Better handling of FSFlipCEFY.
parent
9ebb85e188
commit
0a5956cb20
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@ -3484,37 +3484,6 @@ void LLViewerMediaTexture::addMediaToFace(LLFace* facep)
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if(facep)
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{
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facep->setHasMedia(true);
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// <FS:ND> If using CEF then set a texture matrix to flip around the Y Axis.
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static bool sFlipY = gSavedSettings.getBOOL( "FSFlipCEFY" );
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LLViewerMediaImpl *pMedia = mMediaImplp;
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if( !pMedia )
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pMedia = LLViewerMedia::getMediaImplFromTextureID(mID);
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std::string strMimeType;
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if( pMedia )
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strMimeType = pMedia->getMimeType();
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std::string strImpl = LLMIMETypes::implType( strMimeType );
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bool bCoordsOpenGl = sFlipY;
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if( pMedia && pMedia->getMediaPlugin() )
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bCoordsOpenGl = pMedia->getMediaPlugin()->getTextureCoordsOpenGL();
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if( strImpl == "media_plugin_cef" && !bCoordsOpenGl )
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{
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if( !facep->mTextureMatrix )
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{
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facep->mTextureMatrix = new LLMatrix4();
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facep->mTextureMatrix->mMatrix[ 1 ][ 1 ] = -1.0f;
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facep->mTextureMatrix->mMatrix[ 2 ][ 1 ] = 1.0f;
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}
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else
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{
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LL_WARNS() << "Matrix for media face is already set." << LL_ENDL;
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}
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}
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// </FS:ND>
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}
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if(!mIsPlaying)
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{
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@ -3686,6 +3655,37 @@ void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep)
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if(mIsPlaying) //old textures switch to the media texture
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{
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// <FS:ND> If using CEF then set a texture matrix to flip around the Y Axis.
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static bool sFlipY = gSavedSettings.getBOOL( "FSFlipCEFY" );
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LLViewerMediaImpl *pMedia = mMediaImplp;
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if( !pMedia )
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pMedia = LLViewerMedia::getMediaImplFromTextureID(mID);
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std::string strMimeType;
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if( pMedia )
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strMimeType = pMedia->getMimeType();
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std::string strImpl = LLMIMETypes::implType( strMimeType );
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bool bCoordsOpenGl = sFlipY;
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if( pMedia && pMedia->getMediaPlugin() )
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bCoordsOpenGl = pMedia->getMediaPlugin()->getTextureCoordsOpenGL();
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if( strImpl == "media_plugin_cef" && !bCoordsOpenGl )
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{
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if( !facep->mTextureMatrix )
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{
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facep->mTextureMatrix = new LLMatrix4();
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facep->mTextureMatrix->mMatrix[ 1 ][ 1 ] = -1.0f;
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facep->mTextureMatrix->mMatrix[ 2 ][ 1 ] = 1.0f;
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}
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else
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{
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LL_WARNS() << "Matrix for media face is already set." << LL_ENDL;
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}
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}
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// </FS:ND>
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facep->switchTexture(ch, this);
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}
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else //switch to old textures.
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