Fix warnings about missing UI elements:
LLView::getChild: Making dummy class LLComboBox named "preview_lod_combo2" in Model Preview LLView::getChild: Making dummy class LLComboBox named "preview_lod_combo3" in Model Preview
parent
aca4f52dc8
commit
0eb66d7ef7
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@ -4417,11 +4417,13 @@ void LLModelPreview::setPreviewLOD(S32 lod)
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combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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mFMP->childSetValue("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]);
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LLComboBox* combo_box2 = mFMP->getChild<LLComboBox>("preview_lod_combo2");
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combo_box2->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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LLComboBox* combo_box3 = mFMP->getChild<LLComboBox>("preview_lod_combo3");
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combo_box3->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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// <FS:Ansariel> Doesn't exist as of 16-06-2017
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//LLComboBox* combo_box2 = mFMP->getChild<LLComboBox>("preview_lod_combo2");
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//combo_box2->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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//
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//LLComboBox* combo_box3 = mFMP->getChild<LLComboBox>("preview_lod_combo3");
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//combo_box3->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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// </FS:Ansariel>
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LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
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LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
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