Mark colors on minimap take precedence over all others
parent
e326bf90e2
commit
133f844a50
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@ -582,13 +582,6 @@ void LLNetMap::draw()
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LLColor4 color = map_avatar_color; // <FS:CR>
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// <FS:Ansariel> Mark Avatars with special colors
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if (LLNetMap::sAvatarMarksMap.find(uuid) != LLNetMap::sAvatarMarksMap.end())
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{
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color = LLNetMap::sAvatarMarksMap[uuid];
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}
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// </FS:Ansariel> Mark Avatars with special colors
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// <FS:CR> Color "special" avatars with special colors (Friends, muted, Lindens, etc)
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static LLUICachedControl<bool> fs_colorize("FSColorizeMap");
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if (fs_colorize)
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@ -600,6 +593,13 @@ void LLNetMap::draw()
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{
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color = LGGContactSets::getInstance()->getFriendColor(uuid);
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}
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// <FS:Ansariel> Mark Avatars with special colors
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if (LLNetMap::sAvatarMarksMap.find(uuid) != LLNetMap::sAvatarMarksMap.end())
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{
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color = LLNetMap::sAvatarMarksMap[uuid];
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}
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// </FS:Ansariel> Mark Avatars with special colors
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// [RLVa:KB] - Checked: 2010-04-19 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f | FS-Specific
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LLWorldMapView::drawAvatar(
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