SL-15297 WIP Implement performance floater

meow-7.2.2
Mnikolenko Productengine 2021-06-11 19:10:43 +03:00
parent 0ea94d2948
commit 10a770047d
18 changed files with 1602 additions and 14 deletions

View File

@ -286,6 +286,7 @@ set(viewer_SOURCE_FILES
llfloaterpathfindinglinksets.cpp
llfloaterpathfindingobjects.cpp
llfloaterpay.cpp
llfloaterperformance.cpp
llfloaterperms.cpp
llfloaterpostprocess.cpp
llfloaterpreference.cpp
@ -924,6 +925,7 @@ set(viewer_HEADER_FILES
llfloaterpathfindinglinksets.h
llfloaterpathfindingobjects.h
llfloaterpay.h
llfloaterperformance.h
llfloaterperms.h
llfloaterpostprocess.h
llfloaterpreference.h

View File

@ -298,6 +298,8 @@ void LLHUDRenderNotifier::updateNotificationHUD(hud_complexity_list_t complexity
return;
}
mHUDComplexityList = complexity;
// TODO:
// Find a way to show message with list of issues, but without making it too large
// and intrusive.

View File

@ -121,6 +121,8 @@ public:
void updateNotificationHUD(hud_complexity_list_t complexity);
bool isNotificationVisible();
hud_complexity_list_t getHUDComplexityList() { return mHUDComplexityList; }
private:
enum EWarnLevel
{
@ -141,6 +143,7 @@ private:
EWarnLevel mReportedHUDWarning;
LLHUDComplexity mLatestHUDComplexity;
LLFrameTimer mHUDPopUpDelayTimer;
hud_complexity_list_t mHUDComplexityList;
};
#endif /* ! defined(LL_llavatarrendernotifier_H) */

View File

@ -0,0 +1,216 @@
/**
* @file llfloaterperformance.cpp
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterperformance.h"
#include "llappearancemgr.h"
#include "llavatarrendernotifier.h"
#include "llfeaturemanager.h"
#include "llfloaterreg.h"
#include "llnamelistctrl.h"
#include "lltextbox.h"
#include "llvoavatar.h"
LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
: LLFloater(key)
{
}
LLFloaterPerformance::~LLFloaterPerformance()
{
}
BOOL LLFloaterPerformance::postBuild()
{
mMainPanel = getChild<LLPanel>("panel_performance_main");
mTroubleshootingPanel = getChild<LLPanel>("panel_performance_troubleshooting");
mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
mScriptsPanel = getChild<LLPanel>("panel_performance_scripts");
mPreferencesPanel = getChild<LLPanel>("panel_performance_preferences");
mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
getChild<LLPanel>("troubleshooting_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mTroubleshootingPanel));
getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
getChild<LLPanel>("scripts_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mScriptsPanel));
getChild<LLPanel>("preferences_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mPreferencesPanel));
getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
initBackBtn(mTroubleshootingPanel);
initBackBtn(mNearbyPanel);
initBackBtn(mScriptsPanel);
initBackBtn(mPreferencesPanel);
initBackBtn(mHUDsPanel);
mHUDsPanel->getChild<LLButton>("refresh_list_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::populateHUDList, this));
mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
mHUDList->setHoverIconName("StopReload_Off");
mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
mPreferencesPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
mPreferencesPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickRecommended, this));
mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
return TRUE;
}
void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
{
selected_panel->setVisible(TRUE);
mMainPanel->setVisible(FALSE);
if (mHUDsPanel == selected_panel)
{
populateHUDList();
}
else if (mNearbyPanel == selected_panel)
{
populateNearbyList();
}
}
void LLFloaterPerformance::showMainPanel()
{
mTroubleshootingPanel->setVisible(FALSE);
mNearbyPanel->setVisible(FALSE);
mScriptsPanel->setVisible(FALSE);
mHUDsPanel->setVisible(FALSE);
mPreferencesPanel->setVisible(FALSE);
mMainPanel->setVisible(TRUE);
}
void LLFloaterPerformance::initBackBtn(LLPanel* panel)
{
panel->getChild<LLButton>("back_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
panel->getChild<LLTextBox>("back_lbl")->setShowCursorHand(false);
panel->getChild<LLTextBox>("back_lbl")->setSoundFlags(LLView::MOUSE_UP);
panel->getChild<LLTextBox>("back_lbl")->setClickedCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
}
void LLFloaterPerformance::populateHUDList()
{
mHUDList->clearRows();
mHUDList->updateColumns(true);
hud_complexity_list_t complexity_list = LLHUDRenderNotifier::getInstance()->getHUDComplexityList();
hud_complexity_list_t::iterator iter = complexity_list.begin();
hud_complexity_list_t::iterator end = complexity_list.end();
for (; iter != end; ++iter)
{
LLHUDComplexity hud_object_complexity = *iter;
LLSD item;
item["special_id"] = hud_object_complexity.objectId;
item["target"] = LLNameListCtrl::SPECIAL;
LLSD& row = item["columns"];
row[0]["column"] = "complex_visual";
row[0]["type"] = "text";
row[0]["value"] = "*";
row[1]["column"] = "complex_value";
row[1]["type"] = "text";
row[1]["value"] = std::to_string(hud_object_complexity.objectsCost);
row[1]["font"]["name"] = "SANSSERIF";
row[2]["column"] = "name";
row[2]["type"] = "text";
row[2]["value"] = hud_object_complexity.objectName;
row[2]["font"]["name"] = "SANSSERIF";
mHUDList->addElement(item);
}
mHUDsPanel->getChild<LLTextBox>("huds_value")->setValue(std::to_string(complexity_list.size()));
}
void LLFloaterPerformance::populateNearbyList()
{
mNearbyList->clearRows();
mNearbyList->updateColumns(true);
std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin();
while (char_iter != LLCharacter::sInstances.end())
{
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
{
avatar->calculateUpdateRenderComplexity();
LLSD item;
item["id"] = avatar->getID();
LLSD& row = item["columns"];
row[0]["column"] = "complex_visual";
row[0]["type"] = "text";
row[0]["value"] = "*";
row[1]["column"] = "complex_value";
row[1]["type"] = "text";
row[1]["value"] = std::to_string( avatar->getVisualComplexity());
row[1]["font"]["name"] = "SANSSERIF";
row[2]["column"] = "name";
row[2]["type"] = "text";
row[2]["value"] = avatar->getFullname();
row[2]["font"]["name"] = "SANSSERIF";
mNearbyList->addElement(item);
}
char_iter++;
}
}
void LLFloaterPerformance::detachItem(const LLUUID& item_id)
{
LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
mHUDList->removeNameItem(item_id);
}
void LLFloaterPerformance::onClickRecommended()
{
LLFeatureManager::getInstance()->applyRecommendedSettings();
}
void LLFloaterPerformance::onClickAdvanced()
{
LLFloaterReg::showInstance("prefs_graphics_advanced");
}
void LLFloaterPerformance::onClickExceptions()
{
LLFloaterReg::showInstance("avatar_render_settings");
}
// EOF

View File

@ -0,0 +1,65 @@
/**
* @file llfloaterperformance.h
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPERFORMANCE_H
#define LL_LLFLOATERPERFORMANCE_H
#include "llfloater.h"
class LLNameListCtrl;
class LLFloaterPerformance : public LLFloater
{
public:
LLFloaterPerformance(const LLSD& key);
virtual ~LLFloaterPerformance();
/*virtual*/ BOOL postBuild();
void showSelectedPanel(LLPanel* selected_panel);
void showMainPanel();
void detachItem(const LLUUID& item_id);
private:
void initBackBtn(LLPanel* panel);
void populateHUDList();
void populateNearbyList();
void onClickAdvanced();
void onClickRecommended();
void onClickExceptions();
LLPanel* mMainPanel;
LLPanel* mTroubleshootingPanel;
LLPanel* mNearbyPanel;
LLPanel* mScriptsPanel;
LLPanel* mHUDsPanel;
LLPanel* mPreferencesPanel;
LLNameListCtrl* mHUDList;
LLNameListCtrl* mNearbyList;
};
#endif // LL_LLFLOATERPERFORMANCE_H

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@ -67,7 +67,9 @@ LLNameListCtrl::LLNameListCtrl(const LLNameListCtrl::Params& p)
mNameColumn(p.name_column.column_name),
mAllowCallingCardDrop(p.allow_calling_card_drop),
mShortNames(p.short_names),
mPendingLookupsRemaining(0)
mPendingLookupsRemaining(0),
mHoverIconName("Info_Small"),
mNameListType(INDIVIDUAL)
{}
// public
@ -134,7 +136,12 @@ BOOL LLNameListCtrl::handleDragAndDrop(
void LLNameListCtrl::showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience)
{
if(is_experience)
if (isSpecialType())
{
mIconClickedSignal(avatar_id);
return;
}
if(is_experience)
{
LLFloaterReg::showInstance("experience_profile", avatar_id, true);
return;
@ -215,14 +222,16 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
S32 column_index = getColumnIndexFromOffset(x);
LLNameListItem* hit_item = dynamic_cast<LLNameListItem*>(hitItem(x, y));
LLFloater* floater = gFloaterView->getParentFloater(this);
if (floater
if (floater
&& floater->isFrontmost()
&& hit_item
&& column_index == mNameColumnIndex)
&& ((column_index == mNameColumnIndex) || isSpecialType()))
{
// ...this is the column with the avatar name
LLUUID avatar_id = hit_item->getUUID();
if (avatar_id.notNull())
// ...this is the column with the avatar name
LLUUID item_id = isSpecialType() ? hit_item->getSpecialID() : hit_item->getUUID();
if (item_id.notNull())
{
// ...valid avatar id
@ -230,13 +239,13 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
if (hit_cell)
{
S32 row_index = getItemIndex(hit_item);
LLRect cell_rect = getCellRect(row_index, column_index);
LLRect cell_rect = getCellRect(row_index, isSpecialType() ? getNumColumns() - 1 : column_index);
// Convert rect local to screen coordinates
LLRect sticky_rect;
localRectToScreen(cell_rect, &sticky_rect);
// Spawn at right side of cell
LLPointer<LLUIImage> icon = LLUI::getUIImage("Info_Small");
LLPointer<LLUIImage> icon = LLUI::getUIImage(mHoverIconName);
S32 screenX = sticky_rect.mRight - info_icon_size;
S32 screenY = sticky_rect.mTop - (sticky_rect.getHeight() - icon->getHeight()) / 2;
LLCoordGL pos(screenX, screenY);
@ -250,7 +259,7 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
LLToolTip::Params params;
params.background_visible(false);
params.click_callback(boost::bind(&LLNameListCtrl::showInspector, this, avatar_id, is_group, is_experience));
params.click_callback(boost::bind(&LLNameListCtrl::showInspector, this, item_id, is_group, is_experience));
params.delay_time(0.0f); // spawn instantly on hover
params.image(icon);
params.message("");
@ -321,6 +330,7 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
// use supplied name by default
std::string fullname = name_item.name;
switch(name_item.target)
{
case GROUP:
@ -339,8 +349,10 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
}
break;
case SPECIAL:
// just use supplied name
break;
{
item->setSpecialID(name_item.special_id());
return item;
}
case INDIVIDUAL:
{
LLAvatarName av_name;
@ -420,7 +432,8 @@ void LLNameListCtrl::removeNameItem(const LLUUID& agent_id)
for (item_list::iterator it = getItemList().begin(); it != getItemList().end(); it++)
{
LLScrollListItem* item = *it;
if (item->getUUID() == agent_id)
LLUUID cur_id = isSpecialType() ? dynamic_cast<LLNameListItem*>(item)->getSpecialID() : item->getUUID();
if (cur_id == agent_id)
{
idx = getItemIndex(item);
break;

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@ -46,6 +46,8 @@ public:
void setIsGroup(bool is_group) { mIsGroup = is_group; }
bool isExperience() const { return mIsExperience; }
void setIsExperience(bool is_experience) { mIsExperience = is_experience; }
void setSpecialID(const LLUUID& special_id) { mSpecialID = special_id; }
const LLUUID& getSpecialID() const { return mSpecialID; }
protected:
friend class LLNameListCtrl;
@ -68,6 +70,8 @@ protected:
private:
bool mIsGroup;
bool mIsExperience;
LLUUID mSpecialID;
};
@ -95,10 +99,12 @@ public:
{
Optional<std::string> name;
Optional<ENameType, NameTypeNames> target;
Optional<LLUUID> special_id;
NameItem()
: name("name"),
target("target", INDIVIDUAL)
target("target", INDIVIDUAL),
special_id("special_id", LLUUID())
{}
};
@ -170,6 +176,12 @@ public:
/*virtual*/ void updateColumns(bool force_update);
/*virtual*/ void mouseOverHighlightNthItem( S32 index );
bool isSpecialType() { return (mNameListType == SPECIAL); }
void setNameListType(e_name_type type) { mNameListType = type; }
void setHoverIconName(std::string icon_name) { mHoverIconName = icon_name; }
private:
void showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience = false);
void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, std::string suffix, std::string prefix, LLHandle<LLNameListItem> item);
@ -186,6 +198,11 @@ private:
S32 mPendingLookupsRemaining;
namelist_complete_signal_t mNameListCompleteSignal;
std::string mHoverIconName;
e_name_type mNameListType;
boost::signals2::signal<void(const LLUUID &)> mIconClickedSignal;
public:
boost::signals2::connection setOnNameListCompleteCallback(boost::function<void(bool)> onNameListCompleteCallback)
@ -193,6 +210,10 @@ public:
return mNameListCompleteSignal.connect(onNameListCompleteCallback);
}
boost::signals2::connection setIconClickedCallback(boost::function<void(const LLUUID &)> cb)
{
return mIconClickedSignal.connect(cb);
}
};

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@ -102,6 +102,7 @@
#include "llfloaterpathfindingconsole.h"
#include "llfloaterpathfindinglinksets.h"
#include "llfloaterpay.h"
#include "llfloaterperformance.h"
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
#include "llfloaterpreference.h"
@ -299,6 +300,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>);
LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);

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@ -963,4 +963,10 @@
<color
name="OutfitGalleryItemUnselected"
value="0.4 0.4 0.4 1" />
<color
name="PerformanceFloaterGray"
value="0.27 0.27 0.27 1" />
<color
name="PerformanceMid"
value="1 0.8 0 1" />
</colors>

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After

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@ -234,6 +234,8 @@ with the same filename but different name
<texture name="Generic_Person" file_name="icons/Generic_Person.png" preload="false" />
<texture name="Generic_Person_Large" file_name="icons/Generic_Person_Large.png" preload="false" />
<texture name="Green_dot" file_name="icons/green_dot.png" preload="false" />
<texture name="Hand" file_name="icons/hand.png" preload="false" />
<texture name="Help_Press" file_name="navbar/Help_Press.png" preload="false" />

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@ -0,0 +1,447 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
height="550"
layout="topleft"
name="performance"
save_rect="true"
title="IMPROVE GRAPHICS SPEED"
width="580">
<panel
bevel_style="none"
follows="left|top"
height="490"
width="580"
name="panel_performance_main"
visible="true"
layout="topleft"
left="0"
top="0">
<text
follows="left|top"
font="SansSerifHuge"
text_color="White"
height="20"
layout="topleft"
left="10"
name="fps_lbl"
top="17"
width="130">
Current FPS
</text>
<text
follows="left|top"
font="SansSerifHugeBold"
text_color="White"
height="20"
layout="topleft"
left_pad="5"
name="fps_value"
width="100">
75.2
</text>
<icon
height="16"
width="16"
image_name="Green_dot"
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
top="16"
right="-154"/>
<icon
height="16"
width="16"
image_name="Green_dot"
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
top_pad="9"/>
<icon
height="16"
width="16"
image_name="Green_dot"
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
top_pad="8"/>
<text
follows="right|top"
font="SansSerif"
height="20"
layout="topleft"
top="17"
right="-90"
name="client_lbl"
width="60">
Client:
</text>
<text
follows="right|top"
font="SansSerif"
height="20"
layout="topleft"
top_pad="5"
name="client_lbl"
width="60">
Network:
</text>
<text
follows="right|top"
font="SansSerif"
height="20"
layout="topleft"
top_pad="5"
name="client_lbl"
width="60">
Server:
</text>
<text
follows="right|top"
font="SansSerif"
height="20"
layout="topleft"
right="-15"
name="client_value"
top="17"
width="45">
Normal
</text>
<text
follows="right|top"
font="SansSerif"
height="20"
layout="topleft"
name="network_value"
top_pad="5"
width="45">
Normal
</text>
<text
follows="right|top"
font="SansSerif"
height="20"
layout="topleft"
name="server_value"
top_pad="5"
width="45">
Normal
</text>
<panel
bg_alpha_color="PerformanceFloaterGray"
background_visible="true"
background_opaque="false"
border="true"
bevel_style="none"
follows="left|top"
height="60"
width="560"
name="troubleshooting_subpanel"
layout="topleft"
left="10"
top="102">
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
left="10"
name="troubleshooting_lbl"
top="12"
width="395">
General troubleshooting
</text>
<text
follows="left|top"
font="SansSerif"
text_color="White"
height="20"
layout="topleft"
left="10"
name="troubleshooting_info"
top_pad="5"
width="395">
Choose among common problems and see what you can do.
</text>
<icon
height="16"
width="16"
image_name="Arrow_Right_Off"
mouse_opaque="true"
name="icon_arrow1"
follows="right|top"
top="24"
right="-20"/>
</panel>
<panel
bg_alpha_color="PerformanceFloaterGray"
background_visible="true"
background_opaque="false"
border="true"
bevel_style="none"
follows="left|top"
height="60"
width="560"
name="nearby_subpanel"
layout="topleft"
top_pad="20">
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
left="10"
name="avatars_nearby_lbl"
top="12"
width="115">
Avatars nearby:
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="3"
name="avatars_nearby_value"
width="100">
42 (very high)
</text>
<text
follows="left|top"
font="SansSerif"
text_color="White"
height="20"
layout="topleft"
left="10"
name="avatars_nearby_info"
top_pad="5"
width="395">
Click to review avatars and choose a complexity limit.
</text>
<icon
height="16"
width="16"
image_name="Arrow_Right_Off"
mouse_opaque="true"
name="icon_arrow2"
follows="right|top"
top="24"
right="-20"/>
</panel>
<panel
bg_alpha_color="PerformanceFloaterGray"
background_visible="true"
background_opaque="false"
border="true"
bevel_style="none"
follows="left|top"
height="60"
width="560"
name="preferences_subpanel"
layout="topleft"
top_pad="20">
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
left="10"
name="complexity_lbl"
top="12"
width="110">
This location is
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="3"
name="complexity_value"
width="100">
very complex
</text>
<text
follows="left|top"
font="SansSerif"
text_color="White"
height="20"
layout="topleft"
left="10"
name="complexity_info"
top_pad="5"
width="395">
Try changing graphics quality or draw distance.
</text>
<icon
height="16"
width="16"
image_name="Arrow_Right_Off"
mouse_opaque="true"
name="icon_arrow3"
follows="right|top"
top="24"
right="-20"/>
</panel>
<panel
bg_alpha_color="PerformanceFloaterGray"
background_visible="true"
background_opaque="false"
border="true"
bevel_style="none"
follows="left|top"
height="60"
width="560"
name="scripts_subpanel"
layout="topleft"
top_pad="20">
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
left="10"
name="scripts_lbl"
top="12"
width="88">
Your avatar:
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="2"
name="scripts_value"
width="100">
12 scripts
</text>
<text
follows="left|top"
font="SansSerif"
text_color="White"
height="20"
layout="topleft"
left="10"
name="scripts_info"
top_pad="5"
width="395">
Removing high-impact attachments may improve graphics speed.
</text>
<icon
height="16"
width="16"
image_name="Arrow_Right_Off"
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
top="24"
right="-20"/>
</panel>
<panel
bg_alpha_color="PerformanceFloaterGray"
background_visible="true"
background_opaque="false"
border="true"
bevel_style="none"
follows="left|top"
height="60"
width="560"
name="huds_subpanel"
layout="topleft"
top_pad="20">
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
left="10"
name="huds_lbl"
top="12"
width="80">
Your HUDs:
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="3"
name="huds_value"
width="100">
7
</text>
<text
follows="left|top"
font="SansSerif"
text_color="White"
height="20"
layout="topleft"
left="10"
name="huds_info"
top_pad="5"
width="395">
Removing HUDs you are not using can improve graphics speed.
</text>
<icon
height="16"
width="16"
image_name="Arrow_Right_Off"
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
top="24"
right="-20"/>
</panel>
</panel>
<panel
filename="panel_performance_troubleshooting.xml"
follows="all"
layout="topleft"
left="0"
name="panel_performance_troubleshooting"
visible="false"
top="0" />
<panel
filename="panel_performance_nearby.xml"
follows="all"
layout="topleft"
left="0"
name="panel_performance_nearby"
visible="false"
top="0" />
<panel
filename="panel_performance_scripts.xml"
follows="all"
layout="topleft"
left="0"
name="panel_performance_scripts"
visible="false"
top="0" />
<panel
filename="panel_performance_preferences.xml"
follows="all"
layout="topleft"
left="0"
name="panel_performance_preferences"
visible="false"
top="0" />
<panel
filename="panel_performance_huds.xml"
follows="all"
layout="topleft"
left="0"
name="panel_performance_huds"
visible="false"
top="0" />
</floater>

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@ -238,6 +238,13 @@
<menu_item_call.on_click
function="Floater.Toggle"
parameter="preferences" />
</menu_item_call>
<menu_item_call
label="Performance..."
name="Performance">
<menu_item_call.on_click
function="Floater.Toggle"
parameter="performance" />
</menu_item_call>
<menu_item_call
label="Toolbar buttons..."

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@ -0,0 +1,112 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
bevel_style="none"
follows="left|top"
height="490"
width="580"
name="panel_performance_huds"
layout="topleft"
left="0"
top="0">
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
follows="left|top"
name="back_btn"
top="10"
image_selected="Arrow_Left_Off"
image_pressed="Arrow_Left_Off"
image_unselected="Arrow_Left_Off"
left="15"
is_toggle="true">
</button>
<text
follows="left|top"
height="20"
layout="topleft"
left_pad="3"
top="13"
name="back_lbl"
width="40">
Back
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left="20"
top_pad="10"
name="huds_title"
width="120">
HUDs displayed:
</text>
<text
follows="left|top"
font="SansSerifLargeBold"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="3"
name="huds_value"
width="70">
7
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
left="20"
name="huds_desc1"
width="540">
If there are any you don't need, detaching them may improve graphics speed.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
left="20"
name="huds_desc2"
width="540">
Note: Using a HUD's minimize button does not save memory.
</text>
<name_list
column_padding="0"
draw_stripes="true"
height="220"
follows="left|top"
layout="topleft"
name="hud_list"
top_pad="10"
width="540">
<name_list.columns
label=""
name="complex_visual"
width="90" />
<name_list.columns
label=""
name="complex_value"
width="40" />
<name_list.columns
label=""
name="name"/>
</name_list>
<button
follows="left|top"
height="19"
label="Refresh List"
layout="topleft"
name="refresh_list_btn"
top_pad="20"
width="100" />
</panel>

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@ -0,0 +1,161 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
bevel_style="none"
follows="left|top"
height="490"
width="580"
name="panel_performance_nearby"
layout="topleft"
left="0"
top="0">
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
follows="left|top"
name="back_btn"
top="10"
image_selected="Arrow_Left_Off"
image_pressed="Arrow_Left_Off"
image_unselected="Arrow_Left_Off"
left="15"
is_toggle="true">
</button>
<text
follows="left|top"
height="20"
layout="topleft"
left_pad="3"
top="13"
name="back_lbl"
width="40">
Back
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left="20"
top_pad="10"
name="av_nearby_title"
width="215">
Avatars within draw distance:
</text>
<text
follows="left|top"
font="SansSerifLargeBold"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="3"
name="av_nearby_value"
width="150">
42 (very high)
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
left="20"
top_pad="5"
name="av_nearby_desc"
width="580">
Some avatars nearby are slow to display. Choosing complexity limit may help graphics speed.
</text>
<slider
control_name="IndirectMaxComplexity"
tool_tip="Controls at what point a visually complex avatar is drawn as a JellyDoll"
follows="left|top"
height="16"
initial_value="101"
increment="1"
label="Avatar Maximum Complexity:"
label_width="165"
layout="topleft"
min_val="1"
max_val="101"
name="IndirectMaxComplexity"
show_text="false"
top_pad="10"
width="300">
<slider.commit_callback
function="Pref.UpdateIndirectMaxComplexity"
parameter="IndirectMaxComlexityText" />
</slider>
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
top_delta="0"
left_delta="304"
text_readonly_color="LabelDisabledColor"
name="IndirectMaxComplexityText"
width="65">
0
</text>
<name_list
column_padding="0"
draw_stripes="true"
height="220"
left="20"
follows="left|top"
layout="topleft"
sort_column="complex_value"
name="nearby_list"
name_column="name"
top_pad="10"
width="540">
<name_list.columns
label=""
name="complex_visual"
width="90" />
<name_list.columns
label=""
name="complex_value"
width="40" />
<name_list.columns
label=""
name="name"/>
</name_list>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
left="20"
top_pad="10"
name="av_nearby_desc2"
width="580">
You can also right-click on an avatar to control display.
</text>
<button
height="23"
label="Exceptions..."
layout="topleft"
left="460"
top_delta="2"
name="exceptions_btn"
width="100">
</button>
<check_box
control_name="AlwaysRenderFriends"
height="16"
initial_value="true"
label="Always display friends"
layout="topleft"
name="display_friends"
top_pad="3"
left="18"
width="256">
</check_box>
</panel>

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@ -0,0 +1,257 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
bevel_style="none"
follows="left|top"
height="490"
width="580"
name="panel_performance_preferences"
layout="topleft"
left="0"
top="0">
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
follows="left|top"
name="back_btn"
top="10"
image_selected="Arrow_Left_Off"
image_pressed="Arrow_Left_Off"
image_unselected="Arrow_Left_Off"
left="15"
is_toggle="true">
</button>
<text
follows="left|top"
height="20"
layout="topleft"
left_pad="3"
top="13"
name="back_lbl"
width="40">
Back
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left="20"
top_pad="10"
name="preferences_title"
width="300">
This location is very complex
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
name="preferences_desc"
width="580">
While you are here, you may want to reduce graphics quality or draw distance.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="35"
name="quality_lbl"
width="100">
Graphics quality
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
left_pad="40"
name="fastest_lbl"
width="40">
Fastest
</text>
<slider
control_name="RenderQualityPerformance"
decimal_digits="0"
follows="left|top"
height="16"
increment="1"
initial_value="0"
layout="topleft"
left_pad="5"
max_val="6"
name="graphics_quality"
show_text="false"
top_delta="-1"
width="275">
</slider>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
left_pad="10"
top_delta="1"
name="quality_lbl"
width="70">
Best quality
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="40"
left="20"
name="enhancements_lbl"
width="100">
Enhancements
</text>
<check_box
control_name="WindLightUseAtmosShaders"
height="16"
initial_value="true"
label="Atmospheric shaders"
layout="topleft"
name="atmospheric_shaders"
left_pad="37"
width="280">
</check_box>
<check_box
control_name="RenderDeferred"
height="16"
initial_value="true"
label="Advanced Lighting Model"
layout="topleft"
name="advanced_lighting_model"
top_delta="24"
width="256">
</check_box>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="40"
left="20"
name="distance_lbl"
width="100">
Draw distance
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
left_pad="40"
name="faster_lbl"
width="40">
Faster
</text>
<slider
control_name="RenderFarClip"
decimal_digits="0"
follows="left|top"
top_delta="-1"
height="16"
increment="8"
initial_value="160"
label_width="90"
layout="topleft"
min_val="64"
max_val="512"
name="draw_distance"
left_pad="5"
width="250" />
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left_pad="1"
top_delta="0"
name="draw_distance_m"
width="20">
m
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
left_pad="10"
top_delta="1"
name="farther_lbl"
width="40">
Farther
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="20"
left="160"
name="distance_desc1"
width="100">
Regions are 256 m x 256 m.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
left="160"
name="distance_desc2"
width="400">
To zoom out and see long distances, increase the draw distance.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
left="160"
name="distance_desc3"
width="400">
If you are socializing in a small area, decrease the draw distance.
</text>
<button
follows="top|left"
height="23"
label="Reset to recommended settings"
layout="topleft"
left="20"
name="defaults_btn"
top_delta="50"
width="210">
</button>
<button
follows="top|left"
height="23"
label="Advanced Settings..."
layout="topleft"
left_pad="10"
name="advanced_btn"
top_delta="0"
width="200"/>
</panel>

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@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
bevel_style="none"
follows="left|top"
height="490"
width="580"
name="panel_performance_scripts"
layout="topleft"
left="0"
top="0">
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
follows="left|top"
name="back_btn"
top="10"
image_selected="Arrow_Left_Off"
image_pressed="Arrow_Left_Off"
image_unselected="Arrow_Left_Off"
left="15"
is_toggle="true">
</button>
<text
follows="left|top"
height="20"
layout="topleft"
left_pad="3"
top="13"
name="back_lbl"
width="40">
Back
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left="20"
top_pad="10"
name="attachments_title"
width="195">
Avatar attachment scripts:
</text>
<text
follows="left|top"
font="SansSerifLargeBold"
text_color="PerformanceMid"
height="20"
layout="topleft"
left_pad="5"
name="attachments_value"
width="70">
12
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
left="20"
name="attachments_desc1"
width="580">
These attachments contain scripts (embedded apps) that use memory.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
left="20"
name="attachments_desc2"
width="580">
If there are any you don't need, detaching them may improve graphics speed.
</text>
</panel>

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@ -0,0 +1,190 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
bevel_style="none"
follows="left|top"
height="490"
width="580"
name="panel_performance_troubleshooting"
layout="topleft"
left="0"
top="0">
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
follows="left|top"
name="back_btn"
top="10"
image_selected="Arrow_Left_Off"
image_pressed="Arrow_Left_Off"
image_unselected="Arrow_Left_Off"
left="15"
is_toggle="true">
</button>
<text
follows="left|top"
height="20"
layout="topleft"
left_pad="3"
top="13"
name="back_lbl"
width="40">
Back
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="PerformanceMid"
height="20"
layout="topleft"
left="20"
top_pad="10"
name="troubleshooting_title"
width="300">
Fixes for common problems
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
name="troubleshooting_desc"
width="580">
Some problems result from the complexity of the location where you are. All you can do is leave.
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
top_pad="30"
name="rubberbanding_title"
width="580">
Rubberbanding
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
name="rubberbanding_desc"
width="580">
When you walk, your avatar may be pulled backward again and again.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
name="rubberbanding_fix"
width="580">
Fix: XXXXXXX
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
top_pad="25"
name="tex_thrashing_title"
width="580">
Texture thrashing
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
name="tex_thrashing_desc"
width="580">
On objects near you, you may see their surfaces get blurry, then sharp, then blurry again.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
name="tex_thrashing_fix"
width="580">
Fix: XXXXXXX
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
top_pad="25"
name="av_moving_title"
width="580">
Avatars are not moving smoothly
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
name="av_moving_desc"
width="580">
Lorem ipsum dolor sit amet.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
name="av_moving_fix"
width="580">
Fix: XXXXXXX
</text>
<text
follows="left|top"
font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
top_pad="25"
name="av_moving_title"
width="580">
Will a better graphics card or new computer help?
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="5"
name="av_moving_desc"
width="580">
Lorem ipsum dolor sit amet.
</text>
<text
follows="left|top"
font="SansSerifSmall"
text_color="White"
height="18"
layout="topleft"
top_pad="3"
name="av_moving_fix"
width="580">
Fix: XXXXXXX
</text>
</panel>