance()->cameraUnderWater())
|
||||
{
|
||||
//camera is below water, clip plane points down
|
||||
water_clip = 1;
|
||||
}
|
||||
else
|
||||
{ //camera is below water, clip plane points down
|
||||
pnorm = LLVector3(0,0,-1);
|
||||
plane_d = water_height;
|
||||
plane.setVec(pnorm, distance_to_water);
|
||||
water_clip = 1;
|
||||
{
|
||||
//camera is above water, clip plane points up
|
||||
water_clip = -1;
|
||||
}
|
||||
|
||||
//camera is below water, clip plane points down
|
||||
pnorm = LLVector3(0,0,-(F32)water_clip);
|
||||
plane_d = water_height * pnorm.mV[VZ];
|
||||
plane.setVec(pnorm, distance_to_water * pnorm.mV[VZ]);
|
||||
|
||||
bool materials_in_water = false;
|
||||
|
||||
#if MATERIALS_IN_REFLECTIONS
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@
|
|||
save_rect="false"
|
||||
title="Edit Day Cycle"
|
||||
width="705"
|
||||
height="650"
|
||||
height="700"
|
||||
min_width="705"
|
||||
min_height="650"
|
||||
min_height="700"
|
||||
single_instance="true"
|
||||
can_resize="false">
|
||||
|
||||
|
|
@ -25,7 +25,7 @@
|
|||
<!-- Layout -->
|
||||
<layout_stack name="outer_stack"
|
||||
width="705"
|
||||
height="650"
|
||||
height="700"
|
||||
follows="all"
|
||||
animate="false"
|
||||
top="0"
|
||||
|
|
|
|||
|
|
@ -14,14 +14,14 @@
|
|||
top="5"
|
||||
right="-5"
|
||||
bottom="-5"
|
||||
orientation="hoizontal">
|
||||
orientation="horizontal">
|
||||
<layout_panel
|
||||
border="true"
|
||||
bevel_style="in"
|
||||
auto_resize="true"
|
||||
user_resize="false"
|
||||
visible="true"
|
||||
height="350">
|
||||
height="400">
|
||||
<text
|
||||
follows="left|top"
|
||||
height="10"
|
||||
|
|
@ -176,6 +176,29 @@
|
|||
top_delta="15"
|
||||
width="250"
|
||||
can_edit_text="true"/>
|
||||
<text
|
||||
follows="left|top"
|
||||
height="10"
|
||||
layout="topleft"
|
||||
left_delta="-5"
|
||||
top_delta="22"
|
||||
width="200">
|
||||
Moon Brightness:
|
||||
</text>
|
||||
<slider
|
||||
decimal_digits="2"
|
||||
follows="left|top"
|
||||
height="16"
|
||||
increment="0.01"
|
||||
initial_value="0"
|
||||
layout="topleft"
|
||||
left_delta="5"
|
||||
min_val="0.0"
|
||||
max_val="1.0"
|
||||
name="moon_brightness"
|
||||
top_delta="15"
|
||||
width="250"
|
||||
can_edit_text="true"/>
|
||||
</layout_panel>
|
||||
<layout_panel
|
||||
border="false"
|
||||
|
|
@ -183,7 +206,7 @@
|
|||
auto_resize="true"
|
||||
user_resize="false"
|
||||
visible="true"
|
||||
height="350">
|
||||
height="400">
|
||||
<layout_stack
|
||||
left="5"
|
||||
top="5"
|
||||
|
|
|
|||
Loading…
Reference in New Issue