Fix ssao define in under water light softening shader (#403)

meow-7.2.2
Rye Mutt 2023-10-02 11:29:31 -04:00 committed by GitHub
parent a95ad7aac7
commit 153bd41beb
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1 changed files with 1 additions and 1 deletions

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@ -2286,12 +2286,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (local_light_kill)
{
gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
}
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
}
success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);