Connected incoming voice call sound with UI Sounds panels

meow-7.2.2
PanteraPolnocy 2013-07-11 12:28:13 +02:00
parent 7985683413
commit 111b39a12b
4 changed files with 94 additions and 13 deletions

View File

@ -692,11 +692,18 @@ void LLFloater::openFloater(const LLSD& key)
&& (!getVisible() || isMinimized()))
{
//Don't play a sound for incoming voice call based upon chat preference setting
bool playSound = !(getName() == "incoming call" && gSavedSettings.getBOOL("PlaySoundIncomingVoiceCall") == FALSE);
// </FS:PP> UI Sounds
// bool playSound = !(getName() == "incoming call" && gSavedSettings.getBOOL("PlaySoundIncomingVoiceCall") == FALSE);
bool playSound = !(getName() == "incoming call" && gSavedSettings.getBOOL("PlayModeUISndIncomingVoiceCall") == FALSE);
// </FS:PP>
if(playSound)
{
make_ui_sound("UISndWindowOpen");
// </FS:PP> UI Sounds
// make_ui_sound("UISndWindowOpen");
make_ui_sound("UISndIncomingVoiceCall");
// </FS:PP>
}
}

View File

@ -9318,17 +9318,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1</integer>
</map>
<key>PlaySoundIncomingVoiceCall</key>
<map>
<key>Comment</key>
<string>Plays a sound when have an incoming voice call.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>PluginAttachDebuggerToPlugins</key>
<map>
<key>Comment</key>
@ -14825,6 +14814,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<real>10.0</real>
</map>
<key>UISndIncomingVoiceCall</key>
<map>
<key>Comment</key>
<string>Sound file for incoming voice call (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
</map>
<key>UISndInvalidOp</key>
<map>
<key>Comment</key>
@ -19422,6 +19422,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1</integer>
</map>
<key>PlayModeUISndIncomingVoiceCall</key>
<map>
<key>Comment</key>
<string>Plays a sound when have an incoming voice call. Holds state for Prefs &gt; Sound/Media &gt; UI Sounds - UISndIncomingVoiceCall.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>PlayModeUISndInvalidOp</key>
<map>
<key>Comment</key>

View File

@ -3183,6 +3183,62 @@ Hover your mouse cursor over UUID field to show its default value.
left_pad="1"
width="120" />
<text
layout="topleft"
follows="left|top"
top_pad="7"
left="5"
height="14"
width="150"
tool_tip="Sound UUID played on incoming voice call."
name="textFSIncomingVoiceCall">
Voice call:
</text>
<line_editor
tool_tip="c80260ba-41fd-8a46-768a-6bf236360e3a"
follows="left|top"
left_pad="5"
height="20"
max_length_chars="256"
name="UISndIncomingVoiceCall"
control_name="UISndIncomingVoiceCall"
width="218"/>
<button
follows="left|top"
name="Prev_UISndIncomingVoiceCall"
height="20"
label="P"
layout="topleft"
top_delta="-1"
left_pad="1"
width="17"
tool_tip="Preview this sound.">
<button.commit_callback
function="PreviewUISound"
parameter="UISndIncomingVoiceCall"/>
</button>
<button
follows="left|top"
name="Def_UISndIncomingVoiceCall"
height="20"
label="D"
layout="topleft"
left_pad="1"
width="15"
tool_tip="Reset to the default UUID.">
<button.commit_callback
function="ResetControl"
parameter="UISndIncomingVoiceCall"/>
</button>
<check_box
control_name="PlayModeUISndIncomingVoiceCall"
height="20"
label="Play this sound"
layout="topleft"
name="PlayModeUISndIncomingVoiceCall"
left_pad="1"
width="120" />
<text
layout="topleft"
follows="left|top"

View File

@ -393,6 +393,13 @@ Przytrzymaj kursor myszki ponad polem na UUID, aby zobaczyć jego domyślną war
<button name="Def_UISndInventoryOffer" tool_tip="Resetuj do domyślnego UUID."/>
<check_box label="Odtwarzaj dźwięk" name="PlayModeUISndInventoryOffer"/>
<text tool_tip="UUID dźwięku odgrywany, gdy pojawia się nadchodząca rozmowa głosowa." name="textFSIncomingVoiceCall">
Rozmowa głosowa:
</text>
<button name="Prev_UISndIncomingVoiceCall" tool_tip="Podgląd dźwięku."/>
<button name="Def_UISndIncomingVoiceCall" tool_tip="Resetuj do domyślnego UUID."/>
<check_box label="Odtwarzaj dźwięk" name="PlayModeUISndIncomingVoiceCall"/>
<text tool_tip="UUID dźwięku odgrywany, gdy rozlega się domyślny odgłos kroków. Zmiana wymaga restartu, aby odniosła skutek." name="textFSFootsteps">
Domyślny odgłos kroków:
</text>