diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 98db09b468..f062bf8fcd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -36,12 +36,12 @@ out vec4 frag_color;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
// Colour space and shader fixes for BUG-228586 (Rye)
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
+//uniform sampler2DRect normalMap;
+//uniform samplerCube environmentMap;
//
uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
-uniform sampler2DRect depthMap;// Colour space and shader fixes for BUG-228586 (Rye)
+//uniform sampler2DRect depthMap;// Colour space and shader fixes for BUG-228586 (Rye)
uniform vec3 env_mat[3];
uniform float sun_wash;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 68071a8995..f24fca77d5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -40,7 +40,6 @@ uniform sampler2DRect normalMap;
// Colour space and shader fixes for BUG-228586 (Rye)
// uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
-//
uniform samplerCube environmentMap;
uniform sampler2D lightFunc;