MAINT-5673: increase RenderAutoMuteSurfaceAreaLimit to 10 Million

meow-7.2.2
Oz Linden 2015-10-06 15:52:45 -04:00
parent 9367a37879
commit 14deeb4955
6 changed files with 8 additions and 8 deletions

View File

@ -29,7 +29,7 @@
<!--Avater Impostors and Visual Muting Limits-->
<RenderAvatarMaxNonImpostors value="20"/>
<RenderAvatarMaxComplexity value="350000"/>
<RenderAutoMuteSurfaceAreaLimit value="1.0E6"/>
<RenderAutoMuteSurfaceAreaLimit value="10.0E6"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->

View File

@ -29,7 +29,7 @@
<!--Avater Impostors and Visual Muting Limits-->
<RenderAvatarMaxNonImpostors value="12"/>
<RenderAvatarMaxComplexity value="75000"/>
<RenderAutoMuteSurfaceAreaLimit value="1.0E6"/>
<RenderAutoMuteSurfaceAreaLimit value="10.0E6"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->

View File

@ -29,7 +29,7 @@
<!--Avater Impostors and Visual Muting Limits-->
<RenderAvatarMaxNonImpostors value="18"/>
<RenderAvatarMaxComplexity value="100000"/>
<RenderAutoMuteSurfaceAreaLimit value="1.0E6"/>
<RenderAutoMuteSurfaceAreaLimit value="10.0E6"/>
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->

View File

@ -10036,7 +10036,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0E6</real>
<real>10.0E6</real>
</map>
<key>RenderAutoMuteLogging</key>
<map>
@ -10058,7 +10058,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0E6</real>
<real>10.0E6</real>
</map>
<key>RenderVBOEnable</key>

View File

@ -30,7 +30,7 @@
based on default graphics setting -->
<RenderAvatarMaxNonImpostors value="0"/>
<RenderAvatarMaxComplexity value="0"/>
<RenderAutoMuteSurfaceAreaLimit value="1.0E6"/>
<RenderAutoMuteSurfaceAreaLimit value="10.0E6"/>
<!--Default for now-->
<RenderVolumeLODFactor value="2.0"/>
<!--NO SHADERS-->

View File

@ -6486,7 +6486,7 @@ bool LLVOAvatar::isTooComplex() const
// Determine if visually muted or not
static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U);
static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1.0E6f);
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 10.0E6f);
too_complex = ((max_render_cost > 0 && mVisualComplexity > max_render_cost)
|| (max_attachment_bytes > 0 && mAttachmentGeometryBytes > max_attachment_bytes)
|| (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
@ -8247,7 +8247,7 @@ void LLVOAvatar::idleUpdateRenderComplexity()
mText->addLine(info_line, info_color, info_style);
// Attachment Surface Area
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1.0E6f);
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 10.0E6f);
info_line = llformat("%.2f m^2", mAttachmentSurfaceArea);
if (max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this