Fixing unused variables for mac build after SL-19172 work

master
Brad Linden 2023-03-10 16:54:27 -08:00
parent cdc04d2041
commit 0e178e1256
2 changed files with 3 additions and 8 deletions

View File

@ -101,8 +101,6 @@ F32 LLViewerTexture::sCurrentTime = 0.0f;
LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by
const F64 log_2 = log(2.0);
#if ADDRESS_SIZE == 32
@ -469,8 +467,6 @@ void LLViewerTexture::initClass()
}
// tuning params
const F32 discard_bias_delta = .25f;
const F32 discard_delta_time = 0.5f;
const F32 GPU_MEMORY_CHECK_WAIT_TIME = 1.0f;
// non-const (used externally
F32 texmem_lower_bound_scale = 0.85f;

View File

@ -893,10 +893,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
if (face && face->getViewerObject() && face->getTextureEntry())
{
F32 radius;
F32 cos_angle_to_view_dir;
BOOL in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
F32 vsize = face->getPixelArea();
#if LL_DARWIN
@ -905,6 +901,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
vsize /= LLViewerTexture::sDesiredDiscardBias;
vsize /= llmax(1.f, (LLViewerTexture::sDesiredDiscardBias-1.f) * (1.f + face->getDrawable()->mDistanceWRTCamera * bias_distance_scale));
F32 radius;
F32 cos_angle_to_view_dir;
BOOL in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
if (!in_frustum || !face->getDrawable()->isVisible())
{ // further reduce by discard bias when off screen or occluded
vsize /= LLViewerTexture::sDesiredDiscardBias;