SL-12978: Cleanup
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b5739323e1
commit
152db2280b
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@ -47,13 +47,13 @@ float getAmbientClamp()
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}
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void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) {
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void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao)
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{
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vec3 P = inPositionEye;
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//(TERRAIN) limit altitude
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if (P.y > max_y) P *= (max_y / P.y);
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if (P.y < -max_y) P *= (-max_y / P.y);
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if (P.y > max_y) P *= ( max_y / P.y);
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if (P.y < -max_y) P *= (-max_y / P.y);
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vec3 tmpLightnorm = lightnorm.xyz;
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