Make LLImageGL's loading of assets as sRGB or linear conditional based upon sRGB decode support.
parent
233f3310aa
commit
0e47ca896d
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@ -1370,33 +1370,44 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
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if( !mHasExplicitFormat )
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{
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switch (mComponents)
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{
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case 1:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8;
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mFormatPrimary = GL_LUMINANCE;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 2:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8_ALPHA8;
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mFormatPrimary = GL_LUMINANCE_ALPHA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 3:
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mFormatInternal = GL_SRGB8;
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mFormatPrimary = GL_RGB;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 4:
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mFormatInternal = GL_SRGB8_ALPHA8;
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mFormatPrimary = GL_RGBA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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default:
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LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
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}
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switch (mComponents)
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{
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case 1:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8;
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mFormatPrimary = GL_LUMINANCE;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 2:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8_ALPHA8;
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mFormatPrimary = GL_LUMINANCE_ALPHA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 3:
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if (gGLManager.mHasTexturesRGBDecode)
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{
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mFormatInternal = GL_SRGB8;
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}
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else {
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mFormatInternal = GL_RGB8;
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}
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mFormatPrimary = GL_RGB;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 4:
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if (gGLManager.mHasTexturesRGBDecode)
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{
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mFormatInternal = GL_SRGB8_ALPHA8;
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}
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else {
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mFormatInternal = GL_RGBA8;
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}
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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default:
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LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
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}
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calcAlphaChannelOffsetAndStride() ;
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}
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