Backed out changeset: f1fa95a76b9a
parent
d9b09b3868
commit
150faaf53c
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@ -91,7 +91,9 @@ void main()
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// Collect normal lights (need to be divided by two, as we later multiply by 2)
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col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
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// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
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col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
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// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
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col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
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col /= 2.0;
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vertex_color = col*color;
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@ -125,11 +125,17 @@ BOOL LLViewerDynamicTexture::render()
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//-----------------------------------------------------------------------------
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void LLViewerDynamicTexture::preRender(BOOL clear_depth)
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{
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// <FS:Beq> changes to support higher resolution rendering in the preview
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////only images up to 512x512 are supported
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//llassert(mFullHeight <= 512);
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//llassert(mFullWidth <= 512);
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gPipeline.allocatePhysicsBuffer();
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llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
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llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
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// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
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if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
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// </FS:Beq>
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{ //using offscreen render target, just use the bottom left corner
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mOrigin.set(0, 0);
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}
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@ -215,13 +221,15 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
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{
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return TRUE;
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}
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// <FS:Beq> changes to support higher resolution rendering in the preview
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// bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
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bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;
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if (use_fbo)
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{
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// gPipeline.mWaterDis.bindTarget();
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gPipeline.mPhysicsDisplay.bindTarget();
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}
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// </FS:Beq>
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LLGLSLShader::bindNoShader();
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LLVertexBuffer::unbind();
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@ -257,7 +265,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
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if (use_fbo)
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{
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// <FS:Beq> changes to support higher resolution rendering in the preview
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// gPipeline.mWaterDis.flush();
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gPipeline.mPhysicsDisplay.flush();
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// </FS:Beq>
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}
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return ret;
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@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview()
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{
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delete mModelPreview;
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}
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// <FS:Beq> mesh uploader changes to allow higher resolution render
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// mModelPreview = new LLModelPreview(512, 512, this);
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auto size = gSavedSettings.getS32("PreviewRenderSize");
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mModelPreview = new LLModelPreview(size, size, this );
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// </FS:Beq>
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mModelPreview->setPreviewTarget(16.f);
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mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
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mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
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@ -438,6 +441,8 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
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{
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if (mModelPreview)
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{
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// <FS:Beq> only show explode when phsyics is on
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// mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
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auto name = ctrl->getName();
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mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];
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if (name == "show_physics")
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@ -659,6 +664,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
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}
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}
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// <FS:Beq> extracted method to simplify changes in layout
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void LLFloaterModelPreview::draw3dPreview()
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{
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gGL.color3f(1.f, 1.f, 1.f);
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@ -1260,7 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
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, mResetJoints( false )
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, mModelNoErrors( true )
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, mLastJointUpdate( false )
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, mHasDegenerate( false )
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, mHasDegenerate( false ) // <FS:Beq>
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{
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mNeedsUpdate = TRUE;
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mCameraDistance = 0.f;
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@ -2750,7 +2756,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
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void LLModelPreview::updateStatusMessages()
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{
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// bit mask values for physics errors. used to prevent overwrite of single line status
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// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status
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// TODO: use this to provied multiline status
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enum PhysicsError
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{
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@ -2760,10 +2766,10 @@ void LLModelPreview::updateStatusMessages()
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TOOMANYHULLS=4,
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TOOMANYVERTSINHULL=8
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};
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// </FS:Beq>
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assert_main_thread();
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U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap
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U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap
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//triangle/vertex/submesh count for each mesh asset for each lod
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std::vector<S32> tris[LLModel::NUM_LODS];
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std::vector<S32> verts[LLModel::NUM_LODS];
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@ -2852,25 +2858,38 @@ void LLModelPreview::updateStatusMessages()
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{
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mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
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}
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// <FS:Beq> make has_degenerate a member so that we can use it in the render method
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// has_degenerate = false
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mHasDegenerate = false;
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{//check for degenerate triangles in physics mesh
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U32 lod = LLModel::LOD_PHYSICS;
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const LLVector4a scale(0.5f);
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for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)
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for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member
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{ //for each model in the lod
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if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
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{ //no decomp exists
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S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
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for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)
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for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member
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{ //for each submesh (face), add triangles and vertices to current total
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LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
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for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )
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for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member
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{
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U16 index_a = face.mIndices[k + 0];
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U16 index_b = face.mIndices[k + 1];
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U16 index_c = face.mIndices[k + 2];
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// <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing.
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// LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
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// LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
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// LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
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// if (ll_is_degenerate(v1, v2, v3))
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// {
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// mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
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// }
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// else
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// {
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// k += 3;
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// }
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if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
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{
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LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
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@ -2882,7 +2901,7 @@ void LLModelPreview::updateStatusMessages()
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LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
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if (ll_is_degenerate(v1, v2, v3))
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{
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mHasDegenerate = true;
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mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
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}
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}
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k += 3;
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@ -2892,7 +2911,7 @@ void LLModelPreview::updateStatusMessages()
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}
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}
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// flag degenerates here rather than deferring to a MAV error later
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// <FS:Beq> flag degenerates here rather than deferring to a MAV error later
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mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
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auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
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degenerateIcon->setVisible(mHasDegenerate);
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@ -2903,6 +2922,7 @@ void LLModelPreview::updateStatusMessages()
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LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
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degenerateIcon->setImage(img);
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}
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// </FS:Beq>
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mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
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@ -3072,7 +3092,12 @@ void LLModelPreview::updateStatusMessages()
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mModelNoErrors = false;
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}
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}
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// <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up
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//// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
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//// current use of has_degenerate won't block upload permanently - later checks will restore the button
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//if (!mModelNoErrors || mHasDegenerate)
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//{
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// mFMP->childDisable("ok_btn");
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if (!mModelNoErrors || mHasDegenerate)
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{
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mFMP->childDisable("ok_btn");
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@ -3697,7 +3722,7 @@ BOOL LLModelPreview::render()
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bool textures = mViewOption["show_textures"];
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bool physics = mViewOption["show_physics"];
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// Extra configurability, to be exposed later as controls?
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// <FS:Beq> Extra configurability, to be exposed later as controls?
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static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
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static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
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static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
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@ -3710,12 +3735,16 @@ BOOL LLModelPreview::render()
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static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
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static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
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static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
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// </FS:Beq>
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S32 width = getWidth();
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S32 height = getHeight();
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LLGLSUIDefault def;
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LLGLDisable no_blend(GL_BLEND);
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// <FS:Beq> Clean up render of mesh preview
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// LLGLEnable blend(GL_BLEND);
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// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
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// </FS:Beq>
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LLGLEnable cull(GL_CULL_FACE);
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LLGLDepthTest depth(GL_TRUE);
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@ -3735,7 +3764,8 @@ BOOL LLModelPreview::render()
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.pushMatrix();
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gGL.loadIdentity();
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// <FS:Beq> uploader improvements
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//gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
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gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
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gl_rect_2d_simple( width, height );
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@ -3884,7 +3914,11 @@ BOOL LLModelPreview::render()
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stop_glerror();
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gGL.pushMatrix();
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// <FS:Beq> mesh uploader improvements configurable brightness
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//const F32 BRIGHTNESS = 0.9f;
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//gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
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gGL.color4fv(edge_col().mV);
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// </FS:Beq>
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const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
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@ -3969,12 +4003,19 @@ BOOL LLModelPreview::render()
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}
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else
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{
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// <FS:Beq> improved mesh uploader
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// gGL.diffuseColor4f(1,1,1,1);
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gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
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// </FS:Beq>
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}
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buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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// <FS:Beq> improved mesh uploader
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//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
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gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
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// </FS:Beq>
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if (edges)
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{
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glLineWidth(edge_width);
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@ -3989,10 +4030,25 @@ BOOL LLModelPreview::render()
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if (physics)
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{
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// <FS:Beq> model upload improvements - use the settings
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////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4);
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//const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5);
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////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0);
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//const LLColor4 physicsEdgeColour=physicsFillColour*0.5;
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//const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5);
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//const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0);
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// </FS:Beq>
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glClear(GL_DEPTH_BUFFER_BIT);
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//<FS:Beq> refactor to remove silly variable names
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// for (U32 i = 0; i < 2; i++)
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for (U32 pass = 0; pass < 2; pass++)
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//</FS:Beq>
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{
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//<FS:Beq> refactor to remove silly variable names
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//if (i == 0)
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if (pass == 0)
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//</FS:Beq>
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{ //depth only pass
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gGL.setColorMask(false, false);
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}
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@ -4002,7 +4058,10 @@ BOOL LLModelPreview::render()
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}
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//enable alpha blending on second pass but not first pass
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//<FS:Beq> refactor to remove silly variable names
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//LLGLState blend(GL_BLEND, i);
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LLGLState blend(GL_BLEND, pass);
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//</FS:Beq>
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gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
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@ -4106,11 +4165,16 @@ BOOL LLModelPreview::render()
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gGL.popMatrix();
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}
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// only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
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//<FS:Beq> refactor to remove silly variable names
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// also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
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//if (i > 0)
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if (pass > 0 && mHasDegenerate)
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//</FS:Beq>
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{
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glLineWidth(deg_edge_width);
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glPointSize(deg_point_size);
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// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.
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// gPipeline.enableLightsFullbright(LLColor4::white);
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//show degenerate triangles
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LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
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LLGLDisable cull(GL_CULL_FACE);
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@ -4148,10 +4212,13 @@ BOOL LLModelPreview::render()
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}
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auto num_degenerate = 0;
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//<FS:Beq> More nested i variable silliness
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// for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
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auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
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for (U32 v = 0; v < num_models; ++v)
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{
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LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
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//</FS:Beq>
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if(buffer->getNumVerts() < 3)continue;
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buffer->setBuffer(type_mask & buffer->getTypeMask());
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@ -4164,6 +4231,7 @@ BOOL LLModelPreview::render()
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buffer->getIndexStrider(idx, 0);
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LLVector4a v1, v2, v3;
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//<FS:Beq> rename inner most i to avoid merge confusion
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for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
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{
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v1.setMul(pos[*idx++], scale);
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@ -4274,6 +4342,8 @@ BOOL LLModelPreview::render()
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}
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buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
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// <FS:Beq> configurable colour and width
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//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
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if (edges)
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{
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@ -4284,6 +4354,7 @@ BOOL LLModelPreview::render()
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glLineWidth(1.f);
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}
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// </FS:Beq>
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}
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}
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}
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@ -4341,9 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
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void LLModelPreview::zoom(F32 zoom_amt)
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{
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F32 new_zoom = mCameraZoom+zoom_amt;
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// TODO: stop clamping in render
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// <FS:Beq> add configurable zoom TODO: stop clamping in render
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// mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
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static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
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mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
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// </FS:Beq>
|
||||
}
|
||||
|
||||
void LLModelPreview::pan(F32 right, F32 up)
|
||||
|
|
@ -4549,6 +4622,12 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
|
|||
childSetTextArg("server_weight", "[SIM]", tbd);
|
||||
childSetTextArg("physics_weight", "[PH]", tbd);
|
||||
childSetTextArg("upload_fee", "[FEE]", tbd);
|
||||
// <FS:Beq> add extended info fields
|
||||
//childSetTextArg("price_breakdown", "[STREAMING]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[MODEL]", dashes);
|
||||
std::string dashes = hasString("--") ? getString("--") : "--";
|
||||
childSetTextArg("price_breakdown", "[STREAMING]", dashes);
|
||||
childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
|
||||
|
|
@ -4558,6 +4637,7 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
|
|||
childSetTextArg("physics_breakdown", "[PCH]", dashes);
|
||||
childSetTextArg("physics_breakdown", "[PM]", dashes);
|
||||
childSetTextArg("physics_breakdown", "[PHU]", dashes);
|
||||
// </FS:Beq>
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4607,7 +4687,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
|
|||
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
|
||||
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
|
||||
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
|
||||
|
||||
//<FS:Beq> Updates for enhanced Mesh feedback at upload
|
||||
childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));
|
||||
childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));
|
||||
childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal()));
|
||||
|
|
@ -4616,7 +4696,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
|
|||
childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));
|
||||
childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));
|
||||
childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger()));
|
||||
|
||||
//</FS:Beq>
|
||||
childSetVisible("upload_fee", true);
|
||||
childSetVisible("price_breakdown", true);
|
||||
mUploadBtn->setEnabled(isModelUploadAllowed());
|
||||
|
|
|
|||
Loading…
Reference in New Issue