SL-11156 FIXED [mac] World Map shows avatar's view area at wrong position

master
Mnikolenko ProductEngine 2019-05-15 13:17:32 +03:00
parent 8ebd4c7b4d
commit 0df49188ab
1 changed files with 1 additions and 6 deletions

View File

@ -887,14 +887,9 @@ void LLWorldMapView::drawFrustum()
F32 half_width_pixels = half_width_meters * meters_to_pixels;
// Compute the frustum coordinates. Take the UI scale into account.
#if defined(LL_DARWIN)
F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor) * LLUI::getScaleFactor().mV[VX];
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY];
#else
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);