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@ -1,49 +1,358 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<floater can_close="true" can_drag_on_left="false" can_minimize="false"
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can_resize="false" height="656" min_height="656" min_width="856"
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name="Model Preview" title="Import Model" width="856">
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<text bottom_delta="20" left="10" name="status" height="15" follows="top|left">
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Status: [STATUS]
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</text>
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can_resize="true" height="520" min_height="520" min_width="630"
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name="Model Preview" title="Upload Model" width="630">
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<string name="status_idle">Idle</string>
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<string name="status_reading_file">Loading...</string>
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<string name="status_generating_meshes">Generating Meshes...</string>
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<string name="missing_lod">Cannot upload, missing required level of detail.</string>
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<string name="bad_lod">Cannot upload, supplied levels of detail invalid.</string>"
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<string name="too_heavy">Too many vertices.</string>
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<string name="required">Required</string>
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<string name="good">Good</string>
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<string name="mesh_mismatch">Submesh count mismatch.</string>
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<string name="model_mismatch">Model count mismatch.</string>
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<combo_box bottom_delta="20" follows="right|top" height="18" label="Preview"
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left="450" name="preview_lod_combo" width="120" tool_tip="LOD to view in preview render">
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<combo_item name="preview_lowest">
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<string name="high">High</string>
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<string name="medium">Medium</string>
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<string name="low">Low</string>
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<string name="lowest">Lowest</string>
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<string name="mesh_status_good">Good</string>
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<string name="mesh_status_bad">Bad</string>"
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<string name="mesh_status_na">N/A</string>
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<string name="mesh_status_none">None</string>
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<string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
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<text left="15" bottom="25" follows="top|left" height="15" name="name_label">
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Name:
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</text>
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<line_editor bottom_delta="20" follows="top|left|right" height="19" max_length="254"
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name="description_form" width="310" />
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<text bottom_delta="24" follows="top|left" height="15" name="preview_label">
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Preview:
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</text>
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<!-- Placeholder panel for 3D preview render -->
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<panel
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name="preview_panel"
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left="15"
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width="310"
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height="310"
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follows="all"/>
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<text bottom_delta="25" left="15" width="100" follows="bottom|left" height="15" name="streaming cost">
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Prim Cost: [COST]
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</text>
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<text right="320" width="100" height="15" bottom_delta="0" follows="bottom|right" name="status">[STATUS]</text>
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<text bottom_delta="20" left="15" follows="left|bottom" height="15" name="lod_label">
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Level of Detail:
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</text>
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<combo_box bottom_delta="20" follows="left|bottom" height="18"
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name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
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<combo_item name="lowest">
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Lowest
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</combo_item>
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<combo_item name="preview_low">
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<combo_item name="low">
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Low
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</combo_item>
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<combo_item name="preview_medium">
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<combo_item name="medium">
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Medium
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</combo_item>
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<combo_item name="preview_high">
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<combo_item name="high">
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High
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</combo_item>
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<combo_item name="preview_high">
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Physics
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</combo_item>
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</combo_box>
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<check_box bottom="450" left="125" follows="left|bottom" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
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<check_box bottom_delta="15" left="125" follows="left|bottom" label="Show Physics" name="show physics" width="120" height="16" tool_tip="Show physics shape."/>
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<button bottom="510" follows="bottom|left" height="20" label="Upload"
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left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
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<button left_pad="10" follows="left|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/>
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<tab_container
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follows="right|top|bottom"
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top="15"
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left="330"
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height="475"
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width="280"
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name="import_tab"
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border="true"
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tab_position="top">
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<!-- MODIFIERS PANEL -->
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<panel
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border="true"
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label="Modifiers"
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name="modifiers_panel"
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left="330"
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width="280"
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height="450">
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<text left="10" width="90" bottom="30" follows="top|left" height="15">
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Scale:
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</text>
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<text left_pad="5" width="140" follows="top|left" height="15">
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Dimensions:
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</text>
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<spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
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<text left_pad="20" height="15" name="import_dimensions" follows="top|left">
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[X] x [Y] x [Z] m
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</text>
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<text left="10" top_pad="20" follows="top_left" height="15">
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Include:
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</text>
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<check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/>
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<check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/>
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<check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/>
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</panel>
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<!-- LOD PANEL -->
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<panel
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border="true"
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label="Level of Detail"
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name="lod_panel">
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<text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header">
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Select Level of Detail:
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</text>
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<text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/>
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<text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/>
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<text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/>
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<text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/>
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<text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
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<text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/>
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<text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
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<text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/>
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<text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
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<text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/>
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<text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
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<text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
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<text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_tabel_footer">
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Level of Detail: [DETAIL]
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</text>
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<text top_pad="10" height="15" follows="left|top">
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Mesh
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</text>
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<radio_group follows="top|left" height="100" left="30" name="lod_file_or_limit" width="240" value="lod_from_file">
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<radio_item bottom="85" label="Load from file" name="lod_from_file"/>
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<radio_item bottom="40" label="Auto generate" name="lod_auuto_generate"/>
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</radio_group>
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<line_editor follows="left|top" bottom_delta="-60" width="140" left="45" value="" name="lod_file" height="20"/>
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<button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
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<text follows="top|left" top_pad="22" width="140" left="45" height="15">
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Triangle Limit:
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</text>
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<spinner follows="top|left" name="lod_triangle_limit" top_pad="5" height="20" width="60" decimal_digits="0" enabled="true"/>
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<button bottom_delta="3" left_pad="5" name="lod_generate" label="Generate" height="25" width="70" follows="left|top"/>
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<text name="submeshes_info" follows="left|top" left="10" top_pad="7" height="15 width=240">
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Layers: [SUBMESHES]
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</text>
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<button left="30" follows="top|left" top_pad="5" name="clear_materials" label="Clear Materials" width="100" height="25"/>
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<button left="30" follows="top|left" top_pad="5" name="consolidate" label="Consolidate" width="100" height="25"/>
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<text left="10" top_pad="10" follows="top|left" width="240" height="15">
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Normals
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</text>
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<text left="35" top_pad="5" follows="top|left" width="100" height="15">
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Crease Angle:
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</text>
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<spinner follows="top|left" top_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/>
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<button follows="top|left" bottom_delta="3" left_pad="5" width="140" height="25" label="Generate Normals" name="generate_normals"/>
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</panel>
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<!-- PANEL -->
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<panel
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border="true"
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label="Physics"
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name="physics_panel">
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<!-- PHYSICS STEP ONE-->
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<panel
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follows="top|left"
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name="physics step 1"
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left="0"
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top="0"
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width="260"
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height="450"
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visible="true">
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<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
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Step 1: Geometry
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</text>
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<radio_group follows="top|left" top_pad="5" width="240" height="70" name="physics_load_radio" value="physics_load_from_file">
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<radio_item bottom="50" name="physics_load_from_file" label="Load from file"/>
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<radio_item bottom="0" name="physics_use_lod" label="Use Level of Detail"/>
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</radio_group>
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<line_editor follows="left|top" bottom_delta="-25" width="140" left="30" value="" name="physics_file" height="20"/>
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<button bottom_delta="3" name="physics_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
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<combo_box left="30" bottom_delta="40" follows="left|top" height="18"
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name="physics_lod_combo" width="90" tool_tip="LOD to use for physics shape">
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<combo_item name="physics_lowest">
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Lowest
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</combo_item>
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<combo_item name="physics_low">
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Low
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</combo_item>
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<combo_item name="physics_medium">
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Medium
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</combo_item>
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<combo_item name="physics_high">
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High
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</combo_item>
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</combo_box>
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<!--
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<text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
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Triangles: [TRIANGLES]
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</text>
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<text follows="top|left" name="physics_hulls" top_pad="5" height="15">
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Hulls: [HULLS]
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</text>
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<text follows="top|left" name="physics_points" top_pad="5" height="15">
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Points: [POINTS]
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</text>
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<text follows="top|left" left="140" width="100" bottom_delta="-40" height="15">
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Layer:
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</text>
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<combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
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-->
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<button bottom="440" left="180" width="80" follows="bottom|right" label="Optimize" name="physics_optimize" height="20"/>
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</panel>
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<!-- PHYSICS STEP 2-->
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<panel
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follows="top|left"
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name="physics step 2"
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left="0"
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top="0"
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width="260"
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height="450"
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visible="false">
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<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
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Step 2: Decompose
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</text>
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<text top_pad="100" follows="top|left" height="15">
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Decompose Method:
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</text>
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<combo_box name="Method" follows="top|left" top_pad="5" height="20" width="100"/>
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<text top_pad="10" follows="top|left" height="15">
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Quality:
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</text>
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<combo_box name="Decompose Quality" follows="top|left" top_pad="5" height="20" width="100"/>
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<check_box name="Simplify Coplanar" follows="top|left" top_pad="10" height="15" label="Simplify Coplaner"/>
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<check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
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<slider name="Cosine%" width="240" follows="top|left" top_pad="10" height="20" label="Cosine %"/>
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<text follows="top|left" top_pad="20" height="30" width="260">
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"Note: Only models that have been Decomposed"
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"can be made Physical or used as Vehicles."
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</text>
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<button bottom="440" left="90" width="80" follows="bottom|right" label="<< Back" name="decompose_back" height="20"/>
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<button left_pad="5" width="90" follows="bottom|right" label="Decompose" name="Decompose" height="20"/>
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</panel>
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<!-- PHYSICS STEP 3 -->
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<panel
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follows="top|left"
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name="physics step 3"
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left="0"
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top="0"
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width="260"
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height="450"
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visible="false">
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<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
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Step 3: Simplify
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</text>
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<text left="10" top_pad="100" height="15" width="240" follows="top|left">
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Simplify Method:
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</text>
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<combo_box top_pad="5" height="20" width="100" follows="top|left" name="Simplify Method"/>
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<slider name="Combine Quality" label="Combine Quality:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
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<slider name="Detail Scale" label="Detail Scale:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
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<slider name="Retain%" label="Retain %:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
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<button bottom="440" left="90" width="80" follows="bottom|right" label="<< Back" name="simplify_back" height="20"/>
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<button left_pad="5" width="90" follows="bottom|right" label="Simplify" name="Simplify" height="20"/>
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</panel>
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<!-- INFO PANEL -->
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<panel
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left="0"
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top="35"
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width="260"
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height="100"
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follows="left|top"
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name="physics info"
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visible="false">
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<text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
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Triangles: [TRIANGLES]
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</text>
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<text follows="top|left" name="physics_hulls" top_pad="5" height="15">
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Hulls: [HULLS]
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</text>
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<text follows="top|left" name="physics_points" top_pad="5" height="15">
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Points: [POINTS]
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</text>
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<text follows="top|left" left="140" width="100" bottom_delta="-40" height="15">
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Layer:
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</text>
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<combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
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<slider name="physics_explode" follows="top|left" top_pad="25" left="10" label="Explode" min_val="0.0" max_val="3.0" height="20" width="240"/>
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</panel>
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</panel>
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</tab_container>
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<!--
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<button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
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|
|
<button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
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|
<button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
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|
<button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
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<spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>
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|
<check_box bottom_delta="0" left="450" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
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<text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label">
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|
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High LOD:
|
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|
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</text>
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|
|
@ -163,12 +472,7 @@
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|
|
<check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions"
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|
|
left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/>
|
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|
|
<text bottom_delta="35" follows="top|left" height="15" name="description_label">
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|
|
Description:
|
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|
|
<!-- Info: [PRIM_COST] prim equivalents, [TEXTURES] textures. -->
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|
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</text>
|
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|
|
<line_editor bottom_delta="24" follows="top|left|right" height="19" max_length="254"
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|
|
name="description_form" width="280" />
|
|
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|
|
<button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
|
|
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|
|
left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>
|
|
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|
|
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|
|
@ -178,11 +482,10 @@
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|
|
<text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message">
|
|
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|
|
[MESSAGE]
|
|
|
|
|
</text>
|
|
|
|
|
<text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="streaming cost">
|
|
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|
|
Estimated Streaming Cost: [COST]
|
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|
|
</text>
|
|
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|
|
<spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/>
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|
|
<text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions">
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|
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Model Dimensions: [X]m x [Y]m x [Z]m
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|
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</text>
|
|
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|
|
-->
|
|
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</floater>
|
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