Restored AudioLevelWind as a debug setting
parent
f182deb680
commit
1147beca1d
|
|
@ -1911,7 +1911,20 @@
|
|||
<key>Value</key>
|
||||
<real>0.7</real>
|
||||
</map>
|
||||
<key>AudioStreamingMedia</key>
|
||||
<!-- <FS> [FIRE-35317] Restore AudioLevelWind debug setting -->
|
||||
<key>AudioLevelWind</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Audio level of wind noise when standing still</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.5</real>
|
||||
</map>
|
||||
<!-- </FS> -->
|
||||
<key>AudioStreamingMedia</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Enable streaming</string>
|
||||
|
|
|
|||
|
|
@ -650,8 +650,11 @@ void audio_update_wind(bool force_update)
|
|||
// whereas steady-state avatar walk velocity is only 3.2 m/s.
|
||||
// Without this the world feels desolate on first login when you are
|
||||
// standing still.
|
||||
const F32 WIND_LEVEL = 0.5f;
|
||||
// <FS> [FIRE-35317] Restore AudioLevelWind debug setting
|
||||
//const F32 WIND_LEVEL = 0.5f;
|
||||
static LLUICachedControl<F32> WIND_LEVEL("AudioLevelWind", 0.5f);
|
||||
LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL;
|
||||
// </FS>
|
||||
|
||||
// Mix in the avatar's motion, subtract because when you walk north,
|
||||
// the apparent wind moves south.
|
||||
|
|
|
|||
Loading…
Reference in New Issue