Small updates to bulky thumbs but mainly, this is about the first version of the Inventory Thumbnail Helper tool - see source file for a link to Confluence page listing how to use it

master
Callum Prentice 2023-08-17 15:49:50 -07:00
parent dde395d4a1
commit 10276ee967
7 changed files with 390 additions and 188 deletions

View File

@ -70,6 +70,10 @@ BOOL LLFloaterBulkyThumbs::postBuild()
mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onWriteThumbnails, this));
mWriteThumbnailsBtn->setEnabled(false);
mDisplayThumbnaillessItemsBtn = getChild<LLUICtrl>("display_thumbless_items");
mDisplayThumbnaillessItemsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onDisplayThumbnaillessItems, this));
mDisplayThumbnaillessItemsBtn->setEnabled(true);
return true;
}
@ -96,6 +100,18 @@ void LLFloaterBulkyThumbs::recordInventoryItemEntry(LLViewerInventoryItem* item)
{
// dupe - do not save
}
if (item->getThumbnailUUID() == LLUUID::null)
{
mOutputLog->appendText(
STRINGIZE(
"ITEM " << mItemNamesIDs.size() << "> " <<
name <<
" has no thumbnail" <<
//id.asString() <<
std::endl
), false);
}
}
void LLFloaterBulkyThumbs::onPasteItems()
@ -139,6 +155,13 @@ void LLFloaterBulkyThumbs::onPasteItems()
LLInventoryModel::EXCLUDE_TRASH,
is_bodypart);
LLIsType is_clothing(LLAssetType::AT_CLOTHING);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_clothing);
for (size_t i = 0; i < item_array.size(); i++)
{
LLViewerInventoryItem* item = item_array.at(i);
@ -150,7 +173,7 @@ void LLFloaterBulkyThumbs::onPasteItems()
if (item)
{
const LLAssetType::EType item_type = item->getType();
if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART)
if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART || item_type == LLAssetType::AT_CLOTHING)
{
recordInventoryItemEntry(item);
}
@ -388,3 +411,33 @@ void LLFloaterBulkyThumbs::onWriteThumbnails()
}
mOutputLog->setCursorAndScrollToEnd();
}
void LLFloaterBulkyThumbs::onDisplayThumbnaillessItems()
{
//std::map<std::string, LLUUID>::iterator item_iter = mItemNamesIDs.begin();
//size_t index = 1;
//mOutputLog->appendText("======= Items with no thumbnail =======", false);
//while (item_iter != mItemNamesIDs.end())
//{
// std::string item_name = (*item_iter).first;
// //mOutputLog->appendText(
// // STRINGIZE(
// // "MATCHING ITEM (" << index++ << "/" << mItemNamesIDs.size() << ") " << item_name << "> "
// // ), false);
// std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
// if (texture_iter == mTextureNamesIDs.end())
// {
// mOutputLog->appendText(
// STRINGIZE(
// "MISSING:" <<
// std::endl
// ), false);
// }
//}
}

View File

@ -57,6 +57,9 @@ class LLFloaterBulkyThumbs:
LLUICtrl* mWriteThumbnailsBtn;
void onWriteThumbnails();
LLUICtrl* mDisplayThumbnaillessItemsBtn;
void onDisplayThumbnaillessItems();
void recordInventoryItemEntry(LLViewerInventoryItem* item);
void recordTextureItemEntry(LLViewerInventoryItem* item);

View File

@ -3,6 +3,9 @@
* @author Callum Prentice
* @brief LLFloaterInventoryThumbnailsHelper class implementation
*
* Usage instructions and some brief notes can be found in Confluence here:
* https://lindenlab.atlassian.net/wiki/spaces/~174746736/pages/2928672843/Inventory+Thumbnail+Helper+Tool
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
@ -25,23 +28,20 @@
* $/LicenseInfo$
*/
/**
* Floater that appears when buying an object, giving a preview
* of its contents and their permissions.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterinventorythumbnailshelper.h"
#include "lluictrlfactory.h"
#include "llclipboard.h"
#include "llinventorymodel.h"
#include "llinventoryfunctions.h"
#include "lltexteditor.h"
#include "llscrolllistctrl.h"
#include "llmediactrl.h"
#include "lluuid.h"
#include "llaisapi.h"
#include "llclipboard.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "lltexteditor.h"
#include "lluictrlfactory.h"
#include "lluuid.h"
#include "llfloaterinventorythumbnailshelper.h"
LLFloaterInventoryThumbnailsHelper::LLFloaterInventoryThumbnailsHelper(const LLSD& key)
: LLFloater("floater_inventory_thumbnails_helper")
@ -54,66 +54,53 @@ LLFloaterInventoryThumbnailsHelper::~LLFloaterInventoryThumbnailsHelper()
BOOL LLFloaterInventoryThumbnailsHelper::postBuild()
{
mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn");
mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this));
mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this));
mInventoryThumbnailsList = getChild<LLScrollListCtrl>("inventory_thumbnails_list");
mInventoryThumbnailsList->setAllowMultipleSelection(true);
mOutputLog = getChild<LLTextEditor>("output_log");
mOutputLog->setMaxTextLength(0xffff * 0x10);
//mMergeItemsTexturesBtn = getChild<LLUICtrl>("merge_items_textures");
//mMergeItemsTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onMergeItemsTextures, this));
//mMergeItemsTexturesBtn->setEnabled(false);
mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn");
mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this));
mPasteItemsBtn->setEnabled(true);
mInventoryThumbnailsList = getChild<LLScrollListCtrl>("inventory_thumbnails_list");
mInventoryThumbnailsList->setAllowMultipleSelection(true);
mInventoryThumbnailsList->deleteAllItems();
mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this));
mPasteTexturesBtn->setEnabled(true);
mWriteThumbnailsBtn = getChild<LLUICtrl>("write_thumbnails_btn");
mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onWriteThumbnails, this));
mWriteThumbnailsBtn->setEnabled(false);
mLogMissingThumbnailsBtn = getChild<LLUICtrl>("log_missing_thumbnails_btn");
mLogMissingThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails, this));
mLogMissingThumbnailsBtn->setEnabled(false);
mClearThumbnailsBtn = getChild<LLUICtrl>("clear_thumbnails_btn");
mClearThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onClearThumbnails, this));
mClearThumbnailsBtn->setEnabled(false);
return true;
}
// Records an entry in the pasted items - saves it to a map and writes it to the log
// window for later confirmation/validation - since it uses a map, duplicates (based on
// the name) are discarded
void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInventoryItem* item)
{
const std::string name = item->getName();
std::map<std::string, LLUUID>::iterator iter = mItemNamesIDs.find(name);
if (iter == mItemNamesIDs.end())
std::map<std::string, LLViewerInventoryItem*>::iterator iter = mItemNamesItems.find(name);
if (iter == mItemNamesItems.end())
{
LLUUID id = item->getUUID();
mItemNamesIDs.insert({name, id});
mItemNamesItems.insert({name, item});
mOutputLog->appendText(
writeToLog(
STRINGIZE(
"ITEM " << mItemNamesIDs.size() << "> " <<
"ITEM " << mItemNamesItems.size() << "> " <<
name <<
//" | " <<
//id.asString() <<
std::endl
), false);
// TODO: use this ID to get name of texture and display that
const LLUUID current_thumbnail_id = item->getThumbnailUUID();
std::string texture_display = std::string("Not Present");
if (!current_thumbnail_id.isNull())
{
texture_display = current_thumbnail_id.asString();
}
LLSD row;
row["columns"][0]["column"] = "name";
row["columns"][0]["type"] = "text";
row["columns"][0]["value"] = name;
row["columns"][1]["column"] = "texture";
row["columns"][1]["type"] = "text";
row["columns"][1]["value"] = texture_display;
mInventoryThumbnailsList->addElement(row);
}
else
{
@ -121,6 +108,10 @@ void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInvent
}
}
// Called when the user has copied items from their inventory and selects the Paste Items button
// in the UI - iterates over items and folders and saves details of each one.
// The first use of this tool is for updating NUX items and as such, only looks for OBJECTS,
// CLOTHING and BODYPARTS - later versions of this tool should make that selection editable.
void LLFloaterInventoryThumbnailsHelper::onPasteItems()
{
if (!LLClipboard::instance().hasContents())
@ -128,7 +119,7 @@ void LLFloaterInventoryThumbnailsHelper::onPasteItems()
return;
}
mOutputLog->appendText(
writeToLog(
STRINGIZE(
"\n==== Pasting items from inventory ====" <<
std::endl
@ -142,6 +133,7 @@ void LLFloaterInventoryThumbnailsHelper::onPasteItems()
{
const LLUUID& entry = objects.at(i);
// Check for a folder
const LLInventoryCategory* cat = gInventory.getCategory(entry);
if (cat)
{
@ -162,6 +154,13 @@ void LLFloaterInventoryThumbnailsHelper::onPasteItems()
LLInventoryModel::EXCLUDE_TRASH,
is_bodypart);
LLIsType is_clothing(LLAssetType::AT_CLOTHING);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_clothing);
for (size_t i = 0; i < item_array.size(); i++)
{
LLViewerInventoryItem* item = item_array.at(i);
@ -169,20 +168,28 @@ void LLFloaterInventoryThumbnailsHelper::onPasteItems()
}
}
// Check for an item
LLViewerInventoryItem* item = gInventory.getItem(entry);
if (item)
{
const LLAssetType::EType item_type = item->getType();
if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART)
if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART || item_type == LLAssetType::AT_CLOTHING)
{
recordInventoryItemEntry(item);
}
}
}
mOutputLog->setCursorAndScrollToEnd();
// update the main list view based on what we found
updateDisplayList();
// update the buttons enabled state based on what we found/saved
updateButtonStates();
}
// Records a entry in the pasted textures - saves it to a map and writes it to the log
// window for later confirmation/validation - since it uses a map, duplicates (based on
// the name) are discarded
void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventoryItem* item)
{
const std::string name = item->getName();
@ -193,7 +200,7 @@ void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventor
LLUUID id = item->getAssetUUID();
mTextureNamesIDs.insert({name, id});
mOutputLog->appendText(
writeToLog(
STRINGIZE(
"TEXTURE " << mTextureNamesIDs.size() << "> " <<
name <<
@ -208,6 +215,8 @@ void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventor
}
}
// Called when the user has copied textures from their inventory and selects the Paste Textures
// button in the UI - iterates over textures and folders and saves details of each one.
void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
{
if (!LLClipboard::instance().hasContents())
@ -215,7 +224,7 @@ void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
return;
}
mOutputLog->appendText(
writeToLog(
STRINGIZE(
"\n==== Pasting textures from inventory ====" <<
std::endl
@ -260,105 +269,65 @@ void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
}
}
mOutputLog->setCursorAndScrollToEnd();
// update the main list view based on what we found
updateDisplayList();
populateThumbnailNames();
// update the buttons enabled state based on what we found/saved
updateButtonStates();
}
void LLFloaterInventoryThumbnailsHelper::populateThumbnailNames()
// Updates the main list of entries in the UI based on what is in the maps/storage
void LLFloaterInventoryThumbnailsHelper::updateDisplayList()
{
std::map<std::string, LLUUID>::iterator item_iter = mItemNamesIDs.begin();
mInventoryThumbnailsList->deleteAllItems();
while (item_iter != mItemNamesIDs.end())
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
std::string item_name = (*item_iter).first;
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
std::string existing_texture_name = std::string();
LLUUID existing_thumbnail_id = (*item_iter).second->getThumbnailUUID();
if (existing_thumbnail_id != LLUUID::null)
{
const bool case_sensitive = true;
LLScrollListItem* entry = mInventoryThumbnailsList->getItemByLabel(item_name, case_sensitive);
const std::string texture_name = (*texture_iter).first;
entry->getColumn(1)->setValue(LLSD(texture_name));
}
++item_iter;
}
}
void LLFloaterInventoryThumbnailsHelper::mergeItemsTextures()
{
mOutputLog->appendText(
STRINGIZE(
"\n==== Matching items and textures for " <<
mItemNamesIDs.size() <<
" entries ====" <<
std::endl
), false);
std::map<std::string, LLUUID>::iterator item_iter = mItemNamesIDs.begin();
size_t index = 1;
while (item_iter != mItemNamesIDs.end())
{
std::string item_name = (*item_iter).first;
mOutputLog->appendText(
STRINGIZE(
"MATCHING ITEM (" << index++ << "/" << mItemNamesIDs.size() << ") " << item_name << "> "
), false);
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
mOutputLog->appendText(
STRINGIZE(
"MATCHED" <<
std::endl
), false);
mNameItemIDTextureId.insert({item_name, {(*item_iter).second, (*texture_iter).second}});
existing_texture_name = existing_thumbnail_id.asString();
}
else
{
mOutputLog->appendText(
STRINGIZE(
"NO MATCH FOUND" <<
std::endl
), false);
existing_texture_name = "none";
}
std::string new_texture_name = std::string();
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
new_texture_name = (*texture_iter).first;
}
else
{
new_texture_name = "missing";
}
LLSD row;
row["columns"][EListColumnNum::NAME]["column"] = "item_name";
row["columns"][EListColumnNum::NAME]["type"] = "text";
row["columns"][EListColumnNum::NAME]["value"] = item_name;
row["columns"][EListColumnNum::NAME]["font"]["name"] = "Monospace";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["column"] = "existing_texture";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["type"] = "text";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["font"]["name"] = "Monospace";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["value"] = existing_texture_name;
row["columns"][EListColumnNum::NEW_TEXTURE]["column"] = "new_texture";
row["columns"][EListColumnNum::NEW_TEXTURE]["type"] = "text";
row["columns"][EListColumnNum::NEW_TEXTURE]["font"]["name"] = "Monospace";
row["columns"][EListColumnNum::NEW_TEXTURE]["value"] = new_texture_name;
mInventoryThumbnailsList->addElement(row);
++item_iter;
}
mOutputLog->appendText(
STRINGIZE(
"==== Matched list of items and textures has " <<
mNameItemIDTextureId.size() <<
" entries ====" <<
std::endl
), true);
//std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
//while (iter != mNameItemIDTextureId.end())
//{
// std::string output_line = (*iter).first;
// output_line += "\n";
// output_line += "item ID: ";
// output_line += ((*iter).second).first.asString();
// output_line += "\n";
// output_line += "thumbnail texture ID: ";
// output_line += ((*iter).second).second.asString();
// output_line += "\n";
// mOutputLog->appendText(output_line, true);
// ++iter;
//}
mOutputLog->setCursorAndScrollToEnd();
mWriteThumbnailsBtn->setEnabled(true);
}
#if 1
@ -373,6 +342,9 @@ void inventoryThumbnailsHelperCb(LLPointer<LLInventoryCallback> cb, LLUUID id)
}
#endif
// Makes calls to the AIS v3 API to record the local changes made to the thumbnails.
// If this is not called, the operations (e.g. set thumbnail or clear thumbnail)
// appear to work but do not push the changes back to the inventory (local cache view only)
bool writeInventoryThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
{
if (AISAPI::isAvailable())
@ -395,40 +367,164 @@ bool writeInventoryThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
}
}
// Called when the Write Thumbanils button is pushed. Iterates over the name/item and
// name/.texture maps and where it finds a common name, extracts what is needed and
// writes the thumbnail accordingly.
void LLFloaterInventoryThumbnailsHelper::onWriteThumbnails()
{
mOutputLog->appendText(
STRINGIZE(
"\n==== Writing thumbnails for " <<
mNameItemIDTextureId.size() <<
" entries ====" <<
std::endl
), false);
std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
size_t index = 1;
while (iter != mNameItemIDTextureId.end())
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
mOutputLog->appendText(
STRINGIZE(
"WRITING THUMB (" << index++ << "/" << mNameItemIDTextureId.size() << ")> " <<
(*iter).first <<
"\n" <<
"item ID: " <<
((*iter).second).first.asString() <<
"\n" <<
"thumbnail texture ID: " <<
((*iter).second).second.asString() <<
"\n"
), true);
std::string item_name = (*item_iter).first;
LLUUID item_id = ((*iter).second).first;
LLUUID thumbnail_asset_id = ((*iter).second).second;
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
LLUUID item_id = (*item_iter).second->getUUID();
writeInventoryThumbnailID(item_id, thumbnail_asset_id);
LLUUID thumbnail_asset_id = (*texture_iter).second;
++iter;
writeToLog(
STRINGIZE(
"WRITING THUMB " <<
(*item_iter).first <<
"\n" <<
"item ID: " <<
item_id <<
"\n" <<
"thumbnail texture ID: " <<
thumbnail_asset_id <<
"\n"
), true);
(*item_iter).second->setThumbnailUUID(thumbnail_asset_id);
// This additional step (notifying AIS API) is required
// to make the changes persist outside of the local cache
writeInventoryThumbnailID(item_id, thumbnail_asset_id);
}
++item_iter;
}
updateDisplayList();
}
// Called when the Log Items with Missing Thumbnails is selected. This merely writes
// a list of all the items for which the thumbnail ID is Null. Typical use case is to
// copy from the log window, pasted to Slack to illustrate which items are missing
// a thumbnail
void LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails()
{
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
LLUUID thumbnail_id = (*item_iter).second->getThumbnailUUID();
if (thumbnail_id == LLUUID::null)
{
writeToLog(
STRINGIZE(
"Missing thumbnail: " <<
(*item_iter).first <<
std::endl
), true);
}
++item_iter;
}
}
// Called when the Clear Thumbnail button is selected. Code to perform the clear (really
// just writing a NULL UUID into the thumbnail field) is behind an "Are you Sure?" dialog
// since it cannot be undone and potentinally, you could remove the thumbnails from your
// whole inventory this way.
void LLFloaterInventoryThumbnailsHelper::onClearThumbnails()
{
// create and show confirmation (Yes/No) textbox since this is a destructive operation
LLNotificationsUtil::add("ClearInventoryThumbnailsWarning", LLSD(), LLSD(),
[&](const LLSD & notif, const LLSD & resp)
{
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
if (opt == 0)
{
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
(*item_iter).second->setThumbnailUUID(LLUUID::null);
// This additional step (notifying AIS API) is required
// to make the changes persist outside of the local cache
const LLUUID item_id = (*item_iter).second->getUUID();
writeInventoryThumbnailID(item_id, LLUUID::null);
++item_iter;
}
updateDisplayList();
}
else
{
LL_INFOS() << "Clearing on thumbnails was canceled" << LL_ENDL;
}
});
}
// Update the endabled state of some of the UI buttons based on what has
// been recorded so far. For example, if there are no valid item/texture pairs,
// then the Write Thumbnails button is not enabled.
void LLFloaterInventoryThumbnailsHelper::updateButtonStates()
{
size_t found_count = 0;
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
std::string item_name = (*item_iter).first;
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
found_count++;
}
++item_iter;
}
// the "Write Thumbnails" button is only enabled when there is at least one
// item with a matching texture ready to be written to the thumbnail field
if (found_count > 0)
{
mWriteThumbnailsBtn->setEnabled(true);
}
else
{
mWriteThumbnailsBtn->setEnabled(false);
}
// The "Log Missing Items" and "Clear Thumbnails" buttons are only enabled
// when there is at least 1 item that was pasted from inventory (doesn't need
// to have a matching texture for these operations)
if (mItemNamesItems.size() > 0)
{
mLogMissingThumbnailsBtn->setEnabled(true);
mClearThumbnailsBtn->setEnabled(true);
}
else
{
mLogMissingThumbnailsBtn->setEnabled(false);
mClearThumbnailsBtn->setEnabled(false);
}
}
// Helper function for writing a line to the log window. Currently the only additional
// feature is that it scrolls to the bottom each time a line is written but it
// is envisaged that other common actions will be added here eventually - E.G. write eavh
// line to the Second Life log too for example.
void LLFloaterInventoryThumbnailsHelper::writeToLog(std::string logline, bool prepend_newline)
{
mOutputLog->appendText(logline, prepend_newline);
mOutputLog->setCursorAndScrollToEnd();
}

View File

@ -1,7 +1,7 @@
/**
* @file llfloaterinventorythumbnailshelper.h
* @author Callum Prentice
* @brief Helper floater for bulk processing of inventory thumbnails
* @brief Helper floater for bulk processing of inventory thumbnails tool
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
@ -31,7 +31,6 @@
#include "llfloater.h"
class LLTextEditor;
class LLScrollListCtrl;
class LLMediaCtrl;
class LLViewerInventoryItem;
class LLUUID;
@ -46,27 +45,38 @@ class LLFloaterInventoryThumbnailsHelper:
LLScrollListCtrl* mInventoryThumbnailsList;
LLTextEditor* mOutputLog;
LLUICtrl* mPasteItemsBtn;
void onPasteItems();
LLUICtrl* mPasteTexturesBtn;
void onPasteTextures();
LLTextEditor* mOutputLog;
void mergeItemsTextures();
LLUICtrl* mWriteThumbnailsBtn;
void onWriteThumbnails();
LLUICtrl* mLogMissingThumbnailsBtn;
void onLogMissingThumbnails();
LLUICtrl* mClearThumbnailsBtn;
void onClearThumbnails();
void recordInventoryItemEntry(LLViewerInventoryItem* item);
void recordTextureItemEntry(LLViewerInventoryItem* item);
void populateThumbnailNames();
void updateButtonStates();
void updateDisplayList();
void writeToLog(std::string logline, bool prepend_newline);
std::map<std::string, LLUUID> mItemNamesIDs;
std::map<std::string, LLViewerInventoryItem*> mItemNamesItems;
std::map<std::string, LLUUID> mTextureNamesIDs;
std::map<std::string, std::pair< LLUUID, LLUUID>> mNameItemIDTextureId;
enum EListColumnNum
{
NAME = 0,
EXISTING_TEXTURE = 1,
NEW_TEXTURE = 2
};
};
#endif // LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H

View File

@ -44,14 +44,23 @@
left="10"
name="merge_items_textures"
bottom="8"
width="200" />
width="100" />
<button
follows="left|bottom"
height="20"
label="Write Thumbnails"
layout="bottomleft"
left="250"
left="150"
name="write_items_thumbnails"
bottom="8"
width="200" />
width="100" />
<button
follows="left|bottom"
height="20"
label="Missing Thumbnails"
layout="bottomleft"
left="250"
name="display_thumbless_items"
bottom="8"
width="100" />
</floater>

View File

@ -9,7 +9,7 @@
name="contents"
help_topic="contents"
title="Inventory Thumbnails Helper"
width="500">
width="800">
<scroll_list
top="20"
height="350"
@ -23,14 +23,20 @@
right="-8"
tool_tip="Paste items from your inventory">
<scroll_list.columns
dynamic_width="true"
label="Inventory Item"
name="name"
relative_width="0.40" />
name="item_name"
relative_width="0.4" />
<scroll_list.columns
dynamic_width="true"
label="Texture Name"
name="texture"
relative_width="0.6" />
label="Existing Texture"
name="existing_texture"
relative_width="0.3" />
<scroll_list.columns
dynamic_width="true"
label="New Texture"
name="new_texture"
relative_width="0.3" />
</scroll_list>
<text_editor
top="375"
@ -73,10 +79,21 @@
<button
follows="left|bottom"
height="20"
label="List items with no thumb"
label="Log items with no thumbnail"
layout="bottomleft"
right="-10"
name="list_items_no_thumb_btn"
name="log_missing_thumbnails_btn"
bottom="60"
width="235" />
<button
follows="left|bottom"
height="20"
label="Clear thumbnails from pasted items"
layout="bottomleft"
right="-10"
name="clear_thumbnails_btn"
top_delta="26"
width="235" />
</floater>

View File

@ -12074,4 +12074,18 @@ Would you like to save them first?
yestext="Yes"/>
</notification>
<notification
icon="alertmodal.tga"
name="ClearInventoryThumbnailsWarning"
type="alertmodal">
You are about to remove thumbnail images from the inventory items in the list. This change cannot be undone.
Would you like to proceed?
<tag>confirm</tag>
<usetemplate
name="okcancelbuttons"
notext="No"
yestext="Yes"/>
</notification>
</notifications>