SL-15039 Prune unused preferences #3

DebugInventoryFilters
DebugShowXUINames
DebugSlshareLogTag
DebugStat****
DefaultBlankNormalTexture
DefaultObjectNormalTexture
DefaultObjectSpecularTexture
DefaultUploadCost
DisplayAvatarAgentTarget
DisplayChat
DisplayDebug
DisplayDebugConsole
DisplayIM
DisplayLinden
DisplayRegion
DragAndDropToolTipDelay
DragAndDropDistanceThreshold
DropShadowButton
DropShadowFloater
DropShadowSlider
DropShadowTooltip
UIImgWhiteUUID
UseEnvironmentFromRegion
UseDayCycle
WaterPresetName
SkyPresetName
DayCycleName
DestinationGuideHintTimeout
SidePanelHintTimeout
DisablePrecacheDelayAfterTeleporting
master
Andrey Kleshchev 2023-09-22 01:01:42 +03:00 committed by akleshchev
parent a53d111cfa
commit 145a5ffe7f
27 changed files with 55 additions and 808 deletions

View File

@ -107,7 +107,7 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
// Texture rotations are sent over the wire as a S16. This is used to scale the actual float
// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it
@ -1946,7 +1946,7 @@ bool LLFlexibleObjectData::fromLLSD(LLSD& sd)
LLSculptParams::LLSculptParams()
{
mType = PARAMS_SCULPT;
mSculptTexture.set(SCULPT_DEFAULT_TEXTURE);
mSculptTexture = SCULPT_DEFAULT_TEXTURE;
mSculptType = LL_SCULPT_TYPE_SPHERE;
}
@ -2032,7 +2032,7 @@ void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type)
U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK;
if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX)
{
mSculptTexture.set(SCULPT_DEFAULT_TEXTURE);
mSculptTexture = SCULPT_DEFAULT_TEXTURE;
mSculptType = LL_SCULPT_TYPE_SPHERE;
}
else

View File

@ -89,7 +89,7 @@ extern const F32 OBJECT_REV_MIN;
extern const F32 OBJECT_REV_MAX;
extern const F32 OBJECT_REV_INC;
extern const char *SCULPT_DEFAULT_TEXTURE;
extern const LLUUID SCULPT_DEFAULT_TEXTURE;
//============================================================================

View File

@ -62,6 +62,7 @@ template class LLButton* LLView::getChild<class LLButton>(
S32 LLBUTTON_H_PAD = 4;
S32 BTN_HEIGHT_SMALL= 23;
S32 BTN_HEIGHT = 23;
S32 BTN_DROP_SHADOW = 2;
LLButton::Params::Params()
: label_selected("label_selected"), // requires is_toggle true

View File

@ -43,10 +43,10 @@
//
// PLEASE please use these "constants" when building your own buttons.
// They are loaded from settings.xml at run time.
extern S32 LLBUTTON_H_PAD;
extern S32 BTN_HEIGHT_SMALL;
extern S32 BTN_HEIGHT;
extern S32 BTN_DROP_SHADOW;
//
// Helpful functions

View File

@ -482,8 +482,6 @@ void LLComboBox::onFocusLost()
void LLComboBox::setButtonVisible(BOOL visible)
{
static LLUICachedControl<S32> drop_shadow_button ("DropShadowButton", 0);
mButton->setVisible(visible);
if (mTextEntry)
{
@ -491,7 +489,7 @@ void LLComboBox::setButtonVisible(BOOL visible)
if (visible)
{
S32 arrow_width = mArrowImage ? mArrowImage->getWidth() : 0;
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * drop_shadow_button;
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * BTN_DROP_SHADOW;
}
//mTextEntry->setRect(text_entry_rect);
mTextEntry->reshape(text_entry_rect.getWidth(), text_entry_rect.getHeight(), TRUE);
@ -530,19 +528,18 @@ void LLComboBox::setEnabledByValue(const LLSD& value, BOOL enabled)
void LLComboBox::createLineEditor(const LLComboBox::Params& p)
{
static LLUICachedControl<S32> drop_shadow_button ("DropShadowButton", 0);
LLRect rect = getLocalRect();
if (mAllowTextEntry)
{
S32 arrow_width = mArrowImage ? mArrowImage->getWidth() : 0;
S32 shadow_size = drop_shadow_button;
S32 shadow_size = BTN_DROP_SHADOW;
mButton->setRect(LLRect( getRect().getWidth() - llmax(8,arrow_width) - 2 * shadow_size,
rect.mTop, rect.mRight, rect.mBottom));
mButton->setTabStop(FALSE);
mButton->setHAlign(LLFontGL::HCENTER);
LLRect text_entry_rect(0, getRect().getHeight(), getRect().getWidth(), 0);
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * drop_shadow_button;
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * BTN_DROP_SHADOW;
// clear label on button
std::string cur_label = mButton->getLabelSelected();
LLLineEditor::Params params = p.combo_editor;
@ -1081,13 +1078,11 @@ void LLComboBox::onSetHighlight() const
void LLComboBox::imageLoaded()
{
static LLUICachedControl<S32> drop_shadow_button("DropShadowButton", 0);
if (mAllowTextEntry)
{
LLRect rect = getLocalRect();
S32 arrow_width = mArrowImage ? mArrowImage->getWidth() : 0;
S32 shadow_size = drop_shadow_button;
S32 shadow_size = BTN_DROP_SHADOW;
mButton->setRect(LLRect(getRect().getWidth() - llmax(8, arrow_width) - 2 * shadow_size,
rect.mTop, rect.mRight, rect.mBottom));
if (mButton->getVisible())
@ -1096,7 +1091,7 @@ void LLComboBox::imageLoaded()
if (mTextEntry)
{
LLRect text_entry_rect(0, getRect().getHeight(), getRect().getWidth(), 0);
text_entry_rect.mRight -= llmax(8, arrow_width) + 2 * drop_shadow_button;
text_entry_rect.mRight -= llmax(8, arrow_width) + 2 * BTN_DROP_SHADOW;
mTextEntry->reshape(text_entry_rect.getWidth(), text_entry_rect.getHeight(), TRUE);
}
}

View File

@ -1961,10 +1961,9 @@ void LLFloater::drawShadow(LLPanel* panel)
S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
S32 bottom = LLPANEL_BORDER_WIDTH;
static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
LLColor4 shadow_color = shadow_color_cached;
F32 shadow_offset = (F32)shadow_offset_S32;
F32 shadow_offset = (F32)DROP_SHADOW_FLOATER;
if (!panel->isBackgroundOpaque())
{

View File

@ -596,15 +596,13 @@ BOOL LLFolderViewItem::handleMouseDown( S32 x, S32 y, MASK mask )
BOOL LLFolderViewItem::handleHover( S32 x, S32 y, MASK mask )
{
static LLCachedControl<S32> drag_and_drop_threshold(*LLUI::getInstance()->mSettingGroups["config"],"DragAndDropDistanceThreshold", 3);
mIsMouseOverTitle = (y > (getRect().getHeight() - mItemHeight));
if( hasMouseCapture() && isMovable() )
{
LLFolderView* root = getRoot();
if( (x - mDragStartX) * (x - mDragStartX) + (y - mDragStartY) * (y - mDragStartY) > drag_and_drop_threshold() * drag_and_drop_threshold()
if( (x - mDragStartX) * (x - mDragStartX) + (y - mDragStartY) * (y - mDragStartY) > DRAG_N_DROP_DISTANCE_THRESHOLD * DRAG_N_DROP_DISTANCE_THRESHOLD
&& root->getAllowDrag()
&& root->getCurSelectedItem()
&& root->startDrag())

View File

@ -3220,10 +3220,9 @@ void LLMenuGL::draw( void )
}
if (mDropShadowed && !mTornOff)
{
static LLUICachedControl<S32> drop_shadow_floater ("DropShadowFloater", 0);
static LLUIColor color_drop_shadow = LLUIColorTable::instance().getColor("ColorDropShadow");
gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0,
color_drop_shadow, drop_shadow_floater );
color_drop_shadow, DROP_SHADOW_FLOATER);
}
if( mBgVisible )

View File

@ -284,10 +284,9 @@ BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask )
void LLModalDialog::draw()
{
static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
static LLUICachedControl<S32> shadow_lines ("DropShadowFloater", 0);
gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
shadow_color, shadow_lines);
shadow_color, DROP_SHADOW_FLOATER);
LLFloater::draw();

View File

@ -1134,8 +1134,7 @@ BOOL LLToolBarButton::handleHover(S32 x, S32 y, MASK mask)
BOOL handled = FALSE;
S32 mouse_distance_squared = (x - mMouseDownX) * (x - mMouseDownX) + (y - mMouseDownY) * (y - mMouseDownY);
static LLCachedControl<S32> drag_threshold(*LLUI::getInstance()->mSettingGroups["config"], "DragAndDropDistanceThreshold", 3);
if (mouse_distance_squared > drag_threshold * drag_threshold
if (mouse_distance_squared > DRAG_N_DROP_DISTANCE_THRESHOLD * DRAG_N_DROP_DISTANCE_THRESHOLD
&& hasMouseCapture() &&
mStartDragItemCallback && mHandleDragItemCallback)
{

View File

@ -53,7 +53,7 @@ class LLWindow;
class LLView;
class LLHelp;
const S32 DRAG_N_DROP_DISTANCE_THRESHOLD = 3;
// this enum is used by the llview.h (viewer) and the llassetstorage.h (viewer and sim)
enum EDragAndDropType
{

View File

@ -41,6 +41,7 @@
const BOOL TAKE_FOCUS_YES = TRUE;
const BOOL TAKE_FOCUS_NO = FALSE;
const S32 DROP_SHADOW_FLOATER = 5;
class LLUICtrl
: public LLView, public boost::signals2::trackable

View File

@ -2029,17 +2029,6 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>DebugInventoryFilters</key>
<map>
<key>Comment</key>
<string>Turn on debugging display for inventory filtering</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DebugPermissions</key>
<map>
<key>Comment</key>
@ -2172,435 +2161,6 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>DebugSlshareLogTag</key>
<map>
<key>Comment</key>
<string>Request slshare-service debug logging</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string/>
</map>
<key>DebugStatModeFPS</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeBandwidth</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModePacketLoss</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatMode</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeKTrisDrawnFr</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeKTrisDrawnSec</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeTotalObjs</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeNewObjs</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeTextureCount</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeRawCount</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeGLMem</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeFormattedMem</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeRawMem</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeBoundMem</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModePacketsIn</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModePacketsOut</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeObjects</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeTexture</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeAsset</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeLayers</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeActualIn</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeActualOut</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeTimeDialation</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimFPS</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModePhysicsFPS</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModePinnedObjects</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeLowLODObjects</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeMemoryAllocated</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeAgentUpdatesSec</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeMainAgents</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeChildAgents</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimObjects</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimActiveObjects</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimActiveScripts</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimScriptEvents</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimInPPS</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimOutPPS</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>DebugStatModeSimPendingDownloads</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>SimPendingUploads</key>
<map>
<key>Comment</key>
@ -2788,17 +2348,6 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>DefaultBlankNormalTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Blank' in texture picker for normal maps. (UUID texture reference)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>5b53359e-59dd-d8a2-04c3-9e65134da47a</string>
</map>
<key>DefaultFemaleAvatar</key>
<map>
<key>Comment</key>
@ -2832,28 +2381,6 @@
<key>Value</key>
<string>Male Shape &amp; Outfit</string>
</map>
<key>DefaultObjectNormalTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker for normal map. (UUID texture reference)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>85f28839-7a1c-b4e3-d71d-967792970a7b</string>
</map>
<key>DefaultObjectSpecularTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker for specular map. (UUID texture reference)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string>
</map>
<key>DefaultObjectTexture</key>
<map>
<key>Comment</key>
@ -2865,17 +2392,6 @@
<key>Value</key>
<string>89556747-24cb-43ed-920b-47caed15465f</string>
</map>
<key>DefaultUploadCost</key>
<map>
<key>Comment</key>
<string>Default sound/image/file upload cost(in case economy data is not available).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>10</integer>
</map>
<key>DestinationGuideURL</key>
<map>
<key>Comment</key>
@ -2986,83 +2502,6 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayAvatarAgentTarget</key>
<map>
<key>Comment</key>
<string>Show avatar positioning locators (animation debug)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DisplayChat</key>
<map>
<key>Comment</key>
<string>Display Latest Chat message on LCD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayDebug</key>
<map>
<key>Comment</key>
<string>Display Network Information on LCD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayDebugConsole</key>
<map>
<key>Comment</key>
<string>Display Console Debug Information on LCD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayIM</key>
<map>
<key>Comment</key>
<string>Display Latest IM message on LCD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayLinden</key>
<map>
<key>Comment</key>
<string>Display Account Information on LCD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayRegion</key>
<map>
<key>Comment</key>
<string>Display Location information on LCD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisplayTimecode</key>
<map>
<key>Comment</key>
@ -3129,72 +2568,6 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>DragAndDropToolTipDelay</key>
<map>
<key>Comment</key>
<string>Seconds before displaying tooltip when performing drag and drop operation</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.10000000149</real>
</map>
<key>DragAndDropDistanceThreshold</key>
<map>
<key>Comment</key>
<string>Number of pixels that mouse should move before triggering drag and drop mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>3</integer>
</map>
<key>DropShadowButton</key>
<map>
<key>Comment</key>
<string>Drop shadow width for buttons (pixels)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>DropShadowFloater</key>
<map>
<key>Comment</key>
<string>Drop shadow width for floaters (pixels)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>5</integer>
</map>
<key>DropShadowSlider</key>
<map>
<key>Comment</key>
<string>Drop shadow width for sliders (pixels)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>3</integer>
</map>
<key>DropShadowTooltip</key>
<map>
<key>Comment</key>
<string>Drop shadow width for tooltips (pixels)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>4</integer>
</map>
<key>DynamicCameraStrength</key>
<map>
<key>Comment</key>
@ -12822,17 +12195,6 @@
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
<key>UIImgWhiteUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
<key>UILineEditorCursorThickness</key>
<map>
<key>Comment</key>
@ -13636,17 +12998,6 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>UseEnvironmentFromRegion</key>
<map>
<key>Comment</key>
<string>Choose whether to use the region's environment settings, or override them with the local settings.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>EnvironmentPersistAcrossLogin</key>
<map>
<key>Comment</key>
@ -13658,62 +13009,6 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>UseDayCycle</key>
<map>
<key>Comment</key>
<string>Whether to use use a day cycle or a fixed sky.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>WaterPresetName</key>
<map>
<key>Comment</key>
<string>Water preset to use. May be superseded by region settings.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>SkyPresetName</key>
<map>
<key>Comment</key>
<string>Sky preset to use. May be superseded by region settings or by a day cycle (see DayCycleName).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>DayCycleName</key>
<map>
<key>Comment</key>
<string>Day cycle to use. May be superseded by region settings.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>UseExternalBrowser</key>
<!-- deprecated (see MAINT-4127) -->
<map>
<key>Comment</key>
<string>(Deprecated) Use default browser when opening web pages instead of in-world browser.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>PreferredBrowserBehavior</key>
<map>
<key>Comment</key>
@ -14976,28 +14271,6 @@
<key>Value</key>
<real>120.0</real>
</map>
<key>DestinationGuideHintTimeout</key>
<map>
<key>Comment</key>
<string>Number of seconds to wait before telling resident about destination guide.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1200.0</real>
</map>
<key>SidePanelHintTimeout</key>
<map>
<key>Comment</key>
<string>Number of seconds to wait before telling resident about side panel.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>300.0</real>
</map>
<key>GroupMembersSortOrder</key>
<map>
<key>Comment</key>
@ -16065,17 +15338,6 @@
<key>Value</key>
<integer>7000</integer>
</map>
<key>DisablePrecacheDelayAfterTeleporting</key>
<map>
<key>Comment</key>
<string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>VersionChannelName</key>
<map>
<key>Comment</key>

View File

@ -1919,7 +1919,8 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
else
{
target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
LLCachedControl<F32> dynamic_camera_strength(gSavedSettings, "DynamicCameraStrength");
target_lag = vel * dynamic_camera_strength / 30.f;
}
mCameraLag = lerp(mCameraLag, target_lag, lag_interp);

View File

@ -114,7 +114,7 @@ BOOL LLFloaterEnvironmentAdjust::postBuild()
getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setAllowNoTexture(TRUE);
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(LLUUID(gSavedSettings.getString("DefaultBlankNormalTexture")));
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(DEFAULT_BLANK_NORMAL_TEXTURE);
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onWaterMapChanged(); });
refresh();

View File

@ -230,10 +230,9 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
// Can't access old mTextEntry fields as they are protected, so lets build new params
// That is C&P from LLComboBox::createLineEditor function
static LLUICachedControl<S32> drop_shadow_button ("DropShadowButton", 0);
S32 arrow_width = mArrowImage ? mArrowImage->getWidth() : 0;
LLRect text_entry_rect(0, getRect().getHeight(), getRect().getWidth(), 0);
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * drop_shadow_button;
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * BTN_DROP_SHADOW;
LLLineEditor::Params params = p.combo_editor;
params.rect(text_entry_rect);

View File

@ -352,10 +352,9 @@ void LLNavigationBar::draw()
{
if (isBackgroundVisible())
{
static LLUICachedControl<S32> drop_shadow_floater ("DropShadowFloater", 0);
static LLUIColor color_drop_shadow = LLUIColorTable::instance().getColor("ColorDropShadow");
gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0,
color_drop_shadow, drop_shadow_floater );
color_drop_shadow, DROP_SHADOW_FLOATER);
}
LLPanel::draw();

View File

@ -89,7 +89,7 @@ BOOL LLPanelSettingsWaterMainTab::postBuild()
getChild<LLUICtrl>(FIELD_WATER_UNDERWATER_MOD)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onFogUnderWaterChanged(); });
mTxtNormalMap->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
mTxtNormalMap->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" )));
mTxtNormalMap->setBlankImageAssetID(DEFAULT_BLANK_NORMAL_TEXTURE);
mTxtNormalMap->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNormalMapChanged(); });
getChild<LLUICtrl>(FIELD_WATER_WAVE2_XY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSmallWaveChanged(); });

View File

@ -190,7 +190,7 @@ BOOL LLPanelFace::postBuild()
mTextureCtrl = getChild<LLTextureCtrl>("texture control");
if(mTextureCtrl)
{
mTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectTexture" )));
mTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_TEXTURE);
mTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitTexture, this, _2) );
mTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelTexture, this, _2) );
mTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectTexture, this, _2) );
@ -207,7 +207,7 @@ BOOL LLPanelFace::postBuild()
mShinyTextureCtrl = getChild<LLTextureCtrl>("shinytexture control");
if(mShinyTextureCtrl)
{
mShinyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectSpecularTexture" )));
mShinyTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_SPECULAR_TEXTURE);
mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitSpecularTexture, this, _2) );
mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelSpecularTexture, this, _2) );
mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectSpecularTexture, this, _2) );
@ -224,8 +224,8 @@ BOOL LLPanelFace::postBuild()
mBumpyTextureCtrl = getChild<LLTextureCtrl>("bumpytexture control");
if(mBumpyTextureCtrl)
{
mBumpyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectNormalTexture" )));
mBumpyTextureCtrl->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" )));
mBumpyTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_NORMAL_TEXTURE);
mBumpyTextureCtrl->setBlankImageAssetID(DEFAULT_BLANK_NORMAL_TEXTURE);
mBumpyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitNormalTexture, this, _2) );
mBumpyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelNormalTexture, this, _2) );
mBumpyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectNormalTexture, this, _2) );
@ -3797,7 +3797,7 @@ void LLPanelFace::onCopyTexture()
LLUUID id = mat_data["NormMap"].asUUID();
if (id.notNull() && !get_can_copy_texture(id))
{
mat_data["NormMap"] = LLUUID(gSavedSettings.getString("DefaultObjectTexture"));
mat_data["NormMap"] = DEFAULT_OBJECT_TEXTURE;
mat_data["NormMapNoCopy"] = true;
}
@ -3807,7 +3807,7 @@ void LLPanelFace::onCopyTexture()
LLUUID id = mat_data["SpecMap"].asUUID();
if (id.notNull() && !get_can_copy_texture(id))
{
mat_data["SpecMap"] = LLUUID(gSavedSettings.getString("DefaultObjectTexture"));
mat_data["SpecMap"] = DEFAULT_OBJECT_TEXTURE;
mat_data["SpecMapNoCopy"] = true;
}

View File

@ -244,7 +244,7 @@ BOOL LLPanelObject::postBuild()
mCtrlSculptTexture = getChild<LLTextureCtrl>("sculpt texture control");
if (mCtrlSculptTexture)
{
mCtrlSculptTexture->setDefaultImageAssetID(LLUUID(SCULPT_DEFAULT_TEXTURE));
mCtrlSculptTexture->setDefaultImageAssetID(SCULPT_DEFAULT_TEXTURE);
mCtrlSculptTexture->setCommitCallback( boost::bind(&LLPanelObject::onCommitSculpt, this, _2 ));
mCtrlSculptTexture->setOnCancelCallback( boost::bind(&LLPanelObject::onCancelSculpt, this, _2 ));
mCtrlSculptTexture->setOnSelectCallback( boost::bind(&LLPanelObject::onSelectSculpt, this, _2 ));
@ -2026,7 +2026,7 @@ void LLPanelObject::onCancelSculpt(const LLSD& data)
if(mSculptTextureRevert == LLUUID::null)
{
mSculptTextureRevert = LLUUID(SCULPT_DEFAULT_TEXTURE);
mSculptTextureRevert = SCULPT_DEFAULT_TEXTURE;
}
mTextureCtrl->setImageAssetID(mSculptTextureRevert);
@ -2269,7 +2269,7 @@ void LLPanelObject::onCopyParams()
}
else
{
mClipboardParams["sculpt"]["id"] = LLUUID(SCULPT_DEFAULT_TEXTURE);
mClipboardParams["sculpt"]["id"] = SCULPT_DEFAULT_TEXTURE;
}
mClipboardParams["sculpt"]["type"] = sculpt_params->getSculptType();

View File

@ -86,10 +86,10 @@ static const S32 LOCAL_TRACKING_ID_COLUMN = 1;
//static
bool get_is_predefined_texture(LLUUID asset_id)
{
if (asset_id == LLUUID(gSavedSettings.getString("DefaultObjectTexture"))
|| asset_id == LLUUID(gSavedSettings.getString("UIImgWhiteUUID"))
|| asset_id == LLUUID(gSavedSettings.getString("UIImgInvisibleUUID"))
|| asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE))
if (asset_id == DEFAULT_OBJECT_TEXTURE
|| asset_id == UI_IMAGE_WHITE
|| asset_id == UI_IMAGE_INVISIBLE
|| asset_id == SCULPT_DEFAULT_TEXTURE)
{
return true;
}
@ -1225,8 +1225,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
// Default of defaults is white image for diff tex
//
LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) );
setBlankImageAssetID( whiteImage );
setBlankImageAssetID(UI_IMAGE_WHITE);
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);

View File

@ -63,6 +63,13 @@ bool get_is_predefined_texture(LLUUID asset_id);
LLUUID get_copy_free_item_by_asset_id(LLUUID image_id, bool no_trans_perm = false);
bool get_can_copy_texture(LLUUID image_id);
const LLUUID DEFAULT_BLANK_NORMAL_TEXTURE("5b53359e-59dd-d8a2-04c3-9e65134da47a");
const LLUUID DEFAULT_OBJECT_NORMAL_TEXTURE("85f28839-7a1c-b4e3-d71d-967792970a7b");
const LLUUID DEFAULT_OBJECT_SPECULAR_TEXTURE("87e0e8f7-8729-1ea8-cfc9-8915773009db");
const LLUUID DEFAULT_OBJECT_TEXTURE("89556747-24cb-43ed-920b-47caed15465f");
const LLUUID UI_IMAGE_WHITE("5748decc-f629-461c-9a36-a35a221fe21f");
const LLUUID UI_IMAGE_INVISIBLE("89556747-24cb-43ed-920b-47caed15465f");
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl

View File

@ -492,10 +492,9 @@ void LLToastAlertPanel::draw()
}
static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
static LLUICachedControl<S32> shadow_lines ("DropShadowFloater", 5);
gl_drop_shadow( 0, LLToastPanel::getRect().getHeight(), LLToastPanel::getRect().getWidth(), 0,
shadow_color, shadow_lines);
shadow_color, DROP_SHADOW_FLOATER);
LLToastPanel::draw();
}

View File

@ -298,12 +298,10 @@ void LLToolDragAndDrop::setDragStart(S32 x, S32 y)
BOOL LLToolDragAndDrop::isOverThreshold(S32 x,S32 y)
{
static LLCachedControl<S32> drag_and_drop_threshold(gSavedSettings,"DragAndDropDistanceThreshold", 3);
S32 mouse_delta_x = x - mDragStartX;
S32 mouse_delta_y = y - mDragStartY;
return (mouse_delta_x * mouse_delta_x) + (mouse_delta_y * mouse_delta_y) > drag_and_drop_threshold * drag_and_drop_threshold;
return (mouse_delta_x * mouse_delta_x) + (mouse_delta_y * mouse_delta_y) > DRAG_N_DROP_DISTANCE_THRESHOLD * DRAG_N_DROP_DISTANCE_THRESHOLD;
}
void LLToolDragAndDrop::beginDrag(EDragAndDropType type,
@ -566,12 +564,13 @@ BOOL LLToolDragAndDrop::handleKey(KEY key, MASK mask)
BOOL LLToolDragAndDrop::handleToolTip(S32 x, S32 y, MASK mask)
{
const F32 DRAG_N_DROP_TOOLTIP_DELAY = 0.10000000149f;
if (!mToolTipMsg.empty())
{
LLToolTipMgr::instance().unblockToolTips();
LLToolTipMgr::instance().show(LLToolTip::Params()
.message(mToolTipMsg)
.delay_time(gSavedSettings.getF32( "DragAndDropToolTipDelay" )));
.delay_time(DRAG_N_DROP_TOOLTIP_DELAY));
return TRUE;
}
return FALSE;

View File

@ -765,8 +765,7 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
{
S32 delta_x = x - mMouseDownX;
S32 delta_y = y - mMouseDownY;
S32 threshold = gSavedSettings.getS32("DragAndDropDistanceThreshold");
if (delta_x * delta_x + delta_y * delta_y > threshold * threshold)
if (delta_x * delta_x + delta_y * delta_y > DRAG_N_DROP_DISTANCE_THRESHOLD * DRAG_N_DROP_DISTANCE_THRESHOLD)
{
startCameraSteering();
steerCameraWithMouse(x, y);

View File

@ -3372,11 +3372,13 @@ void LLViewerWindow::updateUI()
if (gLoggedInTime.getStarted())
{
if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout"))
const F32 DESTINATION_GUIDE_HINT_TIMEOUT = 1200.f;
const F32 SIDE_PANEL_HINT_TIMEOUT = 300.f;
if (gLoggedInTime.getElapsedTimeF32() > DESTINATION_GUIDE_HINT_TIMEOUT)
{
LLFirstUse::notUsingDestinationGuide();
}
if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout"))
if (gLoggedInTime.getElapsedTimeF32() > SIDE_PANEL_HINT_TIMEOUT)
{
LLFirstUse::notUsingSidePanel();
}

View File

@ -211,22 +211,12 @@
<button.commit_callback
function="MediaBrowser.OpenWebBrowser" />
</button>
<check_box
control_name="UseExternalBrowser"
follows="bottom|left"
height="20"
label="Always open in my web browser"
layout="topleft"
left_pad="5"
name="open_always"
top_delta="0"
width="200" />
<button
follows="bottom|right"
height="20"
label="Close"
layout="topleft"
left_pad="80"
left_pad="285"
name="close"
top_delta="0"
width="70">