NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow

master
Graham Linden 2013-08-03 06:52:56 -07:00
parent 2d065562f1
commit 14c7108ca3
2 changed files with 5 additions and 5 deletions

View File

@ -545,10 +545,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
emissive_shader->bind();
U32 final_mask = params.mFullbright ? (mask | LLVertexBuffer::MAP_EMISSIVE)
: ((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
params.mVertexBuffer->setBuffer(final_mask);
params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
// do the actual drawing, again
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);

View File

@ -4881,7 +4881,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
// doing this seems to cause NORSPEC-304
//alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;