# Conflicts:
#	indra/llwindow/llwindowsdl2.cpp
master
Ansariel 2024-07-30 10:37:17 +02:00
commit 0b9ac4ee19
10 changed files with 16 additions and 7 deletions

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@ -23,4 +23,4 @@ Build instructions for each operating system can be found using the links below
## Contribute ## Contribute
Help make Firestorm better! You can get involved with improvements by filing bugs and suggesting enhancements via [JIRA](https://jira.firestormviewer.org) or [creating pull requests](FS_PR_GUIDELINES.md). Help make Firestorm better! You can get involved with improvements by filing bugs and suggesting enhancements via [JIRA](https://jira.firestormviewer.org) or [creating pull requests](doc/FS_PR_GUIDELINES.md).

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@ -603,8 +603,6 @@ LLPanelFace::LLPanelFace()
mTitleMediaText(NULL), mTitleMediaText(NULL),
mNeedMediaTitle(true) mNeedMediaTitle(true)
{ {
buildFromFile("panel_tools_texture.xml"); // <FS:Zi> switchable edit texture/materials
USE_TEXTURE = LLTrans::getString("use_texture"); USE_TEXTURE = LLTrans::getString("use_texture");
// <FS> Extended copy & paste buttons // <FS> Extended copy & paste buttons
//mCommitCallbackRegistrar.add("PanelFace.menuDoToSelected", boost::bind(&LLPanelFace::menuDoToSelected, this, _2)); //mCommitCallbackRegistrar.add("PanelFace.menuDoToSelected", boost::bind(&LLPanelFace::menuDoToSelected, this, _2));
@ -612,8 +610,11 @@ LLPanelFace::LLPanelFace()
// </FS> // </FS>
// <FS:Zi> Find all faces with same texture // <FS:Zi> Find all faces with same texture
mCommitCallbackRegistrar.add("BuildTool.Flip", boost::bind(&LLPanelFace::onCommitFlip, _1, _2));
mCommitCallbackRegistrar.add("BuildTool.SelectSameTexture", boost::bind(&LLPanelFace::onClickBtnSelectSameTexture, this, _1, _2)); mCommitCallbackRegistrar.add("BuildTool.SelectSameTexture", boost::bind(&LLPanelFace::onClickBtnSelectSameTexture, this, _1, _2));
// </FS:Zi> // </FS:Zi>
buildFromFile("panel_tools_texture.xml"); // <FS:Zi> switchable edit texture/materials
} }
LLPanelFace::~LLPanelFace() LLPanelFace::~LLPanelFace()

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@ -950,13 +950,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
if (face && face->getViewerObject() && face->getTextureEntry()) if (face && face->getViewerObject() && face->getTextureEntry())
{ {
F32 vsize = face->getPixelArea();
// <FS:Beq> Fix Blurry textures and use importance weight // <FS:Beq> Fix Blurry textures and use importance weight
F32 radius; F32 radius;
F32 cos_angle_to_view_dir; F32 cos_angle_to_view_dir;
bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
// </FS:Beq> // </FS:Beq>
F32 vsize = face->getPixelArea();
// Scale desired texture resolution higher or lower depending on texture scale // Scale desired texture resolution higher or lower depending on texture scale
// //

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@ -70,7 +70,7 @@
<combo_box.item label="Alle Avatare und Objekte" name="3"/> <combo_box.item label="Alle Avatare und Objekte" name="3"/>
<combo_box.item label="Alles" name="4"/> <combo_box.item label="Alles" name="4"/>
</combo_box> </combo_box>
<text name="local lights_label" tool_tip="Beeinflusst die Anzahl an dargestellten Lichtquellen, wenn Erweitertes Beleuchtungsmodell aktiviert ist (Neustart erforderlich)."> <text name="local lights_label" tool_tip="Beeinflusst die Anzahl an dargestellten Lichtquellen (Neustart erforderlich).">
Punkt. Beleucht. (Neustart erf.): Punkt. Beleucht. (Neustart erf.):
</text> </text>
<combo_box name="LocalLightsDetail"> <combo_box name="LocalLightsDetail">

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@ -421,7 +421,7 @@
layout="topleft" layout="topleft"
left_delta="-5" left_delta="-5"
name="local lights_label" name="local lights_label"
tool_tip="Affects the number of rendered light sources when Advanced Lighting Model is disabled. A restart is required to change mode."> tool_tip="Affects the number of rendered. A restart is required to change mode.">
Point Lighting (restart required) Point Lighting (restart required)
</text> </text>
<combo_box <combo_box

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@ -17,6 +17,8 @@
<layout_stack name="camera_view_layout_stack"> <layout_stack name="camera_view_layout_stack">
<layout_panel name="camera_rotate_layout_panel"> <layout_panel name="camera_rotate_layout_panel">
<joystick_rotate name="cam_rotate_stick" tool_tip="Faire tourner la caméra autour du point central"/> <joystick_rotate name="cam_rotate_stick" tool_tip="Faire tourner la caméra autour du point central"/>
<button name="roll_left" tool_tip="Faire pivoter la caméra vers la gauche"/>
<button name="roll_right" tool_tip="Faire pivoter la caméra vers la droite"/>
</layout_panel> </layout_panel>
<layout_panel name="camera_zoom_layout_panel"> <layout_panel name="camera_zoom_layout_panel">
<slider_bar name="zoom_slider" tool_tip="Zoomer en direction du point central"/> <slider_bar name="zoom_slider" tool_tip="Zoomer en direction du point central"/>

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@ -13,6 +13,8 @@
<layout_stack name="camera_view_layout_stack"> <layout_stack name="camera_view_layout_stack">
<layout_panel name="camera_rotate_layout_panel"> <layout_panel name="camera_rotate_layout_panel">
<joystick_rotate name="cam_rotate_stick" tool_tip="Faites pivoter la caméra autour du sujet" /> <joystick_rotate name="cam_rotate_stick" tool_tip="Faites pivoter la caméra autour du sujet" />
<button name="roll_left" tool_tip="Faire pivoter la caméra vers la gauche"/>
<button name="roll_right" tool_tip="Faire pivoter la caméra vers la droite"/>
</layout_panel> </layout_panel>
<layout_panel name="camera_zoom_layout_panel"> <layout_panel name="camera_zoom_layout_panel">
<slider_bar name="zoom_slider" tool_tip="Zoomez sur le sujet" /> <slider_bar name="zoom_slider" tool_tip="Zoomez sur le sujet" />

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@ -25,6 +25,8 @@
<layout_stack name="camera_view_layout_stack"> <layout_stack name="camera_view_layout_stack">
<layout_panel name="camera_rotate_layout_panel"> <layout_panel name="camera_rotate_layout_panel">
<joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/> <joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/>
<button name="roll_left" tool_tip="Вращать камеру влево"/>
<button name="roll_right" tool_tip="Вращать камеру вправо"/>
</layout_panel> </layout_panel>
<layout_panel name="camera_zoom_layout_panel"> <layout_panel name="camera_zoom_layout_panel">
<slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/> <slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/>

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@ -13,6 +13,8 @@
<layout_stack name="camera_view_layout_stack"> <layout_stack name="camera_view_layout_stack">
<layout_panel name="camera_rotate_layout_panel"> <layout_panel name="camera_rotate_layout_panel">
<joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/> <joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/>
<button name="roll_left" tool_tip="Вращать камеру влево"/>
<button name="roll_right" tool_tip="Вращать камеру вправо"/>
</layout_panel> </layout_panel>
<layout_panel name="camera_zoom_layout_panel"> <layout_panel name="camera_zoom_layout_panel">
<slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/> <slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/>