MAINT-8716 Script name should be passed to "Save to file" dialog.

meow-7.2.2
maxim_productengine 2018-06-04 12:21:10 +03:00
parent 1fe32c16fb
commit 0e9c0e0daf
1 changed files with 12 additions and 4 deletions

View File

@ -1741,14 +1741,22 @@ void LLPreviewLSL::onLoadComplete( LLVFS *vfs, const LLUUID& asset_uuid, LLAsset
buffer[file_length] = 0;
preview->mScriptEd->setScriptText(LLStringExplicit(&buffer[0]), TRUE);
preview->mScriptEd->mEditor->makePristine();
std::string script_name = DEFAULT_SCRIPT_NAME;
LLInventoryItem* item = gInventory.getItem(*item_uuid);
BOOL is_modifiable = FALSE;
if(item
&& gAgent.allowOperation(PERM_MODIFY, item->getPermissions(),
GP_OBJECT_MANIPULATE))
if (item)
{
is_modifiable = TRUE;
if (!item->getName().empty())
{
script_name = item->getName();
}
if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE))
{
is_modifiable = TRUE;
}
}
preview->mScriptEd->setScriptName(script_name);
preview->mScriptEd->setEnableEditing(is_modifiable);
preview->mAssetStatus = PREVIEW_ASSET_LOADED;
}