From 139f60a5c56256f562d4b61834d0a7fcf6a601aa Mon Sep 17 00:00:00 2001 From: Ansariel Date: Fri, 13 Nov 2020 09:01:14 +0100 Subject: [PATCH] FIRE-30476: Fix mesh upload crash when using Starlight skins --- .../xui/en/floater_model_preview.xml | 1682 ----------------- .../xui/en/floater_model_preview.xml | 1682 ----------------- 2 files changed, 3364 deletions(-) delete mode 100644 indra/newview/skins/starlight/xui/en/floater_model_preview.xml delete mode 100644 indra/newview/skins/starlightcui/xui/en/floater_model_preview.xml diff --git a/indra/newview/skins/starlight/xui/en/floater_model_preview.xml b/indra/newview/skins/starlight/xui/en/floater_model_preview.xml deleted file mode 100644 index 02cd371929..0000000000 --- a/indra/newview/skins/starlight/xui/en/floater_model_preview.xml +++ /dev/null @@ -1,1682 +0,0 @@ - - - mesh upload with physics - - - Error: Dae parsing issue - see log for details. - Warning: bind shape matrix is not in standard X-forward orientation. - Error: Material of model is not a subset of reference model. - Loading... - Generating Meshes... - Error: Vertex number is more than 65535, aborted! - Error: element is invalid - High - Medium - Low - Lowest - Ship it! - N/A - None - Levels of detail have a different number of textureable faces. - Levels of detail have a different number of mesh instances. - Level of detail has too many vertices. - Missing required level of detail. - LOD materials are not a subset of reference model. - Some physical hulls exceed the vertex limit (256); try an alternative 'Analyze Method'. - Some models exceed the hull limit (256); try 'simplify'. - Physics mesh too dense; remove the small, thin triangles (see preview). - The OpenSim version is not recommended for physics upload in SL. Results may be unpredictable. - An unrecognized error was detected. - All - Analyzing... - Simplifying... - TBD - - - - - Model name: - - - - This model represents... - - - - - - - - - - - - - - - - - - - - - - - - - - -