Fixing merge borkasaurs.
parent
85488f5414
commit
1590f187cf
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@ -92,7 +92,7 @@ static void on_new_single_inventory_upload_complete(
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LLSD args;
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args["AMOUNT"] = llformat("%d", upload_price);
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LLNotifications::instance().add("UploadPayment", args);
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LLNotificationsUtil::add("UploadPayment", args);
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}
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// Actually add the upload to viewer inventory
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@ -157,12 +157,12 @@ static void on_new_single_inventory_upload_complete(
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// Show the preview panel for textures and sounds to let
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// user know that the image (or snapshot) arrived intact.
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LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
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if ( view )
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LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel();
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if ( panel )
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{
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LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
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view->getPanel()->setSelection(
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panel->setSelection(
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server_response["new_inventory_item"].asUUID(),
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TAKE_FOCUS_NO);
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@ -172,7 +172,7 @@ static void on_new_single_inventory_upload_complete(
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(LLFilePicker::instance().getFileCount() <=
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FILE_COUNT_DISPLAY_THRESHOLD) )
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{
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view->getPanel()->openSelected();
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panel->openSelected();
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}
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// restore keyboard focus
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@ -775,7 +775,7 @@ public:
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args["REASON"] = reason;
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LLNotifications::instance().add("CannotUploadReason", args);
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LLNotificationsUtil::add("CannotUploadReason", args);
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LLUploadDialog::modalUploadFinished();
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}
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@ -917,7 +917,7 @@ public:
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S32 option;
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std::string confirmation_url;
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option = LLNotification::getSelectedOption(
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option = LLNotificationsUtil::getSelectedOption(
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notification,
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response);
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@ -1141,7 +1141,7 @@ void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog(
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// when using plain ol' 'this', that this object
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// would be deleted before the callback is triggered
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// and cause sadness.
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LLNotifications::instance().add(
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LLNotificationsUtil::add(
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"UploadCostConfirmation",
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substitutions,
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payload,
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@ -385,18 +385,9 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
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addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
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addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
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addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
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addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
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// TODO: animation on self could play it? edit it?
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// TODO: gesture on self could play it? edit it?
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// Source: DAD_MESH
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{
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&LLToolDragAndDrop::dad3dNULL, // Dest: DT_NONE
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&LLToolDragAndDrop::dad3dNULL, // Dest: DT_SELF
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&LLToolDragAndDrop::dad3dGiveInventory, // Dest: DT_AVATAR
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&LLToolDragAndDrop::dad3dUpdateInventory, // Dest: DT_OBJECT
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&LLToolDragAndDrop::dad3dNULL,//dad3dAssetOnLand, // Dest: DT_LAND
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},
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};
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LLToolDragAndDrop::LLToolDragAndDrop()
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