Fix ssao define in under water light softening shader (#403)
parent
a95ad7aac7
commit
153bd41beb
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@ -2286,12 +2286,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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if (local_light_kill)
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{
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gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
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gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
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}
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if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
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{ //if using SSAO, take screen space light map into account as if shadows are enabled
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gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
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gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
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}
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success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);
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