SL-19592: Fix alpha blend PBR prims on HUD
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4f7eabee84
commit
137a21fd99
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@ -309,7 +309,6 @@ void main()
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float a = basecolor.a*vertex_color.a;
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a = 1.0;
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color += colorEmissive;
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color = linear_to_srgb(color);
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frag_color = vec4(color.rgb,a);
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