Fix for all the texture panel bugs showing up in log
parent
8f2f1b0030
commit
0acb56649b
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@ -141,7 +141,9 @@ void LLUICtrlFactory::createChildren(LLView* viewp, LLXMLNodePtr node, const wid
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//LL_WARNS() << child_name << " is not a valid child of " << node->getName()->mString << LL_ENDL;
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std::string name;
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node->getAttributeString("name", name);
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LL_WARNS() << child_name << " is not a valid child of " << node->getName()->mString << " for " << name << " (line no. " << node->getLineNumber() << ")" << LL_ENDL;
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std::string child_name_attribute;
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child_node->getAttributeString("name", child_name_attribute);
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LL_WARNS() << child_name << " with name " << child_name_attribute << " is not a valid child of " << node->getName()->mString << " for " << name << " (line no. " << node->getLineNumber() << ")" << LL_ENDL;
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// </FS:Ansariel>
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}
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else
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@ -5985,22 +5985,22 @@ void FSPanelFace::selectPBRChannel(S32 pbr_channel)
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{
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if (pbr_channel == PBRTYPE_NORMAL)
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{
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mTabsMatChannel->selectTabByName("panel_pbr_transforms_base_color");
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mTabsPBRChannel->selectTabByName("panel_pbr_transforms_normal");
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}
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else if (pbr_channel == PBRTYPE_BASE_COLOR)
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{
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mTabsMatChannel->selectTabByName("panel_pbr_transforms_normal");
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mTabsPBRChannel->selectTabByName("panel_pbr_transforms_base_color");
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}
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else if (pbr_channel == PBRTYPE_METALLIC_ROUGHNESS)
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{
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mTabsMatChannel->selectTabByName("panel_pbr_transforms_metallic");
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mTabsPBRChannel->selectTabByName("panel_pbr_transforms_metallic");
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}
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else if (pbr_channel == PBRTYPE_EMISSIVE)
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{
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mTabsMatChannel->selectTabByName("panel_pbr_transforms_emissive");
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mTabsPBRChannel->selectTabByName("panel_pbr_transforms_emissive");
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}
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else
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{
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mTabsMatChannel->selectTabByName("panel_pbr_transforms_all");
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mTabsPBRChannel->selectTabByName("panel_pbr_transforms_all");
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}
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}
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel name="Texture">
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<panel name="Texture" label="Textur">
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<panel.string name="paste_error_face_selection_mismatch">
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Falls mehrere Flächen kopiert werden, müssen auf dem Zielobjekt dieselbe Anzahl an Flächen selektiert sein.
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</panel.string>
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@ -3282,14 +3282,14 @@ Low ↔ Lwst
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top_pad="8"
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width="132" />
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</panel>
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<!-- <FS:Zi> switchable edit texture/materials panel
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<panel
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label="Texture"
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help_topic="toolbox_texture_tab"
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name="Texture">
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<!-- <FS:Zi> switchable edit texture/materials panel
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filename="panel_tools_texture.xml">
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-->
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</panel>
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-->
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<panel
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border="false"
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follows="all"
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@ -111,7 +111,6 @@
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name="base_color_tint_picker"
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label="Tint"
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can_apply_immediately="true"
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allow_no_texture="true"
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tool_tip="Click to choose the base color tint"
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/>
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@ -2110,7 +2109,6 @@
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max_val="255"
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increment="1"
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decimal_digits="0"
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text_readonly_color="LabelDisabledColor"
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enabled_control="FSInternalFaceHasBPSpecularMap"
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/>
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@ -2958,7 +2956,6 @@
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top_pad="5"
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right="-4"
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height="2"
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visibility_control="FSInternalCanEditObjectFaces"
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/>
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<panel
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@ -3280,14 +3280,13 @@ Low ↔ Lwst
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top_pad="8"
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width="132" />
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</panel>
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<!-- <FS:Zi> switchable edit texture/materials panel
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<panel
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label="Texture"
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help_topic="toolbox_texture_tab"
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name="Texture">
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<!-- <FS:Zi> switchable edit texture/materials panel
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filename="panel_tools_texture.xml">
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-->
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</panel>
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-->
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<panel
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border="false"
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follows="all"
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@ -3280,14 +3280,14 @@ Low ↔ Lwst
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top_pad="8"
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width="132" />
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</panel>
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<!-- <FS:Zi> switchable edit texture/materials panel
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<panel
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label="Texture"
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help_topic="toolbox_texture_tab"
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name="Texture">
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<!-- <FS:Zi> switchable edit texture/materials panel
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filename="panel_tools_texture.xml">
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-->
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</panel>
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-->
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<panel
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border="false"
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follows="all"
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@ -3281,14 +3281,14 @@ Low ↔ Lwst
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top_pad="8"
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width="132" />
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</panel>
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<!-- <FS:Zi> switchable edit texture/materials panel
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<panel
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label="Texture"
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help_topic="toolbox_texture_tab"
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name="Texture">
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<!-- <FS:Zi> switchable edit texture/materials panel
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filename="panel_tools_texture.xml">
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-->
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</panel>
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-->
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<panel
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border="false"
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follows="all"
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