SL-11156 FIXED [mac] World Map shows avatar's view area at wrong position
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8ebd4c7b4d
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0df49188ab
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@ -887,14 +887,9 @@ void LLWorldMapView::drawFrustum()
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F32 half_width_pixels = half_width_meters * meters_to_pixels;
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// Compute the frustum coordinates. Take the UI scale into account.
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#if defined(LL_DARWIN)
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F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
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F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor) * LLUI::getScaleFactor().mV[VX];
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F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY];
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#else
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F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
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F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
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#endif
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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