Backed out changeset: f1fa95a76b9a

master
AndreyL ProductEngine 2019-02-23 20:06:46 +02:00
parent d9b09b3868
commit 150faaf53c
3 changed files with 113 additions and 20 deletions

View File

@ -91,7 +91,9 @@ void main()
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
col /= 2.0;
vertex_color = col*color;

View File

@ -125,11 +125,17 @@ BOOL LLViewerDynamicTexture::render()
//-----------------------------------------------------------------------------
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
// <FS:Beq> changes to support higher resolution rendering in the preview
////only images up to 512x512 are supported
//llassert(mFullHeight <= 512);
//llassert(mFullWidth <= 512);
gPipeline.allocatePhysicsBuffer();
llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
// </FS:Beq>
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@ -215,13 +221,15 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
{
return TRUE;
}
// <FS:Beq> changes to support higher resolution rendering in the preview
// bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
// gPipeline.mWaterDis.bindTarget();
gPipeline.mPhysicsDisplay.bindTarget();
}
// </FS:Beq>
LLGLSLShader::bindNoShader();
LLVertexBuffer::unbind();
@ -257,7 +265,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
if (use_fbo)
{
// <FS:Beq> changes to support higher resolution rendering in the preview
// gPipeline.mWaterDis.flush();
gPipeline.mPhysicsDisplay.flush();
// </FS:Beq>
}
return ret;

View File

@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview()
{
delete mModelPreview;
}
// <FS:Beq> mesh uploader changes to allow higher resolution render
// mModelPreview = new LLModelPreview(512, 512, this);
auto size = gSavedSettings.getS32("PreviewRenderSize");
mModelPreview = new LLModelPreview(size, size, this );
// </FS:Beq>
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
@ -438,6 +441,8 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
{
if (mModelPreview)
{
// <FS:Beq> only show explode when phsyics is on
// mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
auto name = ctrl->getName();
mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];
if (name == "show_physics")
@ -659,6 +664,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
}
}
// <FS:Beq> extracted method to simplify changes in layout
void LLFloaterModelPreview::draw3dPreview()
{
gGL.color3f(1.f, 1.f, 1.f);
@ -1260,7 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mResetJoints( false )
, mModelNoErrors( true )
, mLastJointUpdate( false )
, mHasDegenerate( false )
, mHasDegenerate( false ) // <FS:Beq>
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
@ -2750,7 +2756,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
void LLModelPreview::updateStatusMessages()
{
// bit mask values for physics errors. used to prevent overwrite of single line status
// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status
// TODO: use this to provied multiline status
enum PhysicsError
{
@ -2760,10 +2766,10 @@ void LLModelPreview::updateStatusMessages()
TOOMANYHULLS=4,
TOOMANYVERTSINHULL=8
};
// </FS:Beq>
assert_main_thread();
U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap
U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap
//triangle/vertex/submesh count for each mesh asset for each lod
std::vector<S32> tris[LLModel::NUM_LODS];
std::vector<S32> verts[LLModel::NUM_LODS];
@ -2852,25 +2858,38 @@ void LLModelPreview::updateStatusMessages()
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
}
// <FS:Beq> make has_degenerate a member so that we can use it in the render method
// has_degenerate = false
mHasDegenerate = false;
{//check for degenerate triangles in physics mesh
U32 lod = LLModel::LOD_PHYSICS;
const LLVector4a scale(0.5f);
for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)
for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member
{ //for each model in the lod
if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
{ //no decomp exists
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)
for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member
{ //for each submesh (face), add triangles and vertices to current total
LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )
for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member
{
U16 index_a = face.mIndices[k + 0];
U16 index_b = face.mIndices[k + 1];
U16 index_c = face.mIndices[k + 2];
// <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing.
// LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
// LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
// LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
// if (ll_is_degenerate(v1, v2, v3))
// {
// mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
// }
// else
// {
// k += 3;
// }
if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
{
LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
@ -2882,7 +2901,7 @@ void LLModelPreview::updateStatusMessages()
LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
if (ll_is_degenerate(v1, v2, v3))
{
mHasDegenerate = true;
mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
}
}
k += 3;
@ -2892,7 +2911,7 @@ void LLModelPreview::updateStatusMessages()
}
}
// flag degenerates here rather than deferring to a MAV error later
// <FS:Beq> flag degenerates here rather than deferring to a MAV error later
mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
degenerateIcon->setVisible(mHasDegenerate);
@ -2903,6 +2922,7 @@ void LLModelPreview::updateStatusMessages()
LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
degenerateIcon->setImage(img);
}
// </FS:Beq>
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
@ -3072,7 +3092,12 @@ void LLModelPreview::updateStatusMessages()
mModelNoErrors = false;
}
}
// <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up
//// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
//// current use of has_degenerate won't block upload permanently - later checks will restore the button
//if (!mModelNoErrors || mHasDegenerate)
//{
// mFMP->childDisable("ok_btn");
if (!mModelNoErrors || mHasDegenerate)
{
mFMP->childDisable("ok_btn");
@ -3697,7 +3722,7 @@ BOOL LLModelPreview::render()
bool textures = mViewOption["show_textures"];
bool physics = mViewOption["show_physics"];
// Extra configurability, to be exposed later as controls?
// <FS:Beq> Extra configurability, to be exposed later as controls?
static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
@ -3710,12 +3735,16 @@ BOOL LLModelPreview::render()
static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
// </FS:Beq>
S32 width = getWidth();
S32 height = getHeight();
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
// <FS:Beq> Clean up render of mesh preview
// LLGLEnable blend(GL_BLEND);
// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
// </FS:Beq>
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
@ -3735,7 +3764,8 @@ BOOL LLModelPreview::render()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
// <FS:Beq> uploader improvements
//gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
gl_rect_2d_simple( width, height );
@ -3884,7 +3914,11 @@ BOOL LLModelPreview::render()
stop_glerror();
gGL.pushMatrix();
// <FS:Beq> mesh uploader improvements configurable brightness
//const F32 BRIGHTNESS = 0.9f;
//gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
gGL.color4fv(edge_col().mV);
// </FS:Beq>
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@ -3969,12 +4003,19 @@ BOOL LLModelPreview::render()
}
else
{
// <FS:Beq> improved mesh uploader
// gGL.diffuseColor4f(1,1,1,1);
gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
// </FS:Beq>
}
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// <FS:Beq> improved mesh uploader
//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
// </FS:Beq>
if (edges)
{
glLineWidth(edge_width);
@ -3989,10 +4030,25 @@ BOOL LLModelPreview::render()
if (physics)
{
// <FS:Beq> model upload improvements - use the settings
////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4);
//const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5);
////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0);
//const LLColor4 physicsEdgeColour=physicsFillColour*0.5;
//const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5);
//const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0);
// </FS:Beq>
glClear(GL_DEPTH_BUFFER_BIT);
//<FS:Beq> refactor to remove silly variable names
// for (U32 i = 0; i < 2; i++)
for (U32 pass = 0; pass < 2; pass++)
//</FS:Beq>
{
//<FS:Beq> refactor to remove silly variable names
//if (i == 0)
if (pass == 0)
//</FS:Beq>
{ //depth only pass
gGL.setColorMask(false, false);
}
@ -4002,7 +4058,10 @@ BOOL LLModelPreview::render()
}
//enable alpha blending on second pass but not first pass
//<FS:Beq> refactor to remove silly variable names
//LLGLState blend(GL_BLEND, i);
LLGLState blend(GL_BLEND, pass);
//</FS:Beq>
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
@ -4106,11 +4165,16 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
}
// only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
//<FS:Beq> refactor to remove silly variable names
// also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
//if (i > 0)
if (pass > 0 && mHasDegenerate)
//</FS:Beq>
{
glLineWidth(deg_edge_width);
glPointSize(deg_point_size);
// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.
// gPipeline.enableLightsFullbright(LLColor4::white);
//show degenerate triangles
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
LLGLDisable cull(GL_CULL_FACE);
@ -4148,10 +4212,13 @@ BOOL LLModelPreview::render()
}
auto num_degenerate = 0;
//<FS:Beq> More nested i variable silliness
// for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
for (U32 v = 0; v < num_models; ++v)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
//</FS:Beq>
if(buffer->getNumVerts() < 3)continue;
buffer->setBuffer(type_mask & buffer->getTypeMask());
@ -4164,6 +4231,7 @@ BOOL LLModelPreview::render()
buffer->getIndexStrider(idx, 0);
LLVector4a v1, v2, v3;
//<FS:Beq> rename inner most i to avoid merge confusion
for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
{
v1.setMul(pos[*idx++], scale);
@ -4274,6 +4342,8 @@ BOOL LLModelPreview::render()
}
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
// <FS:Beq> configurable colour and width
//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
if (edges)
{
@ -4284,6 +4354,7 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
// </FS:Beq>
}
}
}
@ -4341,9 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
// TODO: stop clamping in render
// <FS:Beq> add configurable zoom TODO: stop clamping in render
// mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
// </FS:Beq>
}
void LLModelPreview::pan(F32 right, F32 up)
@ -4549,6 +4622,12 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
childSetTextArg("server_weight", "[SIM]", tbd);
childSetTextArg("physics_weight", "[PH]", tbd);
childSetTextArg("upload_fee", "[FEE]", tbd);
// <FS:Beq> add extended info fields
//childSetTextArg("price_breakdown", "[STREAMING]", dashes);
//childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
//childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
//childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
//childSetTextArg("price_breakdown", "[MODEL]", dashes);
std::string dashes = hasString("--") ? getString("--") : "--";
childSetTextArg("price_breakdown", "[STREAMING]", dashes);
childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
@ -4558,6 +4637,7 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
childSetTextArg("physics_breakdown", "[PCH]", dashes);
childSetTextArg("physics_breakdown", "[PM]", dashes);
childSetTextArg("physics_breakdown", "[PHU]", dashes);
// </FS:Beq>
}
}
@ -4607,7 +4687,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
//<FS:Beq> Updates for enhanced Mesh feedback at upload
childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));
childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));
childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal()));
@ -4616,7 +4696,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));
childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));
childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger()));
//</FS:Beq>
childSetVisible("upload_fee", true);
childSetVisible("price_breakdown", true);
mUploadBtn->setEnabled(isModelUploadAllowed());