Added Animation Explorer. FIRE-10622

ziree 2013-11-01 21:50:31 +01:00
parent afd49c5e59
commit 152d331992
10 changed files with 824 additions and 2 deletions

View File

@ -113,6 +113,7 @@ include_directories(SYSTEM
set(viewer_SOURCE_FILES
# <Add FS includes below this line>
animationexplorer.cpp
ao.cpp
aoengine.cpp
aoset.cpp
@ -808,6 +809,7 @@ set(viewer_HEADER_FILES
ViewerInstall.cmake
# <Add FS includes below this line>
animationexplorer.h
ao.h
aoengine.h
aoset.h

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@ -0,0 +1,551 @@
/**
* @file animationexplorer.cpp
* @brief Animation Explorer floater implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2013, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "animationexplorer.h"
#include "indra_constants.h" // for MASK_ALT etc.
#include "message.h" // for gMessageSystem
#include "stdenums.h" // for ADD_TOP
#include "llagent.h" // for gAgent
#include "llanimationstates.h"
#include "llbutton.h"
#include "llcachename.h" // for gCacheName
#include "llcheckboxctrl.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llgl.h"
#include "llkeyframefallmotion.h"
#include "llrect.h"
#include "llscrolllistctrl.h"
#include "lltimer.h"
#include "lltoolmgr.h" // for MASK_ORBIT etc.
#include "lltrans.h"
#include "lluuid.h"
#include "llview.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h" // for gViewerWindow
#include "llvoavatar.h"
#include "llvoavatarself.h" // for gAgentAvatarp
#include </storage/eisfuchs/SecondLife/source/phoenix-firestorm-lgpl-animation-explorer/indra/#[bin_dir]/packages/include/boost/container/detail/tree.hpp>
const S32 MAX_ANIMATIONS=100;
// --------------------------------------------------------------------------
RecentAnimationList::RecentAnimationList()
: LLSingleton<RecentAnimationList>()
{
}
RecentAnimationList::~RecentAnimationList()
{
}
void RecentAnimationList::addAnimation(const LLUUID& id, const LLUUID& playedBy)
{
AnimationEntry entry;
entry.animationID=id;
entry.playedBy=playedBy;
entry.time=LLTimer::getElapsedSeconds();
AnimationExplorer* explorer=LLFloaterReg::findTypedInstance<AnimationExplorer>("animation_explorer");
// only remember animation when it wasn't played by ourselves or the explorer window is open,
// so the list doesn't get polluted
if(playedBy!=gAgentAvatarp->getID() || explorer!=NULL)
{
mAnimationList.push_back(entry);
// only keep a certain number of entries
if(mAnimationList.size()>MAX_ANIMATIONS)
{
mAnimationList.pop_front();
}
}
// if the animation explorer floater is open, send this animation over immediately
if(explorer)
{
explorer->addAnimation(id,playedBy,LLTimer::getElapsedSeconds());
}
}
void RecentAnimationList::requestList(AnimationExplorer* explorer)
{
if(explorer)
{
// send the list of recent animations to the given animation explorer floater
for(std::deque<AnimationEntry>::iterator iter=mAnimationList.begin();
iter!=mAnimationList.end();
++iter)
{
AnimationEntry entry=*iter;
explorer->addAnimation(entry.animationID,entry.playedBy,entry.time);
}
}
}
// --------------------------------------------------------------------------
AnimationExplorer::AnimationExplorer(const LLSD& key)
: LLFloater(key),
mPreviewCtrl(NULL),
mLastMouseX(0),
mLastMouseY(0)
{
}
AnimationExplorer::~AnimationExplorer()
{
mAnimationPreview=NULL;
}
void AnimationExplorer::startMotion(const LLUUID& motionID)
{
if(!mAnimationPreview)
{
return;
}
LLVOAvatar* avatarp=mAnimationPreview->getDummyAvatar();
avatarp->deactivateAllMotions();
avatarp->startMotion(ANIM_AGENT_STAND,0.0f);
if(motionID.notNull())
{
avatarp->startMotion(motionID,0.0f);
}
}
BOOL AnimationExplorer::postBuild()
{
mAnimationScrollList=getChild<LLScrollListCtrl>("animation_list");
mStopButton=getChild<LLButton>("stop_btn");
mRevokeButton=getChild<LLButton>("revoke_btn");
mStopAndRevokeButton=getChild<LLButton>("stop_and_revoke_btn");
mNoOwnedAnimationsCheckBox=getChild<LLCheckBoxCtrl>("no_owned_animations_check");
mAnimationScrollList->setCommitCallback(boost::bind(&AnimationExplorer::onSelectAnimation,this));
mStopButton->setCommitCallback(boost::bind(&AnimationExplorer::onStopPressed,this));
mRevokeButton->setCommitCallback(boost::bind(&AnimationExplorer::onRevokePressed,this));
mStopAndRevokeButton->setCommitCallback(boost::bind(&AnimationExplorer::onStopAndRevokePressed,this));
mNoOwnedAnimationsCheckBox->setCommitCallback(boost::bind(&AnimationExplorer::onOwnedCheckToggled,this));
mPreviewCtrl=findChild<LLView>("animation_preview");
if(mPreviewCtrl)
{
mAnimationPreview=new LLPreviewAnimation(
mPreviewCtrl->getRect().getWidth(),mPreviewCtrl->getRect().getHeight()
);
mAnimationPreview->setZoom(2.0f);
startMotion(LLUUID::null);
}
else
{
LL_WARNS("AnimationExplorer") << "Could not find animation preview control to place animation texture" << LL_ENDL;
}
// request list of recent animations
update();
return TRUE;
}
void AnimationExplorer::onSelectAnimation()
{
LLScrollListItem* item=mAnimationScrollList->getFirstSelected();
if(!item)
{
return;
}
S32 column=mAnimationScrollList->getColumn("animation_id")->mIndex;
mCurrentAnimationID=item->getColumn(column)->getValue().asUUID();
column=mAnimationScrollList->getColumn("played_by")->mIndex;
mCurrentObject=item->getColumn(column)->getValue().asUUID();
startMotion(mCurrentAnimationID);
}
void AnimationExplorer::onStopPressed()
{
if(mCurrentAnimationID.notNull())
{
gAgentAvatarp->stopMotion(mCurrentAnimationID);
gAgent.sendAnimationRequest(mCurrentAnimationID,ANIM_REQUEST_STOP);
}
}
void AnimationExplorer::onRevokePressed()
{
if(mCurrentObject.notNull())
{
LLViewerObject* vo=gObjectList.findObject(mCurrentObject);
if(vo)
{
gAgentAvatarp->revokePermissionsOnObject(vo);
}
}
}
void AnimationExplorer::onStopAndRevokePressed()
{
onStopPressed();
onRevokePressed();
}
void AnimationExplorer::onOwnedCheckToggled()
{
update();
updateList(LLTimer::getElapsedSeconds());
}
void AnimationExplorer::draw()
{
LLFloater::draw();
LLRect r=mPreviewCtrl->getRect();
if(mAnimationPreview)
{
mAnimationPreview->requestUpdate();
gGL.color3f(1.0f,1.0f,1.0f);
gGL.getTexUnit(0)->bind(mAnimationPreview);
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(0.0f,1.0f);
gGL.vertex2i(r.mLeft,r.mTop);
gGL.texCoord2f(0.0f,0.0f);
gGL.vertex2i(r.mLeft,r.mBottom);
gGL.texCoord2f(1.0f,0.0f);
gGL.vertex2i(r.mRight,r.mBottom);
gGL.texCoord2f(1.0f,1.0f);
gGL.vertex2i(r.mRight,r.mTop);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
// update tiems and "Still playing" status in the list once every few seconds
static F64 last_update=0.0f;
F64 time=LLTimer::getElapsedSeconds();
if(time-last_update>5.0f)
{
last_update=time;
updateList(time);
}
}
void AnimationExplorer::update()
{
// stop playing preview animations when reloading the list
startMotion(LLUUID::null);
mAnimationScrollList->deleteAllItems();
RecentAnimationList::instance().requestList(this);
}
void AnimationExplorer::updateList(F64 current_timestamp)
{
S32 played_column=mAnimationScrollList->getColumn("played")->mIndex;
S32 timestamp_column=mAnimationScrollList->getColumn("timestamp")->mIndex;
S32 object_id_column=mAnimationScrollList->getColumn("object_id")->mIndex;
S32 anim_id_column=mAnimationScrollList->getColumn("animation_id")->mIndex;
// go through the full animation scroll list
std::vector<LLScrollListItem*> items=mAnimationScrollList->getAllData();
for (std::vector<LLScrollListItem*>::iterator list_iter=items.begin();list_iter!=items.end();++list_iter)
{
LLScrollListItem* item=*list_iter;
// get a pointer to the "Played" column text
LLScrollListText* played_text=(LLScrollListText*) item->getColumn(played_column);
// get the object ID from the list
LLUUID object_id=item->getColumn(object_id_column)->getValue().asUUID();
// assume this animation is not running first
bool is_running=false;
// go through the list of playing animations to find out if this animation played by
// this object is still running
for(LLVOAvatar::AnimSourceIterator anim_iter=gAgentAvatarp->mAnimationSources.begin();
anim_iter!=gAgentAvatarp->mAnimationSources.end();anim_iter++)
{
// object found
if(anim_iter->first==object_id)
{
LLUUID anim_id=item->getColumn(anim_id_column)->getValue().asUUID();
// animation found
if(anim_iter->second==anim_id)
{
// set text to "Still playing" and break out of this loop
played_text->setText(LLTrans::getString("animation_explorer_still_playing"));
is_running=true;
break;
}
}
}
// animation was not found to be running
if(!is_running)
{
// get timestamp when this animation was started
F64 timestamp=item->getColumn(timestamp_column)->getValue().asReal();
// update text to show the number of seconds ago when this animation was started
LLStringUtil::format_map_t args;
args["SECONDS"]=llformat("%d",(S32) (current_timestamp-timestamp));
played_text->setText(LLTrans::getString("animation_explorer_seconds_ago",args));
}
}
}
void AnimationExplorer::addAnimation(const LLUUID& id, const LLUUID& played_by, F64 time)
{
// don't add animations that are played by ourselves when the filter box is checked
if(played_by==gAgentAvatarp->getID())
{
if(mNoOwnedAnimationsCheckBox->getValue().asBoolean())
{
return;
}
}
// set object name to UUID at first
std::string playedByName=played_by.asString();
// find out if the object is still in reach
LLViewerObject* vo=gObjectList.findObject(played_by);
if(vo)
{
// if it was an avatar, get the name here
if(vo->isAvatar())
{
playedByName=std::string(vo->getNVPair("FirstName")->getString())+" "+
std::string(vo->getNVPair("LastName")->getString());
}
// not an avatar, do a lookup by UUID
else
{
// find out if we know the name to this UUID already
std::map<LLUUID,std::string>::iterator iter=mKnownIDs.find(played_by);
// if we don't know it yet, start a lookup
if(iter==mKnownIDs.end())
{
// if we are not already looking up this object's name, send a request out
if(std::find(mRequestedIDs.begin(),mRequestedIDs.end(),played_by)==mRequestedIDs.end())
{
// remember which object names we already requested
mRequestedIDs.push_back(played_by);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectSelect);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_ObjectLocalID,vo->getLocalID());
msg->sendReliable(gAgentAvatarp->getRegion()->getHost());
msg->newMessageFast(_PREHASH_ObjectDeselect);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_ObjectLocalID,vo->getLocalID());
msg->sendReliable(gAgentAvatarp->getRegion()->getHost());
}
}
else
{
// we know the name already
playedByName=mKnownIDs[played_by];
}
}
}
// insert the item into the scroll list
LLSD item;
item["columns"][0]["column"]="played_by";
item["columns"][0]["value"]=playedByName;
item["columns"][1]["column"]="played";
item["columns"][1]["value"]=LLTrans::getString("animation_explorer_still_playing");
item["columns"][2]["column"]="timestamp";
item["columns"][2]["value"]=time;
item["columns"][3]["column"]="animation_id";
item["columns"][3]["value"]=id;
item["columns"][4]["column"]="object_id";
item["columns"][4]["value"]=played_by;
mAnimationScrollList->addElement(item,ADD_TOP);
}
void AnimationExplorer::requestNameCallback(LLMessageSystem* msg)
{
// if we weren't looking for any IDs, ignore this callback
if(mRequestedIDs.empty())
{
return;
}
// we might have received more than one answer in one block
S32 num=msg->getNumberOfBlocksFast(_PREHASH_ObjectData);
for (S32 index=0;index<num;index++)
{
LLUUID object_id;
msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,object_id,index);
std::vector<LLUUID>::iterator iter;
iter=std::find(mRequestedIDs.begin(),mRequestedIDs.end(),object_id);
// if this is one of the objects we were looking for, process the data
if(iter!=mRequestedIDs.end())
{
// get the name of the object
std::string object_name;
msg->getStringFast(_PREHASH_ObjectData,_PREHASH_Name,object_name,index);
// remove the object from the lookup list and add it to the known names list
mRequestedIDs.erase(iter);
mKnownIDs[object_id]=object_name;
S32 object_id_column=mAnimationScrollList->getColumn("object_id")->mIndex;
S32 played_by_column=mAnimationScrollList->getColumn("played_by")->mIndex;
// find all scroll list entries with this object UUID and update the names there
std::vector<LLScrollListItem*> items=mAnimationScrollList->getAllData();
for (std::vector<LLScrollListItem*>::iterator list_iter=items.begin();list_iter!=items.end();++list_iter)
{
LLScrollListItem* item=*list_iter;
LLUUID list_object_id=item->getColumn(object_id_column)->getValue().asUUID();
if(object_id==list_object_id)
{
LLScrollListText* played_by_text=(LLScrollListText*) item->getColumn(played_by_column);
played_by_text->setText(object_name);
}
}
}
}
}
// Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewCtrl && mPreviewCtrl->getRect().pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
// Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
// (Almost) Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleHover(S32 x, S32 y, MASK mask)
{
if (!mPreviewCtrl || !mAnimationPreview || !mPreviewCtrl->getRect().pointInRect(x, y))
{
return LLFloater::handleHover(x, y, mask);
}
MASK local_mask = mask & ~MASK_ALT;
if (mAnimationPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mAnimationPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAnimationPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAnimationPreview->rotate(yaw_radians, 0.f);
mAnimationPreview->zoom(zoom_amt);
}
mAnimationPreview->requestUpdate();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
// (Almost) Copied from llfloaterbvhpreview.cpp
BOOL AnimationExplorer::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewCtrl && mPreviewCtrl->getRect().pointInRect(x, y))
{
mAnimationPreview->zoom((F32)clicks * -0.2f);
mAnimationPreview->requestUpdate();
return TRUE;
}
return LLFloater::handleScrollWheel(x, y, clicks);
}
// Copied from llfloaterbvhpreview.cpp
void AnimationExplorer::onMouseCaptureLost()
{
gViewerWindow->showCursor();
}

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@ -0,0 +1,133 @@
/**
* @file ao.h
* @brief Animation Explorer floater declaration
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2013, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef ANIMATIONEXPLORER_H
#define ANIMATIONEXPLORER_H
#include <deque>
#include "llfloater.h"
#include "llfloaterbvhpreview.h" // for LLPreviewAnimation
#include "llscrolllistitem.h"
#include "llsingleton.h"
// --------------------------------------------------------------------------
// RecentAnimationList: holds a list of recently placed animations to query
// by the animation explorer, so we don't have to keep the full floater
// loaded all the time.
// --------------------------------------------------------------------------
class AnimationExplorer;
class RecentAnimationList
: public LLSingleton<RecentAnimationList>
{
friend class LLSingleton<RecentAnimationList>;
private:
RecentAnimationList();
~RecentAnimationList();
public:
struct AnimationEntry
{
LLUUID animationID; // asset ID of the animation
LLUUID playedBy; // object/agent who played this animation
F64 time; // time in seconds since viewer start when the animation started
};
std::deque<AnimationEntry> mAnimationList;
void addAnimation(const LLUUID& id,const LLUUID& playedBy); // called in llviewermessage.cpp
void requestList(AnimationExplorer* explorer); // request animation list
};
// --------------------------------------------------------------------------
// AnimationExplorer: floater that shows recently played animations and gives
// options to preview, stop animations and revoke animation permissions
// --------------------------------------------------------------------------
class LLButton;
class LLCheckBoxCtrl;
class LLMessageSystem;
class LLScrollListCtrl;
class LLView;
class AnimationExplorer
: public LLFloater
{
friend class LLFloaterReg;
private:
AnimationExplorer(const LLSD& key);
~AnimationExplorer();
public:
/*virtual*/ BOOL postBuild();
void addAnimation(const LLUUID& id,const LLUUID& playedBy,F64 time); // called from RecentAnimationList
// copied from llfloaterbvhpreview.h
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void onMouseCaptureLost();
void requestNameCallback(LLMessageSystem* msg); // object name query callback
protected:
LLScrollListCtrl* mAnimationScrollList;
LLButton* mStopButton;
LLButton* mRevokeButton;
LLButton* mStopAndRevokeButton;
LLCheckBoxCtrl* mNoOwnedAnimationsCheckBox;
LLView* mPreviewCtrl; // dummy control on the floater where the avatar preview should go
LLPointer<LLPreviewAnimation> mAnimationPreview; // actual avatar preview
S32 mLastMouseX;
S32 mLastMouseY;
LLUUID mCurrentAnimationID; // currently selected animation's asset ID
LLUUID mCurrentObject; // object ID that played the currently selected animation
std::vector<LLUUID> mRequestedIDs; // list of object IDs we requested named for
std::map<LLUUID,std::string> mKnownIDs; // known list of names for object IDs
void draw();
void update(); // request list update from RecentAnimationList
void updateList(F64 current_timestamp); // update times and playing status in animation list
void startMotion(const LLUUID& motionID);
void onSelectAnimation();
void onStopPressed();
void onRevokePressed();
void onStopAndRevokePressed();
void onOwnedCheckToggled();
};
#endif // ANIMATIONEXPLORER_H

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@ -1249,5 +1249,9 @@ void LLPreviewAnimation::pan(F32 right, F32 up)
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}
// <FS:Zi> Animation Explorer
LLVOAvatar* LLPreviewAnimation::getDummyAvatar()
{
return (LLVOAvatar*) mDummyAvatar;
}
// </FS:Zi>

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@ -56,6 +56,7 @@ public:
virtual BOOL needsUpdate() { return mNeedsUpdate; }
LLVOAvatar* getPreviewAvatar();
LLVOAvatar* getDummyAvatar(); // <FS:Zi> Animation Explorer
protected:
BOOL mNeedsUpdate;

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@ -147,6 +147,7 @@
// *NOTE: Please add files in alphabetical order to keep merges easy.
// ND: And for FS please put yours after this line, for easier merges too
#include "animationexplorer.h"
#include "ao.h"
#include "daeexport.h"
#include "floatermedialists.h"
@ -385,6 +386,7 @@ void LLViewerFloaterReg::registerFloaters()
// *NOTE: Please keep these alphabetized for easier merges
// ND: And for FS please put yours after this line, for easier merges too
LLFloaterReg::add("animation_explorer", "floater_animation_explorer.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<AnimationExplorer>);
LLFloaterReg::add("animation_overrider", "floater_ao.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterAO>);
LLFloaterReg::add("area_search", "floater_fs_area_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSAreaSearch>);
LLFloaterReg::add("contactsets", "floater_contactsets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggContactSetsFloater>);

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@ -161,6 +161,8 @@ const static boost::regex NEWLINES("\\n{1}");
#pragma warning (disable:4702)
#endif
#include "animationexplorer.h" // <FS:Zi> Animation Explorer
extern void on_new_message(const LLSD& msg);
//
@ -5744,6 +5746,12 @@ void process_object_properties(LLMessageSystem *msg, void**user_data)
{
area_search_floater->processObjectProperties(msg);
}
AnimationExplorer* explorer=LLFloaterReg::findTypedInstance<AnimationExplorer>("animation_explorer");
if(explorer)
{
explorer->requestNameCallback(msg);
}
}
// </FS:Techwolf Lupindo> area search
@ -6326,6 +6334,12 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
if (!anim_found)
{
avatarp->mAnimationSources.insert(LLVOAvatar::AnimationSourceMap::value_type(object_id, animation_id));
// <FS:Zi> Animation Explorer
if(avatarp==gAgentAvatarp)
{
RecentAnimationList::instance().addAnimation(animation_id,object_id);
}
// </FS:Zi>
}
}
}

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@ -0,0 +1,104 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="true"
can_drag_on_left="false"
can_minimize="false"
can_resize="true"
height="314"
help_topic="fs_animation_explorer"
layout="topleft"
min_height="314"
min_width="400"
name="animation_explorer"
save_rect="true"
title="Animation Explorer"
width="524">
<scroll_list
bottom="-4"
draw_heading="true"
follows="all"
layout="topleft"
left="4"
name="animation_list"
top="4"
width="256">
<scroll_list.column
label="Played by"
name="played_by" />
<scroll_list.column
label="Played"
name="played" />
<scroll_list.column
label="Timestamp"
name="timestamp"
width="-1" />
<scroll_list.column
label="Animation ID"
name="animation_id"
width="-1" />
<scroll_list.column
label="Object ID"
name="object_id"
width="-1" />
</scroll_list>
<view_border
bevel_style="in"
follows="top|bottom|right"
height="256"
name="animation_preview"
layout="topleft"
left_pad="4"
top_delta="0"
width="256" />
<panel
follows="bottom|right"
height="48"
name="buttons_panel"
top_pad="4"
width="256">
<button
follows="top|right"
height="22"
label="Stop"
layout="topleft"
left="0"
name="stop_btn"
top="0"
width="98" />
<button
follows="top|right"
height="22"
label="Stop and Revoke"
layout="topleft"
left_pad="4"
name="stop_and_revoke_btn"
width="154" />
<button
follows="top|right"
height="22"
label="Revoke"
layout="topleft"
left="0"
name="revoke_btn"
top_pad="4"
width="98" />
<check_box
follows="top|right"
height="22"
label="No Owned Animations"
left_pad="4"
name="no_owned_animations_check"
tool_tip="When checked this will filter out all animations that are owned by your avatar, like AO animations or system default animations."
top_delta="-4"
width="154" />
</panel>
</floater>

View File

@ -1170,6 +1170,13 @@
function="Floater.Toggle"
parameter="sound_explorer" />
</menu_item_call>
<menu_item_call
label="Animation Explorer"
name="Animation Explorer">
<menu_item_call.on_click
function="Floater.Toggle"
parameter="animation_explorer" />
</menu_item_call>
<menu_item_call
label="Asset Blacklist"
name="asset_blacklist">

View File

@ -2606,4 +2606,8 @@ Try enclosing path to the editor with double quotes.
<!-- <FS:Zi> Notify user about preferences settings changes to skin defaults -->
<string name="skin_defaults_starlight_location">Showing your current location in the menu bar was disabled as a default for the Starlight skin series.</string>
<string name="skin_defaults_starlight_navbar">Showing the navigation bar was enabled as a default for the Starlight skin series.</string>
<!-- Animation Explorer -->
<string name="animation_explorer_seconds_ago">[SECONDS] seconds ago</string>
<string name="animation_explorer_still_playing">Still playing</string>
</strings>