Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm
# Conflicts: # indra/llwindow/llwindowsdl2.cppmaster
commit
0b9ac4ee19
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@ -23,4 +23,4 @@ Build instructions for each operating system can be found using the links below
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## Contribute
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## Contribute
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Help make Firestorm better! You can get involved with improvements by filing bugs and suggesting enhancements via [JIRA](https://jira.firestormviewer.org) or [creating pull requests](FS_PR_GUIDELINES.md).
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Help make Firestorm better! You can get involved with improvements by filing bugs and suggesting enhancements via [JIRA](https://jira.firestormviewer.org) or [creating pull requests](doc/FS_PR_GUIDELINES.md).
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@ -603,8 +603,6 @@ LLPanelFace::LLPanelFace()
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mTitleMediaText(NULL),
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mTitleMediaText(NULL),
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mNeedMediaTitle(true)
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mNeedMediaTitle(true)
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{
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{
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buildFromFile("panel_tools_texture.xml"); // <FS:Zi> switchable edit texture/materials
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USE_TEXTURE = LLTrans::getString("use_texture");
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USE_TEXTURE = LLTrans::getString("use_texture");
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// <FS> Extended copy & paste buttons
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// <FS> Extended copy & paste buttons
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//mCommitCallbackRegistrar.add("PanelFace.menuDoToSelected", boost::bind(&LLPanelFace::menuDoToSelected, this, _2));
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//mCommitCallbackRegistrar.add("PanelFace.menuDoToSelected", boost::bind(&LLPanelFace::menuDoToSelected, this, _2));
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@ -612,8 +610,11 @@ LLPanelFace::LLPanelFace()
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// </FS>
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// </FS>
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// <FS:Zi> Find all faces with same texture
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// <FS:Zi> Find all faces with same texture
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mCommitCallbackRegistrar.add("BuildTool.Flip", boost::bind(&LLPanelFace::onCommitFlip, _1, _2));
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mCommitCallbackRegistrar.add("BuildTool.SelectSameTexture", boost::bind(&LLPanelFace::onClickBtnSelectSameTexture, this, _1, _2));
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mCommitCallbackRegistrar.add("BuildTool.SelectSameTexture", boost::bind(&LLPanelFace::onClickBtnSelectSameTexture, this, _1, _2));
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// </FS:Zi>
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// </FS:Zi>
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buildFromFile("panel_tools_texture.xml"); // <FS:Zi> switchable edit texture/materials
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}
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}
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LLPanelFace::~LLPanelFace()
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LLPanelFace::~LLPanelFace()
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@ -950,13 +950,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
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if (face && face->getViewerObject() && face->getTextureEntry())
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if (face && face->getViewerObject() && face->getTextureEntry())
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{
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{
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F32 vsize = face->getPixelArea();
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// <FS:Beq> Fix Blurry textures and use importance weight
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// <FS:Beq> Fix Blurry textures and use importance weight
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F32 radius;
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F32 radius;
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F32 cos_angle_to_view_dir;
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F32 cos_angle_to_view_dir;
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bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
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bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
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static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
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static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
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// </FS:Beq>
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// </FS:Beq>
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F32 vsize = face->getPixelArea();
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// Scale desired texture resolution higher or lower depending on texture scale
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// Scale desired texture resolution higher or lower depending on texture scale
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//
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//
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@ -70,7 +70,7 @@
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<combo_box.item label="Alle Avatare und Objekte" name="3"/>
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<combo_box.item label="Alle Avatare und Objekte" name="3"/>
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<combo_box.item label="Alles" name="4"/>
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<combo_box.item label="Alles" name="4"/>
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</combo_box>
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</combo_box>
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<text name="local lights_label" tool_tip="Beeinflusst die Anzahl an dargestellten Lichtquellen, wenn Erweitertes Beleuchtungsmodell aktiviert ist (Neustart erforderlich).">
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<text name="local lights_label" tool_tip="Beeinflusst die Anzahl an dargestellten Lichtquellen (Neustart erforderlich).">
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Punkt. Beleucht. (Neustart erf.):
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Punkt. Beleucht. (Neustart erf.):
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</text>
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</text>
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<combo_box name="LocalLightsDetail">
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<combo_box name="LocalLightsDetail">
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@ -421,7 +421,7 @@
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layout="topleft"
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layout="topleft"
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left_delta="-5"
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left_delta="-5"
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name="local lights_label"
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name="local lights_label"
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tool_tip="Affects the number of rendered light sources when Advanced Lighting Model is disabled. A restart is required to change mode.">
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tool_tip="Affects the number of rendered. A restart is required to change mode.">
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Point Lighting (restart required)
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Point Lighting (restart required)
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</text>
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</text>
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<combo_box
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<combo_box
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@ -17,6 +17,8 @@
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<layout_stack name="camera_view_layout_stack">
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<layout_stack name="camera_view_layout_stack">
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<layout_panel name="camera_rotate_layout_panel">
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<layout_panel name="camera_rotate_layout_panel">
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<joystick_rotate name="cam_rotate_stick" tool_tip="Faire tourner la caméra autour du point central"/>
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<joystick_rotate name="cam_rotate_stick" tool_tip="Faire tourner la caméra autour du point central"/>
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<button name="roll_left" tool_tip="Faire pivoter la caméra vers la gauche"/>
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<button name="roll_right" tool_tip="Faire pivoter la caméra vers la droite"/>
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</layout_panel>
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</layout_panel>
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<layout_panel name="camera_zoom_layout_panel">
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<layout_panel name="camera_zoom_layout_panel">
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<slider_bar name="zoom_slider" tool_tip="Zoomer en direction du point central"/>
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<slider_bar name="zoom_slider" tool_tip="Zoomer en direction du point central"/>
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@ -13,6 +13,8 @@
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<layout_stack name="camera_view_layout_stack">
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<layout_stack name="camera_view_layout_stack">
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<layout_panel name="camera_rotate_layout_panel">
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<layout_panel name="camera_rotate_layout_panel">
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<joystick_rotate name="cam_rotate_stick" tool_tip="Faites pivoter la caméra autour du sujet" />
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<joystick_rotate name="cam_rotate_stick" tool_tip="Faites pivoter la caméra autour du sujet" />
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<button name="roll_left" tool_tip="Faire pivoter la caméra vers la gauche"/>
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<button name="roll_right" tool_tip="Faire pivoter la caméra vers la droite"/>
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</layout_panel>
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</layout_panel>
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<layout_panel name="camera_zoom_layout_panel">
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<layout_panel name="camera_zoom_layout_panel">
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<slider_bar name="zoom_slider" tool_tip="Zoomez sur le sujet" />
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<slider_bar name="zoom_slider" tool_tip="Zoomez sur le sujet" />
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@ -25,6 +25,8 @@
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<layout_stack name="camera_view_layout_stack">
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<layout_stack name="camera_view_layout_stack">
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<layout_panel name="camera_rotate_layout_panel">
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<layout_panel name="camera_rotate_layout_panel">
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<joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/>
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<joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/>
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<button name="roll_left" tool_tip="Вращать камеру влево"/>
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<button name="roll_right" tool_tip="Вращать камеру вправо"/>
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</layout_panel>
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</layout_panel>
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<layout_panel name="camera_zoom_layout_panel">
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<layout_panel name="camera_zoom_layout_panel">
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<slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/>
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<slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/>
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@ -13,6 +13,8 @@
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<layout_stack name="camera_view_layout_stack">
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<layout_stack name="camera_view_layout_stack">
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<layout_panel name="camera_rotate_layout_panel">
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<layout_panel name="camera_rotate_layout_panel">
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<joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/>
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<joystick_rotate name="cam_rotate_stick" tool_tip="Вращение камеры вокруг точки фокусировки"/>
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<button name="roll_left" tool_tip="Вращать камеру влево"/>
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<button name="roll_right" tool_tip="Вращать камеру вправо"/>
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</layout_panel>
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</layout_panel>
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<layout_panel name="camera_zoom_layout_panel">
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<layout_panel name="camera_zoom_layout_panel">
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<slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/>
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<slider_bar name="zoom_slider" tool_tip="Приблизить/отдалить камеру к/от точки фокусировки"/>
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