NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow
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2d065562f1
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14c7108ca3
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@ -545,10 +545,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
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emissive_shader->bind();
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U32 final_mask = params.mFullbright ? (mask | LLVertexBuffer::MAP_EMISSIVE)
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: ((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
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params.mVertexBuffer->setBuffer(final_mask);
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params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
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// do the actual drawing, again
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params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
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@ -4881,7 +4881,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
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if (emissive)
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{ //emissive faces are present, include emissive byte to preserve batching
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simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
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alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
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// doing this seems to cause NORSPEC-304
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//alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
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bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
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fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
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norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
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