diff --git a/indra/newview/skins/starlight/xui/en/floater_model_preview.xml b/indra/newview/skins/starlight/xui/en/floater_model_preview.xml
deleted file mode 100644
index 02cd371929..0000000000
--- a/indra/newview/skins/starlight/xui/en/floater_model_preview.xml
+++ /dev/null
@@ -1,1682 +0,0 @@
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- mesh upload with physics
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- Error: Dae parsing issue - see log for details.
- Warning: bind shape matrix is not in standard X-forward orientation.
- Error: Material of model is not a subset of reference model.
- Loading...
- Generating Meshes...
- Error: Vertex number is more than 65535, aborted!
- Error: element is invalid
- High
- Medium
- Low
- Lowest
- Ship it!
- N/A
- None
- Levels of detail have a different number of textureable faces.
- Levels of detail have a different number of mesh instances.
- Level of detail has too many vertices.
- Missing required level of detail.
- LOD materials are not a subset of reference model.
- Some physical hulls exceed the vertex limit (256); try an alternative 'Analyze Method'.
- Some models exceed the hull limit (256); try 'simplify'.
- Physics mesh too dense; remove the small, thin triangles (see preview).
- The OpenSim version is not recommended for physics upload in SL. Results may be unpredictable.
- An unrecognized error was detected.
- All
- Analyzing...
- Simplifying...
- TBD
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-
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- Model name:
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- This model represents...
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- Step 1: Pick a physics model
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- Choose one...
- High
- Medium
- Low
- Lowest
- From file
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- Step 2: Convert to hulls (optional)
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- Method:
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- Quality:
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- Smooth:
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- Step 3: Simplify
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- Method:
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- Passes:
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- Detail scale:
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- Retain:
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- Results:
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- Triangles: [TRIANGLES],
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- Vertices: [POINTS],
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- Hulls: [HULLS]
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- Scale (1=no scaling):
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- Dimensions:
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- [X] X [Y] X [Z]
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- For avatar models only:
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- Z offset (raise or lower avatar):
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- Tip:
-Multiple attachments on an attachment point increases the likelihood of disconnects during teleports & region crossings.
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-Too many items use the default (right hand) unnecessarily.
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-For more reliable attachments, please consider using a different attachment point.
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- Upload fee: L$ [FEE]
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- Land impact: [EQ]
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- Download: [ST]
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- Physics: [PH]
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- Server: [SIM]
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- Price Breakdown
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-Download:
-Physics:
-Instances:
-Textures:
-Model:
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-[STREAMING]
-[PHYSICS]
-[INSTANCES]
-[TEXTURES]
-[MODEL]
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- Physics Costs
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-Base Hull:
-Mesh:
-Analysed:
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-[PCH]
-[PM]
-[PHU]
- -->
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- Preview controls
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- High
- Medium
- Low
- Lowest
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- Explode hulls
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- NOTE:
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- You dont have rights to upload mesh models. [[VURL] Find out how] to get certified.
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-[STATUS]
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diff --git a/indra/newview/skins/starlightcui/xui/en/floater_model_preview.xml b/indra/newview/skins/starlightcui/xui/en/floater_model_preview.xml
deleted file mode 100644
index 02cd371929..0000000000
--- a/indra/newview/skins/starlightcui/xui/en/floater_model_preview.xml
+++ /dev/null
@@ -1,1682 +0,0 @@
-
-
- mesh upload with physics
-
-
- Error: Dae parsing issue - see log for details.
- Warning: bind shape matrix is not in standard X-forward orientation.
- Error: Material of model is not a subset of reference model.
- Loading...
- Generating Meshes...
- Error: Vertex number is more than 65535, aborted!
- Error: element is invalid
- High
- Medium
- Low
- Lowest
- Ship it!
- N/A
- None
- Levels of detail have a different number of textureable faces.
- Levels of detail have a different number of mesh instances.
- Level of detail has too many vertices.
- Missing required level of detail.
- LOD materials are not a subset of reference model.
- Some physical hulls exceed the vertex limit (256); try an alternative 'Analyze Method'.
- Some models exceed the hull limit (256); try 'simplify'.
- Physics mesh too dense; remove the small, thin triangles (see preview).
- The OpenSim version is not recommended for physics upload in SL. Results may be unpredictable.
- An unrecognized error was detected.
- All
- Analyzing...
- Simplifying...
- TBD
-
-
-
-
- Model name:
-
-
-
- This model represents...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Step 1: Pick a physics model
-
-
- Choose one...
- High
- Medium
- Low
- Lowest
- From file
-
-
-
-
-
-
-
-
-
-
- Step 2: Convert to hulls (optional)
-
-
- Method:
-
-
- Quality:
-
-
- Smooth:
-
-
-
-
-
-
-
-
-
-
-
-
-
- Step 3: Simplify
-
-
- Method:
-
-
- Passes:
-
-
- Detail scale:
-
-
- Retain:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Results:
-
-
- Triangles: [TRIANGLES],
-
-
- Vertices: [POINTS],
-
-
- Hulls: [HULLS]
-
-
-
-
-
-
-
-
-
-
-
- Scale (1=no scaling):
-
-
-
- Dimensions:
-
-
- [X] X [Y] X [Z]
-
-
-
-
- For avatar models only:
-
-
-
-
-
- Z offset (raise or lower avatar):
-
-
-
-
- Tip:
-Multiple attachments on an attachment point increases the likelihood of disconnects during teleports & region crossings.
-
-Too many items use the default (right hand) unnecessarily.
-
-For more reliable attachments, please consider using a different attachment point.
-
-
-
-
-
-
-
-
-
-
-
- Upload fee: L$ [FEE]
-
-
- Land impact: [EQ]
-
-
- Download: [ST]
-
-
- Physics: [PH]
-
-
- Server: [SIM]
-
-
-
-
- Price Breakdown
-
-
-
-Download:
-Physics:
-Instances:
-Textures:
-Model:
-
-
-[STREAMING]
-[PHYSICS]
-[INSTANCES]
-[TEXTURES]
-[MODEL]
-
-
-
-
-
- Physics Costs
-
-
-
-Base Hull:
-Mesh:
-Analysed:
-
-
-[PCH]
-[PM]
-[PHU]
- -->
-
-
-
-
- Preview controls
-
-
- High
- Medium
- Low
- Lowest
-
-
-
-
-
-
-
-
- Explode hulls
-
-
-
-
-
-
-
- NOTE:
-
-
- You dont have rights to upload mesh models. [[VURL] Find out how] to get certified.
-
-
-[STATUS]
-
-
-
-
-
-
-
-
-