fixed for EXT-8963: investigate if Advanced > Run Multiple Threads should be on.
Removed "Run Multiple Threads" from the menu because we are not using it.meow-7.2.2
parent
104aec161e
commit
116382fdf7
|
|
@ -8295,17 +8295,6 @@
|
|||
<key>Value</key>
|
||||
<real>1.0</real>
|
||||
</map>
|
||||
<key>RunMultipleThreads</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>If TRUE keep background threads active during render</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>SafeMode</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
|
|
|
|||
|
|
@ -1108,8 +1108,7 @@ bool LLAppViewer::mainLoop()
|
|||
{
|
||||
LLMemType mt_sleep(LLMemType::MTYPE_SLEEP);
|
||||
LLFastTimer t2(FTM_SLEEP);
|
||||
bool run_multiple_threads = gSavedSettings.getBOOL("RunMultipleThreads");
|
||||
|
||||
|
||||
// yield some time to the os based on command line option
|
||||
if(mYieldTime >= 0)
|
||||
{
|
||||
|
|
@ -1147,9 +1146,7 @@ bool LLAppViewer::mainLoop()
|
|||
}
|
||||
|
||||
static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
|
||||
const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps
|
||||
const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms
|
||||
const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
|
||||
const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
|
||||
idleTimer.reset();
|
||||
bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
|
||||
S32 total_work_pending = 0;
|
||||
|
|
@ -1187,34 +1184,24 @@ bool LLAppViewer::mainLoop()
|
|||
|
||||
total_work_pending += work_pending ;
|
||||
total_io_pending += io_pending ;
|
||||
F64 frame_time = frameTimer.getElapsedTimeF64();
|
||||
F64 idle_time = idleTimer.getElapsedTimeF64();
|
||||
if (frame_time >= min_frame_time &&
|
||||
idle_time >= min_idle_time &&
|
||||
(!work_pending || idle_time >= max_idle_time))
|
||||
|
||||
if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent the worker threads from running while rendering.
|
||||
// if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client...
|
||||
if (run_multiple_threads == FALSE)
|
||||
if(!total_work_pending) //pause texture fetching threads if nothing to process.
|
||||
{
|
||||
//LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary.
|
||||
|
||||
if(!total_work_pending) //pause texture fetching threads if nothing to process.
|
||||
{
|
||||
LLAppViewer::getTextureCache()->pause();
|
||||
LLAppViewer::getImageDecodeThread()->pause();
|
||||
LLAppViewer::getTextureFetch()->pause();
|
||||
}
|
||||
if(!total_io_pending) //pause file threads if nothing to process.
|
||||
{
|
||||
LLVFSThread::sLocal->pause();
|
||||
LLLFSThread::sLocal->pause();
|
||||
}
|
||||
}
|
||||
LLAppViewer::getTextureCache()->pause();
|
||||
LLAppViewer::getImageDecodeThread()->pause();
|
||||
LLAppViewer::getTextureFetch()->pause();
|
||||
}
|
||||
if(!total_io_pending) //pause file threads if nothing to process.
|
||||
{
|
||||
LLVFSThread::sLocal->pause();
|
||||
LLLFSThread::sLocal->pause();
|
||||
}
|
||||
|
||||
if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
|
||||
(frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
|
||||
|
|
|
|||
|
|
@ -1393,17 +1393,7 @@
|
|||
function="Advanced.ToggleFeature"
|
||||
parameter="flexible" />
|
||||
</menu_item_check>
|
||||
</menu>
|
||||
<menu_item_check
|
||||
label="Run Multiple Threads"
|
||||
name="Run Multiple Threads">
|
||||
<menu_item_check.on_check
|
||||
function="CheckControl"
|
||||
parameter="RunMultipleThreads" />
|
||||
<menu_item_check.on_click
|
||||
function="ToggleControl"
|
||||
parameter="RunMultipleThreads" />
|
||||
</menu_item_check>
|
||||
</menu>
|
||||
<menu_item_check
|
||||
label="Use Plugin Read Thread"
|
||||
name="Use Plugin Read Thread">
|
||||
|
|
|
|||
Loading…
Reference in New Issue