SL-18560 Make local materials save correctly from right-click menu

master
Andrey Kleshchev 2022-11-04 18:57:48 +02:00
parent d26f545c5a
commit 11c87378be
5 changed files with 136 additions and 106 deletions

View File

@ -61,7 +61,6 @@ static const S32 LL_LOCAL_UPDATE_RETRIES = 5;
LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename, S32 index)
: mFilename(filename)
, mShortName(gDirUtilp->getBaseFileName(filename, true))
, mValid(false)
, mLastModified()
, mLinkStatus(LS_ON)
, mUpdateRetries(LL_LOCAL_UPDATE_RETRIES)
@ -86,17 +85,11 @@ LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename, S32 index)
<< "Filename: " << mFilename << LL_ENDL;
return; // no valid extension.
}
/* next phase of unit creation is nearly the same as an update cycle.
we're running updateSelf as a special case with the optional UT_FIRSTUSE
which omits the parts associated with removing the outdated texture */
mValid = updateSelf();
}
LLLocalGLTFMaterial::~LLLocalGLTFMaterial()
{
// delete self from material list
gGLTFMaterialList.removeMaterial(mWorldID);
// gGLTFMaterialList will clean itself
}
/* accessors */
@ -125,11 +118,6 @@ S32 LLLocalGLTFMaterial::getIndexInFile()
return mMaterialIndex;
}
bool LLLocalGLTFMaterial::getValid()
{
return mValid;
}
/* update functions */
bool LLLocalGLTFMaterial::updateSelf()
{
@ -163,7 +151,7 @@ bool LLLocalGLTFMaterial::updateSelf()
// addMaterial will replace material witha a new
// pointer if value already exists but we are
// reusing existing pointer, so it should add only.
gGLTFMaterialList.addMaterial(mWorldID, mGLTFMaterial);
gGLTFMaterialList.addMaterial(mWorldID, this);
mUpdateRetries = LL_LOCAL_UPDATE_RETRIES;
updated = true;
@ -217,17 +205,6 @@ bool LLLocalGLTFMaterial::loadMaterial()
{
bool decode_successful = false;
if (mWorldID.notNull())
{
// We should already have it, but update mGLTFMaterial just in case
// will create a new one if material doesn't exist yet
mGLTFMaterial = (LLFetchedGLTFMaterial*)gGLTFMaterialList.getMaterial(mWorldID);
}
else
{
mGLTFMaterial = new LLFetchedGLTFMaterial();
}
switch (mExtension)
{
case ET_MATERIAL_GLTF:
@ -241,12 +218,8 @@ bool LLLocalGLTFMaterial::loadMaterial()
decode_successful = LLTinyGLTFHelper::getMaterialFromFile(
mFilename,
mMaterialIndex,
mGLTFMaterial,
material_name,
mBaseColorFetched,
mNormalFetched,
mMRFetched,
mEmissiveFetched);
this,
material_name);
if (!material_name.empty())
{
@ -315,7 +288,6 @@ LLLocalGLTFMaterialMgr::LLLocalGLTFMaterialMgr()
LLLocalGLTFMaterialMgr::~LLLocalGLTFMaterialMgr()
{
std::for_each(mMaterialList.begin(), mMaterialList.end(), DeletePointer());
mMaterialList.clear();
}
@ -386,11 +358,12 @@ S32 LLLocalGLTFMaterialMgr::addUnit(const std::string& filename)
// Todo: this is rather inefficient, files will be spammed with
// separate loads and date checks, find a way to improve this.
// May be doUpdates() should be checking individual files.
LLLocalGLTFMaterial* unit = new LLLocalGLTFMaterial(filename, i);
LLPointer<LLLocalGLTFMaterial> unit = new LLLocalGLTFMaterial(filename, i);
if (unit->getValid())
// load material from file
if (unit->updateSelf())
{
mMaterialList.push_back(unit);
mMaterialList.emplace_back(unit);
loaded_materials++;
}
else
@ -402,7 +375,6 @@ S32 LLLocalGLTFMaterialMgr::addUnit(const std::string& filename)
notif_args["FNAME"] = filename;
LLNotificationsUtil::add("LocalGLTFVerifyFail", notif_args);
delete unit;
unit = NULL;
}
}
@ -429,7 +401,7 @@ void LLLocalGLTFMaterialMgr::delUnit(LLUUID tracking_id)
{ /* iterating over a temporary list, hence preserving the iterator validity while deleting. */
LLLocalGLTFMaterial* unit = *del_iter;
mMaterialList.remove(unit);
delete unit;
unit = NULL;
}
}

View File

@ -29,18 +29,17 @@
#include "lleventtimer.h"
#include "llpointer.h"
#include "llgltfmateriallist.h"
class LLScrollListCtrl;
class LLGLTFMaterial;
class LLViewerObject;
class LLViewerFetchedTexture;
class LLFetchedGLTFMaterial;
class LLLocalGLTFMaterial
class LLLocalGLTFMaterial : public LLFetchedGLTFMaterial
{
public: /* main */
LLLocalGLTFMaterial(std::string filename, S32 index);
~LLLocalGLTFMaterial();
virtual ~LLLocalGLTFMaterial();
public: /* accessors */
std::string getFilename();
@ -48,7 +47,6 @@ public: /* accessors */
LLUUID getTrackingID();
LLUUID getWorldID();
S32 getIndexInFile();
bool getValid();
public:
bool updateSelf();
@ -74,20 +72,11 @@ private: /* members */
std::string mShortName;
LLUUID mTrackingID;
LLUUID mWorldID;
bool mValid;
LLSD mLastModified;
EExtension mExtension;
ELinkStatus mLinkStatus;
S32 mUpdateRetries;
S32 mMaterialIndex; // Single file can have more than one
// Maintain textures and material pointers to
// make sure they won't be deleted in any way
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLPointer<LLViewerFetchedTexture> mBaseColorFetched;
LLPointer<LLViewerFetchedTexture> mNormalFetched;
LLPointer<LLViewerFetchedTexture> mMRFetched;
LLPointer<LLViewerFetchedTexture> mEmissiveFetched;
};
class LLLocalGLTFMaterialTimer : public LLEventTimer
@ -120,9 +109,9 @@ public:
void doUpdates();
private:
std::list<LLLocalGLTFMaterial*> mMaterialList;
std::list<LLPointer<LLLocalGLTFMaterial> > mMaterialList;
LLLocalGLTFMaterialTimer mTimer;
typedef std::list<LLLocalGLTFMaterial*>::iterator local_list_iter;
typedef std::list<LLPointer<LLLocalGLTFMaterial> >::iterator local_list_iter;
};
#endif // LL_LOCALGLTFMATERIALS_H

View File

@ -36,6 +36,7 @@
#include "llfilesystem.h"
#include "llgltfmateriallist.h"
#include "llinventorymodel.h"
#include "lllocalgltfmaterials.h"
#include "llnotificationsutil.h"
#include "lltexturectrl.h"
#include "lltrans.h"
@ -236,6 +237,7 @@ struct LLSelectedTEGetMatData : public LLSelectedTEFunctor
LLUUID mObjectId;
S32 mObjectTE;
LLPointer<LLGLTFMaterial> mMaterial;
LLPointer<LLLocalGLTFMaterial> mLocalMaterial;
};
LLSelectedTEGetMatData::LLSelectedTEGetMatData(bool for_override)
@ -262,48 +264,63 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
// or has no base material
if (can_use && tep && mat_id.notNull())
{
LLPointer<LLGLTFMaterial> mat = tep->getGLTFRenderMaterial();
LLUUID tex_color_id;
LLUUID tex_metal_id;
LLUUID tex_emissive_id;
LLUUID tex_normal_id;
llassert(mat.notNull()); // by this point shouldn't be null
if (mat.notNull())
if (mIsOverride)
{
tex_color_id = mat->mBaseColorId;
tex_metal_id = mat->mMetallicRoughnessId;
tex_emissive_id = mat->mEmissiveId;
tex_normal_id = mat->mNormalId;
}
if (mFirst)
{
mMaterial = mat;
mTexColorId = tex_color_id;
mTexMetalId = tex_metal_id;
mTexEmissiveId = tex_emissive_id;
mTexNormalId = tex_normal_id;
mObjectTE = te_index;
mObjectId = objectp->getID();
mFirst = false;
LLPointer<LLGLTFMaterial> mat = tep->getGLTFRenderMaterial();
LLUUID tex_color_id;
LLUUID tex_metal_id;
LLUUID tex_emissive_id;
LLUUID tex_normal_id;
llassert(mat.notNull()); // by this point shouldn't be null
if (mat.notNull())
{
tex_color_id = mat->mBaseColorId;
tex_metal_id = mat->mMetallicRoughnessId;
tex_emissive_id = mat->mEmissiveId;
tex_normal_id = mat->mNormalId;
}
if (mFirst)
{
mMaterial = mat;
mTexColorId = tex_color_id;
mTexMetalId = tex_metal_id;
mTexEmissiveId = tex_emissive_id;
mTexNormalId = tex_normal_id;
mObjectTE = te_index;
mObjectId = objectp->getID();
mFirst = false;
}
else
{
if (mTexColorId != tex_color_id)
{
mIdenticalTexColor = false;
}
if (mTexMetalId != tex_metal_id)
{
mIdenticalTexMetal = false;
}
if (mTexEmissiveId != tex_emissive_id)
{
mIdenticalTexEmissive = false;
}
if (mTexNormalId != tex_normal_id)
{
mIdenticalTexNormal = false;
}
}
}
else
{
if (mTexColorId != tex_color_id)
LLGLTFMaterial *mat = tep->getGLTFMaterial();
LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat);
if (local_mat)
{
mIdenticalTexColor = false;
}
if (mTexMetalId != tex_metal_id)
{
mIdenticalTexMetal = false;
}
if (mTexEmissiveId != tex_emissive_id)
{
mIdenticalTexEmissive = false;
}
if (mTexNormalId != tex_normal_id)
{
mIdenticalTexNormal = false;
mLocalMaterial = local_mat;
}
mMaterial = tep->getGLTFRenderMaterial();
}
}
return true;
@ -349,7 +366,7 @@ void LLMaterialEditor::setAuxItem(const LLInventoryItem* item)
BOOL LLMaterialEditor::postBuild()
{
// if this is a 'live editor' instance, it is also
// single instacne and uses live overrides
// single instance and uses live overrides
mIsOverride = getIsSingleInstance();
mBaseColorTextureCtrl = getChild<LLTextureCtrl>("base_color_texture");
@ -1691,17 +1708,69 @@ void LLMaterialEditor::loadLive()
void LLMaterialEditor::saveObjectsMaterialAs()
{
LLSD args;
args["DESC"] = LLTrans::getString("New Material");
LLSD payload;
// Find an applicable material.
// Do this before showing message, because
// message is going to drop selection.
LLSelectedTEGetMatData func(false);
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/);
if (func.mLocalMaterial.notNull())
{
// This is a local material, reload it from file
// so that user won't end up with grey textures
// on next login.
LLMaterialEditor::loadMaterialFromFile(func.mLocalMaterial->getFilename(), func.mLocalMaterial->getIndexInFile());
LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
if (me)
{
// apply differences on top
LLGLTFMaterial* local_mat = func.mLocalMaterial.get();
// don't use override mat here, it has 'hacked ids'
// and values, use end result.
LLGLTFMaterial* cmp_mat = func.mMaterial.get();
me->setBaseColor(cmp_mat->mBaseColor);
me->setMetalnessFactor(cmp_mat->mMetallicFactor);
me->setRoughnessFactor(cmp_mat->mRoughnessFactor);
me->setEmissiveColor(cmp_mat->mEmissiveColor);
me->setDoubleSided(cmp_mat->mDoubleSided);
me->setAlphaMode(cmp_mat->getAlphaMode());
me->setAlphaCutoff(cmp_mat->mAlphaCutoff);
// most things like colors we can apply without verifying
// but texture ids are going to be different from both, base and override
// so only apply override id if there is actually a difference
if (local_mat->mBaseColorId != cmp_mat->mBaseColorId)
{
me->setBaseColorId(cmp_mat->mBaseColorId);
me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string"));
}
if (local_mat->mNormalId != cmp_mat->mNormalId)
{
me->setNormalId(cmp_mat->mNormalId);
me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string"));
}
if (local_mat->mMetallicRoughnessId != cmp_mat->mMetallicRoughnessId)
{
me->setMetallicRoughnessId(cmp_mat->mMetallicRoughnessId);
me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string"));
}
if (local_mat->mEmissiveId != cmp_mat->mEmissiveId)
{
me->setEmissiveId(cmp_mat->mEmissiveId);
me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string"));
}
// recalculate upload prices
me->markChangesUnsaved(0);
}
return;
}
LLSD payload;
if (func.mMaterial.notNull())
{
payload["data"] = func.mMaterial->asJSON();
@ -1715,6 +1784,9 @@ void LLMaterialEditor::saveObjectsMaterialAs()
LL_WARNS() << "Got no material when trying to save material" << LL_ENDL;
}
LLSD args;
args["DESC"] = LLTrans::getString("New Material");
LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2));
}

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@ -186,11 +186,7 @@ bool LLTinyGLTFHelper::getMaterialFromFile(
const std::string& filename,
S32 mat_index,
LLPointer < LLFetchedGLTFMaterial> material,
std::string& material_name,
LLPointer<LLViewerFetchedTexture>& base_color_tex,
LLPointer<LLViewerFetchedTexture>& normal_tex,
LLPointer<LLViewerFetchedTexture>& mr_tex,
LLPointer<LLViewerFetchedTexture>& emissive_tex)
std::string& material_name)
{
tinygltf::TinyGLTF loader;
std::string error_msg;
@ -249,6 +245,11 @@ bool LLTinyGLTFHelper::getMaterialFromFile(
occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index);
}
LLPointer<LLViewerFetchedTexture> base_color_tex;
LLPointer<LLViewerFetchedTexture> normal_tex;
LLPointer<LLViewerFetchedTexture> mr_tex;
LLPointer<LLViewerFetchedTexture> emissive_tex;
// todo: pass it into local bitmaps?
LLTinyGLTFHelper::initFetchedTextures(material_in,
base_img, normal_img, mr_img, emissive_img, occlusion_img,
@ -258,7 +259,7 @@ bool LLTinyGLTFHelper::getMaterialFromFile(
{
base_color_tex->addTextureStats(64.f * 64.f, TRUE);
material->mBaseColorId = base_color_tex->getID();
material->mBaseColorTexture = base_color_tex;
material->mBaseColorTexture;
}
else
{

View File

@ -47,11 +47,7 @@ namespace LLTinyGLTFHelper
const std::string& filename,
S32 mat_index,
LLPointer < LLFetchedGLTFMaterial> material,
std::string& material_name,
LLPointer<LLViewerFetchedTexture>& base_color_tex,
LLPointer<LLViewerFetchedTexture>& normal_tex,
LLPointer<LLViewerFetchedTexture>& mr_tex,
LLPointer<LLViewerFetchedTexture>& emissive_tex);
std::string& material_name);
void initFetchedTextures(tinygltf::Material& material,
LLPointer<LLImageRaw>& base_color_img,