implemented major task EXT-1897 Ctl + G Gestures floater should show ALL gestures from inventory, not just Active Gestures

refactoring of gesture's manager

--HG--
branch : product-engine
meow-7.2.2
Denis Serdjuk 2009-11-13 15:51:22 +02:00
parent 61556f1acf
commit 0ec8d0aacf
7 changed files with 239 additions and 117 deletions

View File

@ -210,8 +210,9 @@ void LLChatBar::refreshGestures()
// collect list of unique gestures
std::map <std::string, BOOL> unique;
LLGestureManager::item_map_t::iterator it;
for (it = LLGestureManager::instance().mActive.begin(); it != LLGestureManager::instance().mActive.end(); ++it)
LLGestureManager::item_map_t::const_iterator it;
const LLGestureManager::item_map_t& active_gestures = LLGestureManager::instance().getActiveGestures();
for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
{
LLMultiGesture* gesture = (*it).second;
if (gesture)

View File

@ -89,6 +89,52 @@ LLFloaterGesture::LLFloaterGesture(const LLSD& key)
//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_gesture.xml");
}
void LLFloaterGesture::done()
{
//this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
if (gInventory.isCategoryComplete(mGestureFolderID))
{
LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
// we load only gesture folder without childred.
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
folder_ref_t unloaded_folders;
LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
if (categories->empty())
{
gInventory.removeObserver(this);
LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
return;
}
LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
{
if (!gInventory.isCategoryComplete(it->get()->getUUID()))
{
unloaded_folders.push_back(it->get()->getUUID());
LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
}
}
if (!unloaded_folders.empty())
{
LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
fetchDescendents(unloaded_folders);
}
else
{
LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
gInventory.removeObserver(this);
buildGestureList();
}
}
else
{
LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
}
}
// virtual
LLFloaterGesture::~LLFloaterGesture()
{
@ -121,7 +167,14 @@ BOOL LLFloaterGesture::postBuild()
childSetVisible("play_btn", true);
childSetVisible("stop_btn", false);
setDefaultBtn("play_btn");
mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE, false);
folder_ref_t folders;
folders.push_back(mGestureFolderID);
//perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details.
gInventory.addObserver(this);
fetchDescendents(folders);
buildGestureList();
childSetFocus("gesture_list");
@ -171,101 +224,125 @@ void LLFloaterGesture::buildGestureList()
if (! (list && scroll)) return;
// attempt to preserve scroll position through re-builds
// since we do re-build any time anything dirties
S32 current_scroll_pos = scroll->getScrollPos();
LLUUID selected_item = list->getCurrentID();
LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
list->operateOnAll(LLCtrlListInterface::OP_DELETE);
LLGestureManager::item_map_t::iterator it;
for (it = LLGestureManager::instance().mActive.begin(); it != LLGestureManager::instance().mActive.end(); ++it)
LLGestureManager::item_map_t::const_iterator it;
const LLGestureManager::item_map_t& active_gestures = LLGestureManager::instance().getActiveGestures();
for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
{
const LLUUID& item_id = (*it).first;
LLMultiGesture* gesture = (*it).second;
addGesture(it->first,it->second, list);
}
if (gInventory.isCategoryComplete(mGestureFolderID))
{
LLIsType is_gesture(LLAssetType::AT_GESTURE);
LLInventoryModel::cat_array_t categories;
LLInventoryModel::item_array_t items;
gInventory.collectDescendentsIf(mGestureFolderID, categories, items,
LLInventoryModel::EXCLUDE_TRASH, is_gesture);
// Note: Can have NULL item if inventory hasn't arrived yet.
std::string item_name = getString("loading");
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it)
{
item_name = item->getName();
LLInventoryItem* item = it->get();
if (active_gestures.find(item->getUUID()) == active_gestures.end())
{
// if gesture wasn't loaded yet, we can display only name
addGesture(item->getUUID(), NULL, list);
}
}
}
// attempt to preserve scroll position through re-builds
// since we do re-build any time anything dirties
if(list->selectByValue(LLSD(selected_item)))
{
scroll->scrollToShowSelected();
}
}
void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list )
{
// Note: Can have NULL item if inventory hasn't arrived yet.
static std::string item_name = getString("loading");
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
item_name = item->getName();
}
static std::string font_style = "NORMAL";
// If gesture is playing, bold it
LLSD element;
element["id"] = item_id;
if (gesture)
{
if (gesture->mPlaying)
{
font_style = "BOLD";
}
std::string font_style = "NORMAL";
// If gesture is playing, bold it
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = gesture->mTrigger;
element["columns"][0]["font"]["name"] = "SANSSERIF";
element["columns"][0]["font"]["style"] = font_style;
LLSD element;
element["id"] = item_id;
std::string key_string = LLKeyboard::stringFromKey(gesture->mKey);
std::string buffer;
if (gesture)
if (gesture->mKey == KEY_NONE)
{
if (gesture->mPlaying)
{
font_style = "BOLD";
}
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = gesture->mTrigger;
element["columns"][0]["font"]["name"] = "SANSSERIF";
element["columns"][0]["font"]["style"] = font_style;
std::string key_string = LLKeyboard::stringFromKey(gesture->mKey);
std::string buffer;
if (gesture->mKey == KEY_NONE)
{
buffer = "---";
key_string = "~~~"; // alphabetize to end
}
else
{
buffer = LLKeyboard::stringFromAccelerator( gesture->mMask, gesture->mKey );
}
element["columns"][1]["column"] = "shortcut";
element["columns"][1]["value"] = buffer;
element["columns"][1]["font"]["name"] = "SANSSERIF";
element["columns"][1]["font"]["style"] = font_style;
// hidden column for sorting
element["columns"][2]["column"] = "key";
element["columns"][2]["value"] = key_string;
element["columns"][2]["font"]["name"] = "SANSSERIF";
element["columns"][2]["font"]["style"] = font_style;
// Only add "playing" if we've got the name, less confusing. JC
if (item && gesture->mPlaying)
{
item_name += " " + getString("playing");
}
element["columns"][3]["column"] = "name";
element["columns"][3]["value"] = item_name;
element["columns"][3]["font"]["name"] = "SANSSERIF";
element["columns"][3]["font"]["style"] = font_style;
buffer = "---";
key_string = "~~~"; // alphabetize to end
}
else
{
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = "";
element["columns"][0]["font"]["name"] = "SANSSERIF";
element["columns"][0]["font"]["style"] = font_style;
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = "---";
element["columns"][0]["font"]["name"] = "SANSSERIF";
element["columns"][0]["font"]["style"] = font_style;
element["columns"][2]["column"] = "key";
element["columns"][2]["value"] = "~~~";
element["columns"][2]["font"]["name"] = "SANSSERIF";
element["columns"][2]["font"]["style"] = font_style;
element["columns"][3]["column"] = "name";
element["columns"][3]["value"] = item_name;
element["columns"][3]["font"]["name"] = "SANSSERIF";
element["columns"][3]["font"]["style"] = font_style;
buffer = LLKeyboard::stringFromAccelerator(gesture->mMask,
gesture->mKey);
}
list->addElement(element, ADD_BOTTOM);
element["columns"][1]["column"] = "shortcut";
element["columns"][1]["value"] = buffer;
element["columns"][1]["font"]["name"] = "SANSSERIF";
element["columns"][1]["font"]["style"] = font_style;
// hidden column for sorting
element["columns"][2]["column"] = "key";
element["columns"][2]["value"] = key_string;
element["columns"][2]["font"]["name"] = "SANSSERIF";
element["columns"][2]["font"]["style"] = font_style;
// Only add "playing" if we've got the name, less confusing. JC
if (item && gesture->mPlaying)
{
item_name += " " + getString("playing");
}
element["columns"][3]["column"] = "name";
element["columns"][3]["value"] = item_name;
element["columns"][3]["font"]["name"] = "SANSSERIF";
element["columns"][3]["font"]["style"] = font_style;
}
scroll->setScrollPos(current_scroll_pos);
else
{
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = "";
element["columns"][0]["font"]["name"] = "SANSSERIF";
element["columns"][0]["font"]["style"] = font_style;
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = "---";
element["columns"][0]["font"]["name"] = "SANSSERIF";
element["columns"][0]["font"]["style"] = font_style;
element["columns"][2]["column"] = "key";
element["columns"][2]["value"] = "~~~";
element["columns"][2]["font"]["name"] = "SANSSERIF";
element["columns"][2]["font"]["style"] = font_style;
element["columns"][3]["column"] = "name";
element["columns"][3]["value"] = item_name;
element["columns"][3]["font"]["name"] = "SANSSERIF";
element["columns"][3]["font"]["style"] = font_style;
}
list->addElement(element, ADD_BOTTOM);
}
void LLFloaterGesture::onClickInventory()
@ -284,14 +361,21 @@ void LLFloaterGesture::onClickPlay()
LLCtrlListInterface *list = childGetListInterface("gesture_list");
if (!list) return;
const LLUUID& item_id = list->getCurrentID();
if(item_id.isNull()) return;
if (LLGestureManager::instance().isGesturePlaying(item_id))
LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
if(!LLGestureManager::instance().isGestureActive(item_id))
{
LLGestureManager::instance().stopGesture(item_id);
// we need to inform server about gesture activating to be consistent with LLPreviewGesture.
BOOL inform_server = TRUE;
BOOL deactivate_similar = FALSE;
LLGestureManager::instance().activateGestureWithAsset(item_id, gInventory.getItem(item_id)->getAssetUUID(), inform_server, deactivate_similar);
LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
LLGestureManager::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
}
else
{
LLGestureManager::instance().playGesture(item_id);
playGesture(item_id);
}
}
@ -345,3 +429,14 @@ void LLFloaterGesture::onCommitList()
childSetVisible("stop_btn", false);
}
}
void LLFloaterGesture::playGesture(LLUUID item_id)
{
if (LLGestureManager::instance().isGesturePlaying(item_id))
{
LLGestureManager::instance().stopGesture(item_id);
}
else
{
LLGestureManager::instance().playGesture(item_id);
}
}

View File

@ -38,7 +38,7 @@
#define LL_LLFLOATERGESTURE_H
#include "llfloater.h"
#include "llinventorymodel.h"
#include "lldarray.h"
class LLScrollContainer;
@ -51,31 +51,35 @@ class LLGestureOptions;
class LLScrollListCtrl;
class LLFloaterGestureObserver;
class LLFloaterGestureInventoryObserver;
class LLMultiGesture;
class LLFloaterGesture
: public LLFloater
: public LLFloater, LLInventoryFetchDescendentsObserver
{
LOG_CLASS(LLFloaterGesture);
public:
LLFloaterGesture(const LLSD& key);
virtual ~LLFloaterGesture();
virtual BOOL postBuild();
virtual void done ();
void refreshAll();
protected:
// Reads from the gesture manager's list of active gestures
// and puts them in this list.
void buildGestureList();
void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
void onClickInventory();
void onClickEdit();
void onClickPlay();
void onClickNew();
void onCommitList();
void playGesture(LLUUID item_id);
protected:
LLUUID mSelectedID;
LLUUID mGestureFolderID;
LLFloaterGestureObserver* mObserver;
};

View File

@ -37,7 +37,6 @@
// system
#include <functional>
#include <algorithm>
#include <boost/tokenizer.hpp>
// library
#include "lldatapacker.h"
@ -206,6 +205,9 @@ struct LLLoadInfo
// If inform_server is true, will send a message upstream to update
// the user_gesture_active table.
/**
* It will load a gesture from remote storage
*/
void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
const LLUUID& asset_id,
BOOL inform_server,
@ -921,8 +923,8 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
delete info;
info = NULL;
LLGestureManager::instance().mLoadingCount--;
LLGestureManager& self = LLGestureManager::instance();
self.mLoadingCount--;
if (0 == status)
{
@ -944,15 +946,15 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
{
if (deactivate_similar)
{
LLGestureManager::instance().deactivateSimilarGestures(gesture, item_id);
self.deactivateSimilarGestures(gesture, item_id);
// Display deactivation message if this was the last of the bunch.
if (LLGestureManager::instance().mLoadingCount == 0
&& LLGestureManager::instance().mDeactivateSimilarNames.length() > 0)
if (self.mLoadingCount == 0
&& self.mDeactivateSimilarNames.length() > 0)
{
// we're done with this set of deactivations
LLSD args;
args["NAMES"] = LLGestureManager::instance().mDeactivateSimilarNames;
args["NAMES"] = self.mDeactivateSimilarNames;
LLNotifications::instance().add("DeactivatedGesturesTrigger", args);
}
}
@ -965,9 +967,9 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
else
{
// Watch this item and set gesture name when item exists in inventory
LLGestureManager::instance().watchItem(item_id);
self.watchItem(item_id);
}
LLGestureManager::instance().mActive[item_id] = gesture;
self.mActive[item_id] = gesture;
// Everything has been successful. Add to the active list.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
@ -989,14 +991,21 @@ void LLGestureManager::onLoadComplete(LLVFS *vfs,
gAgent.sendReliableMessage();
}
callback_map_t::iterator i_cb = self.mCallbackMap.find(item_id);
if(i_cb != self.mCallbackMap.end())
{
i_cb->second(gesture);
self.mCallbackMap.erase(i_cb);
}
LLGestureManager::instance().notifyObservers();
self.notifyObservers();
}
else
{
llwarns << "Unable to load gesture" << llendl;
LLGestureManager::instance().mActive.erase(item_id);
self.mActive.erase(item_id);
delete gesture;
gesture = NULL;

View File

@ -57,6 +57,12 @@ public:
class LLGestureManager : public LLSingleton<LLGestureManager>, public LLInventoryCompletionObserver
{
public:
typedef boost::function<void (LLMultiGesture* loaded_gesture)> gesture_loaded_callback_t;
// Maps inventory item_id to gesture
typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
typedef std::map<LLUUID, gesture_loaded_callback_t> callback_map_t;
LLGestureManager();
~LLGestureManager();
@ -97,6 +103,7 @@ public:
BOOL isGesturePlaying(const LLUUID& item_id);
const item_map_t& getActiveGestures() const { return mActive; }
// Force a gesture to be played, for example, if it is being
// previewed.
void playGesture(LLMultiGesture* gesture);
@ -106,7 +113,15 @@ public:
// Also remove from playing list
void stopGesture(LLMultiGesture* gesture);
void stopGesture(const LLUUID& item_id);
/**
* Add cb into callbackMap.
* Note:
* Manager will call cb after gesture will be loaded and will remove cb automatically.
*/
void setGestureLoadedCallback(LLUUID inv_item_id, gesture_loaded_callback_t cb)
{
mCallbackMap[inv_item_id] = cb;
}
// Trigger the first gesture that matches this key.
// Returns TRUE if it finds a gesture bound to that key.
BOOL triggerGesture(KEY key, MASK mask);
@ -144,13 +159,7 @@ protected:
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
public:
BOOL mValid;
std::vector<LLMultiGesture*> mPlaying;
// Maps inventory item_id to gesture
typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
private:
// Active gestures.
// NOTE: The gesture pointer CAN BE NULL. This means that
// there is a gesture with that item_id, but the asset data
@ -159,8 +168,11 @@ public:
S32 mLoadingCount;
std::string mDeactivateSimilarNames;
std::vector<LLGestureManagerObserver*> mObservers;
callback_map_t mCallbackMap;
std::vector<LLMultiGesture*> mPlaying;
BOOL mValid;
};
#endif

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@ -98,9 +98,10 @@ void LLGestureComboBox::refreshGestures()
clearRows();
mGestures.clear();
LLGestureManager::item_map_t::iterator it;
LLGestureManager::item_map_t::const_iterator it;
const LLGestureManager::item_map_t& active_gestures = LLGestureManager::instance().getActiveGestures();
LLSD::Integer idx(0);
for (it = LLGestureManager::instance().mActive.begin(); it != LLGestureManager::instance().mActive.end(); ++it)
for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
{
LLMultiGesture* gesture = (*it).second;
if (gesture)

View File

@ -84,21 +84,21 @@
top_delta="0"
width="18" />
<button
follows="bottom|left"
follows="bottom|right"
font="SansSerifBigBold"
height="18"
image_selected="TrashItem_Press"
image_unselected="TrashItem_Off"
image_disabled="TrashItem_Disabled"
layout="topleft"
left_pad="230"
name="del_btn"
right="-5"
tool_tip="Delete this gesture"
top_delta="0"
width="18" />
</panel>
<button
follows="bottom|right"
follows="left|bottom"
height="23"
label="Edit"
layout="topleft"
@ -107,7 +107,7 @@
top_pad="5"
width="83" />
<button
follows="bottom|right"
follows="left|bottom"
height="23"
label="Play"
layout="topleft"
@ -116,7 +116,7 @@
top_delta="0"
width="83" />
<button
follows="bottom|right"
follows="left|bottom"
height="23"
label="Stop"
layout="topleft"